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Turned off default for star field rendering until we find/fix the rendering bug
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@ -143,7 +143,7 @@ float renderPitchRate = 0.f;
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glm::vec3 start_location(6.1f, 0, 1.4f);
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int stats_on = 0; // Whether to show onscreen text overlay with stats
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bool starsOn = true; // Whether to display the stars
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bool starsOn = false; // Whether to display the stars
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bool paintOn = false; // Whether to paint voxels as you fly around
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VoxelDetail paintingVoxel; // The voxel we're painting if we're painting
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unsigned char dominantColor = 0; // The dominant color of the voxel we're painting
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