Fix audio-driven mouth viewed by others

This commit is contained in:
David Rowe 2015-04-27 21:43:57 -07:00
parent 5fad6b97ff
commit d6eb04c3b0

View file

@ -73,9 +73,6 @@ void Head::reset() {
}
void Head::simulate(float deltaTime, bool isMine, bool billboard) {
if (isMine) {
MyAvatar* myAvatar = static_cast<MyAvatar*>(_owningAvatar);
// Update audio trailing average for rendering facial animations
const float AUDIO_AVERAGING_SECS = 0.05f;
const float AUDIO_LONG_TERM_AVERAGING_SECS = 30.0f;
@ -87,6 +84,9 @@ void Head::simulate(float deltaTime, bool isMine, bool billboard) {
_longTermAverageLoudness = glm::mix(_longTermAverageLoudness, _averageLoudness, glm::min(deltaTime / AUDIO_LONG_TERM_AVERAGING_SECS, 1.0f));
}
if (isMine) {
MyAvatar* myAvatar = static_cast<MyAvatar*>(_owningAvatar);
// Only use face trackers when not playing back a recording.
if (!myAvatar->isPlaying()) {
FaceTracker* faceTracker = Application::getInstance()->getActiveFaceTracker();