edited comments

This commit is contained in:
utkarshgautamnyu 2017-10-24 16:20:39 -07:00
parent 79c1e84c76
commit dccf449cf7

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@ -265,7 +265,7 @@ void FBXBaker::rewriteAndBakeSceneModels() {
// TODO Pull this out of _geometry instead so we don't have to reprocess it
auto extractedMesh = FBXReader::extractMesh(objectChild, meshIndex, false);
// Callback to get MaterialID from FBXBaker in ModelBaker
// Callback to get MaterialID
getMaterialIDCallback materialIDcallback = [=](int partIndex) {return extractedMesh.partMaterialTextures[partIndex].first;};
// Compress mesh information and store in dracoMeshNode