some deletion cleanup in main.cpp

This commit is contained in:
Stephen Birarda 2013-05-03 15:08:48 -07:00
parent 1a8564f9d9
commit da93b596de

View file

@ -1491,8 +1491,7 @@ void specialkeyUp(int k, int x, int y) {
}
void specialkey(int k, int x, int y)
{
void specialkey(int k, int x, int y) {
if (::chatEntryOn) {
chatEntry.specialKey(k);
return;
@ -1534,7 +1533,6 @@ void keyUp(unsigned char k, int x, int y) {
if (k == 's') myAvatar.setDriveKeys(BACK, 0);
if (k == 'a') myAvatar.setDriveKeys(ROT_LEFT, 0);
if (k == 'd') myAvatar.setDriveKeys(ROT_RIGHT, 0);
}
void key(unsigned char k, int x, int y)
@ -1626,8 +1624,7 @@ void key(unsigned char k, int x, int y)
}
// Receive packets from other agents/servers and decide what to do with them!
void* networkReceive(void* args)
{
void* networkReceive(void* args) {
sockaddr senderAddress;
ssize_t bytesReceived;
@ -1699,9 +1696,7 @@ void idle(void) {
handControl.stop();
}
//
// Sample hardware, update view frustum if needed, Lsend avatar data to mixer/agents
//
updateAvatar(deltaTime);
// read incoming packets from network
@ -1732,9 +1727,7 @@ void idle(void) {
}
}
void reshape(int width, int height)
{
void reshape(int width, int height) {
WIDTH = width;
HEIGHT = height;
aspectRatio = ((float)width/(float)height); // based on screen resize
@ -1760,17 +1753,12 @@ void reshape(int width, int height)
camera.setFieldOfView(fov = 60);
}
//printLog("reshape() width=%d, height=%d, aspectRatio=%f fov=%f near=%f far=%f \n",
// width,height,aspectRatio,fov,nearClip,farClip);
// Tell our viewFrustum about this change
::viewFrustum.setAspectRatio(aspectRatio);
glViewport(0, 0, width, height); // shouldn't this account for the menu???
glMatrixMode(GL_PROJECTION); //hello
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
// XXXBHG - If we're in view frustum mode, then we need to do this little bit of hackery so that
@ -1787,42 +1775,32 @@ void reshape(int width, int height)
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void mouseFunc( int button, int state, int x, int y )
{
if( button == GLUT_LEFT_BUTTON && state == GLUT_DOWN )
{
if (!menu.mouseClick(x, y)) {
void mouseFunc(int button, int state, int x, int y) {
if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN ) {
if (state == GLUT_DOWN && !menu.mouseClick(x, y)) {
mouseX = x;
mouseY = y;
mousePressed = 1;
} else if (state == GLUT_UP) {
mouseX = x;
mouseY = y;
mousePressed = 0;
}
}
if( button == GLUT_LEFT_BUTTON && state == GLUT_UP ) {
mouseX = x;
mouseY = y;
mousePressed = 0;
}
}
}
void motionFunc( int x, int y)
{
void motionFunc(int x, int y) {
mouseX = x;
mouseY = y;
}
void mouseoverFunc( int x, int y)
{
void mouseoverFunc(int x, int y){
menu.mouseOver(x, y);
mouseX = x;
mouseY = y;
if (mousePressed == 0)
{}
}
void attachNewHeadToAgent(Agent *newAgent) {