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fix resource texture crash
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parent
4202685a4b
commit
d96b0534ab
2 changed files with 10 additions and 6 deletions
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@ -333,10 +333,14 @@ QSharedPointer<Resource> TextureCache::createResourceCopy(const QSharedPointer<R
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int networkTexturePointerMetaTypeId = qRegisterMetaType<QWeakPointer<NetworkTexture>>();
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NetworkTexture::NetworkTexture(const QUrl& url) :
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NetworkTexture::NetworkTexture(const QUrl& url, bool resourceTexture) :
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Resource(url),
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_maxNumPixels(100)
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{
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if (resourceTexture) {
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_textureSource = std::make_shared<gpu::TextureSource>(url);
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_loaded = true;
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}
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}
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NetworkTexture::NetworkTexture(const NetworkTexture& other) :
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@ -1244,11 +1248,11 @@ void ImageReader::read() {
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Q_ARG(int, texture->getHeight()));
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}
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NetworkTexturePointer TextureCache::getResourceTexture(QUrl resourceTextureUrl) {
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NetworkTexturePointer TextureCache::getResourceTexture(const QUrl& resourceTextureUrl) {
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gpu::TexturePointer texture;
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if (resourceTextureUrl == SPECTATOR_CAMERA_FRAME_URL) {
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if (!_spectatorCameraNetworkTexture) {
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_spectatorCameraNetworkTexture.reset(new NetworkTexture(resourceTextureUrl));
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_spectatorCameraNetworkTexture.reset(new NetworkTexture(resourceTextureUrl, true));
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}
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if (!_spectatorCameraFramebuffer) {
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getSpectatorCameraFramebuffer(); // initialize frame buffer
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@ -1259,7 +1263,7 @@ NetworkTexturePointer TextureCache::getResourceTexture(QUrl resourceTextureUrl)
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// FIXME: Generalize this, DRY up this code
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if (resourceTextureUrl == HMD_PREVIEW_FRAME_URL) {
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if (!_hmdPreviewNetworkTexture) {
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_hmdPreviewNetworkTexture.reset(new NetworkTexture(resourceTextureUrl));
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_hmdPreviewNetworkTexture.reset(new NetworkTexture(resourceTextureUrl, true));
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}
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if (_hmdPreviewFramebuffer) {
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texture = _hmdPreviewFramebuffer->getRenderBuffer(0);
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@ -45,7 +45,7 @@ class NetworkTexture : public Resource, public Texture {
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Q_OBJECT
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public:
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NetworkTexture(const QUrl& url);
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NetworkTexture(const QUrl& url, bool resourceTexture = false);
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NetworkTexture(const NetworkTexture& other);
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~NetworkTexture() override;
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@ -183,7 +183,7 @@ public:
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gpu::TexturePointer getTextureByHash(const std::string& hash);
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gpu::TexturePointer cacheTextureByHash(const std::string& hash, const gpu::TexturePointer& texture);
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NetworkTexturePointer getResourceTexture(QUrl resourceTextureUrl);
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NetworkTexturePointer getResourceTexture(const QUrl& resourceTextureUrl);
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const gpu::FramebufferPointer& getHmdPreviewFramebuffer(int width, int height);
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const gpu::FramebufferPointer& getSpectatorCameraFramebuffer();
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const gpu::FramebufferPointer& getSpectatorCameraFramebuffer(int width, int height);
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