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Fix node bounds overlay blinking
QString.to* do not seem to return null terminated strings.
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ea5dfbdf28
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1 changed files with 7 additions and 3 deletions
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@ -216,18 +216,22 @@ void NodeBounds::drawOverlay() {
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const float TEXT_COLOR[] = { 0.90f, 0.90f, 0.90f };
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const float TEXT_SCALE = 0.1f;
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const int TEXT_HEIGHT = 10;
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const float ROTATION = 0.0f;
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const int FONT = 2;
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const int PADDING = 10;
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const int MOUSE_OFFSET = 10;
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const int BACKGROUND_OFFSET_Y = -20;
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const int BACKGROUND_BEVEL = 3;
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char* text = _overlayText.toLatin1().data();
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char textData[_overlayText.length() + 1];
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strcpy(textData, _overlayText.toLatin1().constData());
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int mouseX = application->getMouseX(),
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mouseY = application->getMouseY(),
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textWidth = widthText(TEXT_SCALE, 0, text);
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textWidth = widthText(TEXT_SCALE, 0, textData);
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glColor4f(0.4, 0.4, 0.4, 0.6);
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renderBevelCornersRect(mouseX + MOUSE_OFFSET, mouseY - TEXT_HEIGHT - PADDING,
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textWidth + (2 * PADDING), TEXT_HEIGHT + (2 * PADDING), BACKGROUND_BEVEL);
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drawText(mouseX + MOUSE_OFFSET + PADDING, mouseY, TEXT_SCALE, 0.0f, 0, text, TEXT_COLOR);
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drawText(mouseX + MOUSE_OFFSET + PADDING, mouseY, TEXT_SCALE, ROTATION, FONT, textData, TEXT_COLOR);
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}
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}
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