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some deletion cleanup in main.cpp
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1a8564f9d9
commit
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1 changed files with 14 additions and 36 deletions
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@ -1491,8 +1491,7 @@ void specialkeyUp(int k, int x, int y) {
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}
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void specialkey(int k, int x, int y)
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{
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void specialkey(int k, int x, int y) {
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if (::chatEntryOn) {
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chatEntry.specialKey(k);
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return;
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@ -1534,7 +1533,6 @@ void keyUp(unsigned char k, int x, int y) {
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if (k == 's') myAvatar.setDriveKeys(BACK, 0);
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if (k == 'a') myAvatar.setDriveKeys(ROT_LEFT, 0);
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if (k == 'd') myAvatar.setDriveKeys(ROT_RIGHT, 0);
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}
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void key(unsigned char k, int x, int y)
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@ -1626,8 +1624,7 @@ void key(unsigned char k, int x, int y)
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}
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// Receive packets from other agents/servers and decide what to do with them!
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void* networkReceive(void* args)
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{
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void* networkReceive(void* args) {
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sockaddr senderAddress;
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ssize_t bytesReceived;
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@ -1699,9 +1696,7 @@ void idle(void) {
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handControl.stop();
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}
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//
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// Sample hardware, update view frustum if needed, Lsend avatar data to mixer/agents
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//
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updateAvatar(deltaTime);
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// read incoming packets from network
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@ -1732,9 +1727,7 @@ void idle(void) {
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}
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}
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void reshape(int width, int height)
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{
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void reshape(int width, int height) {
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WIDTH = width;
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HEIGHT = height;
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aspectRatio = ((float)width/(float)height); // based on screen resize
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@ -1760,17 +1753,12 @@ void reshape(int width, int height)
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camera.setFieldOfView(fov = 60);
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}
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//printLog("reshape() width=%d, height=%d, aspectRatio=%f fov=%f near=%f far=%f \n",
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// width,height,aspectRatio,fov,nearClip,farClip);
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// Tell our viewFrustum about this change
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::viewFrustum.setAspectRatio(aspectRatio);
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glViewport(0, 0, width, height); // shouldn't this account for the menu???
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glMatrixMode(GL_PROJECTION); //hello
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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// XXXBHG - If we're in view frustum mode, then we need to do this little bit of hackery so that
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@ -1787,42 +1775,32 @@ void reshape(int width, int height)
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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}
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void mouseFunc( int button, int state, int x, int y )
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{
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if( button == GLUT_LEFT_BUTTON && state == GLUT_DOWN )
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{
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if (!menu.mouseClick(x, y)) {
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void mouseFunc(int button, int state, int x, int y) {
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if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN ) {
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if (state == GLUT_DOWN && !menu.mouseClick(x, y)) {
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mouseX = x;
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mouseY = y;
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mousePressed = 1;
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} else if (state == GLUT_UP) {
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mouseX = x;
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mouseY = y;
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mousePressed = 0;
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}
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}
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if( button == GLUT_LEFT_BUTTON && state == GLUT_UP ) {
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mouseX = x;
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mouseY = y;
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mousePressed = 0;
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}
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}
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}
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void motionFunc( int x, int y)
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{
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void motionFunc(int x, int y) {
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mouseX = x;
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mouseY = y;
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}
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void mouseoverFunc( int x, int y)
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{
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void mouseoverFunc(int x, int y){
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menu.mouseOver(x, y);
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mouseX = x;
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mouseY = y;
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if (mousePressed == 0)
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{}
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}
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void attachNewHeadToAgent(Agent *newAgent) {
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