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[Case 6569] Add protection for dynamic vs static collision type (details below).
When creating a model, it was possible to elect Exact collision with the dynamic property even though this combination is prohibited. This combination would silently fail rather than notifying the user of the error. This commit implements safeguards against the invalid combination: * If the user elects the Exact collision type and the dynamic field is unchecked, then dynamic field is disabled. * If the user elects a different collision type and the dynamic filed is unchecked, then the dynamic field is enabled. * If the user has checked the dynamic field and subsequently elects the Exact collision type, then the selection is void and the previous collision selection is retained; however, an error dialog is presented informing the user of the error. Changes Committed: modified: interface/resources/qml/hifi/tablet/NewModelDialog.qml
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1 changed files with 42 additions and 7 deletions
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@ -11,8 +11,11 @@
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import QtQuick 2.5
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import QtQuick.Controls 1.4
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import QtQuick.Dialogs 1.2 as OriginalDialogs
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import "../../styles-uit"
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import "../../controls-uit"
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import "../dialogs"
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Rectangle {
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id: newModelDialog
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@ -25,6 +28,15 @@ Rectangle {
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property bool punctuationMode: false
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property bool keyboardRasied: false
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function errorMessageBox(message) {
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return desktop.messageBox({
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icon: hifi.icons.warning,
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defaultButton: OriginalDialogs.StandardButton.Ok,
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title: "Error",
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text: message
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});
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}
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Item {
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id: column1
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anchors.rightMargin: 10
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@ -98,7 +110,6 @@ Rectangle {
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CheckBox {
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id: dynamic
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text: qsTr("Dynamic")
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}
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Row {
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@ -139,15 +150,39 @@ Rectangle {
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ComboBox {
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id: collisionType
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property int priorIndex: 0
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property string staticMeshCollisionText: "Exact - All polygons"
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property var collisionArray: ["No Collision",
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"Basic - Whole model",
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"Good - Sub-meshes",
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staticMeshCollisionText,
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"Box",
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"Sphere"]
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width: 200
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z: 100
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transformOrigin: Item.Center
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model: ["No Collision",
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"Basic - Whole model",
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"Good - Sub-meshes",
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"Exact - All polygons",
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"Box",
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"Sphere"]
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model: collisionArray
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onCurrentIndexChanged: {
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if (collisionArray[currentIndex] === staticMeshCollisionText) {
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if (dynamic.checked) {
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currentIndex = priorIndex;
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errorMessageBox("Models with Automatic Collisions set to \"" + staticMeshCollisionText + "\" cannot be dynamic.");
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//--EARLY EXIT--( Can't have a static mesh model that's dynamic )
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return;
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}
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dynamic.enabled = false;
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} else {
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dynamic.enabled = true;
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}
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priorIndex = currentIndex;
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}
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}
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Row {
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