type squish in main.cpp

This commit is contained in:
Stephen Birarda 2013-04-25 16:12:43 -07:00
parent 2bda700753
commit da6bbacc8e

View file

@ -909,7 +909,7 @@ void display(void)
if (displayField) field.render();
// Render avatars of other agents
AgentList *agentList = AgentList::getInstance();
AgentList* agentList = AgentList::getInstance();
for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
if (agent->getLinkedData() != NULL && agent->getType() == AGENT_TYPE_AVATAR) {
Avatar *avatar = (Avatar *)agent->getLinkedData();