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disable compression by default
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1 changed files with 1 additions and 1 deletions
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@ -208,7 +208,7 @@ public:
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glm::vec3 getHandPosition() const;
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void setHandPosition(const glm::vec3& handPosition);
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virtual QByteArray toByteArray(bool cullSmallChanges, bool sendAll, bool sendMinimum = false, bool compressed = true);
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virtual QByteArray toByteArray(bool cullSmallChanges, bool sendAll, bool sendMinimum = false, bool compressed = false);
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virtual void doneEncoding(bool cullSmallChanges);
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/// \return true if an error should be logged
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