Add more debug to fuseCollider and spinner

This commit is contained in:
Ryan Huffman 2016-10-12 10:37:38 -07:00
parent e9099b77a5
commit d9e6491843
2 changed files with 6 additions and 2 deletions

View file

@ -11,6 +11,7 @@
Entities.callEntityMethod(fuseID, "light"); Entities.callEntityMethod(fuseID, "light");
}, },
preload: function(entityID) { preload: function(entityID) {
print("fuseCollider.js | preload");
this.entityID = entityID; this.entityID = entityID;
}, },
}; };

View file

@ -31,7 +31,7 @@
} }
Spinner.prototype = { Spinner.prototype = {
onLit: function() { onLit: function() {
debug("LIT SPINNER", this.entityID); debug("spinner.js | Spinner lit");
Entities.editEntity(this.entityID, { Entities.editEntity(this.entityID, {
"angularDamping": 0.1, "angularDamping": 0.1,
"angularVelocity": { "angularVelocity": {
@ -50,6 +50,7 @@
for (var childEntityID in childrenProps) { for (var childEntityID in childrenProps) {
var props = childrenProps[childEntityID]; var props = childrenProps[childEntityID];
if (props.type == "ParticleEffect") { if (props.type == "ParticleEffect") {
debug("spinner.js | Modifying: ", childEntityID);
Entities.editEntity(childEntityID, { Entities.editEntity(childEntityID, {
emitRate: 35, emitRate: 35,
}); });
@ -59,13 +60,14 @@
var self = this; var self = this;
Script.setTimeout(function() { Script.setTimeout(function() {
debug("BLOW UP"); debug("spinner.js | Finishing spinner");
injector.stop(); injector.stop();
var childrenProps = getChildProperties(self.entityID, ['type']); var childrenProps = getChildProperties(self.entityID, ['type']);
for (var childEntityID in childrenProps) { for (var childEntityID in childrenProps) {
var props = childrenProps[childEntityID]; var props = childrenProps[childEntityID];
if (props.type == "ParticleEffect") { if (props.type == "ParticleEffect") {
debug("spinner.js | Modifying: ", childEntityID);
Entities.editEntity(childEntityID, { Entities.editEntity(childEntityID, {
emitRate: 0, emitRate: 0,
}); });
@ -74,6 +76,7 @@
}, 4900); }, 4900);
}, },
preload: function(entityID) { preload: function(entityID) {
debug("spinner.js | Preload");
this.entityID = entityID; this.entityID = entityID;
}, },
}; };