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style cleanup, correct some comments
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parent
00fa5480c1
commit
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1 changed files with 19 additions and 17 deletions
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@ -114,12 +114,15 @@ bool PacketSender::threadedProcess() {
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// We may be called more frequently than we get packets or need to send packets, we may also get called less frequently.
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//
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// If we're called more often then out target PPS then we will space our our actual sends to be a single packet for multiple
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// If we're called more often then out target PPS then we will space out our actual sends to be a single packet for multiple
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// calls to process. Those calls to proces in which we do not need to send a packet to keep up with our target PPS we will
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// just track our call rate (in order to predict our sends per call) but we won't actually send any packets.
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//
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// When we are called less frequently than we have packets to send, we will send enough packets per call to keep up with our
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// target PPS.
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//
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// We also keep a running total of packets sent over multiple calls to process() so that we can adjust up or down for
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// possible rounding error that would occur if we only considered whole integer packet counts per call to process
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bool PacketSender::nonThreadedProcess() {
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uint64_t now = usecTimestampNow();
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@ -172,6 +175,7 @@ bool PacketSender::nonThreadedProcess() {
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// point for these important timing variables
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if (_lastPPSCheck == 0) {
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_lastPPSCheck = now;
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// pretend like our lifetime began once call cycle for now, this makes our lifetime PPS start out most accurately
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_started = now - (uint64_t)averageCallTime;
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}
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@ -232,19 +236,15 @@ bool PacketSender::nonThreadedProcess() {
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// So no mater whether or not we're getting called more or less than once per second, we still need to do some bookkeeping
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// to make sure we send a few extra packets to even out our flow rate.
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//
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// So how do we do that reasonably?
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//
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// keep a _lastPPSCheck
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// keep a _packetsSinceLastPPSCheck
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//
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// check elapsed since _lastTimeCheck
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uint64_t elapsedSinceLastCheck = now - _lastPPSCheck;
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// if we get called more than once per second then check our PPS each time elapsedSinceLastPPSCheck > 1 second
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// if we get called less than once per second, then check out PPS over ever 2 calls to process
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// we might want to tun this in the future and only check after a certain number of call intervals. for now we check
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// each time and adjust accordingly
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const float CALL_INTERVALS_TO_CHECK = 1;
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const float MIN_CALL_INTERVALS_PER_RESET = 5;
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// we will reset our check PPS and time each second (callsPerSecond) or at least 5 calls (if we get called less frequently
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// than 5 times per second) This gives us sufficient smoothing in our packet adjustments
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float callIntervalsPerReset = fmax(callsPerSecond, MIN_CALL_INTERVALS_PER_RESET);
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if (wantDebugging) {
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@ -252,7 +252,6 @@ bool PacketSender::nonThreadedProcess() {
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callsPerSecond, elapsedSinceLastCheck, (averageCallTime * CALL_INTERVALS_TO_CHECK));
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}
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// ((callsPerSecond > 1 && elapsedSinceLastPPSCheck > USECS_PER_SECOND)
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if (elapsedSinceLastCheck > (averageCallTime * CALL_INTERVALS_TO_CHECK)) {
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if (wantDebugging) {
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@ -289,9 +288,10 @@ bool PacketSender::nonThreadedProcess() {
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}
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}
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// now, do we want to adjust the check interval? don't want to completely reset, because we would still have
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// now, do we want to reset the check interval? don't want to completely reset, because we would still have
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// a rounding error. instead, we check to see that we've passed the reset interval (which is much larger than
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// the check interval.
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// the check interval), and on those reset intervals we take the second half average and keep that for the next
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// interval window...
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if (wantDebugging) {
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printf(">>>>>>>>>>> RESET >>>>>>>>>>>>>>> Should we reset? callsPerSecond=%f elapsedSinceLastPPSCheck=%llu resetInterval=%f\n",
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callsPerSecond, elapsedSinceLastCheck, (averageCallTime * callIntervalsPerReset));
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@ -301,12 +301,12 @@ bool PacketSender::nonThreadedProcess() {
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if (wantDebugging) {
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printf(">>>>>>>>>>> RESET >>>>>>>>>>>>>>> elapsedSinceLastCheck/2=%llu _packetsOverCheckInterval/2=%d\n",
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(elapsedSinceLastCheck/2), (_packetsOverCheckInterval/2));
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(elapsedSinceLastCheck / 2), (_packetsOverCheckInterval / 2));
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}
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_lastPPSCheck += (elapsedSinceLastCheck/2);
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_packetsOverCheckInterval = (_packetsOverCheckInterval/2);
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// Keep average packets and time for "second half" of check interval
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_lastPPSCheck += (elapsedSinceLastCheck / 2);
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_packetsOverCheckInterval = (_packetsOverCheckInterval / 2);
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elapsedSinceLastCheck = now - _lastPPSCheck;
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@ -323,6 +323,8 @@ bool PacketSender::nonThreadedProcess() {
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printf("packetsSentThisCall=%d packetsToSendThisCall=%d packetsLeft=%d\n",
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packetsSentThisCall, packetsToSendThisCall, packetsLeft);
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}
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// Now that we know how many packets to send this call to process, just send them.
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while ((packetsSentThisCall < packetsToSendThisCall) && (packetsLeft > 0)) {
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lock();
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NetworkPacket& packet = _packets.front();
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