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changes to bot.js for new Agent microphone audio
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1 changed files with 6 additions and 15 deletions
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@ -29,7 +29,6 @@ var CHANCE_OF_BIG_MOVE = 0.1;
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var isMoving = false;
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var isTurningHead = false;
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var isPlayingAudio = false;
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var X_MIN = 0.0;
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var X_MAX = 5.0;
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@ -60,20 +59,11 @@ function clamp(val, min, max){
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}
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// Play a random sound from a list of conversational audio clips
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function audioDone() {
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isPlayingAudio = false;
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}
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var AVERAGE_AUDIO_LENGTH = 8000;
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function playRandomSound(position) {
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if (!isPlayingAudio) {
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function playRandomSound() {
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if (!Agent.isPlayingAvatarSound) {
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var whichSound = Math.floor((Math.random() * sounds.length) % sounds.length);
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var audioOptions = new AudioInjectionOptions();
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audioOptions.volume = 0.25 + (Math.random() * 0.75);
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audioOptions.position = position;
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Audio.playSound(sounds[whichSound], audioOptions);
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isPlayingAudio = true;
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Script.setTimeout(audioDone, AVERAGE_AUDIO_LENGTH);
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Audio.playSound(sounds[whichSound]);
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}
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}
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@ -104,6 +94,7 @@ Avatar.skeletonModelURL = "https://s3-us-west-1.amazonaws.com/highfidelity-publi
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Avatar.billboardURL = "https://s3-us-west-1.amazonaws.com/highfidelity-public/meshes/billboards/bot" + botNumber + ".png";
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Agent.isAvatar = true;
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Agent.isListeningToAudioStream = true;
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// change the avatar's position to the random one
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Avatar.position = firstPosition;
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@ -111,10 +102,10 @@ printVector("New bot, position = ", Avatar.position);
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function updateBehavior(deltaTime) {
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if (Math.random() < CHANCE_OF_SOUND) {
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playRandomSound(Avatar.position);
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playRandomSound();
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}
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if (isPlayingAudio) {
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if (Agent.isPlayingAvatarSound) {
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Avatar.handPosition = Vec3.sum(Avatar.position, Quat.getFront(Avatar.orientation));
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}
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