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Remove extraneous comments
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@ -131,9 +131,6 @@ void DeferredLightingEffect::addPointLight(const glm::vec3& position, float radi
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addSpotLight(position, radius, color, intensity);
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}
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// Remove: ambient, specular, *Attenuation, direction
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// Add: intensity, radius
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// Rename: diffuseColor -> color
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void DeferredLightingEffect::addSpotLight(const glm::vec3& position, float radius, const glm::vec3& color,
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float intensity, const glm::quat& orientation, float exponent, float cutoff) {
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