diff --git a/libraries/physics/src/EntityMotionState.cpp b/libraries/physics/src/EntityMotionState.cpp index c29abf9571..a8a4a31544 100644 --- a/libraries/physics/src/EntityMotionState.cpp +++ b/libraries/physics/src/EntityMotionState.cpp @@ -290,12 +290,12 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, uint32_ } else if (simulatorID.isNull() && !(zeroSpeed && zeroSpin)) { // The object is moving and nobody thinks they own the motion. set this Node as the simulator - _entity->setSimulatorID(myNodeID); - properties.setSimulatorID(myNodeID); + // _entity->setSimulatorID(myNodeID); + // properties.setSimulatorID(myNodeID); } else if (simulatorID == myNodeID && zeroSpeed && zeroSpin) { // we are the simulator and the object has stopped. give up "simulator" status - // _entity->setSimulatorID(QUuid()); - // properties.setSimulatorID(QUuid()); + _entity->setSimulatorID(QUuid()); + properties.setSimulatorID(QUuid()); } // RELIABLE_SEND_HACK: count number of updates for entities at rest so we can stop sending them after some limit.