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Merge pull request #927 from birarda/master
README touchups for local stack
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1 changed files with 35 additions and 20 deletions
55
README.md
55
README.md
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@ -36,8 +36,10 @@ build).
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cmake .. -G Xcode
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Those are the commands used on OS X to run CMake from the build folder
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and generate Xcode project files. If you are building on a *nix system,
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you'll run something like "cmake .." (this will depend on your exact needs)
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and generate Xcode project files.
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If you are building on a *nix system,
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you'll run something like "cmake ..", which uses the default Cmake generator for Unix Makefiles.
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Building in XCode
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-----
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@ -92,29 +94,36 @@ I want to run my own virtual world!
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In order to set up your own virtual world, you need to set up and run your own
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local "domain". At a minimum, you must run a domain-server, voxel-server,
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audio-mixer, and avatar-mixer to have a working virtual world.
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audio-mixer, and avatar-mixer to have a working virtual world. The audio-mixer and avatar-mixer are assignments given from the domain-server to any assignment-client that reports directly to it.
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Complete the steps above to build the system components. Then from the terminal
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window, change directory into the build direction, then launch the following
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components.
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Complete the steps above to build the system components, using the default Cmake Unix Makefiles generator. Start with an empty build directory.
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./domain-server/Debug/domain-server --local &
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./voxel-server/Debug/voxel-server --local &
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./avatar-mixer/Debug/avatar-mixer --local &
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./audio-mixer/Debug/audio-mixer --local &
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cmake ..
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To confirm that the components are running you can type the following command:
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Then from the terminal
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window, change directory into the build directory, make the needed components, and then launch them.
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ps ax | grep -w "domain-server\|voxel-server\|audio-mixer\|avatar-mixer"
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First we make the targets we'll need.
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You should see something like this:
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cd build
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make domain-server voxel-server assignment-client
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70488 s001 S 0:00.04 ./domain-server/Debug/domain-server --local
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70489 s001 S 0:00.23 ./voxel-server/Debug/voxel-server --local
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70490 s001 S 0:00.03 ./avatar-mixer/Debug/avatar-mixer --local
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70491 s001 S 0:00.48 ./audio-mixer/Debug/audio-mixer --local
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70511 s001 S+ 0:00.00 grep -w domain-server\|voxel-server\|audio-mixer\
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|avatar-mixer
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If after this step you're seeing something like the following
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make: Nothing to be done for `domain-server'.
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you likely had Cmake generate Xcode project files and have not run `cmake ..` in a clean build directory.
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Then, launch the static components - a domain-server and a voxel-server. All of the targets will run in the foreground, so you'll either want to background it yourself or open a seperate terminal window per target.
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cd domain-server && ./domain-server --local
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./voxel-server/voxel-server --local > /tmp/voxel-server.log 2>&1 &
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Then, run an assignment-client with 2 forks to fulfill the avatar-mixer and audio-mixer assignments. It uses localhost as its assignment-server and talks to it on port 40102 (the default domain-server port).
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./assignment-client/assignment-client -n 2 -a localhost -p 40102
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Any target can be terminated with CTRL-C (SIGINT) in the associated terminal window.
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Determine the IP address of the machine you're running these servers on. Here's
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a handy resource that explains how to do this for different operating systems.
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@ -134,8 +143,14 @@ may now use this IP address to access your domain. If you are running a local
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DNS or other name service you should be able to access this IP address by name
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as well.
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To test things out you'll want to run the Interface client. You can make that target with the following command:
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make interface
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Then run the executable it builds, or open interface.app if you're on OS X.
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To access your local domain in Interface, open the Preferences dialog box, from
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the Interface menu, and enter the IP address of the local DNS name for the
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the Interface menu on OS X or the File menu on Linux, and enter the IP address of the local DNS name for the
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server computer in the "Domain" edit control.
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In the voxel-server/src directory you will find a README that explains in
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