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use parenting for near-grabbing
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parent
7f11d2a4fe
commit
da7aed8666
1 changed files with 28 additions and 52 deletions
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@ -90,6 +90,7 @@ var ZERO_VEC = {
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};
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var NULL_ACTION_ID = "{00000000-0000-0000-000000000000}";
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var NULL_PARENT_ID = "{00000000-0000-0000-000000000000}";
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var MSEC_PER_SEC = 1000.0;
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// these control how long an abandoned pointer line or action will hang around
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@ -261,9 +262,9 @@ function MyController(hand) {
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this.triggerValue = 0; // rolling average of trigger value
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this.rawTriggerValue = 0;
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this.rawBumperValue = 0;
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this.overlayLine = null;
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this.ignoreIK = false;
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this.offsetPosition = Vec3.ZERO;
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this.offsetRotation = Quat.IDENTITY;
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@ -672,7 +673,9 @@ function MyController(hand) {
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}
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//this.lineOn(distantPickRay.origin, Vec3.multiply(distantPickRay.direction, LINE_LENGTH), NO_INTERSECT_COLOR);
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this.overlayLineOn(distantPickRay.origin, Vec3.sum(distantPickRay.origin, Vec3.multiply(distantPickRay.direction, LINE_LENGTH)), NO_INTERSECT_COLOR);
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this.overlayLineOn(distantPickRay.origin,
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Vec3.sum(distantPickRay.origin, Vec3.multiply(distantPickRay.direction, LINE_LENGTH)),
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NO_INTERSECT_COLOR);
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};
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this.distanceHolding = function() {
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@ -696,7 +699,6 @@ function MyController(hand) {
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this.radiusScalar = 1.0;
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}
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this.actionID = NULL_ACTION_ID;
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this.actionID = Entities.addAction("spring", this.grabbedEntity, {
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targetPosition: this.currentObjectPosition,
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linearTimeScale: DISTANCE_HOLDING_ACTION_TIMEFRAME,
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@ -879,41 +881,26 @@ function MyController(hand) {
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}
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this.actionID = NULL_ACTION_ID;
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this.actionID = Entities.addAction("hold", this.grabbedEntity, {
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hand: this.hand === RIGHT_HAND ? "right" : "left",
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timeScale: NEAR_GRABBING_ACTION_TIMEFRAME,
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relativePosition: this.offsetPosition,
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relativeRotation: this.offsetRotation,
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ttl: ACTION_TTL,
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kinematic: NEAR_GRABBING_KINEMATIC,
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kinematicSetVelocity: true,
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ignoreIK: this.ignoreIK
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Entities.editEntity(this.grabbedEntity, {
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parentID: MyAvatar.sessionUUID,
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parentJointIndex: MyAvatar.getJointIndex(this.hand === RIGHT_HAND ? "RightHand" : "LeftHand")
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});
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if (this.actionID === NULL_ACTION_ID) {
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this.actionID = null;
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if (this.state == STATE_NEAR_GRABBING) {
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this.setState(STATE_CONTINUE_NEAR_GRABBING);
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} else {
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this.actionTimeout = now + (ACTION_TTL * MSEC_PER_SEC);
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if (this.state == STATE_NEAR_GRABBING) {
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this.setState(STATE_CONTINUE_NEAR_GRABBING);
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} else {
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// equipping
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Entities.callEntityMethod(this.grabbedEntity, "startEquip", [JSON.stringify(this.hand)]);
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this.startHandGrasp();
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this.setState(STATE_CONTINUE_EQUIP_BD);
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}
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if (this.hand === RIGHT_HAND) {
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Entities.callEntityMethod(this.grabbedEntity, "setRightHand");
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} else {
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Entities.callEntityMethod(this.grabbedEntity, "setLeftHand");
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}
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Entities.callEntityMethod(this.grabbedEntity, "setHand", [this.hand]);
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Entities.callEntityMethod(this.grabbedEntity, "startNearGrab");
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// equipping
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Entities.callEntityMethod(this.grabbedEntity, "startEquip", [JSON.stringify(this.hand)]);
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this.startHandGrasp();
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this.setState(STATE_CONTINUE_EQUIP_BD);
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}
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if (this.hand === RIGHT_HAND) {
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Entities.callEntityMethod(this.grabbedEntity, "setRightHand");
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} else {
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Entities.callEntityMethod(this.grabbedEntity, "setLeftHand");
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}
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Entities.callEntityMethod(this.grabbedEntity, "setHand", [this.hand]);
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Entities.callEntityMethod(this.grabbedEntity, "startNearGrab");
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this.currentHandControllerTipPosition =
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(this.hand === RIGHT_HAND) ? MyAvatar.rightHandTipPosition : MyAvatar.leftHandTipPosition;
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@ -961,21 +948,6 @@ function MyController(hand) {
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if (this.state === STATE_CONTINUE_EQUIP_BD) {
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Entities.callEntityMethod(this.grabbedEntity, "continueEquip");
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}
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if (this.actionTimeout - now < ACTION_TTL_REFRESH * MSEC_PER_SEC) {
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// if less than a 5 seconds left, refresh the actions ttl
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Entities.updateAction(this.grabbedEntity, this.actionID, {
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hand: this.hand === RIGHT_HAND ? "right" : "left",
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timeScale: NEAR_GRABBING_ACTION_TIMEFRAME,
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relativePosition: this.offsetPosition,
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relativeRotation: this.offsetRotation,
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ttl: ACTION_TTL,
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kinematic: NEAR_GRABBING_KINEMATIC,
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kinematicSetVelocity: true,
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ignoreIK: this.ignoreIK
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});
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this.actionTimeout = now + (ACTION_TTL * MSEC_PER_SEC);
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}
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};
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this.waitingForBumperRelease = function() {
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@ -1187,6 +1159,11 @@ function MyController(hand) {
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if (this.actionID !== null) {
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Entities.deleteAction(this.grabbedEntity, this.actionID);
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}
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Entities.editEntity(this.grabbedEntity, {
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parentID: NULL_PARENT_ID,
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parentJointIndex: 0
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});
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}
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this.deactivateEntity(this.grabbedEntity);
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@ -1315,7 +1292,6 @@ function update() {
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Messages.subscribe('Hifi-Hand-Disabler');
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handleHandDisablerMessages = function(channel, message, sender) {
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if (sender === MyAvatar.sessionUUID) {
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if (message === 'left') {
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handToDisable = LEFT_HAND;
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