fixing merge conflict

This commit is contained in:
druiz17 2017-09-25 09:45:29 -07:00
commit dda20c1ef5
28 changed files with 347 additions and 112 deletions

View file

@ -2196,6 +2196,14 @@ float MyAvatar::getDomainMaxScale() {
return _domainMaximumScale;
}
void MyAvatar::setGravity(float gravity) {
_characterController.setGravity(gravity);
}
float MyAvatar::getGravity() {
return _characterController.getGravity();
}
void MyAvatar::increaseSize() {
// make sure we're starting from an allowable scale
clampTargetScaleToDomainLimits();

View file

@ -152,7 +152,7 @@ class MyAvatar : public Avatar {
Q_PROPERTY(float userHeight READ getUserHeight WRITE setUserHeight)
Q_PROPERTY(float userEyeHeight READ getUserEyeHeight)
const QString DOMINANT_LEFT_HAND = "left";
const QString DOMINANT_RIGHT_HAND = "right";
@ -551,6 +551,9 @@ public slots:
float getDomainMinScale();
float getDomainMaxScale();
void setGravity(float gravity);
float getGravity();
void goToLocation(const glm::vec3& newPosition,
bool hasOrientation = false, const glm::quat& newOrientation = glm::quat(),
bool shouldFaceLocation = false);

View file

@ -15,6 +15,10 @@
#include <EntityTreeRenderer.h>
#include <NetworkingConstants.h>
#ifndef MIN
#define MIN(a,b) ((a) < (b) ? (a) : (b))
#endif
static const float CONTEXT_OVERLAY_TABLET_OFFSET = 30.0f; // Degrees
static const float CONTEXT_OVERLAY_TABLET_ORIENTATION = 210.0f; // Degrees
static const float CONTEXT_OVERLAY_TABLET_DISTANCE = 0.65F; // Meters
@ -38,11 +42,6 @@ ContextOverlayInterface::ContextOverlayInterface() {
_entityPropertyFlags += PROP_DIMENSIONS;
_entityPropertyFlags += PROP_REGISTRATION_POINT;
// initially, set _enabled to match the switch. Later we enable/disable via the getter/setters
// if we are in edit or pal (for instance). Note this is temporary, as we expect to enable this all
// the time after getting edge highlighting, etc...
_enabled = _settingSwitch.get();
auto entityTreeRenderer = DependencyManager::get<EntityTreeRenderer>().data();
connect(entityTreeRenderer, SIGNAL(mousePressOnEntity(const EntityItemID&, const PointerEvent&)), this, SLOT(createOrDestroyContextOverlay(const EntityItemID&, const PointerEvent&)));
connect(entityTreeRenderer, SIGNAL(hoverEnterEntity(const EntityItemID&, const PointerEvent&)), this, SLOT(contextOverlays_hoverEnterEntity(const EntityItemID&, const PointerEvent&)));
@ -65,40 +64,36 @@ ContextOverlayInterface::ContextOverlayInterface() {
connect(_selectionScriptingInterface.data(), &SelectionScriptingInterface::selectedItemsListChanged, &_selectionToSceneHandler, &SelectionToSceneHandler::selectedItemsListChanged);
}
static const uint32_t MOUSE_HW_ID = 0;
static const uint32_t LEFT_HAND_HW_ID = 1;
static const xColor CONTEXT_OVERLAY_COLOR = { 255, 255, 255 };
static const float CONTEXT_OVERLAY_INSIDE_DISTANCE = 1.0f; // in meters
static const float CONTEXT_OVERLAY_CLOSE_DISTANCE = 1.5f; // in meters
static const float CONTEXT_OVERLAY_CLOSE_SIZE = 0.12f; // in meters, same x and y dims
static const float CONTEXT_OVERLAY_FAR_SIZE = 0.08f; // in meters, same x and y dims
static const float CONTEXT_OVERLAY_CLOSE_OFFSET_ANGLE = 20.0f;
static const float CONTEXT_OVERLAY_SIZE = 0.09f; // in meters, same x and y dims
static const float CONTEXT_OVERLAY_OFFSET_DISTANCE = 0.1f;
static const float CONTEXT_OVERLAY_OFFSET_ANGLE = 5.0f;
static const float CONTEXT_OVERLAY_UNHOVERED_ALPHA = 0.85f;
static const float CONTEXT_OVERLAY_HOVERED_ALPHA = 1.0f;
static const float CONTEXT_OVERLAY_UNHOVERED_PULSEMIN = 0.6f;
static const float CONTEXT_OVERLAY_UNHOVERED_PULSEMAX = 1.0f;
static const float CONTEXT_OVERLAY_UNHOVERED_PULSEPERIOD = 1.0f;
static const float CONTEXT_OVERLAY_UNHOVERED_COLORPULSE = 1.0f;
static const float CONTEXT_OVERLAY_FAR_OFFSET = 0.1f;
void ContextOverlayInterface::setEnabled(bool enabled) {
// only enable/disable if the setting in 'on'. If it is 'off',
// make sure _enabled is always false.
if (_settingSwitch.get()) {
_enabled = enabled;
} else {
_enabled = false;
}
_enabled = enabled;
}
bool ContextOverlayInterface::createOrDestroyContextOverlay(const EntityItemID& entityItemID, const PointerEvent& event) {
if (_enabled && event.getButton() == PointerEvent::SecondaryButton) {
if (contextOverlayFilterPassed(entityItemID)) {
if (event.getID() == MOUSE_HW_ID) {
enableEntityHighlight(entityItemID);
}
qCDebug(context_overlay) << "Creating Context Overlay on top of entity with ID: " << entityItemID;
// Add all necessary variables to the stack
EntityItemProperties entityProperties = _entityScriptingInterface->getEntityProperties(entityItemID, _entityPropertyFlags);
glm::vec3 cameraPosition = qApp->getCamera().getPosition();
float distanceFromCameraToEntity = glm::distance(entityProperties.getPosition(), cameraPosition);
glm::vec3 entityDimensions = entityProperties.getDimensions();
glm::vec3 entityPosition = entityProperties.getPosition();
glm::vec3 contextOverlayPosition = entityProperties.getPosition();
@ -131,27 +126,22 @@ bool ContextOverlayInterface::createOrDestroyContextOverlay(const EntityItemID&
// If the camera is inside the box...
// ...position the Context Overlay 1 meter in front of the camera.
contextOverlayPosition = cameraPosition + CONTEXT_OVERLAY_INSIDE_DISTANCE * (qApp->getCamera().getOrientation() * Vectors::FRONT);
contextOverlayDimensions = glm::vec2(CONTEXT_OVERLAY_CLOSE_SIZE, CONTEXT_OVERLAY_CLOSE_SIZE) * glm::distance(contextOverlayPosition, cameraPosition);
} else if (distanceFromCameraToEntity < CONTEXT_OVERLAY_CLOSE_DISTANCE) {
// Else if the entity is too close to the camera...
// ...rotate the Context Overlay to the right of the entity.
// This makes it easy to inspect things you're holding.
float offsetAngle = -CONTEXT_OVERLAY_CLOSE_OFFSET_ANGLE;
if (event.getID() == LEFT_HAND_HW_ID) {
offsetAngle *= -1;
}
contextOverlayPosition = (glm::quat(glm::radians(glm::vec3(0.0f, offsetAngle, 0.0f))) * (entityPosition - cameraPosition)) + cameraPosition;
contextOverlayDimensions = glm::vec2(CONTEXT_OVERLAY_CLOSE_SIZE, CONTEXT_OVERLAY_CLOSE_SIZE) * glm::distance(contextOverlayPosition, cameraPosition);
contextOverlayDimensions = glm::vec2(CONTEXT_OVERLAY_SIZE, CONTEXT_OVERLAY_SIZE) * glm::distance(contextOverlayPosition, cameraPosition);
} else {
// Else, place the Context Overlay some offset away from the entity's bounding
// box in the direction of the camera.
// Rotate the Context Overlay some number of degrees offset from the entity
// along the line cast from your head to the entity's bounding box.
glm::vec3 direction = glm::normalize(entityPosition - cameraPosition);
float distance;
BoxFace face;
glm::vec3 normal;
boundingBox.findRayIntersection(cameraPosition, direction, distance, face, normal);
contextOverlayPosition = (cameraPosition + direction * distance) - direction * CONTEXT_OVERLAY_FAR_OFFSET;
contextOverlayDimensions = glm::vec2(CONTEXT_OVERLAY_FAR_SIZE, CONTEXT_OVERLAY_FAR_SIZE) * glm::distance(contextOverlayPosition, cameraPosition);
float offsetAngle = -CONTEXT_OVERLAY_OFFSET_ANGLE;
if (event.getID() == LEFT_HAND_HW_ID) {
offsetAngle *= -1;
}
contextOverlayPosition = (glm::quat(glm::radians(glm::vec3(0.0f, offsetAngle, 0.0f)))) *
((cameraPosition + direction * (distance - CONTEXT_OVERLAY_OFFSET_DISTANCE)));
contextOverlayDimensions = glm::vec2(CONTEXT_OVERLAY_SIZE, CONTEXT_OVERLAY_SIZE) * glm::distance(contextOverlayPosition, cameraPosition);
}
// Finally, setup and draw the Context Overlay
@ -176,6 +166,7 @@ bool ContextOverlayInterface::createOrDestroyContextOverlay(const EntityItemID&
}
} else {
if (!_currentEntityWithContextOverlay.isNull()) {
disableEntityHighlight(_currentEntityWithContextOverlay);
return destroyContextOverlay(_currentEntityWithContextOverlay, event);
}
return false;
@ -237,13 +228,13 @@ void ContextOverlayInterface::contextOverlays_hoverLeaveOverlay(const OverlayID&
}
void ContextOverlayInterface::contextOverlays_hoverEnterEntity(const EntityItemID& entityID, const PointerEvent& event) {
if (contextOverlayFilterPassed(entityID)) {
if (contextOverlayFilterPassed(entityID) && _enabled && event.getID() != MOUSE_HW_ID) {
enableEntityHighlight(entityID);
}
}
void ContextOverlayInterface::contextOverlays_hoverLeaveEntity(const EntityItemID& entityID, const PointerEvent& event) {
if (_currentEntityWithContextOverlay != entityID) {
if (_currentEntityWithContextOverlay != entityID && _enabled && event.getID() != MOUSE_HW_ID) {
disableEntityHighlight(entityID);
}
}

View file

@ -76,8 +76,6 @@ private:
bool _isInMarketplaceInspectionMode { false };
Setting::Handle<bool> _settingSwitch { "inspectionMode", false };
void openMarketplace();
void enableEntityHighlight(const EntityItemID& entityItemID);
void disableEntityHighlight(const EntityItemID& entityItemID);

View file

@ -222,6 +222,16 @@ void EntityTreeRenderer::updateChangedEntities(const render::ScenePointer& scene
_renderablesToUpdate.insert({ entityId, renderable });
}
// NOTE: Looping over all the entity renderers is likely to be a bottleneck in the future
// Currently, this is necessary because the model entity loading logic requires constant polling
// This was working fine because the entity server used to send repeated updates as your view changed,
// but with the improved entity server logic (PR 11141), updateInScene (below) would not be triggered enough
for (const auto& entry : _entitiesInScene) {
const auto& renderable = entry.second;
if (renderable) {
renderable->update(scene, transaction);
}
}
if (!_renderablesToUpdate.empty()) {
for (const auto& entry : _renderablesToUpdate) {
const auto& renderable = entry.second;

View file

@ -291,6 +291,18 @@ void EntityRenderer::updateInScene(const ScenePointer& scene, Transaction& trans
});
}
void EntityRenderer::update(const ScenePointer& scene, Transaction& transaction) {
if (!isValidRenderItem()) {
return;
}
if (!needsUpdate()) {
return;
}
doUpdate(scene, transaction, _entity);
}
//
// Internal methods
//
@ -304,6 +316,11 @@ bool EntityRenderer::needsRenderUpdate() const {
return needsRenderUpdateFromEntity(_entity);
}
// Returns true if the item needs to have update called
bool EntityRenderer::needsUpdate() const {
return needsUpdateFromEntity(_entity);
}
// Returns true if the item in question needs to have updateInScene called because of changes in the entity
bool EntityRenderer::needsRenderUpdateFromEntity(const EntityItemPointer& entity) const {
bool success = false;

View file

@ -49,6 +49,8 @@ public:
virtual bool addToScene(const ScenePointer& scene, Transaction& transaction) final;
virtual void removeFromScene(const ScenePointer& scene, Transaction& transaction);
virtual void update(const ScenePointer& scene, Transaction& transaction);
protected:
virtual bool needsRenderUpdateFromEntity() const final { return needsRenderUpdateFromEntity(_entity); }
virtual void onAddToScene(const EntityItemPointer& entity);
@ -71,6 +73,12 @@ protected:
// Returns true if the item in question needs to have updateInScene called because of changes in the entity
virtual bool needsRenderUpdateFromEntity(const EntityItemPointer& entity) const;
// Returns true if the item in question needs to have update called
virtual bool needsUpdate() const;
// Returns true if the item in question needs to have update called because of changes in the entity
virtual bool needsUpdateFromEntity(const EntityItemPointer& entity) const { return false; }
// Will be called on the main thread from updateInScene. This can be used to fetch things like
// network textures or model geometry from resource caches
virtual void doRenderUpdateSynchronous(const ScenePointer& scene, Transaction& transaction, const EntityItemPointer& entity) { }
@ -80,6 +88,8 @@ protected:
// data in this method if using multi-threaded rendering
virtual void doRenderUpdateAsynchronous(const EntityItemPointer& entity);
virtual void doUpdate(const ScenePointer& scene, Transaction& transaction, const EntityItemPointer& entity) { }
// Called by the `render` method after `needsRenderUpdate`
virtual void doRender(RenderArgs* args) = 0;
@ -148,6 +158,15 @@ protected:
onRemoveFromSceneTyped(_typedEntity);
}
using Parent::needsUpdateFromEntity;
// Returns true if the item in question needs to have update called because of changes in the entity
virtual bool needsUpdateFromEntity(const EntityItemPointer& entity) const override final {
if (Parent::needsUpdateFromEntity(entity)) {
return true;
}
return needsUpdateFromTypedEntity(_typedEntity);
}
using Parent::needsRenderUpdateFromEntity;
// Returns true if the item in question needs to have updateInScene called because of changes in the entity
virtual bool needsRenderUpdateFromEntity(const EntityItemPointer& entity) const override final {
@ -162,6 +181,11 @@ protected:
doRenderUpdateSynchronousTyped(scene, transaction, _typedEntity);
}
virtual void doUpdate(const ScenePointer& scene, Transaction& transaction, const EntityItemPointer& entity) override final {
Parent::doUpdate(scene, transaction, entity);
doUpdateTyped(scene, transaction, _typedEntity);
}
virtual void doRenderUpdateAsynchronous(const EntityItemPointer& entity) override final {
Parent::doRenderUpdateAsynchronous(entity);
doRenderUpdateAsynchronousTyped(_typedEntity);
@ -170,6 +194,8 @@ protected:
virtual bool needsRenderUpdateFromTypedEntity(const TypedEntityPointer& entity) const { return false; }
virtual void doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) { }
virtual void doRenderUpdateAsynchronousTyped(const TypedEntityPointer& entity) { }
virtual bool needsUpdateFromTypedEntity(const TypedEntityPointer& entity) const { return false; }
virtual void doUpdateTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) { }
virtual void onAddToSceneTyped(const TypedEntityPointer& entity) { }
virtual void onRemoveFromSceneTyped(const TypedEntityPointer& entity) { }

View file

@ -904,7 +904,7 @@ using namespace render;
using namespace render::entities;
ItemKey ModelEntityRenderer::getKey() {
return ItemKey::Builder::opaqueShape().withTypeMeta();
return ItemKey::Builder().withTypeMeta();
}
uint32_t ModelEntityRenderer::metaFetchMetaSubItems(ItemIDs& subItems) {
@ -1026,12 +1026,16 @@ void ModelEntityRenderer::animate(const TypedEntityPointer& entity) {
entity->copyAnimationJointDataToModel();
}
bool ModelEntityRenderer::needsRenderUpdate() const {
bool ModelEntityRenderer::needsUpdate() const {
ModelPointer model;
withReadLock([&] {
model = _model;
});
if (_modelJustLoaded) {
return true;
}
if (model) {
if (_needsJointSimulation || _moving || _animating) {
return true;
@ -1057,10 +1061,10 @@ bool ModelEntityRenderer::needsRenderUpdate() const {
return true;
}
}
return Parent::needsRenderUpdate();
return Parent::needsUpdate();
}
bool ModelEntityRenderer::needsRenderUpdateFromTypedEntity(const TypedEntityPointer& entity) const {
bool ModelEntityRenderer::needsUpdateFromTypedEntity(const TypedEntityPointer& entity) const {
if (resultWithReadLock<bool>([&] {
if (entity->hasModel() != _hasModel) {
return true;
@ -1122,7 +1126,7 @@ bool ModelEntityRenderer::needsRenderUpdateFromTypedEntity(const TypedEntityPoin
return false;
}
void ModelEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) {
void ModelEntityRenderer::doUpdateTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) {
if (_hasModel != entity->hasModel()) {
_hasModel = entity->hasModel();
}
@ -1148,9 +1152,11 @@ void ModelEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& sce
return;
}
_modelJustLoaded = false;
// Check for addition
if (_hasModel && !(bool)_model) {
model = std::make_shared<Model>(nullptr, entity.get());
connect(model.get(), &Model::setURLFinished, this, &ModelEntityRenderer::handleModelLoaded);
model->setLoadingPriority(EntityTreeRenderer::getEntityLoadingPriority(*entity));
model->init();
entity->setModel(model);
@ -1175,8 +1181,8 @@ void ModelEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& sce
properties.setLastEdited(usecTimestampNow()); // we must set the edit time since we're editing it
auto extents = model->getMeshExtents();
properties.setDimensions(extents.maximum - extents.minimum);
qCDebug(entitiesrenderer) << "Autoresizing"
<< (!entity->getName().isEmpty() ? entity->getName() : entity->getModelURL())
qCDebug(entitiesrenderer) << "Autoresizing"
<< (!entity->getName().isEmpty() ? entity->getName() : entity->getModelURL())
<< "from mesh extents";
QMetaObject::invokeMethod(DependencyManager::get<EntityScriptingInterface>().data(), "editEntity",
@ -1203,7 +1209,6 @@ void ModelEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& sce
entity->updateModelBounds();
}
if (model->isVisible() != _visible) {
// FIXME: this seems like it could be optimized if we tracked our last known visible state in
// the renderable item. As it stands now the model checks it's visible/invisible state
@ -1234,7 +1239,6 @@ void ModelEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& sce
});
}
if (_animating) {
if (!jointsMapped()) {
mapJoints(entity, model->getJointNames());
@ -1243,6 +1247,12 @@ void ModelEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& sce
}
}
void ModelEntityRenderer::handleModelLoaded(bool success) {
if (success) {
_modelJustLoaded = true;
}
}
// NOTE: this only renders the "meta" portion of the Model, namely it renders debugging items
void ModelEntityRenderer::doRender(RenderArgs* args) {
PROFILE_RANGE(render_detail, "MetaModelRender");

View file

@ -138,10 +138,10 @@ protected:
virtual ItemKey getKey() override;
virtual uint32_t metaFetchMetaSubItems(ItemIDs& subItems) override;
virtual bool needsRenderUpdateFromTypedEntity(const TypedEntityPointer& entity) const override;
virtual bool needsRenderUpdate() const override;
virtual bool needsUpdateFromTypedEntity(const TypedEntityPointer& entity) const override;
virtual bool needsUpdate() const override;
virtual void doRender(RenderArgs* args) override;
virtual void doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) override;
virtual void doUpdateTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) override;
private:
void animate(const TypedEntityPointer& entity);
@ -151,6 +151,7 @@ private:
// Transparency is handled in ModelMeshPartPayload
virtual bool isTransparent() const override { return false; }
bool _modelJustLoaded { false };
bool _hasModel { false };
::ModelPointer _model;
GeometryResource::Pointer _compoundShapeResource;
@ -178,6 +179,9 @@ private:
bool _animating { false };
uint64_t _lastAnimated { 0 };
float _currentFrame { 0 };
private slots:
void handleModelLoaded(bool success);
};
} } // namespace

View file

@ -464,7 +464,7 @@ void GeometryResourceWatcher::setResource(GeometryResource::Pointer resource) {
_resource = resource;
if (_resource) {
if (_resource->isLoaded()) {
_geometryRef = std::make_shared<Geometry>(*_resource);
resourceFinished(true);
} else {
startWatching();
}

View file

@ -120,7 +120,7 @@ void CharacterController::setDynamicsWorld(btDynamicsWorld* world) {
_dynamicsWorld->addRigidBody(_rigidBody, collisionGroup, BULLET_COLLISION_MASK_MY_AVATAR);
_dynamicsWorld->addAction(this);
// restore gravity settings because adding an object to the world overwrites its gravity setting
_rigidBody->setGravity(_gravity * _currentUp);
_rigidBody->setGravity(_currentGravity * _currentUp);
btCollisionShape* shape = _rigidBody->getCollisionShape();
assert(shape && shape->getShapeType() == CONVEX_HULL_SHAPE_PROXYTYPE);
_ghost.setCharacterShape(static_cast<btConvexHullShape*>(shape));
@ -302,7 +302,7 @@ void CharacterController::playerStep(btCollisionWorld* collisionWorld, btScalar
// add minimum velocity to counteract gravity's displacement during one step
// Note: the 0.5 factor comes from the fact that we really want the
// average velocity contribution from gravity during the step
stepUpSpeed -= 0.5f * _gravity * timeToStep; // remember: _gravity is negative scalar
stepUpSpeed -= 0.5f * _currentGravity * timeToStep; // remember: _gravity is negative scalar
btScalar vDotUp = velocity.dot(_currentUp);
if (vDotUp < stepUpSpeed) {
@ -351,6 +351,28 @@ static const char* stateToStr(CharacterController::State state) {
}
#endif // #ifdef DEBUG_STATE_CHANGE
void CharacterController::updateCurrentGravity() {
int16_t collisionGroup = computeCollisionGroup();
if (_state == State::Hover || collisionGroup == BULLET_COLLISION_GROUP_COLLISIONLESS) {
_currentGravity = 0.0f;
} else {
_currentGravity = _gravity;
}
if (_rigidBody) {
_rigidBody->setGravity(_currentGravity * _currentUp);
}
}
void CharacterController::setGravity(float gravity) {
_gravity = gravity;
updateCurrentGravity();
}
float CharacterController::getGravity() {
return _gravity;
}
#ifdef DEBUG_STATE_CHANGE
void CharacterController::setState(State desiredState, const char* reason) {
#else
@ -365,19 +387,7 @@ void CharacterController::setState(State desiredState) {
qCDebug(physics) << "CharacterController::setState" << stateToStr(desiredState) << "from" << stateToStr(_state) << "," << reason;
#endif
_state = desiredState;
updateGravity();
}
}
void CharacterController::updateGravity() {
int16_t collisionGroup = computeCollisionGroup();
if (_state == State::Hover || collisionGroup == BULLET_COLLISION_GROUP_COLLISIONLESS) {
_gravity = 0.0f;
} else {
_gravity = DEFAULT_AVATAR_GRAVITY;
}
if (_rigidBody) {
_rigidBody->setGravity(_gravity * _currentUp);
updateCurrentGravity();
}
}
@ -436,14 +446,14 @@ void CharacterController::handleChangedCollisionGroup() {
_dynamicsWorld->addRigidBody(_rigidBody, collisionGroup, BULLET_COLLISION_MASK_MY_AVATAR);
}
_pendingFlags &= ~PENDING_FLAG_UPDATE_COLLISION_GROUP;
updateGravity();
updateCurrentGravity();
}
}
void CharacterController::updateUpAxis(const glm::quat& rotation) {
_currentUp = quatRotate(glmToBullet(rotation), LOCAL_UP_AXIS);
if (_rigidBody) {
_rigidBody->setGravity(_gravity * _currentUp);
_rigidBody->setGravity(_currentGravity * _currentUp);
}
}

View file

@ -24,6 +24,7 @@
#include "BulletUtil.h"
#include "CharacterGhostObject.h"
#include "AvatarConstants.h"
const uint32_t PENDING_FLAG_ADD_TO_SIMULATION = 1U << 0;
const uint32_t PENDING_FLAG_REMOVE_FROM_SIMULATION = 1U << 1;
@ -42,15 +43,18 @@ const btScalar MAX_CHARACTER_MOTOR_TIMESCALE = 60.0f; // one minute
const btScalar MIN_CHARACTER_MOTOR_TIMESCALE = 0.05f;
class CharacterController : public btCharacterControllerInterface {
public:
CharacterController();
virtual ~CharacterController();
bool needsRemoval() const;
bool needsAddition() const;
virtual void setDynamicsWorld(btDynamicsWorld* world);
btCollisionObject* getCollisionObject() { return _rigidBody; }
void setGravity(float gravity);
float getGravity();
virtual void updateShapeIfNecessary() = 0;
// overrides from btCharacterControllerInterface
@ -131,7 +135,7 @@ protected:
#endif
virtual void updateMassProperties() = 0;
void updateGravity();
void updateCurrentGravity();
void updateUpAxis(const glm::quat& rotation);
bool checkForSupport(btCollisionWorld* collisionWorld);
@ -184,7 +188,8 @@ protected:
bool _stepUpEnabled { true };
bool _hasSupport;
btScalar _gravity { 0.0f };
btScalar _currentGravity { 0.0f };
btScalar _gravity { DEFAULT_AVATAR_GRAVITY };
btScalar _followTime;
btVector3 _followLinearDisplacement;

View file

@ -321,17 +321,25 @@ template <> void payloadRender(const ModelMeshPartPayload::Pointer& payload, Ren
}
ModelMeshPartPayload::ModelMeshPartPayload(ModelPointer model, int _meshIndex, int partIndex, int shapeIndex, const Transform& transform, const Transform& offsetTransform) :
_meshIndex(_meshIndex),
ModelMeshPartPayload::ModelMeshPartPayload(ModelPointer model, int meshIndex, int partIndex, int shapeIndex, const Transform& transform, const Transform& offsetTransform) :
_meshIndex(meshIndex),
_shapeID(shapeIndex) {
assert(model && model->isLoaded());
_model = model;
auto& modelMesh = model->getGeometry()->getMeshes().at(_meshIndex);
const Model::MeshState& state = model->getMeshState(_meshIndex);
updateMeshPart(modelMesh, partIndex);
computeAdjustedLocalBound(state.clusterMatrices);
updateTransform(transform, offsetTransform);
Transform renderTransform = transform;
if (state.clusterMatrices.size() == 1) {
renderTransform = transform.worldTransform(Transform(state.clusterMatrices[0]));
}
updateTransformForSkinnedMesh(renderTransform, transform, state.clusterBuffer);
initCache();
}

View file

@ -209,11 +209,6 @@ void Model::updateRenderItems() {
return;
}
glm::vec3 scale = getScale();
if (_collisionGeometry) {
// _collisionGeometry is already scaled
scale = glm::vec3(1.0f);
}
_needsUpdateClusterMatrices = true;
_renderItemsNeedUpdate = false;
@ -221,7 +216,7 @@ void Model::updateRenderItems() {
// the application will ensure only the last lambda is actually invoked.
void* key = (void*)this;
std::weak_ptr<Model> weakSelf = shared_from_this();
AbstractViewStateInterface::instance()->pushPostUpdateLambda(key, [weakSelf, scale]() {
AbstractViewStateInterface::instance()->pushPostUpdateLambda(key, [weakSelf]() {
// do nothing, if the model has already been destroyed.
auto self = weakSelf.lock();
@ -1219,6 +1214,7 @@ const render::ItemIDs& Model::fetchRenderItemIDs() const {
}
void Model::createRenderItemSet() {
updateClusterMatrices();
if (_collisionGeometry) {
if (_collisionRenderItems.empty()) {
createCollisionRenderItemSet();
@ -1269,7 +1265,6 @@ void Model::createVisibleRenderItemSet() {
shapeID++;
}
}
computeMeshPartLocalBounds();
}
void Model::createCollisionRenderItemSet() {

View file

@ -81,10 +81,10 @@ public:
float getColorB() const { return color.b; }
glm::vec3 color{ 1.f, 0.7f, 0.2f };
float width{ 3.f };
float intensity{ 1.f };
float fillOpacityUnoccluded{ 0.35f };
float fillOpacityOccluded{ 0.1f };
float width{ 2.0f };
float intensity{ 0.9f };
float fillOpacityUnoccluded{ 0.0f };
float fillOpacityOccluded{ 0.0f };
bool glow{ false };
signals:

View file

@ -9,7 +9,8 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
layout(location = 0) in vec4 inColor;
in vec4 _color;
in float distanceFromCenter;
out vec4 _fragColor;
@ -17,10 +18,10 @@ void main(void) {
// The incoming value actually ranges from -1 to 1, so modify it
// so that it goes from 0 -> 1 -> 0 with the solid alpha being at
// the center of the line
float alpha = 1.0 - abs(inColor.a);
float alpha = 1.0 - abs(distanceFromCenter);
// Convert from a linear alpha curve to a sharp peaked one
alpha = pow(alpha, 10);
alpha = _color.a * pow(alpha, 10);
// Drop everything where the curve falls off to nearly nothing
if (alpha <= 0.05) {
@ -28,6 +29,5 @@ void main(void) {
}
// Emit the color
_fragColor = vec4(inColor.rgb, alpha);
return;
_fragColor = vec4(_color.rgb, alpha);
}

View file

@ -18,7 +18,9 @@ layout(std140) uniform lineData {
vec4 color;
};
layout(location = 0) out vec4 _color;
out vec4 _color;
// the distance from the center in 'quad space'
out float distanceFromCenter;
void main(void) {
_color = color;
@ -45,11 +47,10 @@ void main(void) {
// Add or subtract the orthogonal vector based on a different vertex ID
// calculation
if (gl_VertexID < 2) {
// Use the alpha channel to store the distance from the center in 'quad space'
_color.a = -1.0;
distanceFromCenter = -1.0;
eye.xyz -= orthogonal;
} else {
_color.a = 1.0;
distanceFromCenter = 1.0;
eye.xyz += orthogonal;
}

View file

@ -61,7 +61,7 @@ void RequestFilters::interceptHFWebEngineRequest(QWebEngineUrlRequestInfo& info)
// During the period in which we have HFC commerce in the system, but not applied everywhere:
const QString tokenStringCommerce{ "Chrome/48.0 (HighFidelityInterface WithHFC)" };
static Setting::Handle<bool> _settingSwitch{ "inspectionMode", false };
static Setting::Handle<bool> _settingSwitch{ "commerce", false };
bool isMoney = _settingSwitch.get();
const QString tokenString = !isAuthable ? tokenStringMobile : (isMoney ? tokenStringCommerce : tokenStringMetaverse);

View file

@ -0,0 +1,45 @@
//
// Gravity Script 1.0
// ************
//
// Created by Cain Kilgore on 9/14/2017
// Javascript for the Gravity Modifier Implementation to test
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
function menuParameters(menuNameSelection, menuItemNameSelection) {
Menu.addMenuItem({
menuName: menuNameSelection,
menuItemName: menuItemNameSelection,
isCheckable: false
});
}
function setupMenu() {
if (!Menu.menuExists("Gravity")) {
Menu.addMenu("Gravity");
for (var i = -5; i <= 5; i++) {
menuParameters("Gravity", i);
}
}
}
function menuItemEvent(menuItem) {
for (var i = -5; i <= 5; i++) {
if (menuItem == i) {
MyAvatar.setGravity(i);
}
}
}
function onScriptEnding() {
Menu.removeMenu("Gravity");
}
setupMenu();
Menu.menuItemEvent.connect(menuItemEvent);
Script.scriptEnding.connect(onScriptEnding);

View file

@ -131,7 +131,7 @@
var button;
var buttonName = "WALLET";
var tablet = null;
var walletEnabled = Settings.getValue("inspectionMode", false);
var walletEnabled = Settings.getValue("commerce", false);
function startup() {
if (walletEnabled) {
tablet = Tablet.getTablet("com.highfidelity.interface.tablet.system");

View file

@ -147,7 +147,9 @@ Script.include("/~/system/libraries/controllers.js");
if (mode === "full") {
var fullEndToEdit = PICK_WITH_HAND_RAY ? this.fullEnd : fullEnd;
fullEndToEdit.dimensions = dim;
LaserPointers.editRenderState(laserPointerID, mode, {path: fullPath, end: fullEndToEdit});
LaserPointers.editRenderState(laserPointerID, mode, { path: fullPath, end: fullEndToEdit });
this.contextOverlayTimer = false;
this.destroyContextOverlay();
} else if (mode === "half") {
var halfEndToEdit = PICK_WITH_HAND_RAY ? this.halfEnd : halfEnd;
halfEndToEdit.dimensions = dim;

View file

@ -44,10 +44,6 @@ Script.include("/~/system/libraries/cloneEntityUtils.js");
return (this.hand === RIGHT_HAND) ? leftNearParentingGrabEntity : rightNearParentingGrabEntity;
};
this.otherHandIsParent = function(props) {
return this.getOtherModule().thisHandIsParent(props);
};
this.thisHandIsParent = function(props) {
if (props.parentID !== MyAvatar.sessionUUID && props.parentID !== AVATAR_SELF_ID) {
return false;
@ -99,12 +95,6 @@ Script.include("/~/system/libraries/cloneEntityUtils.js");
// this should never happen, but if it does, don't set previous parent to be this hand.
// this.previousParentID[targetProps.id] = NULL;
// this.previousParentJointIndex[targetProps.id] = -1;
} else if (this.otherHandIsParent(targetProps)) {
// the other hand is parent. Steal the object and information
var otherModule = this.getOtherModule();
this.previousParentID[targetProps.id] = otherModule.previousParentID[targetProps.id];
this.previousParentJointIndex[targetProps.id] = otherModule.previousParentJointIndex[targetProps.id];
otherModule.endNearParentingGrabEntity();
} else {
this.previousParentID[targetProps.id] = targetProps.parentID;
this.previousParentJointIndex[targetProps.id] = targetProps.parentJointIndex;

View file

@ -298,6 +298,9 @@ Script.include("/~/system/libraries/controllers.js");
var intersection = controllerData.rayPicks[this.hand];
var offOverlay = (intersection.type !== RayPick.INTERSECTED_OVERLAY);
var triggerOff = (controllerData.triggerValues[this.hand] < TRIGGER_OFF_VALUE);
if (triggerOff) {
this.deleteContextOverlay();
}
var grabbingOverlay = this.grabModuleWantsNearbyOverlay(controllerData);
return offOverlay || grabbingOverlay || triggerOff;
};
@ -308,7 +311,6 @@ Script.include("/~/system/libraries/controllers.js");
this.laserPressExit();
this.laserPressingTarget = false;
}
this.deleteContextOverlay();
this.relinquishTouchFocus();
this.reset();
this.updateLaserPointer();

View file

@ -0,0 +1,106 @@
// scaleEntity.js
//
// Created by Dante Ruiz on 9/18/17
//
// Grabs physically moveable entities with hydra-like controllers; it works for either near or far objects.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
/* global Script, Vec3, MyAvatar, RIGHT_HAND */
/* eslint indent: ["error", 4, { "outerIIFEBody": 0 }] */
(function() {
var dispatcherUtils = Script.require("/~/system/libraries/controllerDispatcherUtils.js");
function ScaleEntity(hand) {
this.hand = hand;
this.grabbedThingID = false;
this.scalingStartDistance = false;
this.scalingStartDimensions = false;
this.parameters = dispatcherUtils.makeDispatcherModuleParameters(
120,
this.hand === RIGHT_HAND ? ["rightHandTrigger"] : ["leftHandTrigger"],
[],
100
);
this.otherHand = function() {
return this.hand === dispatcherUtils.RIGHT_HAND ? dispatcherUtils.LEFT_HAND : dispatcherUtils.RIGHT_HAND;
};
this.otherModule = function() {
return this.hand === dispatcherUtils.RIGHT_HAND ? leftScaleEntity : rightScaleEntity;
};
this.bumperPressed = function(controllerData) {
return ( controllerData.secondaryValues[this.hand] > dispatcherUtils.BUMPER_ON_VALUE);
};
this.getTargetProps = function(controllerData) {
// nearbyEntityProperties is already sorted by length from controller
var nearbyEntityProperties = controllerData.nearbyEntityProperties[this.hand];
var sensorScaleFactor = MyAvatar.sensorToWorldScale;
for (var i = 0; i < nearbyEntityProperties.length; i++) {
var props = nearbyEntityProperties[i];
var handPosition = controllerData.controllerLocations[this.hand].position;
var distance = Vec3.distance(props.position, handPosition);
if (distance > dispatcherUtils.NEAR_GRAB_RADIUS * sensorScaleFactor) {
continue;
}
if ((dispatcherUtils.entityIsGrabbable(props) ||
dispatcherUtils.propsArePhysical(props)) && !props.locked) {
return props;
}
}
return null;
};
this.isReady = function(controllerData) {
var otherModule = this.otherModule();
if (this.bumperPressed(controllerData) && otherModule.bumperPressed(controllerData)) {
var thisHandTargetProps = this.getTargetProps(controllerData);
var otherHandTargetProps = otherModule.getTargetProps(controllerData);
if (thisHandTargetProps && otherHandTargetProps) {
if (thisHandTargetProps.id === otherHandTargetProps.id) {
this.grabbedThingID = thisHandTargetProps.id;
this.scalingStartDistance = Vec3.length(Vec3.subtract(controllerData.controllerLocations[this.hand].position,
controllerData.controllerLocations[this.otherHand()].position));
this.scalingStartDimensions = thisHandTargetProps.dimensions;
return dispatcherUtils.makeRunningValues(true, [], []);
}
}
}
return dispatcherUtils.makeRunningValues(false, [], []);
};
this.run = function(controllerData) {
var otherModule = this.otherModule();
if (this.bumperPressed(controllerData) && otherModule.bumperPressed(controllerData)) {
if (this.hand === dispatcherUtils.RIGHT_HAND) {
var scalingCurrentDistance =
Vec3.length(Vec3.subtract(controllerData.controllerLocations[this.hand].position,
controllerData.controllerLocations[this.otherHand()].position));
var currentRescale = scalingCurrentDistance / this.scalingStartDistance;
var newDimensions = Vec3.multiply(currentRescale, this.scalingStartDimensions);
Entities.editEntity(this.grabbedThingID, { dimensions: newDimensions });
}
return dispatcherUtils.makeRunningValues(true, [], []);
}
return dispatcherUtils.makeRunningValues(false, [], []);
};
}
var leftScaleEntity = new ScaleEntity(dispatcherUtils.LEFT_HAND);
var rightScaleEntity = new ScaleEntity(dispatcherUtils.RIGHT_HAND);
dispatcherUtils.enableDispatcherModule("LeftScaleEntity", leftScaleEntity);
dispatcherUtils.enableDispatcherModule("RightScaleEntity", rightScaleEntity);
this.cleanup = function() {
dispatcherUtils.disableDispatcherModule("LeftScaleEntity");
dispatcherUtils.disableDispatcherModule("RightScaleEntity");
};
Script.scriptEnding.connect(this.cleanup);
})();

View file

@ -30,7 +30,8 @@ var CONTOLLER_SCRIPTS = [
"controllerModules/teleport.js",
"controllerModules/scaleAvatar.js",
"controllerModules/hudOverlayPointer.js",
"controllerModules/mouseHMD.js"
"controllerModules/mouseHMD.js",
"controllerModules/scaleEntity.js"
];
var DEBUG_MENU_ITEM = "Debug defaultScripts.js";

View file

@ -450,7 +450,7 @@
var parsedJsonMessage = JSON.parse(message);
if (parsedJsonMessage.type === "marketplaces") {
if (parsedJsonMessage.action === "inspectionModeSetting") {
if (parsedJsonMessage.action === "commerceSetting") {
confirmAllPurchases = !!parsedJsonMessage.data;
injectCode();
}
@ -458,7 +458,7 @@
}
});
// Request inspection mode setting
// Request commerce setting
// Code is injected into the webpage after the setting comes back.
EventBridge.emitWebEvent(JSON.stringify({
type: "REQUEST_SETTING"

View file

@ -319,6 +319,9 @@ if (typeof module !== 'undefined') {
LEFT_HAND: LEFT_HAND,
RIGHT_HAND: RIGHT_HAND,
BUMPER_ON_VALUE: BUMPER_ON_VALUE,
propsArePhysical: propsArePhysical,
entityIsGrabbable: entityIsGrabbable,
NEAR_GRAB_RADIUS: NEAR_GRAB_RADIUS,
projectOntoOverlayXYPlane: projectOntoOverlayXYPlane,
projectOntoEntityXYPlane: projectOntoEntityXYPlane,
TRIGGER_OFF_VALUE: TRIGGER_OFF_VALUE,

View file

@ -138,8 +138,8 @@
} else if (parsedJsonMessage.type === "REQUEST_SETTING") {
tablet.emitScriptEvent(JSON.stringify({
type: "marketplaces",
action: "inspectionModeSetting",
data: Settings.getValue("inspectionMode", false)
action: "commerceSetting",
data: Settings.getValue("commerce", false)
}));
} else if (parsedJsonMessage.type === "PURCHASES") {
tablet.pushOntoStack(MARKETPLACE_PURCHASES_QML_PATH);