first pass, clipping audio meter

This commit is contained in:
Philip Rosedale 2014-03-25 22:31:44 -07:00
parent ec2254056c
commit d90244c01e
3 changed files with 49 additions and 1 deletions

View file

@ -2494,7 +2494,7 @@ void Application::displayOverlay() {
renderCollisionOverlay(_glWidget->width(), _glWidget->height(), _audio.getCollisionSoundMagnitude());
}
}
if (Menu::getInstance()->isOptionChecked(MenuOption::Stats)) {
_audio.renderMuteIcon(1, _glWidget->height() - 50);
if (Menu::getInstance()->isOptionChecked(MenuOption::Oscilloscope)) {
@ -2502,6 +2502,42 @@ void Application::displayOverlay() {
_audioScope.render(25, oscilloscopeTop);
}
}
const int AUDIO_METER_WIDTH = 300;
const int AUDIO_METER_INSET = 2;
const int AUDIO_METER_SCALE_WIDTH = AUDIO_METER_WIDTH - 2 * AUDIO_METER_INSET;
const int AUDIO_METER_HEIGHT = 8;
const int AUDIO_METER_Y = _glWidget->height() - 40;
const int AUDIO_METER_X = 25;
const float CLIPPING_INDICATOR_TIME = 1.0f;
float audioLevel = log10(_audio.getLastInputLoudness() + 1.0) / log10(32767.0) * (float)AUDIO_METER_SCALE_WIDTH;
bool isClipping = ((_audio.getTimeSinceLastClip() > 0.f) && (_audio.getTimeSinceLastClip() < CLIPPING_INDICATOR_TIME));
if (isClipping) {
glColor3f(1, 0, 0);
} else {
glColor3f(0, 0, 0);
}
glBegin(GL_QUADS);
// Draw background Quad
glVertex2i(AUDIO_METER_X, AUDIO_METER_Y);
glVertex2i(AUDIO_METER_X + AUDIO_METER_WIDTH, AUDIO_METER_Y);
glVertex2i(AUDIO_METER_X + AUDIO_METER_WIDTH, AUDIO_METER_Y + AUDIO_METER_HEIGHT);
glVertex2i(AUDIO_METER_X, AUDIO_METER_Y + AUDIO_METER_HEIGHT);
// Draw Meter Quad
if (isClipping) {
glColor3f(1, 1, 1);
} else {
glColor3f(0, 1, 1);
}
// Draw Meter quad
glVertex2i(AUDIO_METER_X + AUDIO_METER_INSET, AUDIO_METER_Y + AUDIO_METER_INSET);
glVertex2i(AUDIO_METER_X + AUDIO_METER_INSET + audioLevel, AUDIO_METER_Y + AUDIO_METER_INSET);
glVertex2i(AUDIO_METER_X + AUDIO_METER_INSET + audioLevel, AUDIO_METER_Y + AUDIO_METER_HEIGHT - AUDIO_METER_INSET);
glVertex2i(AUDIO_METER_X + AUDIO_METER_INSET, AUDIO_METER_Y + AUDIO_METER_HEIGHT - AUDIO_METER_INSET);
glEnd();
if (Menu::getInstance()->isOptionChecked(MenuOption::HeadMouse)) {
_myAvatar->renderHeadMouse();

View file

@ -60,6 +60,7 @@ Audio::Audio(Oscilloscope* scope, int16_t initialJitterBufferSamples, QObject* p
_measuredJitter(0),
_jitterBufferSamples(initialJitterBufferSamples),
_lastInputLoudness(0),
_timeSinceLastClip(-1.0),
_dcOffset(0),
_noiseGateMeasuredFloor(0),
_noiseGateSampleCounter(0),
@ -469,13 +470,22 @@ void Audio::handleAudioInput() {
const int NOISE_GATE_CLOSE_FRAME_DELAY = 5;
const int NOISE_GATE_FRAMES_TO_AVERAGE = 5;
const float DC_OFFSET_AVERAGING = 0.99f;
const float CLIPPING_THRESHOLD = 0.90f;
float measuredDcOffset = 0.f;
// Increment the time since the last clip
if (_timeSinceLastClip >= 0.0f) {
_timeSinceLastClip += (float) NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL / (float) SAMPLE_RATE;
}
for (int i = 0; i < NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL; i++) {
measuredDcOffset += monoAudioSamples[i];
monoAudioSamples[i] -= (int16_t) _dcOffset;
thisSample = fabsf(monoAudioSamples[i]);
if (thisSample > (32767.f * CLIPPING_THRESHOLD)) {
_timeSinceLastClip = 0.0f;
}
loudness += thisSample;
// Noise Reduction: Count peaks above the average loudness
if (thisSample > (_noiseGateMeasuredFloor * NOISE_GATE_HEIGHT)) {

View file

@ -47,6 +47,7 @@ public:
Audio(Oscilloscope* scope, int16_t initialJitterBufferSamples, QObject* parent = 0);
float getLastInputLoudness() const { return glm::max(_lastInputLoudness - _noiseGateMeasuredFloor, 0.f); }
float getTimeSinceLastClip() const { return _timeSinceLastClip; }
float getAudioAverageInputLoudness() const { return _lastInputLoudness; }
void setNoiseGateEnabled(bool noiseGateEnabled) { _noiseGateEnabled = noiseGateEnabled; }
@ -130,6 +131,7 @@ private:
float _measuredJitter;
int16_t _jitterBufferSamples;
float _lastInputLoudness;
float _timeSinceLastClip;
float _dcOffset;
float _noiseGateMeasuredFloor;
float* _noiseSampleFrames;