Leave the glow level alone when writing the deferred-lit bits.

This commit is contained in:
Andrzej Kapolka 2014-09-15 17:19:15 -07:00
parent 580d591dc4
commit da05d37015

View file

@ -189,6 +189,7 @@ void DeferredLightingEffect::render() {
// now transfer the lit region to the primary fbo
glEnable(GL_BLEND);
glColorMask(true, true, true, false);
primaryFBO->bind();
@ -200,6 +201,7 @@ void DeferredLightingEffect::render() {
glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_TEXTURE_2D);
glColorMask(true, true, true, true);
glEnable(GL_LIGHTING);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_DEPTH_TEST);