From d749c0c8beb9936bfec689309a1c5c77d0dce341 Mon Sep 17 00:00:00 2001
From: Andrew Meadows <andrew@highfidelity.io>
Date: Mon, 6 Mar 2017 15:50:32 -0800
Subject: [PATCH] use fabsf() rather than fabs()

---
 libraries/physics/src/ShapeFactory.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/libraries/physics/src/ShapeFactory.cpp b/libraries/physics/src/ShapeFactory.cpp
index 560b0a6db2..35e050024a 100644
--- a/libraries/physics/src/ShapeFactory.cpp
+++ b/libraries/physics/src/ShapeFactory.cpp
@@ -267,8 +267,8 @@ const btCollisionShape* ShapeFactory::createShapeFromInfo(const ShapeInfo& info)
             const float MIN_RADIUS = 0.001f;
             const float MIN_RELATIVE_SPHERICAL_ERROR = 0.001f;
             if (radius > MIN_RADIUS
-                    && fabs(radius - halfExtents.y) / radius < MIN_RELATIVE_SPHERICAL_ERROR
-                    && fabs(radius - halfExtents.z) / radius < MIN_RELATIVE_SPHERICAL_ERROR) {
+                    && fabsf(radius - halfExtents.y) / radius < MIN_RELATIVE_SPHERICAL_ERROR
+                    && fabsf(radius - halfExtents.z) / radius < MIN_RELATIVE_SPHERICAL_ERROR) {
                 // close enough to true sphere
                 shape = new btSphereShape(radius);
             } else {