style cleanup, correct some comments

This commit is contained in:
ZappoMan 2013-11-10 14:06:44 -08:00
parent 00fa5480c1
commit d9ed6443db

View file

@ -114,12 +114,15 @@ bool PacketSender::threadedProcess() {
// We may be called more frequently than we get packets or need to send packets, we may also get called less frequently.
//
// If we're called more often then out target PPS then we will space our our actual sends to be a single packet for multiple
// If we're called more often then out target PPS then we will space out our actual sends to be a single packet for multiple
// calls to process. Those calls to proces in which we do not need to send a packet to keep up with our target PPS we will
// just track our call rate (in order to predict our sends per call) but we won't actually send any packets.
//
// When we are called less frequently than we have packets to send, we will send enough packets per call to keep up with our
// target PPS.
//
// We also keep a running total of packets sent over multiple calls to process() so that we can adjust up or down for
// possible rounding error that would occur if we only considered whole integer packet counts per call to process
bool PacketSender::nonThreadedProcess() {
uint64_t now = usecTimestampNow();
@ -172,6 +175,7 @@ bool PacketSender::nonThreadedProcess() {
// point for these important timing variables
if (_lastPPSCheck == 0) {
_lastPPSCheck = now;
// pretend like our lifetime began once call cycle for now, this makes our lifetime PPS start out most accurately
_started = now - (uint64_t)averageCallTime;
}
@ -232,19 +236,15 @@ bool PacketSender::nonThreadedProcess() {
// So no mater whether or not we're getting called more or less than once per second, we still need to do some bookkeeping
// to make sure we send a few extra packets to even out our flow rate.
//
// So how do we do that reasonably?
//
// keep a _lastPPSCheck
// keep a _packetsSinceLastPPSCheck
//
// check elapsed since _lastTimeCheck
uint64_t elapsedSinceLastCheck = now - _lastPPSCheck;
// if we get called more than once per second then check our PPS each time elapsedSinceLastPPSCheck > 1 second
// if we get called less than once per second, then check out PPS over ever 2 calls to process
// we might want to tun this in the future and only check after a certain number of call intervals. for now we check
// each time and adjust accordingly
const float CALL_INTERVALS_TO_CHECK = 1;
const float MIN_CALL_INTERVALS_PER_RESET = 5;
// we will reset our check PPS and time each second (callsPerSecond) or at least 5 calls (if we get called less frequently
// than 5 times per second) This gives us sufficient smoothing in our packet adjustments
float callIntervalsPerReset = fmax(callsPerSecond, MIN_CALL_INTERVALS_PER_RESET);
if (wantDebugging) {
@ -252,7 +252,6 @@ bool PacketSender::nonThreadedProcess() {
callsPerSecond, elapsedSinceLastCheck, (averageCallTime * CALL_INTERVALS_TO_CHECK));
}
// ((callsPerSecond > 1 && elapsedSinceLastPPSCheck > USECS_PER_SECOND)
if (elapsedSinceLastCheck > (averageCallTime * CALL_INTERVALS_TO_CHECK)) {
if (wantDebugging) {
@ -289,9 +288,10 @@ bool PacketSender::nonThreadedProcess() {
}
}
// now, do we want to adjust the check interval? don't want to completely reset, because we would still have
// now, do we want to reset the check interval? don't want to completely reset, because we would still have
// a rounding error. instead, we check to see that we've passed the reset interval (which is much larger than
// the check interval.
// the check interval), and on those reset intervals we take the second half average and keep that for the next
// interval window...
if (wantDebugging) {
printf(">>>>>>>>>>> RESET >>>>>>>>>>>>>>> Should we reset? callsPerSecond=%f elapsedSinceLastPPSCheck=%llu resetInterval=%f\n",
callsPerSecond, elapsedSinceLastCheck, (averageCallTime * callIntervalsPerReset));
@ -301,12 +301,12 @@ bool PacketSender::nonThreadedProcess() {
if (wantDebugging) {
printf(">>>>>>>>>>> RESET >>>>>>>>>>>>>>> elapsedSinceLastCheck/2=%llu _packetsOverCheckInterval/2=%d\n",
(elapsedSinceLastCheck/2), (_packetsOverCheckInterval/2));
(elapsedSinceLastCheck / 2), (_packetsOverCheckInterval / 2));
}
_lastPPSCheck += (elapsedSinceLastCheck/2);
_packetsOverCheckInterval = (_packetsOverCheckInterval/2);
// Keep average packets and time for "second half" of check interval
_lastPPSCheck += (elapsedSinceLastCheck / 2);
_packetsOverCheckInterval = (_packetsOverCheckInterval / 2);
elapsedSinceLastCheck = now - _lastPPSCheck;
@ -323,6 +323,8 @@ bool PacketSender::nonThreadedProcess() {
printf("packetsSentThisCall=%d packetsToSendThisCall=%d packetsLeft=%d\n",
packetsSentThisCall, packetsToSendThisCall, packetsLeft);
}
// Now that we know how many packets to send this call to process, just send them.
while ((packetsSentThisCall < packetsToSendThisCall) && (packetsLeft > 0)) {
lock();
NetworkPacket& packet = _packets.front();