use parenting for near-grabbing

This commit is contained in:
Seth Alves 2015-12-12 14:48:07 -08:00
parent 7f11d2a4fe
commit da7aed8666

View file

@ -90,6 +90,7 @@ var ZERO_VEC = {
};
var NULL_ACTION_ID = "{00000000-0000-0000-000000000000}";
var NULL_PARENT_ID = "{00000000-0000-0000-000000000000}";
var MSEC_PER_SEC = 1000.0;
// these control how long an abandoned pointer line or action will hang around
@ -261,9 +262,9 @@ function MyController(hand) {
this.triggerValue = 0; // rolling average of trigger value
this.rawTriggerValue = 0;
this.rawBumperValue = 0;
this.overlayLine = null;
this.ignoreIK = false;
this.offsetPosition = Vec3.ZERO;
this.offsetRotation = Quat.IDENTITY;
@ -672,7 +673,9 @@ function MyController(hand) {
}
//this.lineOn(distantPickRay.origin, Vec3.multiply(distantPickRay.direction, LINE_LENGTH), NO_INTERSECT_COLOR);
this.overlayLineOn(distantPickRay.origin, Vec3.sum(distantPickRay.origin, Vec3.multiply(distantPickRay.direction, LINE_LENGTH)), NO_INTERSECT_COLOR);
this.overlayLineOn(distantPickRay.origin,
Vec3.sum(distantPickRay.origin, Vec3.multiply(distantPickRay.direction, LINE_LENGTH)),
NO_INTERSECT_COLOR);
};
this.distanceHolding = function() {
@ -696,7 +699,6 @@ function MyController(hand) {
this.radiusScalar = 1.0;
}
this.actionID = NULL_ACTION_ID;
this.actionID = Entities.addAction("spring", this.grabbedEntity, {
targetPosition: this.currentObjectPosition,
linearTimeScale: DISTANCE_HOLDING_ACTION_TIMEFRAME,
@ -879,41 +881,26 @@ function MyController(hand) {
}
this.actionID = NULL_ACTION_ID;
this.actionID = Entities.addAction("hold", this.grabbedEntity, {
hand: this.hand === RIGHT_HAND ? "right" : "left",
timeScale: NEAR_GRABBING_ACTION_TIMEFRAME,
relativePosition: this.offsetPosition,
relativeRotation: this.offsetRotation,
ttl: ACTION_TTL,
kinematic: NEAR_GRABBING_KINEMATIC,
kinematicSetVelocity: true,
ignoreIK: this.ignoreIK
Entities.editEntity(this.grabbedEntity, {
parentID: MyAvatar.sessionUUID,
parentJointIndex: MyAvatar.getJointIndex(this.hand === RIGHT_HAND ? "RightHand" : "LeftHand")
});
if (this.actionID === NULL_ACTION_ID) {
this.actionID = null;
if (this.state == STATE_NEAR_GRABBING) {
this.setState(STATE_CONTINUE_NEAR_GRABBING);
} else {
this.actionTimeout = now + (ACTION_TTL * MSEC_PER_SEC);
if (this.state == STATE_NEAR_GRABBING) {
this.setState(STATE_CONTINUE_NEAR_GRABBING);
} else {
// equipping
Entities.callEntityMethod(this.grabbedEntity, "startEquip", [JSON.stringify(this.hand)]);
this.startHandGrasp();
this.setState(STATE_CONTINUE_EQUIP_BD);
}
if (this.hand === RIGHT_HAND) {
Entities.callEntityMethod(this.grabbedEntity, "setRightHand");
} else {
Entities.callEntityMethod(this.grabbedEntity, "setLeftHand");
}
Entities.callEntityMethod(this.grabbedEntity, "setHand", [this.hand]);
Entities.callEntityMethod(this.grabbedEntity, "startNearGrab");
// equipping
Entities.callEntityMethod(this.grabbedEntity, "startEquip", [JSON.stringify(this.hand)]);
this.startHandGrasp();
this.setState(STATE_CONTINUE_EQUIP_BD);
}
if (this.hand === RIGHT_HAND) {
Entities.callEntityMethod(this.grabbedEntity, "setRightHand");
} else {
Entities.callEntityMethod(this.grabbedEntity, "setLeftHand");
}
Entities.callEntityMethod(this.grabbedEntity, "setHand", [this.hand]);
Entities.callEntityMethod(this.grabbedEntity, "startNearGrab");
this.currentHandControllerTipPosition =
(this.hand === RIGHT_HAND) ? MyAvatar.rightHandTipPosition : MyAvatar.leftHandTipPosition;
@ -961,21 +948,6 @@ function MyController(hand) {
if (this.state === STATE_CONTINUE_EQUIP_BD) {
Entities.callEntityMethod(this.grabbedEntity, "continueEquip");
}
if (this.actionTimeout - now < ACTION_TTL_REFRESH * MSEC_PER_SEC) {
// if less than a 5 seconds left, refresh the actions ttl
Entities.updateAction(this.grabbedEntity, this.actionID, {
hand: this.hand === RIGHT_HAND ? "right" : "left",
timeScale: NEAR_GRABBING_ACTION_TIMEFRAME,
relativePosition: this.offsetPosition,
relativeRotation: this.offsetRotation,
ttl: ACTION_TTL,
kinematic: NEAR_GRABBING_KINEMATIC,
kinematicSetVelocity: true,
ignoreIK: this.ignoreIK
});
this.actionTimeout = now + (ACTION_TTL * MSEC_PER_SEC);
}
};
this.waitingForBumperRelease = function() {
@ -1187,6 +1159,11 @@ function MyController(hand) {
if (this.actionID !== null) {
Entities.deleteAction(this.grabbedEntity, this.actionID);
}
Entities.editEntity(this.grabbedEntity, {
parentID: NULL_PARENT_ID,
parentJointIndex: 0
});
}
this.deactivateEntity(this.grabbedEntity);
@ -1315,7 +1292,6 @@ function update() {
Messages.subscribe('Hifi-Hand-Disabler');
handleHandDisablerMessages = function(channel, message, sender) {
if (sender === MyAvatar.sessionUUID) {
if (message === 'left') {
handToDisable = LEFT_HAND;