mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 04:44:11 +02:00
Merge branch 'master' of https://github.com/highfidelity/hifi
This commit is contained in:
commit
d9cf838e93
46 changed files with 397 additions and 180 deletions
|
@ -64,6 +64,7 @@ Agent::Agent(ReceivedMessage& message) :
|
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DependencyManager::get<EntityScriptingInterface>()->setPacketSender(&_entityEditSender);
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|
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DependencyManager::set<ResourceManager>();
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DependencyManager::set<PluginManager>();
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DependencyManager::registerInheritance<SpatialParentFinder, AssignmentParentFinder>();
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@ -833,6 +834,8 @@ void Agent::aboutToFinish() {
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DependencyManager::get<ResourceManager>()->cleanup();
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DependencyManager::destroy<PluginManager>();
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// cleanup the AudioInjectorManager (and any still running injectors)
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DependencyManager::destroy<AudioInjectorManager>();
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@ -65,7 +65,8 @@ AudioMixer::AudioMixer(ReceivedMessage& message) :
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// hash the available codecs (on the mixer)
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_availableCodecs.clear(); // Make sure struct is clean
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auto codecPlugins = PluginManager::getInstance()->getCodecPlugins();
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auto pluginManager = DependencyManager::set<PluginManager>();
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auto codecPlugins = pluginManager->getCodecPlugins();
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std::for_each(codecPlugins.cbegin(), codecPlugins.cend(),
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[&](const CodecPluginPointer& codec) {
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_availableCodecs[codec->getName()] = codec;
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@ -106,6 +107,10 @@ AudioMixer::AudioMixer(ReceivedMessage& message) :
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connect(nodeList.data(), &NodeList::nodeKilled, this, &AudioMixer::handleNodeKilled);
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}
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void AudioMixer::aboutToFinish() {
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DependencyManager::destroy<PluginManager>();
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}
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void AudioMixer::queueAudioPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer node) {
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if (message->getType() == PacketType::SilentAudioFrame) {
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_numSilentPackets++;
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@ -58,6 +58,9 @@ public:
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to.getPublicSocket() != from.getPublicSocket() &&
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to.getLocalSocket() != from.getLocalSocket();
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}
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virtual void aboutToFinish() override;
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public slots:
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void run() override;
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void sendStatsPacket() override;
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@ -58,6 +58,7 @@ EntityScriptServer::EntityScriptServer(ReceivedMessage& message) : ThreadedAssig
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DependencyManager::get<EntityScriptingInterface>()->setPacketSender(&_entityEditSender);
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DependencyManager::set<ResourceManager>();
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DependencyManager::set<PluginManager>();
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DependencyManager::registerInheritance<SpatialParentFinder, AssignmentParentFinder>();
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@ -572,6 +573,8 @@ void EntityScriptServer::aboutToFinish() {
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DependencyManager::get<ResourceManager>()->cleanup();
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DependencyManager::destroy<PluginManager>();
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// cleanup the AudioInjectorManager (and any still running injectors)
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DependencyManager::destroy<AudioInjectorManager>();
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DependencyManager::destroy<ScriptEngines>();
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@ -135,6 +135,8 @@ Item {
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placeholderText: qsTr("Password")
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echoMode: TextInput.Password
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Keys.onReturnPressed: linkAccountBody.login()
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}
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}
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@ -177,6 +177,8 @@ Item {
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root.text = "";
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root.isPassword = true;
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}
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Keys.onReturnPressed: linkAccountBody.login()
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}
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CheckBox {
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@ -164,6 +164,8 @@ Item {
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root.text = "";
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root.isPassword = focus
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}
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Keys.onReturnPressed: signupBody.signup()
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}
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Row {
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@ -56,8 +56,8 @@ Preference {
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id: slider
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value: preference.value
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width: 100
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minimumValue: MyAvatar.getDomainMinScale()
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maximumValue: MyAvatar.getDomainMaxScale()
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minimumValue: preference.min
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maximumValue: preference.max
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stepSize: preference.step
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onValueChanged: {
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spinner.realValue = value
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@ -74,8 +74,8 @@ Preference {
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id: spinner
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decimals: preference.decimals
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realValue: preference.value
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minimumValue: MyAvatar.getDomainMinScale()
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maximumValue: MyAvatar.getDomainMaxScale()
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minimumValue: preference.min
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maximumValue: preference.max
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width: 100
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onValueChanged: {
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slider.value = realValue;
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@ -92,9 +92,9 @@ Rectangle {
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onBuyResult: {
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if (result.status !== 'success') {
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failureErrorText.text = result.message;
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failureErrorText.text = result.data.message;
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root.activeView = "checkoutFailure";
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UserActivityLogger.commercePurchaseFailure(root.itemId, root.itemAuthor, root.itemPrice, !root.alreadyOwned, result.message);
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UserActivityLogger.commercePurchaseFailure(root.itemId, root.itemAuthor, root.itemPrice, !root.alreadyOwned, result.data.message);
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} else {
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root.certificateId = result.data.certificate_id;
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root.itemHref = result.data.download_url;
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@ -269,9 +269,6 @@ public:
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}
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_renderContext->doneCurrent();
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// Deleting the object with automatically shutdown the thread
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connect(qApp, &QCoreApplication::aboutToQuit, this, &QObject::deleteLater);
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// Transfer to a new thread
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moveToNewNamedThread(this, "RenderThread", [this](QThread* renderThread) {
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hifi::qt::addBlockingForbiddenThread("Render", renderThread);
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@ -814,6 +811,7 @@ bool setupEssentials(int& argc, char** argv, bool runningMarkerExisted) {
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}
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// Tell the plugin manager about our statically linked plugins
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DependencyManager::set<PluginManager>();
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auto pluginManager = PluginManager::getInstance();
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pluginManager->setInputPluginProvider([] { return getInputPlugins(); });
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pluginManager->setDisplayPluginProvider([] { return getDisplayPlugins(); });
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@ -1378,6 +1376,10 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
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initializeRenderEngine();
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qCDebug(interfaceapp, "Initialized Render Engine.");
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// Overlays need to exist before we set the ContextOverlayInterface dependency
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_overlays.init(); // do this before scripts load
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DependencyManager::set<ContextOverlayInterface>();
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// Initialize the user interface and menu system
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// Needs to happen AFTER the render engine initialization to access its configuration
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initializeUi();
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@ -1514,10 +1516,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
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// allow you to move an entity around in your hand
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_entityEditSender.setPacketsPerSecond(3000); // super high!!
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// Overlays need to exist before we set the ContextOverlayInterface dependency
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_overlays.init(); // do this before scripts load
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DependencyManager::set<ContextOverlayInterface>();
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// Make sure we don't time out during slow operations at startup
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updateHeartbeat();
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@ -2555,25 +2553,28 @@ Application::~Application() {
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_octreeProcessor.terminate();
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_entityEditSender.terminate();
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if (auto steamClient = PluginManager::getInstance()->getSteamClientPlugin()) {
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steamClient->shutdown();
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}
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DependencyManager::destroy<PluginManager>();
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DependencyManager::destroy<CompositorHelper>(); // must be destroyed before the FramebufferCache
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DependencyManager::destroy<AvatarManager>();
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DependencyManager::destroy<AnimationCache>();
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DependencyManager::destroy<FramebufferCache>();
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DependencyManager::destroy<TextureCache>();
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DependencyManager::destroy<ModelCache>();
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DependencyManager::destroy<GeometryCache>();
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DependencyManager::destroy<ScriptCache>();
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DependencyManager::destroy<SoundCache>();
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DependencyManager::destroy<OctreeStatsProvider>();
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DependencyManager::destroy<GeometryCache>();
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DependencyManager::get<ResourceManager>()->cleanup();
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// remove the NodeList from the DependencyManager
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DependencyManager::destroy<NodeList>();
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if (auto steamClient = PluginManager::getInstance()->getSteamClientPlugin()) {
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steamClient->shutdown();
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}
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#if 0
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ConnexionClient::getInstance().destroy();
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#endif
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@ -2593,6 +2594,8 @@ Application::~Application() {
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// Can't log to file passed this point, FileLogger about to be deleted
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qInstallMessageHandler(LogHandler::verboseMessageHandler);
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_renderEventHandler->deleteLater();
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}
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void Application::initializeGL() {
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@ -2719,7 +2722,7 @@ void Application::initializeDisplayPlugins() {
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setDisplayPlugin(defaultDisplayPlugin);
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// Now set the desired plugin if it's not the same as the default plugin
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if (targetDisplayPlugin != defaultDisplayPlugin) {
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if (!targetDisplayPlugin && (targetDisplayPlugin != defaultDisplayPlugin)) {
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setDisplayPlugin(targetDisplayPlugin);
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}
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@ -2893,6 +2896,7 @@ void Application::initializeUi() {
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auto compositorHelper = DependencyManager::get<CompositorHelper>();
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connect(compositorHelper.data(), &CompositorHelper::allowMouseCaptureChanged, this, [=] {
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if (isHMDMode()) {
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auto compositorHelper = DependencyManager::get<CompositorHelper>(); // don't capture outer smartpointer
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showCursor(compositorHelper->getAllowMouseCapture() ?
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Cursor::Manager::lookupIcon(_preferredCursor.get()) :
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Cursor::Icon::SYSTEM);
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@ -139,7 +139,10 @@ void Application::paintGL() {
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frame->frameIndex = _renderFrameCount;
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frame->framebuffer = finalFramebuffer;
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frame->framebufferRecycler = [](const gpu::FramebufferPointer& framebuffer) {
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DependencyManager::get<FramebufferCache>()->releaseFramebuffer(framebuffer);
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auto frameBufferCache = DependencyManager::get<FramebufferCache>();
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if (frameBufferCache) {
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frameBufferCache->releaseFramebuffer(framebuffer);
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}
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};
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// deliver final scene rendering commands to the display plugin
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{
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@ -227,6 +227,8 @@ void setupPreferences() {
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auto getter = [=]()->float { return myAvatar->getTargetScale(); };
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auto setter = [=](float value) { myAvatar->setTargetScale(value); };
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auto preference = new SpinnerSliderPreference(AVATAR_TUNING, "Avatar Scale", getter, setter);
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preference->setMin(0.25);
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preference->setMax(4);
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preference->setStep(0.05f);
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preference->setDecimals(2);
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preferences->addPreference(preference);
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@ -303,17 +305,21 @@ void setupPreferences() {
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{
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auto getter = [=]()->float { return myAvatar->getPitchSpeed(); };
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auto setter = [=](float value) { myAvatar->setPitchSpeed(value); };
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auto preference = new SpinnerPreference(AVATAR_CAMERA, "Pitch speed (degrees/second)", getter, setter);
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auto preference = new SpinnerSliderPreference(AVATAR_CAMERA, "Y input:", getter, setter);
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preference->setMin(1.0f);
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preference->setMax(360.0f);
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preference->setStep(1);
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preference->setDecimals(1);
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preferences->addPreference(preference);
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}
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{
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auto getter = [=]()->float { return myAvatar->getYawSpeed(); };
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auto setter = [=](float value) { myAvatar->setYawSpeed(value); };
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auto preference = new SpinnerPreference(AVATAR_CAMERA, "Yaw speed (degrees/second)", getter, setter);
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auto preference = new SpinnerSliderPreference(AVATAR_CAMERA, "X input:", getter, setter);
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preference->setMin(1.0f);
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preference->setMax(360.0f);
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preference->setStep(1);
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preference->setDecimals(1);
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preferences->addPreference(preference);
|
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}
|
||||
|
||||
|
|
|
@ -1269,6 +1269,8 @@ bool EntityScriptingInterface::appendPoint(QUuid entityID, const glm::vec3& poin
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EntityItemPointer entity = static_cast<EntityItemPointer>(_entityTree->findEntityByEntityItemID(entityID));
|
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if (!entity) {
|
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qCDebug(entities) << "EntityScriptingInterface::setPoints no entity with ID" << entityID;
|
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// There is no entity
|
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return false;
|
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}
|
||||
|
||||
EntityTypes::EntityType entityType = entity->getType();
|
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|
|
|
@ -2521,6 +2521,13 @@ bool EntityTree::readFromMap(QVariantMap& map) {
|
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}
|
||||
}
|
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|
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// Zero out the spread values that were fixed in version ParticleEntityFix so they behave the same as before
|
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if (contentVersion < (int)EntityVersion::ParticleEntityFix) {
|
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properties.setRadiusSpread(0.0f);
|
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properties.setAlphaSpread(0.0f);
|
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properties.setColorSpread({0, 0, 0});
|
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}
|
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|
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EntityItemPointer entity = addEntity(entityItemID, properties);
|
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if (!entity) {
|
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qCDebug(entities) << "adding Entity failed:" << entityItemID << properties.getType();
|
||||
|
|
|
@ -203,10 +203,11 @@ void GLBackend::releaseResourceTexture(uint32_t slot) {
|
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}
|
||||
|
||||
void GLBackend::resetResourceStage() {
|
||||
for (uint32_t i = 0; i < _resource._buffers.size(); i++) {
|
||||
uint32_t i;
|
||||
for (i = 0; i < _resource._buffers.size(); i++) {
|
||||
releaseResourceBuffer(i);
|
||||
}
|
||||
for (uint32_t i = 0; i < _resource._textures.size(); i++) {
|
||||
for (i = 0; i < _resource._textures.size(); i++) {
|
||||
releaseResourceTexture(i);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -59,7 +59,11 @@ const size_t GLVariableAllocationSupport::MAX_BUFFER_SIZE = MAX_TRANSFER_SIZE;
|
|||
GLenum GLTexture::getGLTextureType(const Texture& texture) {
|
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switch (texture.getType()) {
|
||||
case Texture::TEX_2D:
|
||||
return GL_TEXTURE_2D;
|
||||
if (!texture.isArray()) {
|
||||
return GL_TEXTURE_2D;
|
||||
} else {
|
||||
return GL_TEXTURE_2D_ARRAY;
|
||||
}
|
||||
break;
|
||||
|
||||
case Texture::TEX_CUBE:
|
||||
|
@ -77,6 +81,7 @@ GLenum GLTexture::getGLTextureType(const Texture& texture) {
|
|||
uint8_t GLTexture::getFaceCount(GLenum target) {
|
||||
switch (target) {
|
||||
case GL_TEXTURE_2D:
|
||||
case GL_TEXTURE_2D_ARRAY:
|
||||
return TEXTURE_2D_NUM_FACES;
|
||||
case GL_TEXTURE_CUBE_MAP:
|
||||
return TEXTURE_CUBE_NUM_FACES;
|
||||
|
@ -86,17 +91,22 @@ uint8_t GLTexture::getFaceCount(GLenum target) {
|
|||
}
|
||||
}
|
||||
const std::vector<GLenum>& GLTexture::getFaceTargets(GLenum target) {
|
||||
static std::vector<GLenum> cubeFaceTargets {
|
||||
static const std::vector<GLenum> cubeFaceTargets {
|
||||
GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
|
||||
GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
|
||||
GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
|
||||
};
|
||||
static std::vector<GLenum> faceTargets {
|
||||
static const std::vector<GLenum> faceTargets {
|
||||
GL_TEXTURE_2D
|
||||
};
|
||||
static const std::vector<GLenum> arrayFaceTargets{
|
||||
GL_TEXTURE_2D_ARRAY
|
||||
};
|
||||
switch (target) {
|
||||
case GL_TEXTURE_2D:
|
||||
return faceTargets;
|
||||
case GL_TEXTURE_2D_ARRAY:
|
||||
return arrayFaceTargets;
|
||||
case GL_TEXTURE_CUBE_MAP:
|
||||
return cubeFaceTargets;
|
||||
default:
|
||||
|
|
|
@ -64,7 +64,12 @@ public:
|
|||
}
|
||||
|
||||
if (gltexture) {
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, colorAttachments[unit], GL_TEXTURE_2D, gltexture->_texture, 0);
|
||||
if (gltexture->_target == GL_TEXTURE_2D) {
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, colorAttachments[unit], GL_TEXTURE_2D, gltexture->_texture, 0);
|
||||
} else {
|
||||
glFramebufferTextureLayer(GL_FRAMEBUFFER, colorAttachments[unit], gltexture->_texture, 0,
|
||||
b._subresource);
|
||||
}
|
||||
_colorBuffers.push_back(colorAttachments[unit]);
|
||||
} else {
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, colorAttachments[unit], GL_TEXTURE_2D, 0, 0);
|
||||
|
@ -91,7 +96,12 @@ public:
|
|||
}
|
||||
|
||||
if (gltexture) {
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, attachement, GL_TEXTURE_2D, gltexture->_texture, 0);
|
||||
if (gltexture->_target == GL_TEXTURE_2D) {
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, attachement, GL_TEXTURE_2D, gltexture->_texture, 0);
|
||||
} else {
|
||||
glFramebufferTextureLayer(GL_FRAMEBUFFER, attachement, gltexture->_texture, 0,
|
||||
_gpuObject.getDepthStencilBufferSubresource());
|
||||
}
|
||||
} else {
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, attachement, GL_TEXTURE_2D, 0, 0);
|
||||
}
|
||||
|
|
|
@ -182,7 +182,7 @@ void GL41Texture::syncSampler() const {
|
|||
glTexParameteri(_target, GL_TEXTURE_MAG_FILTER, fm.magFilter);
|
||||
|
||||
if (sampler.doComparison()) {
|
||||
glTexParameteri(_target, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE_ARB);
|
||||
glTexParameteri(_target, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
|
||||
glTexParameteri(_target, GL_TEXTURE_COMPARE_FUNC, COMPARISON_TO_GL[sampler.getComparisonFunction()]);
|
||||
} else {
|
||||
glTexParameteri(_target, GL_TEXTURE_COMPARE_MODE, GL_NONE);
|
||||
|
@ -197,7 +197,7 @@ void GL41Texture::syncSampler() const {
|
|||
glTexParameterf(_target, GL_TEXTURE_MIN_LOD, (float)sampler.getMinMip());
|
||||
glTexParameterf(_target, GL_TEXTURE_MAX_LOD, (sampler.getMaxMip() == Sampler::MAX_MIP_LEVEL ? 1000.f : sampler.getMaxMip()));
|
||||
|
||||
glTexParameterf(_target, GL_TEXTURE_MAX_ANISOTROPY_EXT, sampler.getMaxAnisotropy());
|
||||
glTexParameterf(_target, GL_TEXTURE_MAX_ANISOTROPY, sampler.getMaxAnisotropy());
|
||||
}
|
||||
|
||||
using GL41FixedAllocationTexture = GL41Backend::GL41FixedAllocationTexture;
|
||||
|
@ -215,12 +215,19 @@ GL41FixedAllocationTexture::~GL41FixedAllocationTexture() {
|
|||
void GL41FixedAllocationTexture::allocateStorage() const {
|
||||
const GLTexelFormat texelFormat = GLTexelFormat::evalGLTexelFormat(_gpuObject.getTexelFormat());
|
||||
const auto numMips = _gpuObject.getNumMips();
|
||||
const auto numSlices = _gpuObject.getNumSlices();
|
||||
|
||||
// glTextureStorage2D(_id, mips, texelFormat.internalFormat, dimensions.x, dimensions.y);
|
||||
for (GLint level = 0; level < numMips; level++) {
|
||||
Vec3u dimensions = _gpuObject.evalMipDimensions(level);
|
||||
for (GLenum target : getFaceTargets(_target)) {
|
||||
glTexImage2D(target, level, texelFormat.internalFormat, dimensions.x, dimensions.y, 0, texelFormat.format, texelFormat.type, nullptr);
|
||||
if (!_gpuObject.isArray()) {
|
||||
glTexImage2D(target, level, texelFormat.internalFormat, dimensions.x, dimensions.y, 0, texelFormat.format,
|
||||
texelFormat.type, nullptr);
|
||||
} else {
|
||||
glTexImage3D(target, level, texelFormat.internalFormat, dimensions.x, dimensions.y, numSlices, 0,
|
||||
texelFormat.format, texelFormat.type, nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -60,7 +60,11 @@ public:
|
|||
}
|
||||
|
||||
if (gltexture) {
|
||||
glNamedFramebufferTexture(_id, colorAttachments[unit], gltexture->_texture, 0);
|
||||
if (gltexture->_target == GL_TEXTURE_2D) {
|
||||
glNamedFramebufferTexture(_id, colorAttachments[unit], gltexture->_texture, 0);
|
||||
} else {
|
||||
glNamedFramebufferTextureLayer(_id, colorAttachments[unit], gltexture->_texture, 0, b._subresource);
|
||||
}
|
||||
_colorBuffers.push_back(colorAttachments[unit]);
|
||||
} else {
|
||||
glNamedFramebufferTexture(_id, colorAttachments[unit], 0, 0);
|
||||
|
@ -87,14 +91,18 @@ public:
|
|||
}
|
||||
|
||||
if (gltexture) {
|
||||
glNamedFramebufferTexture(_id, attachement, gltexture->_texture, 0);
|
||||
if (gltexture->_target == GL_TEXTURE_2D) {
|
||||
glNamedFramebufferTexture(_id, attachement, gltexture->_texture, 0);
|
||||
} else {
|
||||
glNamedFramebufferTextureLayer(_id, attachement, gltexture->_texture, 0,
|
||||
_gpuObject.getDepthStencilBufferSubresource());
|
||||
}
|
||||
} else {
|
||||
glNamedFramebufferTexture(_id, attachement, 0, 0);
|
||||
}
|
||||
_depthStamp = _gpuObject.getDepthStamp();
|
||||
}
|
||||
|
||||
|
||||
// Last but not least, define where we draw
|
||||
if (!_colorBuffers.empty()) {
|
||||
glNamedFramebufferDrawBuffers(_id, (GLsizei)_colorBuffers.size(), _colorBuffers.data());
|
||||
|
|
|
@ -152,7 +152,7 @@ public:
|
|||
glSamplerParameteri(result, GL_TEXTURE_MIN_FILTER, fm.minFilter);
|
||||
glSamplerParameteri(result, GL_TEXTURE_MAG_FILTER, fm.magFilter);
|
||||
if (sampler.doComparison()) {
|
||||
glSamplerParameteri(result, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE_ARB);
|
||||
glSamplerParameteri(result, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
|
||||
glSamplerParameteri(result, GL_TEXTURE_COMPARE_FUNC, COMPARISON_TO_GL[sampler.getComparisonFunction()]);
|
||||
} else {
|
||||
glSamplerParameteri(result, GL_TEXTURE_COMPARE_MODE, GL_NONE);
|
||||
|
@ -341,7 +341,7 @@ void GL45Texture::syncSampler() const {
|
|||
glTextureParameteri(_id, GL_TEXTURE_MAG_FILTER, fm.magFilter);
|
||||
|
||||
if (sampler.doComparison()) {
|
||||
glTextureParameteri(_id, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE_ARB);
|
||||
glTextureParameteri(_id, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
|
||||
glTextureParameteri(_id, GL_TEXTURE_COMPARE_FUNC, COMPARISON_TO_GL[sampler.getComparisonFunction()]);
|
||||
} else {
|
||||
glTextureParameteri(_id, GL_TEXTURE_COMPARE_MODE, GL_NONE);
|
||||
|
@ -374,8 +374,13 @@ void GL45FixedAllocationTexture::allocateStorage() const {
|
|||
const GLTexelFormat texelFormat = GLTexelFormat::evalGLTexelFormat(_gpuObject.getTexelFormat());
|
||||
const auto dimensions = _gpuObject.getDimensions();
|
||||
const auto mips = _gpuObject.getNumMips();
|
||||
const auto numSlices = _gpuObject.getNumSlices();
|
||||
|
||||
glTextureStorage2D(_id, mips, texelFormat.internalFormat, dimensions.x, dimensions.y);
|
||||
if (!_gpuObject.isArray()) {
|
||||
glTextureStorage2D(_id, mips, texelFormat.internalFormat, dimensions.x, dimensions.y);
|
||||
} else {
|
||||
glTextureStorage3D(_id, mips, texelFormat.internalFormat, dimensions.x, dimensions.y, numSlices);
|
||||
}
|
||||
|
||||
glTextureParameteri(_id, GL_TEXTURE_BASE_LEVEL, 0);
|
||||
glTextureParameteri(_id, GL_TEXTURE_MAX_LEVEL, mips - 1);
|
||||
|
|
|
@ -64,7 +64,12 @@ public:
|
|||
}
|
||||
|
||||
if (gltexture) {
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, colorAttachments[unit], GL_TEXTURE_2D, gltexture->_texture, 0);
|
||||
if (gltexture->_target == GL_TEXTURE_2D) {
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, colorAttachments[unit], GL_TEXTURE_2D, gltexture->_texture, 0);
|
||||
} else {
|
||||
glFramebufferTextureLayer(GL_FRAMEBUFFER, colorAttachments[unit], gltexture->_texture, 0,
|
||||
b._subresource);
|
||||
}
|
||||
_colorBuffers.push_back(colorAttachments[unit]);
|
||||
} else {
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, colorAttachments[unit], GL_TEXTURE_2D, 0, 0);
|
||||
|
@ -91,7 +96,12 @@ public:
|
|||
}
|
||||
|
||||
if (gltexture) {
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, attachement, GL_TEXTURE_2D, gltexture->_texture, 0);
|
||||
if (gltexture->_target == GL_TEXTURE_2D) {
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, attachement, GL_TEXTURE_2D, gltexture->_texture, 0);
|
||||
} else {
|
||||
glFramebufferTextureLayer(GL_FRAMEBUFFER, attachement, gltexture->_texture, 0,
|
||||
_gpuObject.getDepthStencilBufferSubresource());
|
||||
}
|
||||
} else {
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, attachement, GL_TEXTURE_2D, 0, 0);
|
||||
}
|
||||
|
|
|
@ -268,16 +268,27 @@ GLsizei getCompressedImageSize(int width, int height, GLenum internalFormat) {
|
|||
void GLESFixedAllocationTexture::allocateStorage() const {
|
||||
const GLTexelFormat texelFormat = GLTexelFormat::evalGLTexelFormat(_gpuObject.getTexelFormat());
|
||||
const auto numMips = _gpuObject.getNumMips();
|
||||
const auto numSlices = _gpuObject.getNumSlices();
|
||||
|
||||
// glTextureStorage2D(_id, mips, texelFormat.internalFormat, dimensions.x, dimensions.y);
|
||||
for (GLint level = 0; level < numMips; level++) {
|
||||
Vec3u dimensions = _gpuObject.evalMipDimensions(level);
|
||||
for (GLenum target : getFaceTargets(_target)) {
|
||||
if (texelFormat.isCompressed()) {
|
||||
glCompressedTexImage2D(target, level, texelFormat.internalFormat, dimensions.x, dimensions.y, 0,
|
||||
getCompressedImageSize(dimensions.x, dimensions.y, texelFormat.internalFormat), nullptr);
|
||||
auto size = getCompressedImageSize(dimensions.x, dimensions.y, texelFormat.internalFormat);
|
||||
if (!_gpuObject.isArray()) {
|
||||
glCompressedTexImage2D(target, level, texelFormat.internalFormat, dimensions.x, dimensions.y, 0, size, nullptr);
|
||||
} else {
|
||||
glCompressedTexImage3D(target, level, texelFormat.internalFormat, dimensions.x, dimensions.y, numSlices, 0, size * numSlices, nullptr);
|
||||
}
|
||||
} else {
|
||||
glTexImage2D(target, level, texelFormat.internalFormat, dimensions.x, dimensions.y, 0, texelFormat.format, texelFormat.type, nullptr);
|
||||
if (!_gpuObject.isArray()) {
|
||||
glTexImage2D(target, level, texelFormat.internalFormat, dimensions.x, dimensions.y, 0, texelFormat.format,
|
||||
texelFormat.type, nullptr);
|
||||
} else {
|
||||
glTexImage3D(target, level, texelFormat.internalFormat, dimensions.x, dimensions.y, numSlices, 0,
|
||||
texelFormat.format, texelFormat.type, nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -21,10 +21,7 @@ Frame::~Frame() {
|
|||
framebuffer.reset();
|
||||
}
|
||||
|
||||
assert(bufferUpdates.empty());
|
||||
if (!bufferUpdates.empty()) {
|
||||
qFatal("Buffer sync error... frame destroyed without buffer updates being applied");
|
||||
}
|
||||
bufferUpdates.clear();
|
||||
}
|
||||
|
||||
void Frame::finish() {
|
||||
|
|
|
@ -184,6 +184,10 @@ TexturePointer Texture::createRenderBuffer(const Element& texelFormat, uint16 wi
|
|||
return create(TextureUsageType::RENDERBUFFER, TEX_2D, texelFormat, width, height, 1, 1, 0, numMips, sampler);
|
||||
}
|
||||
|
||||
TexturePointer Texture::createRenderBufferArray(const Element& texelFormat, uint16 width, uint16 height, uint16 numSlices, uint16 numMips, const Sampler& sampler) {
|
||||
return create(TextureUsageType::RENDERBUFFER, TEX_2D, texelFormat, width, height, 1, 1, numSlices, numMips, sampler);
|
||||
}
|
||||
|
||||
TexturePointer Texture::create1D(const Element& texelFormat, uint16 width, uint16 numMips, const Sampler& sampler) {
|
||||
return create(TextureUsageType::RESOURCE, TEX_1D, texelFormat, width, 1, 1, 1, 0, numMips, sampler);
|
||||
}
|
||||
|
@ -192,6 +196,10 @@ TexturePointer Texture::create2D(const Element& texelFormat, uint16 width, uint1
|
|||
return create(TextureUsageType::RESOURCE, TEX_2D, texelFormat, width, height, 1, 1, 0, numMips, sampler);
|
||||
}
|
||||
|
||||
TexturePointer Texture::create2DArray(const Element& texelFormat, uint16 width, uint16 height, uint16 numSlices, uint16 numMips, const Sampler& sampler) {
|
||||
return create(TextureUsageType::STRICT_RESOURCE, TEX_2D, texelFormat, width, height, 1, 1, numSlices, numMips, sampler);
|
||||
}
|
||||
|
||||
TexturePointer Texture::createStrict(const Element& texelFormat, uint16 width, uint16 height, uint16 numMips, const Sampler& sampler) {
|
||||
return create(TextureUsageType::STRICT_RESOURCE, TEX_2D, texelFormat, width, height, 1, 1, 0, numMips, sampler);
|
||||
}
|
||||
|
|
|
@ -374,9 +374,11 @@ public:
|
|||
static const uint16 SINGLE_MIP = 1;
|
||||
static TexturePointer create1D(const Element& texelFormat, uint16 width, uint16 numMips = SINGLE_MIP, const Sampler& sampler = Sampler());
|
||||
static TexturePointer create2D(const Element& texelFormat, uint16 width, uint16 height, uint16 numMips = SINGLE_MIP, const Sampler& sampler = Sampler());
|
||||
static TexturePointer create2DArray(const Element& texelFormat, uint16 width, uint16 height, uint16 numSlices, uint16 numMips = SINGLE_MIP, const Sampler& sampler = Sampler());
|
||||
static TexturePointer create3D(const Element& texelFormat, uint16 width, uint16 height, uint16 depth, uint16 numMips = SINGLE_MIP, const Sampler& sampler = Sampler());
|
||||
static TexturePointer createCube(const Element& texelFormat, uint16 width, uint16 numMips = 1, const Sampler& sampler = Sampler());
|
||||
static TexturePointer createRenderBuffer(const Element& texelFormat, uint16 width, uint16 height, uint16 numMips = SINGLE_MIP, const Sampler& sampler = Sampler());
|
||||
static TexturePointer createRenderBufferArray(const Element& texelFormat, uint16 width, uint16 height, uint16 numSlices, uint16 numMips = SINGLE_MIP, const Sampler& sampler = Sampler());
|
||||
static TexturePointer createStrict(const Element& texelFormat, uint16 width, uint16 height, uint16 numMips = SINGLE_MIP, const Sampler& sampler = Sampler());
|
||||
static TexturePointer createExternal(const ExternalRecycler& recycler, const Sampler& sampler = Sampler());
|
||||
|
||||
|
|
|
@ -515,7 +515,7 @@ TexturePointer Texture::build(const ktx::KTXDescriptor& descriptor) {
|
|||
header.getPixelHeight(),
|
||||
header.getPixelDepth(),
|
||||
1, // num Samples
|
||||
header.getNumberOfSlices(),
|
||||
header.isArray() ? header.getNumberOfSlices() : 0,
|
||||
header.getNumberOfLevels(),
|
||||
samplerDesc);
|
||||
texture->setUsage(gpuktxKeyValue._usage);
|
||||
|
|
|
@ -163,6 +163,7 @@ namespace ktx {
|
|||
uint32_t getPixelDepth() const { return (pixelDepth ? pixelDepth : 1); }
|
||||
uint32_t getNumberOfSlices() const { return (numberOfArrayElements ? numberOfArrayElements : 1); }
|
||||
uint32_t getNumberOfLevels() const { return (numberOfMipmapLevels ? numberOfMipmapLevels : 1); }
|
||||
bool isArray() const { return numberOfArrayElements > 0; }
|
||||
bool isCompressed() const { return glFormat == COMPRESSED_FORMAT; }
|
||||
|
||||
uint32_t evalMaxDimension() const;
|
||||
|
|
|
@ -39,8 +39,13 @@ ResourceManager::ResourceManager(bool atpSupportEnabled) : _atpSupportEnabled(at
|
|||
}
|
||||
|
||||
ResourceManager::~ResourceManager() {
|
||||
_thread.terminate();
|
||||
_thread.wait();
|
||||
if (_thread.isRunning()) {
|
||||
_thread.quit();
|
||||
static const auto MAX_RESOURCE_MANAGER_THREAD_QUITTING_TIME = MSECS_PER_SECOND / 2;
|
||||
if (!_thread.wait(MAX_RESOURCE_MANAGER_THREAD_QUITTING_TIME)) {
|
||||
_thread.terminate();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ResourceManager::setUrlPrefixOverride(const QString& prefix, const QString& replacement) {
|
||||
|
|
|
@ -239,7 +239,7 @@ void Connection::sync() {
|
|||
sendACK();
|
||||
}
|
||||
|
||||
if (_lossList.getLength() > 0) {
|
||||
if (_congestionControl->shouldNAK() && _lossList.getLength() > 0) {
|
||||
// check if we need to re-transmit a loss list
|
||||
// we do this if it has been longer than the current nakInterval since we last sent
|
||||
auto now = p_high_resolution_clock::now();
|
||||
|
@ -271,10 +271,13 @@ void Connection::sendACK(bool wasCausedBySyncTimeout) {
|
|||
|
||||
SequenceNumber nextACKNumber = nextACK();
|
||||
Q_ASSERT_X(nextACKNumber >= _lastSentACK, "Connection::sendACK", "Sending lower ACK, something is wrong");
|
||||
|
||||
if (nextACKNumber == _lastSentACK) {
|
||||
// We already sent this ACK, but check if we should re-send it.
|
||||
if (nextACKNumber < _lastReceivedAcknowledgedACK) {
|
||||
|
||||
// if our congestion control doesn't want to send an ACK for every packet received
|
||||
// check if we already sent this ACK
|
||||
if (_congestionControl->_ackInterval > 1 && nextACKNumber == _lastSentACK) {
|
||||
|
||||
// if we use ACK2s, check if the receiving side already confirmed receipt of this ACK
|
||||
if (_congestionControl->shouldACK2() && nextACKNumber < _lastReceivedAcknowledgedACK) {
|
||||
// we already got an ACK2 for this ACK we would be sending, don't bother
|
||||
return;
|
||||
}
|
||||
|
@ -287,11 +290,11 @@ void Connection::sendACK(bool wasCausedBySyncTimeout) {
|
|||
}
|
||||
}
|
||||
// we have received new packets since the last sent ACK
|
||||
// or our congestion control dictates that we always send ACKs
|
||||
|
||||
// update the last sent ACK
|
||||
_lastSentACK = nextACKNumber;
|
||||
|
||||
|
||||
_ackPacket->reset(); // We need to reset it every time.
|
||||
|
||||
// pack in the ACK sub-sequence number
|
||||
|
@ -448,20 +451,22 @@ bool Connection::processReceivedSequenceNumber(SequenceNumber sequenceNumber, in
|
|||
|
||||
// mark our last receive time as now (to push the potential expiry farther)
|
||||
_lastReceiveTime = p_high_resolution_clock::now();
|
||||
|
||||
// check if this is a packet pair we should estimate bandwidth from, or just a regular packet
|
||||
if (((uint32_t) sequenceNumber & 0xF) == 0) {
|
||||
_receiveWindow.onProbePair1Arrival();
|
||||
} else if (((uint32_t) sequenceNumber & 0xF) == 1) {
|
||||
// only use this packet for bandwidth estimation if we didn't just receive a control packet in its place
|
||||
if (!_receivedControlProbeTail) {
|
||||
_receiveWindow.onProbePair2Arrival();
|
||||
} else {
|
||||
// reset our control probe tail marker so the next probe that comes with data can be used
|
||||
_receivedControlProbeTail = false;
|
||||
|
||||
if (_congestionControl->shouldProbe()) {
|
||||
// check if this is a packet pair we should estimate bandwidth from, or just a regular packet
|
||||
if (((uint32_t) sequenceNumber & 0xF) == 0) {
|
||||
_receiveWindow.onProbePair1Arrival();
|
||||
} else if (((uint32_t) sequenceNumber & 0xF) == 1) {
|
||||
// only use this packet for bandwidth estimation if we didn't just receive a control packet in its place
|
||||
if (!_receivedControlProbeTail) {
|
||||
_receiveWindow.onProbePair2Arrival();
|
||||
} else {
|
||||
// reset our control probe tail marker so the next probe that comes with data can be used
|
||||
_receivedControlProbeTail = false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
_receiveWindow.onPacketArrival();
|
||||
|
||||
// If this is not the next sequence number, report loss
|
||||
|
|
|
@ -40,9 +40,8 @@ void PluginManager::setInputPluginSettingsPersister(const InputPluginSettingsPer
|
|||
_inputSettingsPersister = persister;
|
||||
}
|
||||
|
||||
PluginManager* PluginManager::getInstance() {
|
||||
static PluginManager _manager;
|
||||
return &_manager;
|
||||
PluginManagerPointer PluginManager::getInstance() {
|
||||
return DependencyManager::get<PluginManager>();
|
||||
}
|
||||
|
||||
QString getPluginNameFromMetaData(QJsonObject object) {
|
||||
|
@ -136,9 +135,6 @@ const LoaderList& getLoadedPlugins() {
|
|||
return loadedPlugins;
|
||||
}
|
||||
|
||||
PluginManager::PluginManager() {
|
||||
}
|
||||
|
||||
const CodecPluginList& PluginManager::getCodecPlugins() {
|
||||
static CodecPluginList codecPlugins;
|
||||
static std::once_flag once;
|
||||
|
|
|
@ -9,12 +9,19 @@
|
|||
|
||||
#include <QObject>
|
||||
|
||||
#include <DependencyManager.h>
|
||||
|
||||
#include "Forward.h"
|
||||
|
||||
class PluginManager : public QObject {
|
||||
|
||||
class PluginManager;
|
||||
using PluginManagerPointer = QSharedPointer<PluginManager>;
|
||||
|
||||
class PluginManager : public QObject, public Dependency {
|
||||
SINGLETON_DEPENDENCY
|
||||
|
||||
public:
|
||||
static PluginManager* getInstance();
|
||||
PluginManager();
|
||||
static PluginManagerPointer getInstance();
|
||||
|
||||
const DisplayPluginList& getDisplayPlugins();
|
||||
const InputPluginList& getInputPlugins();
|
||||
|
@ -39,6 +46,8 @@ public:
|
|||
void setInputPluginSettingsPersister(const InputPluginSettingsPersister& persister);
|
||||
|
||||
private:
|
||||
PluginManager() = default;
|
||||
|
||||
DisplayPluginProvider _displayPluginProvider { []()->DisplayPluginList { return {}; } };
|
||||
InputPluginProvider _inputPluginProvider { []()->InputPluginList { return {}; } };
|
||||
CodecPluginProvider _codecPluginProvider { []()->CodecPluginList { return {}; } };
|
||||
|
|
|
@ -60,7 +60,8 @@ enum TextureSlot {
|
|||
enum ParamSlot {
|
||||
CameraCorrection = 0,
|
||||
DeferredFrameTransform,
|
||||
ShadowTransform
|
||||
ShadowTransform,
|
||||
DebugParametersBuffer
|
||||
};
|
||||
|
||||
static const std::string DEFAULT_ALBEDO_SHADER {
|
||||
|
@ -139,12 +140,11 @@ static const std::string DEFAULT_LIGHTING_SHADER {
|
|||
" }"
|
||||
};
|
||||
|
||||
static const std::string DEFAULT_SHADOW_SHADER{
|
||||
"uniform sampler2DShadow shadowMap;"
|
||||
static const std::string DEFAULT_SHADOW_DEPTH_SHADER{
|
||||
"vec4 getFragmentColor() {"
|
||||
" for (int i = 255; i >= 0; --i) {"
|
||||
" float depth = i / 255.0;"
|
||||
" if (texture(shadowMap, vec3(uv, depth)) > 0.5) {"
|
||||
" if (texture(shadowMaps, vec4(uv, parameters._shadowCascadeIndex, depth)) > 0.5) {"
|
||||
" return vec4(vec3(depth), 1.0);"
|
||||
" }"
|
||||
" }"
|
||||
|
@ -323,7 +323,7 @@ std::string DebugDeferredBuffer::getShaderSourceCode(Mode mode, std::string cust
|
|||
case ShadowCascade1Mode:
|
||||
case ShadowCascade2Mode:
|
||||
case ShadowCascade3Mode:
|
||||
return DEFAULT_SHADOW_SHADER;
|
||||
return DEFAULT_SHADOW_DEPTH_SHADER;
|
||||
case ShadowCascadeIndicesMode:
|
||||
return DEFAULT_SHADOW_CASCADE_SHADER;
|
||||
case LinearDepthMode:
|
||||
|
@ -396,6 +396,7 @@ const gpu::PipelinePointer& DebugDeferredBuffer::getPipeline(Mode mode, std::str
|
|||
slotBindings.insert(gpu::Shader::Binding("cameraCorrectionBuffer", CameraCorrection));
|
||||
slotBindings.insert(gpu::Shader::Binding("deferredFrameTransformBuffer", DeferredFrameTransform));
|
||||
slotBindings.insert(gpu::Shader::Binding("shadowTransformBuffer", ShadowTransform));
|
||||
slotBindings.insert(gpu::Shader::Binding("parametersBuffer", DebugParametersBuffer));
|
||||
|
||||
slotBindings.insert(gpu::Shader::Binding("albedoMap", Albedo));
|
||||
slotBindings.insert(gpu::Shader::Binding("normalMap", Normal));
|
||||
|
@ -403,7 +404,7 @@ const gpu::PipelinePointer& DebugDeferredBuffer::getPipeline(Mode mode, std::str
|
|||
slotBindings.insert(gpu::Shader::Binding("depthMap", Depth));
|
||||
slotBindings.insert(gpu::Shader::Binding("obscuranceMap", AmbientOcclusion));
|
||||
slotBindings.insert(gpu::Shader::Binding("lightingMap", Lighting));
|
||||
slotBindings.insert(gpu::Shader::Binding("shadowMap", Shadow));
|
||||
slotBindings.insert(gpu::Shader::Binding("shadowMaps", Shadow));
|
||||
slotBindings.insert(gpu::Shader::Binding("linearDepthMap", LinearDepth));
|
||||
slotBindings.insert(gpu::Shader::Binding("halfLinearDepthMap", HalfLinearDepth));
|
||||
slotBindings.insert(gpu::Shader::Binding("halfNormalMap", HalfNormal));
|
||||
|
@ -432,8 +433,11 @@ const gpu::PipelinePointer& DebugDeferredBuffer::getPipeline(Mode mode, std::str
|
|||
}
|
||||
|
||||
void DebugDeferredBuffer::configure(const Config& config) {
|
||||
auto& parameters = _parameters.edit();
|
||||
|
||||
_mode = (Mode)config.mode;
|
||||
_size = config.size;
|
||||
parameters._shadowCascadeIndex = glm::clamp(_mode - Mode::ShadowCascade0Mode, 0, (int)SHADOW_CASCADE_MAX_COUNT - 1);
|
||||
}
|
||||
|
||||
void DebugDeferredBuffer::run(const RenderContextPointer& renderContext, const Inputs& inputs) {
|
||||
|
@ -483,14 +487,15 @@ void DebugDeferredBuffer::run(const RenderContextPointer& renderContext, const I
|
|||
batch.setResourceTexture(Velocity, velocityFramebuffer->getVelocityTexture());
|
||||
}
|
||||
|
||||
batch.setUniformBuffer(DebugParametersBuffer, _parameters);
|
||||
|
||||
auto lightStage = renderContext->_scene->getStage<LightStage>();
|
||||
assert(lightStage);
|
||||
assert(lightStage->getNumLights() > 0);
|
||||
auto lightAndShadow = lightStage->getCurrentKeyLightAndShadow();
|
||||
const auto& globalShadow = lightAndShadow.second;
|
||||
if (globalShadow) {
|
||||
const auto cascadeIndex = glm::clamp(_mode - Mode::ShadowCascade0Mode, 0, (int)globalShadow->getCascadeCount() - 1);
|
||||
batch.setResourceTexture(Shadow, globalShadow->getCascade(cascadeIndex).map);
|
||||
batch.setResourceTexture(Shadow, globalShadow->map);
|
||||
batch.setUniformBuffer(ShadowTransform, globalShadow->getBuffer());
|
||||
batch.setUniformBuffer(DeferredFrameTransform, frameTransform->getFrameTransformBuffer());
|
||||
}
|
||||
|
|
|
@ -30,7 +30,7 @@ public:
|
|||
DebugDeferredBufferConfig() : render::Job::Config(false) {}
|
||||
|
||||
void setMode(int newMode);
|
||||
|
||||
|
||||
int mode{ 0 };
|
||||
glm::vec4 size{ 0.0f, -1.0f, 1.0f, 1.0f };
|
||||
signals:
|
||||
|
@ -39,20 +39,26 @@ signals:
|
|||
|
||||
class DebugDeferredBuffer {
|
||||
public:
|
||||
using Inputs = render::VaryingSet6<DeferredFramebufferPointer, LinearDepthFramebufferPointer, SurfaceGeometryFramebufferPointer, AmbientOcclusionFramebufferPointer, VelocityFramebufferPointer, DeferredFrameTransformPointer>;
|
||||
using Inputs = render::VaryingSet6<DeferredFramebufferPointer,
|
||||
LinearDepthFramebufferPointer,
|
||||
SurfaceGeometryFramebufferPointer,
|
||||
AmbientOcclusionFramebufferPointer,
|
||||
VelocityFramebufferPointer,
|
||||
DeferredFrameTransformPointer>;
|
||||
using Config = DebugDeferredBufferConfig;
|
||||
using JobModel = render::Job::ModelI<DebugDeferredBuffer, Inputs, Config>;
|
||||
|
||||
|
||||
DebugDeferredBuffer();
|
||||
~DebugDeferredBuffer();
|
||||
|
||||
void configure(const Config& config);
|
||||
void run(const render::RenderContextPointer& renderContext, const Inputs& inputs);
|
||||
|
||||
|
||||
protected:
|
||||
friend class DebugDeferredBufferConfig;
|
||||
|
||||
enum Mode : uint8_t {
|
||||
enum Mode : uint8_t
|
||||
{
|
||||
// Use Mode suffix to avoid collisions
|
||||
Off = 0,
|
||||
DepthMode,
|
||||
|
@ -83,7 +89,7 @@ protected:
|
|||
AmbientOcclusionMode,
|
||||
AmbientOcclusionBlurredMode,
|
||||
VelocityMode,
|
||||
CustomMode, // Needs to stay last
|
||||
CustomMode, // Needs to stay last
|
||||
|
||||
NumModes,
|
||||
};
|
||||
|
@ -92,20 +98,25 @@ private:
|
|||
Mode _mode{ Off };
|
||||
glm::vec4 _size;
|
||||
|
||||
#include "debug_deferred_buffer_shared.slh"
|
||||
|
||||
using ParametersBuffer = gpu::StructBuffer<DebugParameters>;
|
||||
|
||||
struct CustomPipeline {
|
||||
gpu::PipelinePointer pipeline;
|
||||
mutable QFileInfo info;
|
||||
};
|
||||
using StandardPipelines = std::array<gpu::PipelinePointer, NumModes>;
|
||||
using CustomPipelines = std::unordered_map<std::string, CustomPipeline>;
|
||||
|
||||
|
||||
bool pipelineNeedsUpdate(Mode mode, std::string customFile = std::string()) const;
|
||||
const gpu::PipelinePointer& getPipeline(Mode mode, std::string customFile = std::string());
|
||||
std::string getShaderSourceCode(Mode mode, std::string customFile = std::string());
|
||||
|
||||
|
||||
ParametersBuffer _parameters;
|
||||
StandardPipelines _pipelines;
|
||||
CustomPipelines _customPipelines;
|
||||
int _geometryId { 0 };
|
||||
int _geometryId{ 0 };
|
||||
};
|
||||
|
||||
#endif // hifi_DebugDeferredBuffer_h
|
||||
#endif // hifi_DebugDeferredBuffer_h
|
|
@ -68,7 +68,7 @@ enum DeferredShader_MapSlot {
|
|||
SCATTERING_SPECULAR_UNIT = 9,
|
||||
SKYBOX_MAP_UNIT = render::ShapePipeline::Slot::LIGHT_AMBIENT_MAP, // unit = 10
|
||||
SHADOW_MAP_UNIT = 11,
|
||||
nextAvailableUnit = SHADOW_MAP_UNIT + SHADOW_CASCADE_MAX_COUNT
|
||||
nextAvailableUnit = SHADOW_MAP_UNIT
|
||||
};
|
||||
enum DeferredShader_BufferSlot {
|
||||
DEFERRED_FRAME_TRANSFORM_BUFFER_SLOT = 0,
|
||||
|
@ -534,9 +534,7 @@ void RenderDeferredSetup::run(const render::RenderContextPointer& renderContext,
|
|||
|
||||
// Bind the shadow buffers
|
||||
if (globalShadow) {
|
||||
for (unsigned int i = 0; i < globalShadow->getCascadeCount(); i++) {
|
||||
batch.setResourceTexture(SHADOW_MAP_UNIT+i, globalShadow->getCascade(i).map);
|
||||
}
|
||||
batch.setResourceTexture(SHADOW_MAP_UNIT, globalShadow->map);
|
||||
}
|
||||
|
||||
auto program = deferredLightingEffect->_directionalSkyboxLight;
|
||||
|
|
|
@ -74,8 +74,6 @@ LightStage::Shadow::Cascade::Cascade() :
|
|||
_frustum{ std::make_shared<ViewFrustum>() },
|
||||
_minDistance{ 0.0f },
|
||||
_maxDistance{ 20.0f } {
|
||||
framebuffer = gpu::FramebufferPointer(gpu::Framebuffer::createShadowmap(MAP_SIZE));
|
||||
map = framebuffer->getDepthStencilBuffer();
|
||||
}
|
||||
|
||||
const glm::mat4& LightStage::Shadow::Cascade::getView() const {
|
||||
|
@ -127,8 +125,29 @@ LightStage::Shadow::Shadow(graphics::LightPointer light, float maxDistance, unsi
|
|||
Schema schema;
|
||||
schema.cascadeCount = cascadeCount;
|
||||
_schemaBuffer = std::make_shared<gpu::Buffer>(sizeof(Schema), (const gpu::Byte*) &schema);
|
||||
|
||||
// Create shadow cascade texture array
|
||||
auto depthFormat = gpu::Element(gpu::SCALAR, gpu::FLOAT, gpu::DEPTH); // Depth32 texel format
|
||||
map = gpu::TexturePointer(gpu::Texture::createRenderBufferArray(depthFormat, MAP_SIZE, MAP_SIZE, cascadeCount));
|
||||
gpu::Sampler::Desc samplerDesc;
|
||||
samplerDesc._borderColor = glm::vec4(1.0f);
|
||||
samplerDesc._wrapModeU = gpu::Sampler::WRAP_BORDER;
|
||||
samplerDesc._wrapModeV = gpu::Sampler::WRAP_BORDER;
|
||||
samplerDesc._filter = gpu::Sampler::FILTER_MIN_MAG_LINEAR;
|
||||
samplerDesc._comparisonFunc = gpu::LESS;
|
||||
|
||||
map->setSampler(gpu::Sampler(samplerDesc));
|
||||
|
||||
_cascades.resize(cascadeCount);
|
||||
|
||||
for (uint cascadeIndex=0; cascadeIndex < cascadeCount; cascadeIndex++) {
|
||||
auto& cascade = _cascades[cascadeIndex];
|
||||
std::string name = "Shadowmap Cascade ";
|
||||
name += '0' + cascadeIndex;
|
||||
cascade.framebuffer = gpu::FramebufferPointer(gpu::Framebuffer::create(name));
|
||||
cascade.framebuffer->setDepthBuffer(map, depthFormat, cascadeIndex);
|
||||
}
|
||||
|
||||
setMaxDistance(maxDistance);
|
||||
}
|
||||
|
||||
|
|
|
@ -53,7 +53,6 @@ public:
|
|||
Cascade();
|
||||
|
||||
gpu::FramebufferPointer framebuffer;
|
||||
gpu::TexturePointer map;
|
||||
|
||||
const std::shared_ptr<ViewFrustum>& getFrustum() const { return _frustum; }
|
||||
|
||||
|
@ -93,6 +92,8 @@ public:
|
|||
|
||||
const graphics::LightPointer& getLight() const { return _light; }
|
||||
|
||||
gpu::TexturePointer map;
|
||||
|
||||
protected:
|
||||
|
||||
#include "Shadows_shared.slh"
|
||||
|
|
|
@ -227,7 +227,7 @@ void RenderShadowTask::build(JobModel& task, const render::Varying& input, rende
|
|||
}
|
||||
|
||||
const auto setupOutput = task.addJob<RenderShadowSetup>("ShadowSetup");
|
||||
const auto queryResolution = setupOutput.getN<RenderShadowSetup::Outputs>(2);
|
||||
const auto queryResolution = setupOutput.getN<RenderShadowSetup::Outputs>(1);
|
||||
// Fetch and cull the items from the scene
|
||||
|
||||
static const auto shadowCasterReceiverFilter = ItemFilter::Builder::visibleWorldItems().withTypeShape().withOpaque().withoutLayered().withTagBits(tagBits, tagMask);
|
||||
|
@ -248,10 +248,12 @@ void RenderShadowTask::build(JobModel& task, const render::Varying& input, rende
|
|||
const auto sortedShapes = task.addJob<DepthSortShapes>("DepthSortShadow", sortedPipelines, true);
|
||||
|
||||
render::Varying cascadeFrustums[SHADOW_CASCADE_MAX_COUNT] = {
|
||||
ViewFrustumPointer(),
|
||||
ViewFrustumPointer(),
|
||||
ViewFrustumPointer()
|
||||
#if SHADOW_CASCADE_MAX_COUNT>1
|
||||
,ViewFrustumPointer(),
|
||||
ViewFrustumPointer(),
|
||||
ViewFrustumPointer()
|
||||
#endif
|
||||
};
|
||||
|
||||
for (auto i = 0; i < SHADOW_CASCADE_MAX_COUNT; i++) {
|
||||
|
@ -293,13 +295,15 @@ RenderShadowSetup::RenderShadowSetup() :
|
|||
|
||||
void RenderShadowSetup::configure(const Config& configuration) {
|
||||
setConstantBias(0, configuration.constantBias0);
|
||||
setConstantBias(1, configuration.constantBias1);
|
||||
setConstantBias(2, configuration.constantBias2);
|
||||
setConstantBias(3, configuration.constantBias3);
|
||||
setSlopeBias(0, configuration.slopeBias0);
|
||||
#if SHADOW_CASCADE_MAX_COUNT>1
|
||||
setConstantBias(1, configuration.constantBias1);
|
||||
setSlopeBias(1, configuration.slopeBias1);
|
||||
setConstantBias(2, configuration.constantBias2);
|
||||
setSlopeBias(2, configuration.slopeBias2);
|
||||
setConstantBias(3, configuration.constantBias3);
|
||||
setSlopeBias(3, configuration.slopeBias3);
|
||||
#endif
|
||||
}
|
||||
|
||||
void RenderShadowSetup::setConstantBias(int cascadeIndex, float value) {
|
||||
|
|
|
@ -17,11 +17,11 @@
|
|||
#define SHADOW_SCREEN_SPACE_DITHER 1
|
||||
|
||||
// the shadow texture
|
||||
uniform sampler2DShadow shadowMaps[SHADOW_CASCADE_MAX_COUNT];
|
||||
uniform sampler2DArrayShadow shadowMaps;
|
||||
|
||||
// Sample the shadowMap with PCF (built-in)
|
||||
float fetchShadow(int cascadeIndex, vec3 shadowTexcoord) {
|
||||
return texture(shadowMaps[cascadeIndex], shadowTexcoord);
|
||||
return texture(shadowMaps, vec4(shadowTexcoord.xy, cascadeIndex, shadowTexcoord.z));
|
||||
}
|
||||
|
||||
vec2 PCFkernel[4] = vec2[4](
|
||||
|
|
|
@ -23,11 +23,18 @@ uniform sampler2D occlusionMap;
|
|||
uniform sampler2D occlusionBlurredMap;
|
||||
uniform sampler2D scatteringMap;
|
||||
uniform sampler2D velocityMap;
|
||||
uniform sampler2DArrayShadow shadowMaps;
|
||||
|
||||
<@include ShadowCore.slh@>
|
||||
|
||||
<$declareDeferredCurvature()$>
|
||||
|
||||
<@include debug_deferred_buffer_shared.slh@>
|
||||
|
||||
layout(std140) uniform parametersBuffer {
|
||||
DebugParameters parameters;
|
||||
};
|
||||
|
||||
float curvatureAO(float k) {
|
||||
return 1.0f - (0.0022f * k * k) + (0.0776f * k) + 0.7369f;
|
||||
}
|
||||
|
|
17
libraries/render-utils/src/debug_deferred_buffer_shared.slh
Normal file
17
libraries/render-utils/src/debug_deferred_buffer_shared.slh
Normal file
|
@ -0,0 +1,17 @@
|
|||
// glsl / C++ compatible source as interface for FadeEffect
|
||||
#ifdef __cplusplus
|
||||
# define INT32 glm::int32
|
||||
#else
|
||||
# define INT32 int
|
||||
#endif
|
||||
|
||||
struct DebugParameters
|
||||
{
|
||||
INT32 _shadowCascadeIndex;
|
||||
};
|
||||
|
||||
// <@if 1@>
|
||||
// Trigger Scribe include
|
||||
// <@endif@> <!def that !>
|
||||
//
|
||||
|
|
@ -370,10 +370,13 @@ void CullShapeBounds::run(const RenderContextPointer& renderContext, const Input
|
|||
const auto& inShapes = inputs.get0();
|
||||
const auto& cullFilter = inputs.get1();
|
||||
const auto& boundsFilter = inputs.get2();
|
||||
const auto& antiFrustum = inputs.get3();
|
||||
ViewFrustumPointer antiFrustum;
|
||||
auto& outShapes = outputs.edit0();
|
||||
auto& outBounds = outputs.edit1();
|
||||
|
||||
if (!inputs[3].isNull()) {
|
||||
antiFrustum = inputs.get3();
|
||||
}
|
||||
outShapes.clear();
|
||||
outBounds = AABox();
|
||||
|
||||
|
|
|
@ -2373,7 +2373,6 @@ function selectParticleEntity(entityID) {
|
|||
particleExplorerTool.createWebView();
|
||||
|
||||
particleExplorerTool.setActiveParticleEntity(entityID);
|
||||
particleExplorerTool.setActiveParticleProperties(properties);
|
||||
|
||||
// Switch to particle explorer
|
||||
var tablet = Tablet.getTablet("com.highfidelity.interface.tablet.system");
|
||||
|
|
|
@ -101,6 +101,7 @@ function onWebEventReceived(event) {
|
|||
|
||||
// If user provides input during a sit, the avatar animation state should be restored
|
||||
Controller.keyPressEvent.connect(restoreAnimation);
|
||||
Controller.enableMapping(eventMappingName);
|
||||
MyAvatar.overrideAnimation(ANIMATIONS[emoteName].url, FPS, false, 0, frameCount);
|
||||
|
||||
} else {
|
||||
|
@ -132,6 +133,7 @@ function restoreAnimation() {
|
|||
|
||||
// Make sure the input is disconnected after animations are restored so it doesn't affect any emotes other than sit
|
||||
Controller.keyPressEvent.disconnect(restoreAnimation);
|
||||
Controller.disableMapping(eventMappingName);
|
||||
}
|
||||
|
||||
// Note peek() so as to not interfere with other mappings.
|
||||
|
@ -151,7 +153,7 @@ eventMapping.from(Controller.Standard.RS).peek().to(restoreAnimation);
|
|||
eventMapping.from(Controller.Standard.RightGrip).peek().to(restoreAnimation);
|
||||
eventMapping.from(Controller.Standard.Back).peek().to(restoreAnimation);
|
||||
eventMapping.from(Controller.Standard.Start).peek().to(restoreAnimation);
|
||||
Controller.enableMapping(eventMappingName);
|
||||
|
||||
|
||||
button.clicked.connect(onClicked);
|
||||
tablet.screenChanged.connect(onScreenChanged);
|
||||
|
|
|
@ -99,12 +99,17 @@ EntityListTool = function(opts) {
|
|||
url: url,
|
||||
locked: properties.locked,
|
||||
visible: properties.visible,
|
||||
verticesCount: valueIfDefined(properties.renderInfo.verticesCount),
|
||||
texturesCount: valueIfDefined(properties.renderInfo.texturesCount),
|
||||
texturesSize: valueIfDefined(properties.renderInfo.texturesSize),
|
||||
hasTransparent: valueIfDefined(properties.renderInfo.hasTransparent),
|
||||
verticesCount: (properties.renderInfo !== undefined ?
|
||||
valueIfDefined(properties.renderInfo.verticesCount) : ""),
|
||||
texturesCount: (properties.renderInfo !== undefined ?
|
||||
valueIfDefined(properties.renderInfo.texturesCount) : ""),
|
||||
texturesSize: (properties.renderInfo !== undefined ?
|
||||
valueIfDefined(properties.renderInfo.texturesSize) : ""),
|
||||
hasTransparent: (properties.renderInfo !== undefined ?
|
||||
valueIfDefined(properties.renderInfo.hasTransparent) : ""),
|
||||
isBaked: properties.type == "Model" ? url.toLowerCase().endsWith(".baked.fbx") : false,
|
||||
drawCalls: valueIfDefined(properties.renderInfo.drawCalls),
|
||||
drawCalls: (properties.renderInfo !== undefined ?
|
||||
valueIfDefined(properties.renderInfo.drawCalls) : ""),
|
||||
hasScript: properties.script !== ""
|
||||
});
|
||||
}
|
||||
|
|
|
@ -61,12 +61,18 @@ function HifiEntityUI(parent) {
|
|||
this.parent = parent;
|
||||
|
||||
var self = this;
|
||||
this.sendPackage = {};
|
||||
this.settingsUpdateLock = false;
|
||||
this.webBridgeSync = _.debounce(function (id, val) {
|
||||
if (self.EventBridge && !self.settingsUpdateLock) {
|
||||
var sendPackage = {};
|
||||
sendPackage[id] = val;
|
||||
self.submitChanges(sendPackage);
|
||||
this.webBridgeSync = function(id, val) {
|
||||
if (!this.settingsUpdateLock) {
|
||||
this.sendPackage[id] = val;
|
||||
this.webBridgeSyncDebounce();
|
||||
}
|
||||
};
|
||||
this.webBridgeSyncDebounce = _.debounce(function () {
|
||||
if (self.EventBridge) {
|
||||
self.submitChanges(self.sendPackage);
|
||||
self.sendPackage = {};
|
||||
}
|
||||
}, DEBOUNCE_TIMEOUT);
|
||||
}
|
||||
|
@ -159,7 +165,6 @@ HifiEntityUI.prototype = {
|
|||
var self = this;
|
||||
var fields = document.getElementsByTagName("input");
|
||||
|
||||
self.settingsUpdateLock = true;
|
||||
if (!currentProperties.locked) {
|
||||
for (var i = 0; i < fields.length; i++) {
|
||||
fields[i].removeAttribute("disabled");
|
||||
|
@ -179,7 +184,7 @@ HifiEntityUI.prototype = {
|
|||
for (var e in keys) {
|
||||
if (keys.hasOwnProperty(e)) {
|
||||
var value = keys[e];
|
||||
|
||||
|
||||
var property = currentProperties[value];
|
||||
var field = self.builtRows[value];
|
||||
if (field) {
|
||||
|
@ -235,10 +240,6 @@ HifiEntityUI.prototype = {
|
|||
}
|
||||
}
|
||||
}
|
||||
// Now unlocking settings Update lock for sending messages on callbacks.
|
||||
setTimeout(function () {
|
||||
self.settingsUpdateLock = false;
|
||||
}, DEBOUNCE_TIMEOUT * 2.5);
|
||||
},
|
||||
connect: function (EventBridge) {
|
||||
this.EventBridge = EventBridge;
|
||||
|
@ -253,28 +254,9 @@ HifiEntityUI.prototype = {
|
|||
data = JSON.parse(data);
|
||||
|
||||
if (data.messageType === 'particle_settings') {
|
||||
// Update settings
|
||||
var currentProperties = data.currentProperties;
|
||||
// Update uninitialized variables
|
||||
if (!currentProperties.alphaStart) {
|
||||
currentProperties.alphaStart = currentProperties.alpha;
|
||||
}
|
||||
if (!currentProperties.alphaFinish) {
|
||||
currentProperties.alphaFinish = currentProperties.alpha;
|
||||
}
|
||||
if (!currentProperties.radiusStart) {
|
||||
currentProperties.radiusStart = currentProperties.particleRadius;
|
||||
}
|
||||
if (!currentProperties.radiusFinish) {
|
||||
currentProperties.radiusFinish = currentProperties.particleRadius;
|
||||
}
|
||||
if (!currentProperties.colorStart || !currentProperties.colorStart.red) {
|
||||
currentProperties.colorStart = currentProperties.color;
|
||||
}
|
||||
if (!currentProperties.colorFinish || !currentProperties.colorFinish.red) {
|
||||
currentProperties.colorFinish = currentProperties.color;
|
||||
}
|
||||
self.fillFields(currentProperties);
|
||||
self.settingsUpdateLock = true;
|
||||
self.fillFields(data.currentProperties);
|
||||
self.settingsUpdateLock = false;
|
||||
// Do expected property match with structure;
|
||||
} else if (data.messageType === 'particle_close') {
|
||||
self.disableFields();
|
||||
|
|
|
@ -9,7 +9,8 @@
|
|||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
/* global window, alert, ParticleExplorerTool, EventBridge, dat, listenForSettingsUpdates,createVec3Folder,createQuatFolder,writeVec3ToInterface,writeDataToInterface*/
|
||||
/* global window, alert, ParticleExplorerTool, EventBridge, dat, listenForSettingsUpdates, createVec3Folder,
|
||||
createQuatFolder, writeVec3ToInterface, writeDataToInterface */
|
||||
|
||||
|
||||
var PARTICLE_EXPLORER_HTML_URL = Script.resolvePath('particleExplorer.html');
|
||||
|
@ -17,7 +18,7 @@ var PARTICLE_EXPLORER_HTML_URL = Script.resolvePath('particleExplorer.html');
|
|||
ParticleExplorerTool = function() {
|
||||
var that = {};
|
||||
that.activeParticleEntity = 0;
|
||||
that.activeParticleProperties = {};
|
||||
that.updatedActiveParticleProperties = {};
|
||||
|
||||
that.createWebView = function() {
|
||||
that.webView = Tablet.getTablet("com.highfidelity.interface.tablet.system");
|
||||
|
@ -30,7 +31,7 @@ ParticleExplorerTool = function() {
|
|||
return;
|
||||
}
|
||||
that.activeParticleEntity = 0;
|
||||
that.activeParticleProperties = {};
|
||||
that.updatedActiveParticleProperties = {};
|
||||
|
||||
var messageData = {
|
||||
messageType: "particle_close"
|
||||
|
@ -38,46 +39,86 @@ ParticleExplorerTool = function() {
|
|||
that.webView.emitScriptEvent(JSON.stringify(messageData));
|
||||
};
|
||||
|
||||
function sendActiveParticleProperties() {
|
||||
function sendParticleProperties(properties) {
|
||||
that.webView.emitScriptEvent(JSON.stringify({
|
||||
messageType: "particle_settings",
|
||||
currentProperties: that.activeParticleProperties
|
||||
currentProperties: properties
|
||||
}));
|
||||
}
|
||||
|
||||
function sendActiveParticleProperties() {
|
||||
var properties = Entities.getEntityProperties(that.activeParticleEntity);
|
||||
if (properties.emitOrientation) {
|
||||
properties.emitOrientation = Quat.safeEulerAngles(properties.emitOrientation);
|
||||
}
|
||||
// Update uninitialized variables
|
||||
if (isNaN(properties.alphaStart)) {
|
||||
properties.alphaStart = properties.alpha;
|
||||
}
|
||||
if (isNaN(properties.alphaFinish)) {
|
||||
properties.alphaFinish = properties.alpha;
|
||||
}
|
||||
if (isNaN(properties.radiusStart)) {
|
||||
properties.radiusStart = properties.particleRadius;
|
||||
}
|
||||
if (isNaN(properties.radiusFinish)) {
|
||||
properties.radiusFinish = properties.particleRadius;
|
||||
}
|
||||
if (isNaN(properties.colorStart.red)) {
|
||||
properties.colorStart = properties.color;
|
||||
}
|
||||
if (isNaN(properties.colorFinish.red)) {
|
||||
properties.colorFinish = properties.color;
|
||||
}
|
||||
sendParticleProperties(properties);
|
||||
}
|
||||
|
||||
function sendUpdatedActiveParticleProperties() {
|
||||
sendParticleProperties(that.updatedActiveParticleProperties);
|
||||
that.updatedActiveParticleProperties = {};
|
||||
}
|
||||
|
||||
that.webEventReceived = function(message) {
|
||||
var data = JSON.parse(message);
|
||||
if (data.messageType === "settings_update") {
|
||||
if (data.updatedSettings.emitOrientation) {
|
||||
data.updatedSettings.emitOrientation = Quat.fromVec3Degrees(data.updatedSettings.emitOrientation);
|
||||
}
|
||||
Entities.editEntity(that.activeParticleEntity, data.updatedSettings);
|
||||
|
||||
for (var key in data.updatedSettings) {
|
||||
if (that.activeParticleProperties.hasOwnProperty(key)) {
|
||||
that.activeParticleProperties[key] = data.updatedSettings[key];
|
||||
}
|
||||
}
|
||||
var updatedSettings = data.updatedSettings;
|
||||
|
||||
var optionalProps = ["alphaStart", "alphaFinish", "radiusStart", "radiusFinish", "colorStart", "colorFinish"];
|
||||
var fallbackProps = ["alpha", "particleRadius", "color"];
|
||||
var entityProps = Entities.getEntityProperties(that.activeParticleProperties, optionalProps);
|
||||
for (var i = 0; i < optionalProps.length; i++) {
|
||||
var fallbackProp = fallbackProps[Math.floor(i / 2)];
|
||||
var optionalValue = updatedSettings[optionalProps[i]];
|
||||
var fallbackValue = updatedSettings[fallbackProp];
|
||||
if (optionalValue && fallbackValue) {
|
||||
delete updatedSettings[optionalProps[i]];
|
||||
}
|
||||
}
|
||||
|
||||
if (updatedSettings.emitOrientation) {
|
||||
updatedSettings.emitOrientation = Quat.fromVec3Degrees(updatedSettings.emitOrientation);
|
||||
}
|
||||
|
||||
Entities.editEntity(that.activeParticleEntity, updatedSettings);
|
||||
|
||||
var entityProps = Entities.getEntityProperties(that.activeParticleEntity, optionalProps);
|
||||
|
||||
var needsUpdate = false;
|
||||
for (var i = 0; i < optionalProps.length; i++) {
|
||||
var fallback = fallbackProps[Math.floor(i / 2)];
|
||||
if (data.updatedSettings[fallback]) {
|
||||
var prop = optionalProps[i];
|
||||
if (!that.activeParticleProperties[prop] || (fallback === "color" && !that.activeParticleProperties[prop].red)) {
|
||||
that.activeParticleProperties[prop] = entityProps[fallback];
|
||||
var fallbackProp = fallbackProps[Math.floor(i / 2)];
|
||||
var fallbackValue = updatedSettings[fallbackProp];
|
||||
if (fallbackValue) {
|
||||
var optionalProp = optionalProps[i];
|
||||
if ((fallbackProp !== "color" && isNaN(entityProps[optionalProp])) || (fallbackProp === "color" && isNaN(entityProps[optionalProp].red))) {
|
||||
that.updatedActiveParticleProperties[optionalProp] = fallbackValue;
|
||||
needsUpdate = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (needsUpdate) {
|
||||
sendActiveParticleProperties();
|
||||
sendUpdatedActiveParticleProperties();
|
||||
}
|
||||
|
||||
|
||||
} else if (data.messageType === "page_loaded") {
|
||||
sendActiveParticleProperties();
|
||||
}
|
||||
|
@ -85,12 +126,8 @@ ParticleExplorerTool = function() {
|
|||
|
||||
that.setActiveParticleEntity = function(id) {
|
||||
that.activeParticleEntity = id;
|
||||
};
|
||||
|
||||
that.setActiveParticleProperties = function(properties) {
|
||||
that.activeParticleProperties = properties;
|
||||
sendActiveParticleProperties();
|
||||
};
|
||||
|
||||
|
||||
return that;
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue