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@ -615,7 +615,7 @@ void Rig::updateAnimationStateHandlers() { // called on avatar update thread (wh
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int identifier = data.key();
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int identifier = data.key();
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StateHandler& value = data.value();
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StateHandler& value = data.value();
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QScriptValue& function = value.function;
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QScriptValue& function = value.function;
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auto handleResult = [this, identifier](QScriptValue result) {
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auto handleResult = [this, identifier](QScriptValue result) { // called in script thread to get the result back to us.
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animationStateHandlerResult(identifier, result);
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animationStateHandlerResult(identifier, result);
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};
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};
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// invokeMethod makes a copy of the args, and copies of AnimVariantMap do copy the underlying map, so this will correctly capture
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// invokeMethod makes a copy of the args, and copies of AnimVariantMap do copy the underlying map, so this will correctly capture
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