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add a destructive voxel add command to VoxelScriptingInterface
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2 changed files with 2 additions and 2 deletions
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@ -20,7 +20,7 @@ void VoxelScriptingInterface::queueVoxelAdd(float x, float y, float z, float sca
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queueVoxelAdd(PACKET_TYPE_SET_VOXEL, addVoxelDetail);
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queueVoxelAdd(PACKET_TYPE_SET_VOXEL, addVoxelDetail);
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}
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}
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void VoxelScriptingInterface::queueDesctructiveVoxelAdd(float x, float y, float z, float scale,
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void VoxelScriptingInterface::queueDestructiveVoxelAdd(float x, float y, float z, float scale,
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uchar red, uchar green, uchar blue) {
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uchar red, uchar green, uchar blue) {
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// setup a VoxelDetail struct with the data
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// setup a VoxelDetail struct with the data
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VoxelDetail addVoxelDetail = {x, y, z, scale, red, green, blue};
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VoxelDetail addVoxelDetail = {x, y, z, scale, red, green, blue};
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@ -37,7 +37,7 @@ public slots:
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/// \param red the R value for RGB color of voxel
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/// \param red the R value for RGB color of voxel
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/// \param green the G value for RGB color of voxel
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/// \param green the G value for RGB color of voxel
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/// \param blue the B value for RGB color of voxel
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/// \param blue the B value for RGB color of voxel
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void queueDesctructiveVoxelAdd(float x, float y, float z, float scale, uchar red, uchar green, uchar blue);
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void queueDestructiveVoxelAdd(float x, float y, float z, float scale, uchar red, uchar green, uchar blue);
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private:
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private:
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/// attached VoxelEditPacketSender that handles queuing and sending of packets to VS
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/// attached VoxelEditPacketSender that handles queuing and sending of packets to VS
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VoxelEditPacketSender _voxelPacketSender;
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VoxelEditPacketSender _voxelPacketSender;
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