mirror of
https://github.com/overte-org/overte.git
synced 2025-08-09 05:17:02 +02:00
Added acceleration reading, gravity baseline, and line displays to invensense
This commit is contained in:
parent
d2cccce80a
commit
dbdd4160cc
2 changed files with 55 additions and 23 deletions
|
@ -29,7 +29,7 @@ int serialBufferPos = 0;
|
||||||
const int ZERO_OFFSET = 2048;
|
const int ZERO_OFFSET = 2048;
|
||||||
const short NO_READ_MAXIMUM_MSECS = 3000;
|
const short NO_READ_MAXIMUM_MSECS = 3000;
|
||||||
const short SAMPLES_TO_DISCARD = 100; // Throw out the first few samples
|
const short SAMPLES_TO_DISCARD = 100; // Throw out the first few samples
|
||||||
const int GRAVITY_SAMPLES = 200; // Use the first samples to compute gravity vector
|
const int GRAVITY_SAMPLES = 60; // Use the first samples to compute gravity vector
|
||||||
|
|
||||||
const bool USING_INVENSENSE_MPU9150 = 1;
|
const bool USING_INVENSENSE_MPU9150 = 1;
|
||||||
|
|
||||||
|
@ -139,34 +139,36 @@ void SerialInterface::resetTrailingAverages() {
|
||||||
// Render the serial interface channel values onscreen as vertical lines
|
// Render the serial interface channel values onscreen as vertical lines
|
||||||
void SerialInterface::renderLevels(int width, int height) {
|
void SerialInterface::renderLevels(int width, int height) {
|
||||||
int i;
|
int i;
|
||||||
int disp_x = 10;
|
int displayX = 10;
|
||||||
const int GAP = 16;
|
const int GAP = 16;
|
||||||
char val[40];
|
char val[40];
|
||||||
if (!USING_INVENSENSE_MPU9150) {
|
if (!USING_INVENSENSE_MPU9150) {
|
||||||
|
// Legacy - Maple ADC gyros
|
||||||
for(i = 0; i < NUM_CHANNELS; i++) {
|
for(i = 0; i < NUM_CHANNELS; i++) {
|
||||||
// Actual value
|
// Actual value
|
||||||
glLineWidth(2.0);
|
glLineWidth(2.0);
|
||||||
glColor4f(1, 1, 1, 1);
|
glColor4f(1, 1, 1, 1);
|
||||||
glBegin(GL_LINES);
|
glBegin(GL_LINES);
|
||||||
glVertex2f(disp_x, height * 0.95);
|
glVertex2f(displayX, height * 0.95);
|
||||||
glVertex2f(disp_x, height * (0.25 + 0.75f * getValue(i) / 4096));
|
glVertex2f(displayX, height * (0.25 + 0.75f * getValue(i) / 4096));
|
||||||
glColor4f(1, 0, 0, 1);
|
glColor4f(1, 0, 0, 1);
|
||||||
glVertex2f(disp_x - 3, height * (0.25 + 0.75f * getValue(i) / 4096));
|
glVertex2f(displayX - 3, height * (0.25 + 0.75f * getValue(i) / 4096));
|
||||||
glVertex2f(disp_x, height * (0.25 + 0.75f * getValue(i) / 4096));
|
glVertex2f(displayX, height * (0.25 + 0.75f * getValue(i) / 4096));
|
||||||
glEnd();
|
glEnd();
|
||||||
// Trailing Average value
|
// Trailing Average value
|
||||||
glBegin(GL_LINES);
|
glBegin(GL_LINES);
|
||||||
glColor4f(1, 1, 1, 1);
|
glColor4f(1, 1, 1, 1);
|
||||||
glVertex2f(disp_x, height * (0.25 + 0.75f * getTrailingValue(i) / 4096));
|
glVertex2f(displayX, height * (0.25 + 0.75f * getTrailingValue(i) / 4096));
|
||||||
glVertex2f(disp_x + 4, height * (0.25 + 0.75f * getTrailingValue(i) / 4096));
|
glVertex2f(displayX + 4, height * (0.25 + 0.75f * getTrailingValue(i) / 4096));
|
||||||
glEnd();
|
glEnd();
|
||||||
|
|
||||||
sprintf(val, "%d", getValue(i));
|
sprintf(val, "%d", getValue(i));
|
||||||
drawtext(disp_x - GAP / 2, (height * 0.95) + 2, 0.08, 90, 1.0, 0, val, 0, 1, 0);
|
drawtext(displayX - GAP / 2, (height * 0.95) + 2, 0.08, 90, 1.0, 0, val, 0, 1, 0);
|
||||||
|
|
||||||
disp_x += GAP;
|
displayX += GAP;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
|
// For invensense gyros, render as horizontal bars
|
||||||
const int LEVEL_CORNER_X = 10;
|
const int LEVEL_CORNER_X = 10;
|
||||||
const int LEVEL_CORNER_Y = 200;
|
const int LEVEL_CORNER_Y = 200;
|
||||||
|
|
||||||
|
@ -177,18 +179,37 @@ void SerialInterface::renderLevels(int width, int height) {
|
||||||
drawtext(LEVEL_CORNER_X, LEVEL_CORNER_Y + 15, 0.10, 0, 1.0, 1, val, 0, 1, 0);
|
drawtext(LEVEL_CORNER_X, LEVEL_CORNER_Y + 15, 0.10, 0, 1.0, 1, val, 0, 1, 0);
|
||||||
sprintf(val, "Roll %4.1f", _lastRollRate);
|
sprintf(val, "Roll %4.1f", _lastRollRate);
|
||||||
drawtext(LEVEL_CORNER_X, LEVEL_CORNER_Y + 30, 0.10, 0, 1.0, 1, val, 0, 1, 0);
|
drawtext(LEVEL_CORNER_X, LEVEL_CORNER_Y + 30, 0.10, 0, 1.0, 1, val, 0, 1, 0);
|
||||||
|
sprintf(val, "X %4.3f", _lastAccelX);
|
||||||
|
drawtext(LEVEL_CORNER_X, LEVEL_CORNER_Y + 45, 0.10, 0, 1.0, 1, val, 0, 1, 0);
|
||||||
|
sprintf(val, "Y %4.3f", _lastAccelY);
|
||||||
|
drawtext(LEVEL_CORNER_X, LEVEL_CORNER_Y + 60, 0.10, 0, 1.0, 1, val, 0, 1, 0);
|
||||||
|
sprintf(val, "Z %4.3f", _lastAccelZ);
|
||||||
|
drawtext(LEVEL_CORNER_X, LEVEL_CORNER_Y + 75, 0.10, 0, 1.0, 1, val, 0, 1, 0);
|
||||||
|
|
||||||
// Draw the levels as horizontal lines
|
// Draw the levels as horizontal lines
|
||||||
const int LEVEL_CENTER = 150;
|
const int LEVEL_CENTER = 150;
|
||||||
|
const float ACCEL_VIEW_SCALING = 50.f;
|
||||||
glLineWidth(2.0);
|
glLineWidth(2.0);
|
||||||
glColor4f(1, 1, 1, 1);
|
glColor4f(1, 1, 1, 1);
|
||||||
glBegin(GL_LINES);
|
glBegin(GL_LINES);
|
||||||
|
// Gyro rates
|
||||||
glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y - 3);
|
glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y - 3);
|
||||||
glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + _lastYawRate, LEVEL_CORNER_Y - 3);
|
glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + _lastYawRate, LEVEL_CORNER_Y - 3);
|
||||||
glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 12);
|
glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 12);
|
||||||
glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + _lastPitchRate, LEVEL_CORNER_Y + 12);
|
glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + _lastPitchRate, LEVEL_CORNER_Y + 12);
|
||||||
glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 27);
|
glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 27);
|
||||||
glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + _lastRollRate, LEVEL_CORNER_Y + 27);
|
glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + _lastRollRate, LEVEL_CORNER_Y + 27);
|
||||||
|
// Acceleration
|
||||||
|
glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 42);
|
||||||
|
glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + (int)((_lastAccelX - _gravity.x)* ACCEL_VIEW_SCALING),
|
||||||
|
LEVEL_CORNER_Y + 42);
|
||||||
|
glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 57);
|
||||||
|
glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + (int)((_lastAccelY - _gravity.y) * ACCEL_VIEW_SCALING),
|
||||||
|
LEVEL_CORNER_Y + 57);
|
||||||
|
glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 72);
|
||||||
|
glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + (int)((_lastAccelZ - _gravity.z) * ACCEL_VIEW_SCALING),
|
||||||
|
LEVEL_CORNER_Y + 72);
|
||||||
|
|
||||||
glEnd();
|
glEnd();
|
||||||
// Draw green vertical centerline
|
// Draw green vertical centerline
|
||||||
glColor4f(0, 1, 0, 0.5);
|
glColor4f(0, 1, 0, 0.5);
|
||||||
|
@ -237,15 +258,15 @@ void SerialInterface::readData() {
|
||||||
|
|
||||||
int accelXRate, accelYRate, accelZRate;
|
int accelXRate, accelYRate, accelZRate;
|
||||||
|
|
||||||
convertHexToInt(sensorBuffer + 6, accelXRate);
|
convertHexToInt(sensorBuffer + 6, accelZRate);
|
||||||
convertHexToInt(sensorBuffer + 10, accelYRate);
|
convertHexToInt(sensorBuffer + 10, accelYRate);
|
||||||
convertHexToInt(sensorBuffer + 14, accelZRate);
|
convertHexToInt(sensorBuffer + 14, accelXRate);
|
||||||
|
|
||||||
const float LSB_TO_METERS_PER_SECOND = 1.f / 16384.f;
|
const float LSB_TO_METERS_PER_SECOND2 = 1.f / 16384.f * 9.80665f;
|
||||||
|
|
||||||
_lastAccelX = ((float) accelXRate) * LSB_TO_METERS_PER_SECOND;
|
_lastAccelX = ((float) accelXRate) * LSB_TO_METERS_PER_SECOND2;
|
||||||
_lastAccelY = ((float) accelYRate) * LSB_TO_METERS_PER_SECOND;
|
_lastAccelY = ((float) accelYRate) * LSB_TO_METERS_PER_SECOND2;
|
||||||
_lastAccelZ = ((float) accelZRate) * LSB_TO_METERS_PER_SECOND;
|
_lastAccelZ = ((float) -accelZRate) * LSB_TO_METERS_PER_SECOND2;
|
||||||
|
|
||||||
int rollRate, yawRate, pitchRate;
|
int rollRate, yawRate, pitchRate;
|
||||||
|
|
||||||
|
@ -262,6 +283,18 @@ void SerialInterface::readData() {
|
||||||
_lastYawRate = ((float) yawRate) * LSB_TO_DEGREES_PER_SECOND;
|
_lastYawRate = ((float) yawRate) * LSB_TO_DEGREES_PER_SECOND;
|
||||||
_lastPitchRate = ((float) -pitchRate) * LSB_TO_DEGREES_PER_SECOND + PITCH_BIAS;
|
_lastPitchRate = ((float) -pitchRate) * LSB_TO_DEGREES_PER_SECOND + PITCH_BIAS;
|
||||||
|
|
||||||
|
// Accumulate an initial reading for gravity
|
||||||
|
// Use a set of initial samples to compute gravity
|
||||||
|
if (totalSamples < GRAVITY_SAMPLES) {
|
||||||
|
_gravity.x += _lastAccelX;
|
||||||
|
_gravity.y += _lastAccelY;
|
||||||
|
_gravity.z += _lastAccelZ;
|
||||||
|
}
|
||||||
|
if (totalSamples == GRAVITY_SAMPLES) {
|
||||||
|
_gravity /= (float) totalSamples;
|
||||||
|
printLog("Gravity: %f\n", glm::length(_gravity));
|
||||||
|
}
|
||||||
|
|
||||||
totalSamples++;
|
totalSamples++;
|
||||||
} else {
|
} else {
|
||||||
// This array sets the rate of trailing averaging for each channel:
|
// This array sets the rate of trailing averaging for each channel:
|
||||||
|
@ -300,7 +333,7 @@ void SerialInterface::readData() {
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
/*
|
||||||
// Use a set of initial samples to compute gravity
|
// Use a set of initial samples to compute gravity
|
||||||
if (totalSamples < GRAVITY_SAMPLES) {
|
if (totalSamples < GRAVITY_SAMPLES) {
|
||||||
gravity.x += lastMeasured[ACCEL_X];
|
gravity.x += lastMeasured[ACCEL_X];
|
||||||
|
@ -311,7 +344,7 @@ void SerialInterface::readData() {
|
||||||
gravity = glm::normalize(gravity);
|
gravity = glm::normalize(gravity);
|
||||||
printLog("gravity: %f,%f,%f\n", gravity.x, gravity.y, gravity.z);
|
printLog("gravity: %f,%f,%f\n", gravity.x, gravity.y, gravity.z);
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
totalSamples++;
|
totalSamples++;
|
||||||
serialBufferPos = 0;
|
serialBufferPos = 0;
|
||||||
}
|
}
|
||||||
|
@ -336,12 +369,11 @@ void SerialInterface::resetSerial() {
|
||||||
#ifdef __APPLE__
|
#ifdef __APPLE__
|
||||||
active = false;
|
active = false;
|
||||||
totalSamples = 0;
|
totalSamples = 0;
|
||||||
|
_gravity = glm::vec3(0, 0, 0);
|
||||||
|
|
||||||
gettimeofday(&lastGoodRead, NULL);
|
gettimeofday(&lastGoodRead, NULL);
|
||||||
|
|
||||||
if (!USING_INVENSENSE_MPU9150) {
|
if (!USING_INVENSENSE_MPU9150) {
|
||||||
gravity = glm::vec3(0, -1, 0);
|
|
||||||
|
|
||||||
// Clear the measured and average channel data
|
// Clear the measured and average channel data
|
||||||
for (int i = 0; i < NUM_CHANNELS; i++) {
|
for (int i = 0; i < NUM_CHANNELS; i++) {
|
||||||
lastMeasured[i] = 0;
|
lastMeasured[i] = 0;
|
||||||
|
|
|
@ -60,7 +60,7 @@ public:
|
||||||
void resetTrailingAverages();
|
void resetTrailingAverages();
|
||||||
void renderLevels(int width, int height);
|
void renderLevels(int width, int height);
|
||||||
bool active;
|
bool active;
|
||||||
glm::vec3 getGravity() {return gravity;};
|
glm::vec3 getGravity() {return _gravity;};
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void initializePort(char* portname, int baud);
|
void initializePort(char* portname, int baud);
|
||||||
|
@ -73,7 +73,7 @@ private:
|
||||||
int LED;
|
int LED;
|
||||||
int totalSamples;
|
int totalSamples;
|
||||||
timeval lastGoodRead;
|
timeval lastGoodRead;
|
||||||
glm::vec3 gravity;
|
glm::vec3 _gravity;
|
||||||
float _lastAccelX;
|
float _lastAccelX;
|
||||||
float _lastAccelY;
|
float _lastAccelY;
|
||||||
float _lastAccelZ;
|
float _lastAccelZ;
|
||||||
|
|
Loading…
Reference in a new issue