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@ -265,7 +265,7 @@ void FBXBaker::rewriteAndBakeSceneModels() {
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// TODO Pull this out of _geometry instead so we don't have to reprocess it
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auto extractedMesh = FBXReader::extractMesh(objectChild, meshIndex, false);
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// Callback to get MaterialID from FBXBaker in ModelBaker
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// Callback to get MaterialID
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getMaterialIDCallback materialIDcallback = [=](int partIndex) {return extractedMesh.partMaterialTextures[partIndex].first;};
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// Compress mesh information and store in dracoMeshNode
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