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how did these happen
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3 changed files with 10 additions and 67 deletions
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@ -2436,19 +2436,19 @@ bool EntityItemProperties::getPropertyInfo(const QString& propertyName, EntityPr
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ADD_GROUP_PROPERTY_TO_MAP(PROP_GRAB_TRIGGERABLE, Grab, grab, Triggerable, triggerable);
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ADD_GROUP_PROPERTY_TO_MAP(PROP_GRAB_EQUIPPABLE, Grab, grab, Equippable, equippable);
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ADD_GROUP_PROPERTY_TO_MAP(PROP_GRAB_LEFT_EQUIPPABLE_POSITION_OFFSET, Grab, grab,
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EquippableLeftPosition, equippableLeftPosition);
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EquippableLeftPosition, equippableLeftPosition);
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ADD_GROUP_PROPERTY_TO_MAP(PROP_GRAB_LEFT_EQUIPPABLE_ROTATION_OFFSET, Grab, grab,
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EquippableLeftRotation, equippableLeftRotation);
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EquippableLeftRotation, equippableLeftRotation);
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ADD_GROUP_PROPERTY_TO_MAP(PROP_GRAB_RIGHT_EQUIPPABLE_POSITION_OFFSET, Grab, grab,
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EquippableRightPosition, equippableRightPosition);
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EquippableRightPosition, equippableRightPosition);
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ADD_GROUP_PROPERTY_TO_MAP(PROP_GRAB_RIGHT_EQUIPPABLE_ROTATION_OFFSET, Grab, grab,
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EquippableRightRotation, equippableRightRotation);
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EquippableRightRotation, equippableRightRotation);
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ADD_GROUP_PROPERTY_TO_MAP(PROP_GRAB_EQUIPPABLE_INDICATOR_URL, Grab, grab,
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EquippableIndicatorURL, equippableIndicatorURL);
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EquippableIndicatorURL, equippableIndicatorURL);
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ADD_GROUP_PROPERTY_TO_MAP(PROP_GRAB_EQUIPPABLE_INDICATOR_SCALE, Grab, grab,
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EquippableIndicatorScale, equippableIndicatorScale);
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EquippableIndicatorScale, equippableIndicatorScale);
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ADD_GROUP_PROPERTY_TO_MAP(PROP_GRAB_EQUIPPABLE_INDICATOR_OFFSET, Grab, grab,
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EquippableIndicatorOffset, equippableIndicatorOffset);
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EquippableIndicatorOffset, equippableIndicatorOffset);
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ADD_PROPERTY_TO_MAP(PROP_IMAGE_URL, ImageURL, imageURL, QString);
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ADD_PROPERTY_TO_MAP(PROP_EMISSIVE, Emissive, emissive, bool);
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@ -1193,12 +1193,6 @@ QVector<QUuid> EntityScriptingInterface::findEntitiesByType(const QString entity
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_entityTree->withReadLock([&] {
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_entityTree->evalEntitiesInSphereWithType(center, radius, type, PickFilter(searchFilter), result);
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});
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foreach(EntityItemPointer entity, entities) {
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if (entity->getType() == type) {
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result << entity->getEntityItemID().toString();
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}
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}
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}
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return result;
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}
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@ -1210,24 +1204,6 @@ QVector<QUuid> EntityScriptingInterface::findEntitiesByName(const QString entity
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unsigned int searchFilter = PickFilter::getBitMask(PickFilter::FlagBit::DOMAIN_ENTITIES) | PickFilter::getBitMask(PickFilter::FlagBit::AVATAR_ENTITIES);
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_entityTree->evalEntitiesInSphereWithName(center, radius, entityName, caseSensitiveSearch, PickFilter(searchFilter), result);
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});
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if (caseSensitiveSearch) {
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foreach(EntityItemPointer entity, entities) {
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if (entity->getName() == entityName) {
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result << entity->getEntityItemID();
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}
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}
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} else {
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QString entityNameLowerCase = entityName.toLower();
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foreach(EntityItemPointer entity, entities) {
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QString entityItemLowerCase = entity->getName().toLower();
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if (entityItemLowerCase == entityNameLowerCase) {
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result << entity->getEntityItemID();
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}
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}
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}
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}
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return result;
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}
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@ -1262,13 +1238,6 @@ RayToEntityIntersectionResult EntityScriptingInterface::evalRayIntersectionVecto
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return evalRayIntersectionWorker(ray, Octree::Lock, searchFilter, entityIdsToInclude, entityIdsToDiscard);
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}
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RayToEntityIntersectionResult EntityScriptingInterface::evalRayIntersectionVector(const PickRay& ray, PickFilter searchFilter,
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const QVector<EntityItemID>& entityIdsToInclude, const QVector<EntityItemID>& entityIdsToDiscard) {
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PROFILE_RANGE(script_entities, __FUNCTION__);
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return evalRayIntersectionWorker(ray, Octree::Lock, searchFilter, entityIdsToInclude, entityIdsToDiscard);
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}
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RayToEntityIntersectionResult EntityScriptingInterface::evalRayIntersectionWorker(const PickRay& ray,
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Octree::lockType lockType, PickFilter searchFilter, const QVector<EntityItemID>& entityIdsToInclude,
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const QVector<EntityItemID>& entityIdsToDiscard) const {
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@ -427,7 +427,7 @@ public slots:
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* @function Entities.findEntitiesInBox
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* @param {Vec3} corner - The corner of the search AA box with minimum co-ordinate values.
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* @param {Vec3} dimensions - The dimensions of the search AA box.
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* @returns {Uuid[]} An array of entity IDs whose AA boxes intersect the search AA box. The array is empty if no entities
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* @returns {Uuid[]} An array of entity IDs whose AA boxes intersect the search AA box. The array is empty if no entities
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* could be found.
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*/
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/// this function will not find any models in script engine contexts which don't have access to models
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@ -438,7 +438,7 @@ public slots:
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* @function Entities.findEntitiesInFrustum
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* @param {ViewFrustum} frustum - The frustum to search in. The <code>position</code>, <code>orientation</code>,
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* <code>projection</code>, and <code>centerRadius</code> properties must be specified.
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* @returns {Uuid[]} An array of entity IDs axis-aligned boxes intersect the frustum. The array is empty if no entities
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* @returns {Uuid[]} An array of entity IDs axis-aligned boxes intersect the frustum. The array is empty if no entities
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* could be found.
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* @example <caption>Report the number of entities in view.</caption>
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* var entityIDs = Entities.findEntitiesInFrustum(Camera.frustum);
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@ -453,7 +453,7 @@ public slots:
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* @param {Entities.EntityType} entityType - The type of entity to search for.
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* @param {Vec3} center - The point about which to search.
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* @param {number} radius - The radius within which to search.
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* @returns {Uuid[]} An array of entity IDs of the specified type that intersect the search sphere. The array is empty if
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* @returns {Uuid[]} An array of entity IDs of the specified type that intersect the search sphere. The array is empty if
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* no entities could be found.
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* @example <caption>Report the number of Model entities within 10m of your avatar.</caption>
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* var entityIDs = Entities.findEntitiesByType("Model", MyAvatar.position, 10);
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@ -513,32 +513,6 @@ public slots:
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const QScriptValue& entityIdsToInclude = QScriptValue(), const QScriptValue& entityIdsToDiscard = QScriptValue(),
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bool visibleOnly = false, bool collidableOnly = false) const;
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/// Same as above but with QVectors
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RayToEntityIntersectionResult findRayIntersectionVector(const PickRay& ray, bool precisionPicking,
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const QVector<EntityItemID>& entityIdsToInclude, const QVector<EntityItemID>& entityIdsToDiscard,
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bool visibleOnly, bool collidableOnly);
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/**jsdoc
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* Find the first entity intersected by a {@link PickRay}. <code>Light</code> and <code>Zone</code> entities are not
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* intersected unless they've been configured as pickable using {@link Entities.setLightsArePickable|setLightsArePickable}
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* and {@link Entities.setZonesArePickable|setZonesArePickable}, respectively.<br />
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* This is a synonym for {@link Entities.findRayIntersection|findRayIntersection}.
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* @function Entities.findRayIntersectionBlocking
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* @param {PickRay} pickRay - The PickRay to use for finding entities.
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* @param {boolean} [precisionPicking=false] - If <code>true</code> and the intersected entity is a <code>Model</code>
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* entity, the result's <code>extraInfo</code> property includes more information than it otherwise would.
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* @param {Uuid[]} [entitiesToInclude=[]] - If not empty then the search is restricted to these entities.
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* @param {Uuid[]} [entitiesToDiscard=[]] - Entities to ignore during the search.
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* @deprecated This function is deprecated and will soon be removed. Use
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* {@link Entities.findRayIntersection|findRayIntersection} instead; it blocks and performs the same function.
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*/
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/// If the scripting context has visible entities, this will determine a ray intersection, and will block in
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/// order to return an accurate result
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Q_INVOKABLE RayToEntityIntersectionResult findRayIntersectionBlocking(const PickRay& ray, bool precisionPicking = false,
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const QScriptValue& entityIdsToInclude = QScriptValue(), const QScriptValue& entityIdsToDiscard = QScriptValue());
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>>>>>>> property range audit - add range info via macros accessible via API, tweak min/max/steps in entityProperties
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/**jsdoc
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* Reloads an entity's server entity script such that the latest version re-downloaded.
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* @function Entities.reloadServerScripts
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