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Merge pull request #5595 from sethalves/fix-inviso-av
possible fix for invisible other's-avatar bug
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1 changed files with 3 additions and 0 deletions
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@ -563,6 +563,9 @@ glm::quat Avatar::computeRotationFromBodyToWorldUp(float proportion) const {
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}
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void Avatar::fixupModelsInScene() {
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if (!(_skeletonModel.isRenderable() && getHead()->getFaceModel().isRenderable())) {
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return;
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}
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// check to see if when we added our models to the scene they were ready, if they were not ready, then
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// fix them up in the scene
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