diff --git a/libraries/input-plugins/src/input-plugins/KeyboardMouseDevice.cpp b/libraries/input-plugins/src/input-plugins/KeyboardMouseDevice.cpp index 247e08ada1..2157a3a010 100755 --- a/libraries/input-plugins/src/input-plugins/KeyboardMouseDevice.cpp +++ b/libraries/input-plugins/src/input-plugins/KeyboardMouseDevice.cpp @@ -156,16 +156,16 @@ controller::Input KeyboardMouseDevice::makeInput(Qt::Key code) const { return controller::Input(_deviceID, shortCode, controller::ChannelType::BUTTON); } -controller::Input KeyboardMouseDevice::makeInput(Qt::MouseButton code, bool quickClicked) const { +controller::Input KeyboardMouseDevice::makeInput(Qt::MouseButton code, bool clicked) const { switch (code) { case Qt::LeftButton: - return controller::Input(_deviceID, quickClicked ? MOUSE_BUTTON_LEFT_CLICKED : + return controller::Input(_deviceID, clicked ? MOUSE_BUTTON_LEFT_CLICKED : MOUSE_BUTTON_LEFT, controller::ChannelType::BUTTON); case Qt::RightButton: - return controller::Input(_deviceID, quickClicked ? MOUSE_BUTTON_RIGHT_CLICKED : + return controller::Input(_deviceID, clicked ? MOUSE_BUTTON_RIGHT_CLICKED : MOUSE_BUTTON_RIGHT, controller::ChannelType::BUTTON); case Qt::MiddleButton: - return controller::Input(_deviceID, quickClicked ? MOUSE_BUTTON_MIDDLE_CLICKED : + return controller::Input(_deviceID, clicked ? MOUSE_BUTTON_MIDDLE_CLICKED : MOUSE_BUTTON_MIDDLE, controller::ChannelType::BUTTON); default: return controller::Input(); diff --git a/libraries/input-plugins/src/input-plugins/KeyboardMouseDevice.h b/libraries/input-plugins/src/input-plugins/KeyboardMouseDevice.h index b6681e2ae0..5d86821db1 100644 --- a/libraries/input-plugins/src/input-plugins/KeyboardMouseDevice.h +++ b/libraries/input-plugins/src/input-plugins/KeyboardMouseDevice.h @@ -96,7 +96,7 @@ public: // Let's make it easy for Qt because we assume we love Qt forever controller::Input makeInput(Qt::Key code) const; - controller::Input makeInput(Qt::MouseButton code, bool quickClicked = false) const; + controller::Input makeInput(Qt::MouseButton code, bool clicked = false) const; controller::Input makeInput(MouseAxisChannel axis) const; controller::Input makeInput(TouchAxisChannel axis) const; controller::Input makeInput(TouchButtonChannel button) const;