line entity points are now local to entity position. Changed paint script to reflect this

This commit is contained in:
ericrius1 2015-06-19 18:54:28 -07:00
parent 0e177a3e31
commit dbec1aad0c
6 changed files with 38 additions and 10 deletions

View file

@ -43,9 +43,9 @@ void RenderableLineEntityItem::render(RenderArgs* args) {
Q_ASSERT(args->_batch);
gpu::Batch& batch = *args->_batch;
// TODO: Figure out clean , efficient way to do relative line positioning. For now we'll just use absolute positioning.
//batch.setModelTransform(getTransformToCenter());
batch.setModelTransform(Transform());
Transform transform = Transform();
transform.setTranslation(getPosition());
batch.setModelTransform(transform);
batch._glLineWidth(getLineWidth());
if (getLinePoints().size() > 1) {

View file

@ -197,6 +197,8 @@ public:
QString getSimulatorIDAsString() const { return _simulatorID.toString().mid(1,36).toUpper(); }
void setVoxelDataDirty() { _voxelDataChanged = true; }
void setLinePointsDirty() {_linePointsChanged = true; }
void setCreated(QDateTime& v);

View file

@ -471,8 +471,10 @@ bool EntityScriptingInterface::setPoints(QUuid entityID, std::function<bool(Line
EntityItemProperties properties = entity->getProperties();
_entityTree->unlock();
properties.setLinePointsDirty();
properties.setLastEdited(now);
queueEntityMessage(PacketTypeEntityEdit, entityID, properties);
return success;
}
@ -502,6 +504,14 @@ bool EntityScriptingInterface::setAllPoints(QUuid entityID, const QVector<glm::v
});
}
bool EntityScriptingInterface::appendPoint(QUuid entityID, const glm::vec3& point) {
return setPoints(entityID, [point](LineEntityItem& lineEntity) -> bool
{
return lineEntity.appendPoint(point);
});
}
bool EntityScriptingInterface::actionWorker(const QUuid& entityID,
std::function<bool(EntitySimulation*, EntityItemPointer)> actor) {

View file

@ -124,6 +124,7 @@ public slots:
Q_INVOKABLE bool setAllVoxels(QUuid entityID, int value);
Q_INVOKABLE bool setAllPoints(QUuid entityID, const QVector<glm::vec3>& points);
Q_INVOKABLE bool appendPoint(QUuid entityID, const glm::vec3& point);
Q_INVOKABLE void dumpTree() const;

View file

@ -23,6 +23,7 @@
const float LineEntityItem::DEFAULT_LINE_WIDTH = 2.0f;
const int LineEntityItem::MAX_POINTS_PER_LINE = 70;
EntityItemPointer LineEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
@ -85,18 +86,30 @@ bool LineEntityItem::setProperties(const EntityItemProperties& properties) {
return somethingChanged;
}
bool LineEntityItem::appendPoint(const glm::vec3& point) {
if (_points.size() > MAX_POINTS_PER_LINE - 1) {
qDebug() << "MAX POINTS REACHED!";
return false;
}
glm::vec3 halfBox = getDimensions() * 0.5f;
if ( (point.x < - halfBox.x || point.x > halfBox.x) || (point.y < -halfBox.y || point.y > halfBox.y) || (point.z < - halfBox.z || point.z > halfBox.z) ) {
qDebug() << "Point is outside entity's bounding box";
return false;
}
_points << point;
_pointsChanged = true;
return true;
}
bool LineEntityItem::setLinePoints(const QVector<glm::vec3>& points) {
if (points.size() > MAX_POINTS_PER_LINE) {
return false;
}
for (int i = 0; i < points.size(); i++) {
glm::vec3 point = points.at(i);
// Make sure all of our points are valid numbers.
// Must be greater than 0 because vector component is set to 0 if it is invalid data. Also should never be greater than TREE_SCALE
if ( (point.x <= 0 || point.x >= TREE_SCALE) || (point.y <= 0 || point.y >= TREE_SCALE) || (point.z <= 0 || point.z >= TREE_SCALE) ) {
qDebug() << "Point is outside domain bounds";
return false;
}
glm::vec3 pos = getPosition();
glm::vec3 halfBox = getDimensions() * 0.5f;
if ( (point.x < pos.x - halfBox.x || point.x > pos.x + halfBox.x) || (point.y < pos.y - halfBox.y || point.y > pos.y + halfBox.y) || (point.z < pos.z - halfBox.z || point.z > pos.z + halfBox.z) ) {
if ( (point.x < - halfBox.x || point.x > halfBox.x) || (point.y < -halfBox.y || point.y > halfBox.y) || (point.z < - halfBox.z || point.z > halfBox.z) ) {
qDebug() << "Point is outside entity's bounding box";
return false;
}

View file

@ -55,6 +55,7 @@ class LineEntityItem : public EntityItem {
float getLineWidth() const{ return _lineWidth; }
bool setLinePoints(const QVector<glm::vec3>& points);
bool appendPoint(const glm::vec3& point);
const QVector<glm::vec3>& getLinePoints() const{ return _points; }
@ -68,6 +69,7 @@ class LineEntityItem : public EntityItem {
virtual void debugDump() const;
static const float DEFAULT_LINE_WIDTH;
static const int MAX_POINTS_PER_LINE;
protected:
rgbColor _color;