diff --git a/libraries/entities/src/EntityItemProperties.cpp b/libraries/entities/src/EntityItemProperties.cpp index d671d46c22..af7a0f8cc9 100644 --- a/libraries/entities/src/EntityItemProperties.cpp +++ b/libraries/entities/src/EntityItemProperties.cpp @@ -4,6 +4,7 @@ // // Created by Brad Hefta-Gaub on 12/4/13. // Copyright 2013 High Fidelity, Inc. +// Copyright 2020 Vircadia contributors. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html @@ -1040,7 +1041,7 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const { * @property {boolean} groupCulled=false - true if the mesh parts of the model are LOD culled as a group, * false if separate mesh parts are LOD culled individually. * - * @example Rez a Vive tracker puck. + * @example Rez a cowboy hat. * var entity = Entities.addEntity({ * type: "Model", * position: Vec3.sum(MyAvatar.position, Vec3.multiplyQbyV(MyAvatar.orientation, { x: 0, y: 0.75, z: -2 })),