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https://github.com/overte-org/overte.git
synced 2025-04-17 08:56:36 +02:00
remove old full rate distance code
This commit is contained in:
parent
4f17498daf
commit
dde9640c66
7 changed files with 53 additions and 113 deletions
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@ -506,11 +506,8 @@ void AvatarMixer::sendStatsPacket() {
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float averageOthersIncluded = averageNodes ? stats.numOthersIncluded / averageNodes : 0.0f;
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slaveObject["sent_6_averageOthersIncluded"] = TIGHT_LOOP_STAT(averageOthersIncluded);
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float averageRandomDrops = averageNodes ? stats.randomDrops / averageNodes : 0.0f;
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slaveObject["sent_7_averageRandomDrops"] = TIGHT_LOOP_STAT(averageRandomDrops);
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float averageOverBudgetAvatars = averageNodes ? stats.overBudgetAvatars / averageNodes : 0.0f;
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slaveObject["sent_8_averageOverBudgetAvatars"] = TIGHT_LOOP_STAT(averageOverBudgetAvatars);
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slaveObject["sent_7_averageOverBudgetAvatars"] = TIGHT_LOOP_STAT(averageOverBudgetAvatars);
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slaveObject["timing_1_processIncomingPackets"] = TIGHT_LOOP_STAT_UINT64(stats.processIncomingPacketsElapsedTime);
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slaveObject["timing_2_ignoreCalculation"] = TIGHT_LOOP_STAT_UINT64(stats.ignoreCalculationElapsedTime);
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@ -542,11 +539,8 @@ void AvatarMixer::sendStatsPacket() {
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float averageOthersIncluded = averageNodes ? aggregateStats.numOthersIncluded / averageNodes : 0.0f;
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slavesAggregatObject["sent_6_averageOthersIncluded"] = TIGHT_LOOP_STAT(averageOthersIncluded);
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float averageRandomDrops = averageNodes ? aggregateStats.randomDrops / averageNodes : 0.0f;
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slavesAggregatObject["sent_7_averageRandomDrops"] = TIGHT_LOOP_STAT(averageRandomDrops);
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float averageOverBudgetAvatars = averageNodes ? aggregateStats.overBudgetAvatars / averageNodes : 0.0f;
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slavesAggregatObject["sent_8_averageOverBudgetAvatars"] = TIGHT_LOOP_STAT(averageOverBudgetAvatars);
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slavesAggregatObject["sent_7_averageOverBudgetAvatars"] = TIGHT_LOOP_STAT(averageOverBudgetAvatars);
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slavesAggregatObject["timing_1_processIncomingPackets"] = TIGHT_LOOP_STAT_UINT64(aggregateStats.processIncomingPacketsElapsedTime);
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slavesAggregatObject["timing_2_ignoreCalculation"] = TIGHT_LOOP_STAT_UINT64(aggregateStats.ignoreCalculationElapsedTime);
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@ -126,8 +126,6 @@ bool AvatarMixerClientData::otherAvatarInView(const AABox& otherAvatarBox) {
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void AvatarMixerClientData::loadJSONStats(QJsonObject& jsonObject) const {
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jsonObject["display_name"] = _avatar->getDisplayName();
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jsonObject["full_rate_distance"] = _fullRateDistance;
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jsonObject["max_av_distance"] = _maxAvatarDistance;
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jsonObject["num_avs_sent_last_frame"] = _numAvatarsSentLastFrame;
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jsonObject["avg_other_av_starves_per_second"] = getAvgNumOtherAvatarStarvesPerSecond();
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jsonObject["avg_other_av_skips_per_second"] = getAvgNumOtherAvatarSkipsPerSecond();
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@ -68,12 +68,6 @@ public:
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bool getAvatarSessionDisplayNameMustChange() const { return _avatarSessionDisplayNameMustChange; }
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void setAvatarSessionDisplayNameMustChange(bool set = true) { _avatarSessionDisplayNameMustChange = set; }
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void setFullRateDistance(float fullRateDistance) { _fullRateDistance = fullRateDistance; }
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float getFullRateDistance() const { return _fullRateDistance; }
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void setMaxAvatarDistance(float maxAvatarDistance) { _maxAvatarDistance = maxAvatarDistance; }
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float getMaxAvatarDistance() const { return _maxAvatarDistance; }
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void resetNumAvatarsSentLastFrame() { _numAvatarsSentLastFrame = 0; }
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void incrementNumAvatarsSentLastFrame() { ++_numAvatarsSentLastFrame; }
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int getNumAvatarsSentLastFrame() const { return _numAvatarsSentLastFrame; }
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@ -156,9 +150,6 @@ private:
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HRCTime _identityChangeTimestamp;
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bool _avatarSessionDisplayNameMustChange{ false };
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float _fullRateDistance = FLT_MAX;
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float _maxAvatarDistance = FLT_MAX;
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int _numAvatarsSentLastFrame = 0;
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int _numFramesSinceAdjustment = 0;
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@ -66,13 +66,16 @@ void AvatarMixerSlave::processIncomingPackets(const SharedNodePointer& node) {
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}
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void AvatarMixerSlave::sendIdentityPacket(const AvatarMixerClientData* nodeData, const SharedNodePointer& destinationNode) {
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int AvatarMixerSlave::sendIdentityPacket(const AvatarMixerClientData* nodeData, const SharedNodePointer& destinationNode) {
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int bytesSent = 0;
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QByteArray individualData = nodeData->getConstAvatarData()->identityByteArray();
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auto identityPacket = NLPacket::create(PacketType::AvatarIdentity, individualData.size());
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individualData.replace(0, NUM_BYTES_RFC4122_UUID, nodeData->getNodeID().toRfc4122());
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individualData.replace(0, NUM_BYTES_RFC4122_UUID, nodeData->getNodeID().toRfc4122()); // FIXME, this looks suspicious
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bytesSent += individualData.size();
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identityPacket->write(individualData);
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DependencyManager::get<NodeList>()->sendPacket(std::move(identityPacket), *destinationNode);
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_stats.numIdentityPackets++;
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return bytesSent;
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}
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static const int AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND = 45;
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@ -117,9 +120,6 @@ void AvatarMixerSlave::broadcastAvatarData(const SharedNodePointer& node) {
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// reset the internal state for correct random number distribution
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distribution.reset();
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// reset the max distance for this frame
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float maxAvatarDistanceThisFrame = 0.0f;
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// reset the number of sent avatars
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nodeData->resetNumAvatarsSentLastFrame();
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@ -128,10 +128,14 @@ void AvatarMixerSlave::broadcastAvatarData(const SharedNodePointer& node) {
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// keep track of outbound data rate specifically for avatar data
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int numAvatarDataBytes = 0;
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int identityBytesSent = 0;
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// max number of avatarBytes per frame
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auto maxAvatarBytesPerFrame = (_maxKbpsPerNode * BYTES_PER_KILOBIT) / AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND;
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// FIXME - find a way to not send the sessionID for every avatar
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int minimumBytesPerAvatar = AvatarDataPacket::AVATAR_HAS_FLAGS_SIZE + NUM_BYTES_RFC4122_UUID;
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int overBudgetAvatars = 0;
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// keep track of the number of other avatars held back in this frame
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@ -140,9 +144,6 @@ void AvatarMixerSlave::broadcastAvatarData(const SharedNodePointer& node) {
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// keep track of the number of other avatar frames skipped
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int numAvatarsWithSkippedFrames = 0;
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// use the data rate specifically for avatar data for FRD adjustment checks
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float avatarDataRateLastSecond = nodeData->getOutboundAvatarDataKbps();
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// When this is true, the AvatarMixer will send Avatar data to a client about avatars that are not in the view frustrum
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bool getsOutOfView = nodeData->getRequestsDomainListData();
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@ -152,43 +153,6 @@ void AvatarMixerSlave::broadcastAvatarData(const SharedNodePointer& node) {
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// When this is true, the AvatarMixer will send Avatar data to a client about avatars that have ignored them
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bool getsAnyIgnored = getsIgnoredByMe && node->getCanKick();
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// Check if it is time to adjust what we send this client based on the observed
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// bandwidth to this node. We do this once a second, which is also the window for
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// the bandwidth reported by node->getOutboundBandwidth();
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if (nodeData->getNumFramesSinceFRDAdjustment() > AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND) {
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const float FRD_ADJUSTMENT_ACCEPTABLE_RATIO = 0.8f;
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const float HYSTERISIS_GAP = (1 - FRD_ADJUSTMENT_ACCEPTABLE_RATIO);
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const float HYSTERISIS_MIDDLE_PERCENTAGE = (1 - (HYSTERISIS_GAP * 0.5f));
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// get the current full rate distance so we can work with it
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float currentFullRateDistance = nodeData->getFullRateDistance();
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if (avatarDataRateLastSecond > _maxKbpsPerNode) {
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// is the FRD greater than the farthest avatar?
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// if so, before we calculate anything, set it to that distance
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currentFullRateDistance = std::min(currentFullRateDistance, nodeData->getMaxAvatarDistance());
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// we're adjusting the full rate distance to target a bandwidth in the middle
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// of the hysterisis gap
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currentFullRateDistance *= (_maxKbpsPerNode * HYSTERISIS_MIDDLE_PERCENTAGE) / avatarDataRateLastSecond;
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nodeData->setFullRateDistance(currentFullRateDistance);
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nodeData->resetNumFramesSinceFRDAdjustment();
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} else if (currentFullRateDistance < nodeData->getMaxAvatarDistance()
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&& avatarDataRateLastSecond < _maxKbpsPerNode * FRD_ADJUSTMENT_ACCEPTABLE_RATIO) {
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// we are constrained AND we've recovered to below the acceptable ratio
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// lets adjust the full rate distance to target a bandwidth in the middle of the hyterisis gap
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currentFullRateDistance *= (_maxKbpsPerNode * HYSTERISIS_MIDDLE_PERCENTAGE) / avatarDataRateLastSecond;
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nodeData->setFullRateDistance(currentFullRateDistance);
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nodeData->resetNumFramesSinceFRDAdjustment();
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}
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} else {
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nodeData->incrementNumFramesSinceFRDAdjustment();
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}
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// setup a PacketList for the avatarPackets
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auto avatarPacketList = NLPacketList::create(PacketType::BulkAvatarData);
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@ -233,18 +197,39 @@ void AvatarMixerSlave::broadcastAvatarData(const SharedNodePointer& node) {
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// loop through our sorted avatars and allocate our bandwidth to them accordingly
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int avatarRank = 0;
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// this is overly conservative, because it includes some avatars we might not consider
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// FIXME - move the ignore logic up into the sorting list so we get a better estimate
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int remainingAvatars = (int)sortedAvatars.size();
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while (!sortedAvatars.empty()) {
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AvatarPriority sortData = sortedAvatars.top();
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sortedAvatars.pop();
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const auto& avatarData = sortData.avatar;
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avatarRank++;
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remainingAvatars--;
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auto otherNode = avatarDataToNodes[avatarData];
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// FIXME - should't this be an assert?
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if (!otherNode) {
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continue;
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}
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// NOTE: Here's where we determine if we are over budget and drop to bare minimum data
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int minimRemainingAvatarBytes = minimumBytesPerAvatar * remainingAvatars;
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bool overBudget = (identityBytesSent + numAvatarDataBytes + minimRemainingAvatarBytes) > maxAvatarBytesPerFrame;
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/**
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qDebug() << "Budget debugging:"
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<< "numAvatarDataBytes:" << numAvatarDataBytes << "\n"
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<< "identityBytesSent:" << identityBytesSent << "\n"
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<< "remainingAvatars:" << remainingAvatars << "\n"
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<< "minimumBytesPerAvatar:" << minimumBytesPerAvatar << "\n"
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<< "minimRemainingAvatarBytes:" << minimRemainingAvatarBytes << "\n"
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<< "overBudget:" << overBudget << "\n"
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<< "overBudgetAvatars:" << overBudgetAvatars;
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**/
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bool shouldConsider = false;
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quint64 startIgnoreCalculation = usecTimestampNow();
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@ -313,45 +298,21 @@ void AvatarMixerSlave::broadcastAvatarData(const SharedNodePointer& node) {
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bool forceSend = !nodeData->checkAndSetHasReceivedFirstPacketsFrom(otherNode->getUUID());
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// FIXME - this clause seems suspicious "... || otherNodeData->getIdentityChangeTimestamp() > _lastFrameTimestamp ..."
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if (otherNodeData->getIdentityChangeTimestamp().time_since_epoch().count() > 0
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if (!overBudget
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&& otherNodeData->getIdentityChangeTimestamp().time_since_epoch().count() > 0
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&& (forceSend
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|| otherNodeData->getIdentityChangeTimestamp() > _lastFrameTimestamp
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|| distribution(generator) < IDENTITY_SEND_PROBABILITY)) {
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sendIdentityPacket(otherNodeData, node);
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identityBytesSent += sendIdentityPacket(otherNodeData, node);
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}
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const AvatarData* otherAvatar = otherNodeData->getConstAvatarData();
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// Decide whether to send this avatar's data based on it's distance from us
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// The full rate distance is the distance at which EVERY update will be sent for this avatar
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// at twice the full rate distance, there will be a 50% chance of sending this avatar's update
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glm::vec3 otherPosition = otherAvatar->getClientGlobalPosition();
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float distanceToAvatar = glm::length(myPosition - otherPosition);
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// potentially update the max full rate distance for this frame
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maxAvatarDistanceThisFrame = std::max(maxAvatarDistanceThisFrame, distanceToAvatar);
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// This code handles the random dropping of avatar data based on the ratio of
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// "getFullRateDistance" to actual distance.
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//
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// NOTE: If the recieving node is in "PAL mode" then it's asked to get things even that
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// are out of view, this also appears to disable this random distribution.
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//
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// FIXME - This is the old approach for managing the outbound bandwidth. I've left it
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// in for now, even though we're also directly managing budget by calculating the
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// number of bytes to send per frame and simply exiting the sorted avatar list
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// once that budget is surpassed. I need to remove this old logic next. [BHG 2/22/17]
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if (distanceToAvatar != 0.0f
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&& !getsOutOfView
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&& distribution(generator) > (nodeData->getFullRateDistance() / distanceToAvatar)
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) {
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quint64 endAvatarDataPacking = usecTimestampNow();
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_stats.avatarDataPackingElapsedTime += (endAvatarDataPacking - startAvatarDataPacking);
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shouldConsider = false;
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_stats.randomDrops++;
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}
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if (shouldConsider) {
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AvatarDataSequenceNumber lastSeqToReceiver = nodeData->getLastBroadcastSequenceNumber(otherNode->getUUID());
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AvatarDataSequenceNumber lastSeqFromSender = otherNodeData->getLastReceivedSequenceNumber();
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@ -377,16 +338,6 @@ void AvatarMixerSlave::broadcastAvatarData(const SharedNodePointer& node) {
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++numAvatarsWithSkippedFrames;
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}
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// NOTE: Here's where we determine if we are over budget and stop considering avatars after this.
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//
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// FIXME - revisit this code, remove the random drop logic, and move this code higher up into
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// the loop so we don't bother with all these other calculations once over budget. [BHG 2/22/17]
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if (numAvatarDataBytes > maxAvatarBytesPerFrame) {
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overBudgetAvatars++;
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_stats.overBudgetAvatars++;
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shouldConsider = false;
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}
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// we're going to send this avatar
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if (shouldConsider) {
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@ -396,19 +347,26 @@ void AvatarMixerSlave::broadcastAvatarData(const SharedNodePointer& node) {
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bool isInView = nodeData->otherAvatarInView(otherNodeBox);
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// this throttles the extra data to only be sent every Nth message
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/**
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if (!isInView && !getsOutOfView && (lastSeqToReceiver % EXTRA_AVATAR_DATA_FRAME_RATIO > 0)) {
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quint64 endAvatarDataPacking = usecTimestampNow();
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_stats.avatarDataPackingElapsedTime += (endAvatarDataPacking - startAvatarDataPacking);
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shouldConsider = false;
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}
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***/
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if (shouldConsider) {
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// start a new segment in the PacketList for this avatar
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avatarPacketList->startSegment();
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AvatarData::AvatarDataDetail detail;
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if (!isInView && !getsOutOfView) {
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if (overBudget) {
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overBudgetAvatars++;
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_stats.overBudgetAvatars++;
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detail = AvatarData::NoData;
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} else if (!isInView && !getsOutOfView) {
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detail = AvatarData::MinimumData;
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nodeData->incrementAvatarOutOfView();
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} else {
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@ -498,13 +456,6 @@ void AvatarMixerSlave::broadcastAvatarData(const SharedNodePointer& node) {
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nodeData->recordNumOtherAvatarStarves(numAvatarsHeldBack);
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nodeData->recordNumOtherAvatarSkips(numAvatarsWithSkippedFrames);
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if (numOtherAvatars == 0) {
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// update the full rate distance to FLOAT_MAX since we didn't have any other avatars to send
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nodeData->setMaxAvatarDistance(FLT_MAX);
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} else {
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nodeData->setMaxAvatarDistance(maxAvatarDistanceThisFrame);
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}
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quint64 endPacketSending = usecTimestampNow();
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_stats.packetSendingElapsedTime += (endPacketSending - startPacketSending);
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}
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@ -25,7 +25,6 @@ public:
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int numBytesSent { 0 };
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int numIdentityPackets { 0 };
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int numOthersIncluded { 0 };
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int randomDrops { 0 };
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int overBudgetAvatars { 0 };
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quint64 ignoreCalculationElapsedTime { 0 };
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numBytesSent = 0;
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numIdentityPackets = 0;
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numOthersIncluded = 0;
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randomDrops = 0;
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overBudgetAvatars = 0;
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ignoreCalculationElapsedTime = 0;
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@ -66,7 +64,6 @@ public:
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numBytesSent += rhs.numBytesSent;
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numIdentityPackets += rhs.numIdentityPackets;
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numOthersIncluded += rhs.numOthersIncluded;
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randomDrops += rhs.randomDrops;
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overBudgetAvatars += rhs.overBudgetAvatars;
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ignoreCalculationElapsedTime += rhs.ignoreCalculationElapsedTime;
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@ -94,7 +91,7 @@ public:
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void harvestStats(AvatarMixerSlaveStats& stats);
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private:
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void sendIdentityPacket(const AvatarMixerClientData* nodeData, const SharedNodePointer& destinationNode);
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int sendIdentityPacket(const AvatarMixerClientData* nodeData, const SharedNodePointer& destinationNode);
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// frame state
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ConstIter _begin;
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@ -192,6 +192,13 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
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unsigned char* destinationBuffer = reinterpret_cast<unsigned char*>(avatarDataByteArray.data());
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unsigned char* startPosition = destinationBuffer;
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// special case, if we were asked for no data, then just include the flags all set to nothing
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if (dataDetail == NoData) {
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AvatarDataPacket::HasFlags packetStateFlags = 0;
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memcpy(destinationBuffer, &packetStateFlags, sizeof(packetStateFlags));
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return avatarDataByteArray.left(sizeof(packetStateFlags));
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}
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// FIXME -
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//
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// BUG -- if you enter a space bubble, and then back away, the avatar has wrong orientation until "send all" happens...
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@ -136,6 +136,7 @@ namespace AvatarDataPacket {
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const HasFlags PACKET_HAS_AVATAR_LOCAL_POSITION = 1U << 9;
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const HasFlags PACKET_HAS_FACE_TRACKER_INFO = 1U << 10;
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const HasFlags PACKET_HAS_JOINT_DATA = 1U << 11;
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const size_t AVATAR_HAS_FLAGS_SIZE = 2;
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// NOTE: AvatarDataPackets start with a uint16_t sequence number that is not reflected in the Header structure.
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@ -373,6 +374,7 @@ public:
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void setHandPosition(const glm::vec3& handPosition);
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typedef enum {
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NoData,
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MinimumData,
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CullSmallData,
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IncludeSmallData,
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