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type squish in main.cpp
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1 changed files with 1 additions and 1 deletions
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@ -909,7 +909,7 @@ void display(void)
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if (displayField) field.render();
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// Render avatars of other agents
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AgentList *agentList = AgentList::getInstance();
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AgentList* agentList = AgentList::getInstance();
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for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
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if (agent->getLinkedData() != NULL && agent->getType() == AGENT_TYPE_AVATAR) {
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Avatar *avatar = (Avatar *)agent->getLinkedData();
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