Fixing the broken texture copy (during texture streaming) for compressed format in GL41Backend

This commit is contained in:
samcake 2017-04-27 17:31:46 -07:00
parent 7c15609136
commit d7dfab6405

View file

@ -28,9 +28,9 @@
using namespace gpu;
#define CPU_MIPMAPS 1
#define COMPRESS_COLOR_TEXTURES 1
#define COMPRESS_COLOR_TEXTURES 0
#define COMPRESS_NORMALMAP_TEXTURES 0 // Disable Normalmap compression for now
#define COMPRESS_GRAYSCALE_TEXTURES 1
#define COMPRESS_GRAYSCALE_TEXTURES 0
#define COMPRESS_CUBEMAP_TEXTURES 0 // Disable Cubemap compression for now
static const glm::uvec2 SPARSE_PAGE_SIZE(128);