more cleanup

This commit is contained in:
ZappoMan 2017-05-12 19:03:08 -07:00
parent 4af3c760e6
commit dcb70aa504

View file

@ -99,8 +99,8 @@ bool TriangleSet::TriangleOctreeCell::findRayIntersectionInternal(const glm::vec
float& distance, BoxFace& face, glm::vec3& surfaceNormal, bool precision, int& trianglesTouched) { float& distance, BoxFace& face, glm::vec3& surfaceNormal, bool precision, int& trianglesTouched) {
bool intersectedSomething = false; bool intersectedSomething = false;
float boxDistance = distance; // std::numeric_limits<float>::max(); float boxDistance = distance;
float bestDistance = distance; // std::numeric_limits<float>::max(); float bestDistance = distance;
if (_bounds.findRayIntersection(origin, direction, boxDistance, face, surfaceNormal)) { if (_bounds.findRayIntersection(origin, direction, boxDistance, face, surfaceNormal)) {
@ -218,7 +218,7 @@ bool TriangleSet::TriangleOctreeCell::findRayIntersection(const glm::vec3& origi
return false; // no triangles below here, so we can't intersect return false; // no triangles below here, so we can't intersect
} }
float bestLocalDistance = distance; // std::numeric_limits<float>::max(); float bestLocalDistance = distance;
BoxFace bestLocalFace; BoxFace bestLocalFace;
glm::vec3 bestLocalNormal; glm::vec3 bestLocalNormal;
bool intersects = false; bool intersects = false;
@ -232,9 +232,9 @@ bool TriangleSet::TriangleOctreeCell::findRayIntersection(const glm::vec3& origi
return false; return false;
} }
bestLocalDistance = distance; // std::numeric_limits<float>::max(); bestLocalDistance = distance;
float childDistance = distance; // std::numeric_limits<float>::max(); float childDistance = distance;
BoxFace childFace; BoxFace childFace;
glm::vec3 childNormal; glm::vec3 childNormal;