improvment ?

This commit is contained in:
Sam Gateau 2015-07-02 16:13:54 -07:00
parent 79be37f78f
commit dcd61fd417

View file

@ -42,8 +42,8 @@ vec3 paintRainbow(float nv) {
vec2 unpackStatus(int v) {
// return unpackSnorm2x16(uint(packed));
return vec2(clamp((float(uint(v) & 0xFFFF) - 32727.0) / 32727.0, -1.0, 1.0),
clamp((float((uint(v) >> 16) & 0xFFFF) - 32727.0) / 32727.0, -1.0, 1.0));
return vec2(clamp(float((v & 0xFFFF) - 32727) / 32727.0, -1.0, 1.0),
clamp(float(((v >> 16) & 0xFFFF) - 32727) / 32727.0, -1.0, 1.0));
}
void main(void) {