Proportional dry fraction

This commit is contained in:
Atlante45 2014-11-17 12:04:45 -08:00
parent e2218de71b
commit de2b86957b

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@ -566,8 +566,8 @@ void Audio::setReverbOptions(const AudioEffectOptions* options) {
}
void Audio::addReverb(int16_t* samplesData, int numSamples, QAudioFormat& audioFormat) {
float dryFraction = DB_CO(_reverbOptions->getDryLevel());
float wetFraction = DB_CO(_reverbOptions->getWetLevel());
float dryFraction = 1.0f - wetFraction;
float lValue,rValue;
for (int sample = 0; sample < numSamples; sample += audioFormat.channelCount()) {