fix audio position in editVoxles.js

This commit is contained in:
ZappoMan 2014-03-25 08:43:56 -07:00
parent 7b50e6d4ef
commit d8bf5be68b

View file

@ -400,9 +400,9 @@ function calcScaleFromThumb(newThumbX) {
}
function setAudioPosition() {
var camera = Camera.getPosition();
var position = MyAvatar.position;
var forwardVector = Quat.getFront(MyAvatar.orientation);
audioOptions.position = Vec3.sum(camera, forwardVector);
audioOptions.position = Vec3.sum(position, forwardVector);
}
function getNewPasteVoxel(pickRay) {
@ -735,6 +735,7 @@ function trackKeyReleaseEvent(event) {
if (event.text == "TAB") {
editToolsOn = !editToolsOn;
moveTools();
setAudioPosition(); // make sure we set the audio position before playing sounds
showPreviewGuides();
Audio.playSound(clickSound, audioOptions);
}