Merge pull request #3924 from ZappoMan/entityCollisions

make collision callbacks work as entity methods
This commit is contained in:
Clément Brisset 2014-12-08 16:47:25 -08:00
commit db751ca0c4
12 changed files with 88 additions and 29 deletions

View file

@ -22,11 +22,6 @@ var velocity = {
y: 0, y: 0,
z: 1 }; z: 1 };
var gravity = {
x: 0,
y: 0,
z: 0 };
var damping = 0.1; var damping = 0.1;
var color = { var color = {
@ -42,22 +37,17 @@ function draw(deltaTime) {
var colorGreen = { red: 0, green: 255, blue: 0 }; var colorGreen = { red: 0, green: 255, blue: 0 };
var startPosition = { var startPosition = {
x: 2, x: 2,
y: 0, y: 1,
z: 2 }; z: 2 };
var largeRadius = 0.5; var largeRadius = 0.5;
var verySlow = {
x: 0.01,
y: 0,
z: 0.01 };
var properties = { var properties = {
type: "Sphere", type: "Sphere",
collisionsWillMove: true, collisionsWillMove: true,
position: startPosition, position: startPosition,
dimensions: {x: largeRadius, y: largeRadius, z: largeRadius}, dimensions: {x: largeRadius, y: largeRadius, z: largeRadius},
registrationPoint: { x: 0.5, y: 0.5, z: 0.5 },
color: colorGreen, color: colorGreen,
velocity: verySlow,
gravity: gravity,
damping: damping, damping: damping,
lifetime: 20 lifetime: 20
}; };
@ -71,7 +61,7 @@ function draw(deltaTime) {
var center = { var center = {
x: 0, x: 0,
y: 0, y: 1,
z: 0 }; z: 0 };
var entitySize = 0.1; var entitySize = 0.1;
@ -97,9 +87,9 @@ function draw(deltaTime) {
collisionsWillMove: true, collisionsWillMove: true,
position: center, position: center,
dimensions: {x: entitySize, y: entitySize, z: entitySize}, dimensions: {x: entitySize, y: entitySize, z: entitySize},
registrationPoint: { x: 0.5, y: 0.5, z: 0.5 },
color: color, color: color,
velocity: velocity, velocity: velocity,
gravity: gravity,
damping: damping, damping: damping,
lifetime: 20 lifetime: 20
}; };

View file

@ -0,0 +1,20 @@
//
// changeColorOnCollision.js
// examples/entityScripts
//
// Created by Brad Hefta-Gaub on 12/8/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
(function(){
function getRandomInt(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
this.collisionWithEntity = function(myID, otherID, collisionInfo) {
Entities.editEntity(myID, { color: { red: getRandomInt(128,255), green: getRandomInt(128,255), blue: getRandomInt(128,255)} });
};
})

View file

@ -41,6 +41,8 @@ EntityPropertyDialogBox = (function () {
array.push({ label: "Entity Type:" + properties.type, type: "header" }); array.push({ label: "Entity Type:" + properties.type, type: "header" });
index++; index++;
array.push({ label: "ID:", value: properties.id });
index++;
array.push({ label: "Locked:", type: "checkbox", value: properties.locked }); array.push({ label: "Locked:", type: "checkbox", value: properties.locked });
index++; index++;
@ -265,6 +267,7 @@ EntityPropertyDialogBox = (function () {
var properties = propertiesForEditedEntity; var properties = propertiesForEditedEntity;
var index = 0; var index = 0;
index++; // skip type header index++; // skip type header
index++; // skip id item
properties.locked = array[index++].value; properties.locked = array[index++].value;
if (properties.type == "Model") { if (properties.type == "Model") {
properties.modelURL = array[index++].value; properties.modelURL = array[index++].value;

View file

@ -2019,6 +2019,13 @@ void Application::init() {
connect(&_entityCollisionSystem, &EntityCollisionSystem::entityCollisionWithEntity, connect(&_entityCollisionSystem, &EntityCollisionSystem::entityCollisionWithEntity,
ScriptEngine::getEntityScriptingInterface(), &EntityScriptingInterface::entityCollisionWithEntity); ScriptEngine::getEntityScriptingInterface(), &EntityScriptingInterface::entityCollisionWithEntity);
// connect the _entityCollisionSystem to our EntityTreeRenderer since that's what handles running entity scripts
connect(&_entityCollisionSystem, &EntityCollisionSystem::entityCollisionWithVoxel,
&_entities, &EntityTreeRenderer::entityCollisionWithVoxel);
connect(&_entityCollisionSystem, &EntityCollisionSystem::entityCollisionWithEntity,
&_entities, &EntityTreeRenderer::entityCollisionWithEntity);
// connect the _entities (EntityTreeRenderer) to our script engine's EntityScriptingInterface for firing // connect the _entities (EntityTreeRenderer) to our script engine's EntityScriptingInterface for firing
// of events related clicking, hovering over, and entering entities // of events related clicking, hovering over, and entering entities
_entities.connectSignalsToSlots(ScriptEngine::getEntityScriptingInterface()); _entities.connectSignalsToSlots(ScriptEngine::getEntityScriptingInterface());

View file

@ -233,7 +233,7 @@ void EntityTreeRenderer::update() {
void EntityTreeRenderer::checkEnterLeaveEntities() { void EntityTreeRenderer::checkEnterLeaveEntities() {
if (_tree) { if (_tree) {
_tree->lockForRead(); _tree->lockForWrite(); // so that our scripts can do edits if they want
glm::vec3 avatarPosition = Application::getInstance()->getAvatar()->getPosition() / (float) TREE_SCALE; glm::vec3 avatarPosition = Application::getInstance()->getAvatar()->getPosition() / (float) TREE_SCALE;
if (avatarPosition != _lastAvatarPosition) { if (avatarPosition != _lastAvatarPosition) {
@ -884,3 +884,35 @@ void EntityTreeRenderer::changingEntityID(const EntityItemID& oldEntityID, const
} }
} }
void EntityTreeRenderer::entityCollisionWithVoxel(const EntityItemID& entityID, const VoxelDetail& voxel,
const Collision& collision) {
QScriptValue entityScript = getPreviouslyLoadedEntityScript(entityID);
if (entityScript.property("collisionWithVoxel").isValid()) {
QScriptValueList args;
args << entityID.toScriptValue(_entitiesScriptEngine);
args << collisionToScriptValue(_entitiesScriptEngine, collision);
entityScript.property("collisionWithVoxel").call(entityScript, args);
}
}
void EntityTreeRenderer::entityCollisionWithEntity(const EntityItemID& idA, const EntityItemID& idB,
const Collision& collision) {
QScriptValue entityScriptA = loadEntityScript(idA);
if (entityScriptA.property("collisionWithEntity").isValid()) {
QScriptValueList args;
args << idA.toScriptValue(_entitiesScriptEngine);
args << idB.toScriptValue(_entitiesScriptEngine);
args << collisionToScriptValue(_entitiesScriptEngine, collision);
entityScriptA.property("collisionWithEntity").call(entityScriptA, args);
}
QScriptValue entityScriptB = loadEntityScript(idB);
if (entityScriptB.property("collisionWithEntity").isValid()) {
QScriptValueList args;
args << idB.toScriptValue(_entitiesScriptEngine);
args << idA.toScriptValue(_entitiesScriptEngine);
args << collisionToScriptValue(_entitiesScriptEngine, collision);
entityScriptB.property("collisionWithEntity").call(entityScriptA, args);
}
}

View file

@ -106,6 +106,9 @@ public slots:
void deletingEntity(const EntityItemID& entityID); void deletingEntity(const EntityItemID& entityID);
void changingEntityID(const EntityItemID& oldEntityID, const EntityItemID& newEntityID); void changingEntityID(const EntityItemID& oldEntityID, const EntityItemID& newEntityID);
void entitySciptChanging(const EntityItemID& entityID); void entitySciptChanging(const EntityItemID& entityID);
void entityCollisionWithVoxel(const EntityItemID& entityID, const VoxelDetail& voxel, const Collision& collision);
void entityCollisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const Collision& collision);
protected: protected:
virtual Octree* createTree() { return new EntityTree(true); } virtual Octree* createTree() { return new EntityTree(true); }

View file

@ -54,7 +54,7 @@ void EntityCollisionSystem::updateCollisions() {
PerformanceTimer perfTimer("collisions"); PerformanceTimer perfTimer("collisions");
assert(_entityTree); assert(_entityTree);
// update all Entities // update all Entities
if (_entityTree->tryLockForRead()) { if (_entityTree->tryLockForWrite()) {
foreach (EntityItem* entity, _movingEntities) { foreach (EntityItem* entity, _movingEntities) {
checkEntity(entity); checkEntity(entity);
} }
@ -70,13 +70,13 @@ void EntityCollisionSystem::checkEntity(EntityItem* entity) {
} }
void EntityCollisionSystem::emitGlobalEntityCollisionWithVoxel(EntityItem* entity, void EntityCollisionSystem::emitGlobalEntityCollisionWithVoxel(EntityItem* entity,
VoxelDetail* voxelDetails, const CollisionInfo& collision) { VoxelDetail* voxelDetails, const Collision& collision) {
EntityItemID entityItemID = entity->getEntityItemID(); EntityItemID entityItemID = entity->getEntityItemID();
emit entityCollisionWithVoxel(entityItemID, *voxelDetails, collision); emit entityCollisionWithVoxel(entityItemID, *voxelDetails, collision);
} }
void EntityCollisionSystem::emitGlobalEntityCollisionWithEntity(EntityItem* entityA, void EntityCollisionSystem::emitGlobalEntityCollisionWithEntity(EntityItem* entityA,
EntityItem* entityB, const CollisionInfo& collision) { EntityItem* entityB, const Collision& collision) {
EntityItemID idA = entityA->getEntityItemID(); EntityItemID idA = entityA->getEntityItemID();
EntityItemID idB = entityB->getEntityItemID(); EntityItemID idB = entityB->getEntityItemID();
@ -104,7 +104,8 @@ void EntityCollisionSystem::updateCollisionWithVoxels(EntityItem* entity) {
// the results to systems outside of this octree reference frame. // the results to systems outside of this octree reference frame.
collisionInfo._contactPoint = (float)TREE_SCALE * (entity->getPosition() + entity->getRadius() * glm::normalize(collisionInfo._penetration)); collisionInfo._contactPoint = (float)TREE_SCALE * (entity->getPosition() + entity->getRadius() * glm::normalize(collisionInfo._penetration));
// let the global script run their collision scripts for Entities if they have them // let the global script run their collision scripts for Entities if they have them
emitGlobalEntityCollisionWithVoxel(entity, voxelDetails, collisionInfo); Collision collision(collisionInfo._contactPoint, collisionInfo._penetration);
emitGlobalEntityCollisionWithVoxel(entity, voxelDetails, collision);
// we must scale back down to the octree reference frame before updating the Entity properties // we must scale back down to the octree reference frame before updating the Entity properties
collisionInfo._penetration /= (float)(TREE_SCALE); collisionInfo._penetration /= (float)(TREE_SCALE);
@ -169,10 +170,10 @@ void EntityCollisionSystem::updateCollisionWithEntities(EntityItem* entityA) {
quint64 now = usecTimestampNow(); quint64 now = usecTimestampNow();
CollisionInfo collision; Collision collision;
collision._penetration = penetration; collision.penetration = penetration;
// for now the contactPoint is the average between the the two paricle centers // for now the contactPoint is the average between the the two paricle centers
collision._contactPoint = (0.5f * (float)TREE_SCALE) * (entityA->getPosition() + entityB->getPosition()); collision.contactPoint = (0.5f * (float)TREE_SCALE) * (entityA->getPosition() + entityB->getPosition());
emitGlobalEntityCollisionWithEntity(entityA, entityB, collision); emitGlobalEntityCollisionWithEntity(entityA, entityB, collision);
glm::vec3 axis = glm::normalize(penetration); glm::vec3 axis = glm::normalize(penetration);

View file

@ -53,15 +53,15 @@ public:
void updateCollisionSound(EntityItem* Entity, const glm::vec3 &penetration, float frequency); void updateCollisionSound(EntityItem* Entity, const glm::vec3 &penetration, float frequency);
signals: signals:
void entityCollisionWithVoxel(const EntityItemID& entityItemID, const VoxelDetail& voxel, const CollisionInfo& penetration); void entityCollisionWithVoxel(const EntityItemID& entityItemID, const VoxelDetail& voxel, const Collision& collision);
void entityCollisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const CollisionInfo& penetration); void entityCollisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const Collision& collision);
private: private:
void applyHardCollision(EntityItem* entity, const CollisionInfo& collisionInfo); void applyHardCollision(EntityItem* entity, const CollisionInfo& collisionInfo);
static bool updateOperation(OctreeElement* element, void* extraData); static bool updateOperation(OctreeElement* element, void* extraData);
void emitGlobalEntityCollisionWithVoxel(EntityItem* Entity, VoxelDetail* voxelDetails, const CollisionInfo& penetration); void emitGlobalEntityCollisionWithVoxel(EntityItem* Entity, VoxelDetail* voxelDetails, const Collision& penetration);
void emitGlobalEntityCollisionWithEntity(EntityItem* entityA, EntityItem* entityB, const CollisionInfo& penetration); void emitGlobalEntityCollisionWithEntity(EntityItem* entityA, EntityItem* entityB, const Collision& penetration);
EntityEditPacketSender* _packetSender; EntityEditPacketSender* _packetSender;
VoxelTree* _voxels; VoxelTree* _voxels;

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@ -102,8 +102,8 @@ public slots:
Q_INVOKABLE void dumpTree() const; Q_INVOKABLE void dumpTree() const;
signals: signals:
void entityCollisionWithVoxel(const EntityItemID& entityID, const VoxelDetail& voxel, const CollisionInfo& collision); void entityCollisionWithVoxel(const EntityItemID& entityID, const VoxelDetail& voxel, const Collision& collision);
void entityCollisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const CollisionInfo& collision); void entityCollisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const Collision& collision);
void mousePressOnEntity(const EntityItemID& entityItemID, const MouseEvent& event); void mousePressOnEntity(const EntityItemID& entityItemID, const MouseEvent& event);
void mouseMoveOnEntity(const EntityItemID& entityItemID, const MouseEvent& event); void mouseMoveOnEntity(const EntityItemID& entityItemID, const MouseEvent& event);

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@ -46,7 +46,7 @@ Octree::Octree(bool shouldReaverage) :
_isDirty(true), _isDirty(true),
_shouldReaverage(shouldReaverage), _shouldReaverage(shouldReaverage),
_stopImport(false), _stopImport(false),
_lock(), _lock(QReadWriteLock::Recursive),
_isViewing(false), _isViewing(false),
_isServer(false) _isServer(false)
{ {

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@ -26,6 +26,7 @@ static int xColorMetaTypeId = qRegisterMetaType<xColor>();
static int pickRayMetaTypeId = qRegisterMetaType<PickRay>(); static int pickRayMetaTypeId = qRegisterMetaType<PickRay>();
static int collisionMetaTypeId = qRegisterMetaType<Collision>(); static int collisionMetaTypeId = qRegisterMetaType<Collision>();
void registerMetaTypes(QScriptEngine* engine) { void registerMetaTypes(QScriptEngine* engine) {
qScriptRegisterMetaType(engine, vec4toScriptValue, vec4FromScriptValue); qScriptRegisterMetaType(engine, vec4toScriptValue, vec4FromScriptValue);
qScriptRegisterMetaType(engine, vec3toScriptValue, vec3FromScriptValue); qScriptRegisterMetaType(engine, vec3toScriptValue, vec3FromScriptValue);

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@ -68,6 +68,8 @@ void pickRayFromScriptValue(const QScriptValue& object, PickRay& pickRay);
class Collision { class Collision {
public: public:
Collision() : contactPoint(0.0f), penetration(0.0f) { } Collision() : contactPoint(0.0f), penetration(0.0f) { }
Collision(const glm::vec3& contactPoint, const glm::vec3& penetration) :
contactPoint(contactPoint), penetration(penetration) { }
glm::vec3 contactPoint; glm::vec3 contactPoint;
glm::vec3 penetration; glm::vec3 penetration;
}; };