From d7052f6250ec5f825b8656e4e3650f988b49b355 Mon Sep 17 00:00:00 2001 From: SamGondelman Date: Wed, 3 Aug 2016 16:27:51 -0700 Subject: [PATCH] try to make text entities fade --- .../entities-renderer/src/RenderableTextEntityItem.cpp | 10 +++++----- .../entities-renderer/src/RenderableTextEntityItem.h | 4 ++++ libraries/render-utils/src/sdf_text3D.slf | 2 +- 3 files changed, 10 insertions(+), 6 deletions(-) diff --git a/libraries/entities-renderer/src/RenderableTextEntityItem.cpp b/libraries/entities-renderer/src/RenderableTextEntityItem.cpp index 7f2644a68e..11c5f21a59 100644 --- a/libraries/entities-renderer/src/RenderableTextEntityItem.cpp +++ b/libraries/entities-renderer/src/RenderableTextEntityItem.cpp @@ -15,8 +15,6 @@ #include #include - - #include "RenderableTextEntityItem.h" #include "GLMHelpers.h" @@ -31,8 +29,10 @@ void RenderableTextEntityItem::render(RenderArgs* args) { Q_ASSERT(getType() == EntityTypes::Text); static const float SLIGHTLY_BEHIND = -0.005f; - glm::vec4 textColor = glm::vec4(toGlm(getTextColorX()), 1.0f); - glm::vec4 backgroundColor = glm::vec4(toGlm(getBackgroundColorX()), 1.0f); + float fadeRatio = Interpolate::calculateFadeRatio(_fadeStartTime); + bool transparent = fadeRatio < 1.0f; + glm::vec4 textColor = glm::vec4(toGlm(getTextColorX()), fadeRatio); + glm::vec4 backgroundColor = glm::vec4(toGlm(getBackgroundColorX()), fadeRatio); glm::vec3 dimensions = getDimensions(); // Render background @@ -62,7 +62,7 @@ void RenderableTextEntityItem::render(RenderArgs* args) { batch.setModelTransform(transformToTopLeft); - DependencyManager::get()->bindSimpleProgram(batch, false, false, false, false, true); + DependencyManager::get()->bindSimpleProgram(batch, false, transparent, false, false, true); DependencyManager::get()->renderQuad(batch, minCorner, maxCorner, backgroundColor); float scale = _lineHeight / _textRenderer->getFontSize(); diff --git a/libraries/entities-renderer/src/RenderableTextEntityItem.h b/libraries/entities-renderer/src/RenderableTextEntityItem.h index cbe2b11c27..e0ddcad266 100644 --- a/libraries/entities-renderer/src/RenderableTextEntityItem.h +++ b/libraries/entities-renderer/src/RenderableTextEntityItem.h @@ -14,6 +14,7 @@ #include #include +#include #include "RenderableEntityItem.h" @@ -27,10 +28,13 @@ public: virtual void render(RenderArgs* args) override; + bool isTransparent() override { return Interpolate::calculateFadeRatio(_fadeStartTime) < 1.0f; } + SIMPLE_RENDERABLE(); private: TextRenderer3D* _textRenderer = TextRenderer3D::getInstance(SANS_FONT_FAMILY, FIXED_FONT_POINT_SIZE / 2.0f); + quint64 _fadeStartTime { usecTimestampNow() }; }; diff --git a/libraries/render-utils/src/sdf_text3D.slf b/libraries/render-utils/src/sdf_text3D.slf index f5385c23b7..f578895c85 100644 --- a/libraries/render-utils/src/sdf_text3D.slf +++ b/libraries/render-utils/src/sdf_text3D.slf @@ -48,7 +48,7 @@ void main() { packDeferredFragmentTranslucent( normalize(_normal), - a, + a * Color.a, Color.rgb, DEFAULT_FRESNEL, DEFAULT_ROUGHNESS);