Merge pull request #8113 from AndrewMeadows/fix-kinematic-motion

fix setting velocity of inactive kinematic RigidBody
This commit is contained in:
Brad Hefta-Gaub 2016-06-21 16:32:04 -07:00 committed by GitHub
commit d9e8026cd6

View file

@ -135,7 +135,14 @@ void EntityMotionState::handleEasyChanges(uint32_t& flags) {
_nextOwnershipBid = 0;
}
if ((flags & Simulation::DIRTY_PHYSICS_ACTIVATION) && !_body->isActive()) {
_body->activate();
if (_body->isKinematicObject()) {
// only force activate kinematic bodies (dynamic shouldn't need force and
// active static bodies are special (see PhysicsEngine::_activeStaticBodies))
_body->activate(true);
_lastKinematicStep = ObjectMotionState::getWorldSimulationStep();
} else {
_body->activate();
}
}
}