From d9aa5d8857f55d895c3689811e31ec9cb6c856e9 Mon Sep 17 00:00:00 2001 From: Brad Hefta-Gaub Date: Fri, 19 Feb 2016 13:25:53 -0800 Subject: [PATCH] cleanup dead code --- interface/src/ui/ApplicationCompositor.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/interface/src/ui/ApplicationCompositor.cpp b/interface/src/ui/ApplicationCompositor.cpp index 5264c0261b..6c073be175 100644 --- a/interface/src/ui/ApplicationCompositor.cpp +++ b/interface/src/ui/ApplicationCompositor.cpp @@ -249,7 +249,6 @@ void ApplicationCompositor::displayOverlayTextureHmd(RenderArgs* renderArgs, int updateTooltips(); - //glm::uvec2 screenSize{ VIRTUAL_SCREEN_SIZE_X, VIRTUAL_SCREEN_SIZE_Y }; // = qApp->getCanvasSize(); // HMD use virtual screen size glm::uvec2 screenSize = qApp->getUiSize(); // HMD use virtual screen size vec2 canvasSize = screenSize; _textureAspectRatio = aspect(canvasSize); @@ -294,7 +293,7 @@ void ApplicationCompositor::displayOverlayTextureHmd(RenderArgs* renderArgs, int _modelTransform.getMatrix(overlayXfm); auto reticlePosition = getReticlePosition(); - glm::vec2 projection = overlayToSpherical(reticlePosition); //screenToSpherical(reticlePosition); + glm::vec2 projection = overlayToSpherical(reticlePosition); float cursorDepth = getReticleDepth(); mat4 pointerXfm = glm::scale(mat4(), vec3(cursorDepth)) * glm::mat4_cast(quat(vec3(-projection.y, projection.x, 0.0f))) * glm::translate(mat4(), vec3(0, 0, -1)); mat4 reticleXfm = overlayXfm * pointerXfm;