one more shot at kens way

This commit is contained in:
ZappoMan 2017-01-12 08:48:33 -08:00
parent 0e600fc8fd
commit dd85cd9558

View file

@ -35,6 +35,7 @@
#include <UUID.h>
#include <shared/JSONHelpers.h>
#include <ShapeInfo.h>
#include <AudioHelpers.h>
#include "AvatarLogging.h"
@ -52,7 +53,7 @@ const QString AvatarData::FRAME_NAME = "com.highfidelity.recording.AvatarData";
static const int TRANSLATION_COMPRESSION_RADIX = 12;
static const int SENSOR_TO_WORLD_SCALE_RADIX = 10;
static const int AUDIO_LOUDNESS_RADIX = 2;
static const float AUDIO_LOUDNESS_SCALE = 4.0f;
static const float AUDIO_LOUDNESS_SCALE = 1024.0f;
//static const int MODEL_OFFSET_RADIX = 6;
#define ASSERT(COND) do { if (!(COND)) { abort(); } } while(0)
@ -234,9 +235,6 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
// TODO -
// typical -- 1jd 0ft 0p 1af 1stw 0loud 1look 0s 0o 1d 1lp 1gp
//
// 4) AudioLoudness - 8bit encoding, clamp to 1000 and / 4.0f - 1 byte - 0.36 kpbs (when speaking)
//
//
// 1) make the dimensions really be dimensions instead of corner - 12 bytes - 4.32 kbps (when moving)
// 2) determine if local position really only matters for parent - 12 bytes - 4.32 kbps (when moving and/or not parented)
// 3) SensorToWorld - should we only send this for avatars with attachments?? - 20 bytes - 7.20 kbps
@ -338,8 +336,7 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
if (hasAudioLoudness) {
auto data = reinterpret_cast<AvatarDataPacket::AudioLoudness*>(destinationBuffer);
data->audioLoudness = glm::min(_headData->getAudioLoudness(), MAX_AUDIO_LOUDNESS) / AUDIO_LOUDNESS_SCALE;
data->audioLoudness = packFloatGainToByte(_headData->getAudioLoudness() * (1 / AUDIO_LOUDNESS_SCALE));
destinationBuffer += sizeof(AvatarDataPacket::AudioLoudness);
}
@ -755,7 +752,7 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
PACKET_READ_CHECK(AudioLoudness, sizeof(AvatarDataPacket::AudioLoudness));
auto data = reinterpret_cast<const AvatarDataPacket::AudioLoudness*>(sourceBuffer);
float audioLoudness;
audioLoudness = data->audioLoudness * AUDIO_LOUDNESS_SCALE;
audioLoudness = unpackFloatGainFromByte(data->audioLoudness * AUDIO_LOUDNESS_SCALE);
sourceBuffer += sizeof(AvatarDataPacket::AudioLoudness);
if (isNaN(audioLoudness)) {