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don't block main thread for a script load
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parent
36f716cd61
commit
d7f168999d
4 changed files with 40 additions and 23 deletions
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@ -4013,26 +4013,23 @@ ScriptEngine* Application::loadScript(const QString& scriptFilename, bool isUser
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return _scriptEnginesHash[scriptURLString];
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}
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ScriptEngine* scriptEngine;
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if (scriptFilename.isNull()) {
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scriptEngine = new ScriptEngine(NO_SCRIPT, "", &_controllerScriptingInterface);
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} else {
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// start the script on a new thread...
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scriptEngine = new ScriptEngine(scriptUrl, &_controllerScriptingInterface);
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if (!scriptEngine->hasScript()) {
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qDebug() << "Application::loadScript(), script failed to load...";
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QMessageBox::warning(getWindow(), "Error Loading Script", scriptURLString + " failed to load.");
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return NULL;
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}
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_scriptEnginesHash.insertMulti(scriptURLString, scriptEngine);
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_runningScriptsWidget->setRunningScripts(getRunningScripts());
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UserActivityLogger::getInstance().loadedScript(scriptURLString);
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}
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ScriptEngine* scriptEngine = new ScriptEngine(NO_SCRIPT, "", &_controllerScriptingInterface);
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scriptEngine->setUserLoaded(isUserLoaded);
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registerScriptEngineWithApplicationServices(scriptEngine);
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if (scriptFilename.isNull()) {
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// this had better be the script editor (we should de-couple so somebody who thinks they are loading a script
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// doesn't just get an empty script engine)
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// we can complete setup now since there isn't a script we have to load
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registerScriptEngineWithApplicationServices(scriptEngine);
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} else {
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// connect to the appropriate signals of this script engine
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connect(scriptEngine, &ScriptEngine::scriptLoaded, this, &Application::handleScriptEngineLoaded);
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connect(scriptEngine, &ScriptEngine::scriptLoaded, this, &Application::handleScriptLoadError);
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// get the script engine object to load the script at the designated script URL
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scriptEngine->loadURL(scriptUrl);
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}
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// restore the main window's active state
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if (activateMainWindow && !loadScriptFromEditor) {
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@ -4043,6 +4040,22 @@ ScriptEngine* Application::loadScript(const QString& scriptFilename, bool isUser
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return scriptEngine;
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}
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void Application::handleScriptEngineLoaded(const QUrl& scriptURL) {
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ScriptEngine* scriptEngine = qobject_cast<ScriptEngine*>(sender());
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_scriptEnginesHash.insertMulti(scriptURL.toString(), scriptEngine);
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_runningScriptsWidget->setRunningScripts(getRunningScripts());
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UserActivityLogger::getInstance().loadedScript(scriptURL.toString());
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// register our application services and set it off on its own thread
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registerScriptEngineWithApplicationServices(scriptEngine);
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}
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void Application::handleScriptLoadError(const QUrl& scriptURL) {
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qDebug() << "Application::loadScript(), script failed to load...";
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QMessageBox::warning(getWindow(), "Error Loading Script", scriptURL.toString() + " failed to load.");
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}
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void Application::scriptFinished(const QString& scriptName) {
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const QString& scriptURLString = QUrl(scriptName).toString();
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QHash<QString, ScriptEngine*>::iterator it = _scriptEnginesHash.find(scriptURLString);
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@ -393,6 +393,9 @@ private slots:
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void timer();
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void idle();
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void aboutToQuit();
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void handleScriptEngineLoaded(const QUrl& scriptURL);
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void handleScriptLoadError(const QUrl& scriptURL);
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void connectedToDomain(const QString& hostname);
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@ -177,10 +177,10 @@ void ScriptEngine::loadURL(const QUrl& scriptURL) {
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qDebug() << "Loading file:" << fileName;
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QTextStream in(&scriptFile);
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_scriptContents = in.readAll();
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emit scriptLoaded();
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emit scriptLoaded(url);
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} else {
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qDebug() << "ERROR Loading file:" << fileName;
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emit errorLoadingScript();
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emit errorLoadingScript(url);
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}
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} else {
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QNetworkAccessManager& networkAccessManager = NetworkAccessManager::getInstance();
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@ -195,9 +195,10 @@ void ScriptEngine::handleScriptDownload() {
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if (reply->error() == QNetworkReply::NoError && reply->attribute(QNetworkRequest::HttpStatusCodeAttribute) == 200) {
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_scriptContents = reply->readAll();
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emit scriptLoaded(reply->url());
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} else {
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qDebug() << "ERROR Loading file:" << reply->url().toString();
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emit errorLoadingScript();
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emit errorLoadingScript(reply->url());
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}
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}
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@ -107,8 +107,8 @@ public slots:
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void nodeKilled(SharedNodePointer node);
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signals:
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void scriptLoaded();
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void errorLoadingScript();
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void scriptLoaded(const QUrl& scriptURL);
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void errorLoadingScript(const QUrl& scriptURL);
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void update(float deltaTime);
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void scriptEnding();
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void finished(const QString& fileNameString);
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