simplify audio code, allow passing of Head object

This commit is contained in:
Stephen Birarda 2013-01-22 17:56:12 -08:00
parent 7b42c7f26e
commit d6d66fa6a9
6 changed files with 97 additions and 439 deletions

View file

@ -10,7 +10,7 @@ int init_port (int baud);
int read_sensors(int first_measurement, float * avg_adc_channels, int * adc_channels, int * samples_averaged, int * LED_state);
#define NUM_CHANNELS 6
#define SERIAL_PORT_NAME "/dev/tty.usbmodem1411"
#define SERIAL_PORT_NAME "/dev/tty.usbmodemfa141"
// Acceleration sensors, in screen/world coord system (X = left/right, Y = Up/Down, Z = fwd/back)
#define ACCEL_X 4

View file

@ -2,30 +2,17 @@
// audio.cpp
// interface
//
// Created by Seiji Emery on 9/2/12.
// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
// Created by Stephen Birarda on 1/22/13.
// Copyright (c) 2013 Rosedale Lab. All rights reserved.
//
/**
* @file audio.cpp
* Low level audio i/o portaudio wrapper.
*
* @author Seiji Emery
*
*/
#include <cstdlib>
#include <cstdio>
#include <cstring>
#include "audio.h"
// static member definitions
// (required will cause linker errors if left out...):
bool Audio::initialized;
Audio::AudioData *Audio::data;
PaStream *Audio::stream;
PaError Audio::err;
float Audio::AudioData::inputGain;
PaStream *Audio::stream;
Audio::AudioData *Audio::data;
/**
* Audio callback used by portaudio.
@ -55,79 +42,15 @@ int audioCallback (const void *inputBuffer,
void *userData)
{
Audio::AudioData *data = (Audio::AudioData *) userData;
float *input = (float*)inputBuffer;
float *output = (float*)outputBuffer;
int16_t *input = (int16_t *) inputBuffer;
int16_t *output = (int16_t *) outputBuffer;
#if WRITE_AUDIO_INPUT_TO_OUTPUT
if (input != NULL) {// && Audio::writeAudioInputToOutput) {
// combine input into data buffer
// temp variables (frames and bufferPos need to remain untouched so they can be used in the second block of code)
unsigned int f = (unsigned int)frames,
p = data->bufferPos;
for (; p < data->bufferLength && f > 0; --f, ++p) {
#if WRITE_AUDIO_INPUT_TO_BUFFER
data->buffer[p].l +=
data->inputBuffer[p].l = (*input++) * data->inputGain;
data->buffer[p].r +=
data->inputBuffer[p].r = (*input++) * data->inputGain;
#else
data->buffer[p].l += (*input++) * data->inputGain;
data->buffer[p].r += (*input++) * data->inputGain;
#endif
}
if (f > 0) {
// handle data->buffer wraparound
for (p = 0; f > 0; --f, ++p) {
#if WRITE_AUDIO_INPUT_TO_BUFFER
data->buffer[p].l +=
data->inputBuffer[p].l = (*input++) * data->inputGain;
data->buffer[p].r +=
data->inputBuffer[p].r = (*input++) * data->inputGain;
#else
data->buffer[p].l += (*input++) * data->inputGain;
data->buffer[p].r += (*input++) * data->inputGain;
#endif
}
}
// check if we have input data
if (input != NULL) {
memcpy(data->buffer, input, data->bufferLength * 2);
}
#elif WRITE_AUDIO_INPUT_TO_BUFFER
if (input != NULL) {// && Audio::writeAudioInputToBuffer) {
unsigned int f = (unsigned int)frames,
p = data->bufferPos;
for (; p < data->bufferLength && f > 0; --f, ++p) {
data->inputBuffer[p].l = (*input++) * data->inputGain;
data->inputBuffer[p].r = (*input++) * data->inputGain;
}
if (f > 0) {
// handle data->buffer wraparound
for (p = 0; f > 0; --f, ++p) {
data->inputBuffer[p].l = (*input++) * data->inputGain;
data->inputBuffer[p].r = (*input++) * data->inputGain;
}
}
}
#endif
// Write data->buffer into outputBuffer
if (data->bufferPos + frames >= data->bufferLength) {
// wraparound: write first section (end of buffer) first
// note: buffer is just an array of a struct of floats, so it can be typecast to float*
memcpy(output, (float*)(data->buffer + data->bufferPos), // write data buffer
(data->bufferLength - data->bufferPos) * 2 * sizeof(float));
memset((float*)(data->buffer + data->bufferPos), 0, // clear data buffer
(data->bufferLength - data->bufferPos) * 2 * sizeof(float));
frames -= (data->bufferLength - data->bufferPos); // adjust frames to be written
data->bufferPos = 0; // reset position to start
}
memcpy(output, (float*)(data->buffer + data->bufferPos), // write data buffer
frames * 2 * sizeof(float));
memset((float*)(data->buffer + data->bufferPos), 0, // clear data buffer
frames * 2 * sizeof(float));
data->bufferPos += frames; // update position
memcpy(output, data->buffer, data->bufferLength * 2);
return paContinue;
}
@ -140,10 +63,16 @@ int audioCallback (const void *inputBuffer,
Use Audio::getError() to retrieve the error code.
*/
bool Audio::init()
{
return Audio::init(NULL);
}
bool Audio::init(Head* mainHead)
{
initialized = true;
data = new AudioData();
data->linkedHead = mainHead;
err = Pa_Initialize();
if (err != paNoError) goto error;
@ -151,11 +80,12 @@ bool Audio::init()
err = Pa_OpenDefaultStream(&stream,
1, // input channels
1, // output channels
paFloat32, // sample format
paInt16, // sample format
22050, // sample rate (hz)
512, // frames per buffer
audioCallback, // callback function
(void *) data); // user data to be passed to callback
if (err != paNoError) goto error;
err = Pa_StartStream(stream);
@ -178,11 +108,10 @@ error:
*/
bool Audio::terminate ()
{
if (!initialized)
if (!initialized) {
return true;
} else {
initialized = false;
// err = Pa_StopStream(stream);
// if (err != paNoError) goto error;
err = Pa_CloseStream(stream);
if (err != paNoError) goto error;
@ -193,202 +122,11 @@ bool Audio::terminate ()
if (err != paNoError) goto error;
return true;
}
error:
fprintf(stderr, "-- portaudio termination error --\n");
fprintf(stderr, "PortAudio error (%d): %s\n", err, Pa_GetErrorText(err));
return false;
}
/**
* Write a stereo audio stream (float*) to the audio buffer.
* Values should be clamped between -1.0f and 1.0f.
* @param[in] offset Write offset from the start of the audio buffer.
* @param[in] length Length of audio channels to be read.
* @param[in] left Left channel of the audio stream.
* @param[in] right Right channel of the audio stream.
*/
void Audio::writeAudio (unsigned int offset, unsigned int length, float const *left, float const *right) {
if (data->buffer == NULL)
return;
if (length > data->bufferLength) {
fprintf(stderr, "Audio::writeAudio length exceeded (%d). Truncating to %d.\n", length, data->bufferLength);
length = data->bufferLength;
}
unsigned int p = data->bufferPos + offset;
if (p > data->bufferLength)
p -= data->bufferLength;
for (; p < data->bufferLength && length > 0; --length, ++p) {
data->buffer[p].l = *left++;
data->buffer[p].r = *right++;
}
if (length > 0) {
p = 0;
for (; length > 0; --length, ++p) {
data->buffer[p].l = *left++;
data->buffer[p].r = *right++;
}
}
}
/**
* Write a repeated stereo sample (float) to the audio buffer.
* Values should be clamped between -1.0f and 1.0f.
* @param[in] offset Write offset from the start of the audio buffer.
* @param[in] length Length of tone.
* @param[in] left Left component.
* @param[in] right Right component.
*/
void Audio::writeTone (unsigned int offset, unsigned int length, float const left, float const right) {
if (data->buffer == NULL)
return;
if (length > data->bufferLength) {
fprintf(stderr, "Audio::writeTone length exceeded (%d). Truncating to %d.\n", length, data->bufferLength);
length = data->bufferLength;
}
unsigned int p = data->bufferPos + offset;
if (p > data->bufferLength)
p -= data->bufferLength;
for (; p < data->bufferLength && length > 0; --length, ++p) {
data->buffer[p].l = left;
data->buffer[p].r = right;
}
if (length > 0) {
p = 0;
for (; length > 0; --length, ++p) {
data->buffer[p].l = left;
data->buffer[p].r = right;
}
}
}
/**
* Write a stereo audio stream (float*) to the audio buffer.
* Audio stream is added to the existing contents of the audio buffer.
* Values should be clamped between -1.0f and 1.0f.
* @param[in] offset Write offset from the start of the audio buffer.
* @param[in] length Length of audio channels to be read.
* @param[in] left Left channel of the audio stream.
* @param[in] right Right channel of the audio stream.
*/
void Audio::addAudio (unsigned int offset, unsigned int length, float const *left, float const *right) {
if (data->buffer == NULL)
return;
if (length > data->bufferLength) {
fprintf(stderr, "Audio::addAudio length exceeded (%d). Truncating to %d.\n", length, data->bufferLength);
length = data->bufferLength;
}
unsigned int p = data->bufferPos + offset;
if (p > data->bufferLength)
p -= data->bufferLength;
for (; p < data->bufferLength && length > 0; --length, ++p) {
data->buffer[p].l += *left++;
data->buffer[p].r += *right++;
}
if (length > 0) {
p = 0;
for (; length > 0; --length, ++p) {
data->buffer[p].l += *left++;
data->buffer[p].r += *right++;
}
}
}
/**
* Write a repeated stereo sample (float) to the audio buffer.
* Sample is added to the existing contents of the audio buffer.
* Values should be clamped between -1.0f and 1.0f.
* @param[in] offset Write offset from the start of the audio buffer.
* @param[in] length Length of tone.
* @param[in] left Left component.
* @param[in] right Right component.
*/
void Audio::addTone (unsigned int offset, unsigned int length, float const left, float const right) {
if (data->buffer == NULL)
return;
if (length > data->bufferLength) {
fprintf(stderr, "Audio::writeTone length exceeded (%d). Truncating to %d.\n", length, data->bufferLength);
length = data->bufferLength;
}
unsigned int p = data->bufferPos + offset;
if (p > data->bufferLength)
p -= data->bufferLength;
for (; p < data->bufferLength && length > 0; --length, ++p) {
data->buffer[p].l += left;
data->buffer[p].r += right;
}
if (length > 0) {
p = 0;
for (; length > 0; --length, ++p) {
data->buffer[p].l += left;
data->buffer[p].r += right;
}
}
}
/**
* Clear a section of the audio buffer.
* @param[in] offset Offset from the start of the audio buffer.
* @param[in] length Length of section to clear.
*/
void Audio::clearAudio(unsigned int offset, unsigned int length) {
if (data->buffer == NULL)
return;
if (length > data->bufferLength) {
fprintf(stderr, "Audio::clearAudio length exceeded (%d). Truncating to %d.\n", length, data->bufferLength);
length = data->bufferLength;
}
unsigned int p = data->bufferPos + offset;
if (p > data->bufferLength)
p -= data->bufferLength;
if (length + p < data->bufferLength) {
memset((float*)(data->buffer + p), 0,
sizeof(float) * 2 * length);
} else {
memset((float*)(data->buffer + p), 0,
sizeof(float) * 2 * (data->bufferLength - p));
memset((float*)(data->buffer + p), 0,
sizeof(float) * 2 * (data->bufferLength + p - data->bufferLength));
}
}
/**
* Read audio input into the target buffer.
* @param[in] offset Offset from the start of the input audio buffer to read from.
* @param[in] length Length of the target buffer.
* @param[out] left Left channel of the target buffer.
* @param[out] right Right channel of the target buffer.
*/
void Audio::readAudioInput (unsigned int offset, unsigned int length, float *left, float *right) {
#if WRITE_AUDIO_INPUT_TO_BUFFER
if (data->inputBuffer == NULL)
return;
if (length + offset > data->bufferLength) {
fprintf(stderr, "Audio::readAudioInput length exceeded (%d + %d). Truncating to %d + %d.\n", offset, length, offset, data->bufferLength - offset);
length = data->bufferLength - offset;
}
unsigned int p = data->bufferPos + offset;
if (p > data->bufferLength)
p -= data->bufferLength;
for (; p < data->bufferLength && length > 0; --length, ++p) {
*left++ = data->inputBuffer[p].l;
*right++ = data->inputBuffer[p].r;
}
if (length > 0) {
p = 0;
for (; length > 0; --length, ++p) {
*left++ = data->inputBuffer[p].l;
*right++ = data->inputBuffer[p].r;
}
}
#else
return;
#endif
}

View file

@ -2,140 +2,60 @@
// audio.h
// interface
//
// Created by Seiji Emery on 9/2/12.
// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
// Created by Stephen Birarda on 1/22/13.
// Copyright (c) 2013 Rosedale Lab. All rights reserved.
//
#ifndef interface_audio_h
#define interface_audio_h
#ifndef __interface__audio__
#define __interface__audio__
#include <iostream>
#include "portaudio.h"
#include "head.h"
// Note: main documentation in audio.cpp
/**
* If enabled, direct the audio callback to write the audio input buffer
* directly into the audio output buffer.
*/
#define WRITE_AUDIO_INPUT_TO_OUTPUT 1
/**
* If enabled, create an additional buffer to store audio input
* and direct the audio callback to write the audio input to this buffer.
*/
#define WRITE_AUDIO_INPUT_TO_BUFFER 0
// Note: I initially used static const bools within the Audio class and normal
// 'if' blocks instead of preprocessor - under the assumption that the compiler
// would optimize out the redundant code.
// However, as that apparently did not work (for some reason or another - even
// with full compiler optimization turned on), I've switched to using preprocessor
// macros instead (which is probably faster anyways (at compile-time)).
/**
* Low level audio interface.
*
* Contains static methods that write to an internal audio buffer, which
is read from by a portaudio callback.
* Responsible for initializing and terminating portaudio. Audio::init()
and Audio::terminate() should be called at the beginning and end of
program execution.
*/
class Audio {
public:
// Initializes portaudio. Should be called at the beginning of program execution.
// initializes audio I/O
static bool init();
// Deinitializes portaudio. Should be called at the end of program execution.
static bool init(Head* mainHead);
// terminates audio I/O
static bool terminate();
// Write methods: write to internal audio buffer.
static void writeAudio (unsigned int offset, unsigned int length, float const *left, float const *right);
static void addAudio (unsigned int offset, unsigned int length, float const *left, float const *right);
static void writeTone (unsigned int offset, unsigned int length, float const left, float const right);
static void addTone (unsigned int offset, unsigned int length, float const left, float const right);
static void clearAudio (unsigned int offset, unsigned int length);
// Read data from internal 'input' audio buffer to an external audio buffer.
// (*only* works if WRITE_AUDIO_INPUT_TO_BUFFER is enabled).
static void readAudioInput (unsigned int offset, unsigned int length, float *left, float *right);
/**
* Set the audio input gain. (multiplier applied to mic input)
*/
static void setInputGain (float gain) {
data->inputGain = gain;
}
/**
* Get the internal portaudio error code (paNoError if none).
* Use in conjunction with Audio::init() or Audio::terminate(), as it is not
impacted by any other methods.
*/
const PaError getError () { return err; }
private:
/**
* Set to true by Audio::init() and false by Audio::terminate().
* Used to prevent Audio::terminate() from deleting uninitialized memory.
*/
static bool initialized;
/**
* Internal audio data.
* Used to communicate with the audio callback code via a shared pointer.
*/
static struct AudioData {
/**
* Internal (stereo) audio buffer.
* Written to by Audio I/O methods and the audio callback.
* As this is a ring buffer, it should not be written to directly thus methods
like Audio::writeAudio are provided.
*/
// struct for left/right data in audio buffer
struct BufferFrame {
float l, r;
} *buffer, *inputBuffer;
/**
* Length of the audio buffer.
*/
const static unsigned int bufferLength = 1000;
/**
* Current position (start) within the ring buffer.
* Updated by the audio callback.
*/
unsigned int bufferPos;
/**
* Audio input gain (multiplier applied to the incoming audio stream).
* Use Audio::setInputGain() to modify this.
*/
static float inputGain;// = 1.f;
int16_t left, right;
} *buffer;
AudioData () : bufferPos(0) {
inputGain = 1.0f;
Head* linkedHead;
// length in bytes of audio buffer
const static unsigned int bufferLength = 1024;
AudioData() {
// alloc memory for buffer
buffer = new BufferFrame[bufferLength];
memset((float*)buffer, 0, sizeof(float) * bufferLength * 2);
#if WRITE_AUDIO_INPUT_TO_BUFFER
inputBuffer = new BufferFrame[bufferLength];
memset((float*)inputBuffer, 0, sizeof(float) * bufferLength * 2);
#else
inputBuffer = NULL;
#endif
memset(buffer, 0, sizeof(int16_t) * bufferLength * 2);
}
~AudioData() {
delete[] buffer;
#if WRITE_AUDIO_INPUT_TO_BUFFER
delete[] inputBuffer;
#endif
}
} *data;
/**
* Internal audio stream handle.
*/
static PaStream *stream;
/**
* Internal error code (used only by Audio::init() and Audio::terminate()).
*/
// protects constructor so that public init method is used
Audio();
// hold potential error returned from PortAudio functions
static PaError err;
Audio (); // prevent instantiation (private constructor)
// audio stream handle
static PaStream *stream;
// give access to AudioData class from audioCallback
friend int audioCallback (const void*, void*, unsigned long, const PaStreamCallbackTimeInfo*, PaStreamCallbackFlags, void*);
};
@ -147,5 +67,4 @@ int audioCallback (const void *inputBuffer,
PaStreamCallbackFlags statusFlags,
void *userData);
#endif
#endif /* defined(__interface__audio__) */

View file

@ -9,7 +9,7 @@
#include "cube.h"
#define MAX_CUBES 250000
#define SMALLEST_CUBE 0.005
#define SMALLEST_CUBE 0.2
float cubes_position[MAX_CUBES*3];
float cubes_scale[MAX_CUBES];

View file

@ -103,7 +103,7 @@ ParticleSystem balls(0,
);
Cloud cloud(0, // Particles
Cloud cloud(50000, // Particles
box, // Bounding Box
false // Wrap
);
@ -310,7 +310,11 @@ void init(void)
int i;
if (audio_on) {
if (serial_on) {
Audio::init(&myHead);
} else {
Audio::init();
}
printf( "Audio started.\n" );
}
@ -609,11 +613,11 @@ void display(void)
glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
lattice.render(WIDTH, HEIGHT);
// lattice.render(WIDTH, HEIGHT);
//drawvec3(100, 100, 0.15, 0, 1.0, 0, myHead.getPos(), 0, 1, 0);
glPointParameterfvARB( GL_POINT_DISTANCE_ATTENUATION_ARB, pointer_attenuation_quadratic );
myFinger.render();
// myFinger.render();
if (mouse_pressed == 1)
{
@ -794,9 +798,6 @@ void key(unsigned char k, int x, int y)
float add[] = {0.001, 0.001, 0.001};
field_add(add, pos);
}
if ((k == 't') && (audio_on)) {
Audio::writeTone(0, 400, 1.0f, 0.5f);
}
if (k == '1')
{
myHead.SetNewHeadTarget((randFloat()-0.5)*20.0, (randFloat()-0.5)*20.0);

View file

@ -8,7 +8,6 @@
/* Begin PBXBuildFile section */
5325C25016AF4DBE0051A40B /* agent.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 5325C22916AF4DBE0051A40B /* agent.cpp */; };
5325C25116AF4DBE0051A40B /* audio.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 5325C22B16AF4DBE0051A40B /* audio.cpp */; };
5325C25216AF4DBE0051A40B /* cloud.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 5325C22D16AF4DBE0051A40B /* cloud.cpp */; };
5325C25316AF4DBE0051A40B /* cube.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 5325C22F16AF4DBE0051A40B /* cube.cpp */; };
5325C25416AF4DBE0051A40B /* field.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 5325C23116AF4DBE0051A40B /* field.cpp */; };
@ -25,6 +24,7 @@
5325C25F16AF4DBE0051A40B /* SerialInterface.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 5325C24916AF4DBE0051A40B /* SerialInterface.cpp */; };
5325C26016AF4DBE0051A40B /* texture.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 5325C24B16AF4DBE0051A40B /* texture.cpp */; };
5325C26116AF4DBE0051A40B /* util.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 5325C24D16AF4DBE0051A40B /* util.cpp */; };
5325C26416AF4E2C0051A40B /* audio.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 5325C26216AF4E2C0051A40B /* audio.cpp */; };
532C7AF216AF298D00B1A969 /* CVBlob.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 532C792A16AF298900B1A969 /* CVBlob.framework */; };
532C7CCC16AF301E00B1A969 /* grayson-particle.png in CopyFiles */ = {isa = PBXBuildFile; fileRef = 532C7AC316AF298D00B1A969 /* grayson-particle.png */; };
532C7CCD16AF301E00B1A969 /* int-texture256-v2.png in CopyFiles */ = {isa = PBXBuildFile; fileRef = 532C7AC416AF298D00B1A969 /* int-texture256-v2.png */; };
@ -81,8 +81,6 @@
/* Begin PBXFileReference section */
5325C22916AF4DBE0051A40B /* agent.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = agent.cpp; sourceTree = "<group>"; };
5325C22A16AF4DBE0051A40B /* agent.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = agent.h; sourceTree = "<group>"; };
5325C22B16AF4DBE0051A40B /* audio.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = audio.cpp; sourceTree = "<group>"; };
5325C22C16AF4DBE0051A40B /* audio.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = audio.h; sourceTree = "<group>"; };
5325C22D16AF4DBE0051A40B /* cloud.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = cloud.cpp; sourceTree = "<group>"; };
5325C22E16AF4DBE0051A40B /* cloud.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = cloud.h; sourceTree = "<group>"; };
5325C22F16AF4DBE0051A40B /* cube.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = cube.cpp; sourceTree = "<group>"; };
@ -116,6 +114,8 @@
5325C24D16AF4DBE0051A40B /* util.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = util.cpp; sourceTree = "<group>"; };
5325C24E16AF4DBE0051A40B /* util.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = util.h; sourceTree = "<group>"; };
5325C24F16AF4DBE0051A40B /* world.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = world.h; sourceTree = "<group>"; };
5325C26216AF4E2C0051A40B /* audio.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = audio.cpp; sourceTree = "<group>"; };
5325C26316AF4E2C0051A40B /* audio.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = audio.h; sourceTree = "<group>"; };
532C792A16AF298900B1A969 /* CVBlob.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = CVBlob.framework; path = Frameworks/CVBlob.framework; sourceTree = "<group>"; };
532C7AC316AF298D00B1A969 /* grayson-particle.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; path = "grayson-particle.png"; sourceTree = "<group>"; };
532C7AC416AF298D00B1A969 /* int-texture256-v2.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; path = "int-texture256-v2.png"; sourceTree = "<group>"; };
@ -584,8 +584,6 @@
children = (
5325C22916AF4DBE0051A40B /* agent.cpp */,
5325C22A16AF4DBE0051A40B /* agent.h */,
5325C22B16AF4DBE0051A40B /* audio.cpp */,
5325C22C16AF4DBE0051A40B /* audio.h */,
5325C22D16AF4DBE0051A40B /* cloud.cpp */,
5325C22E16AF4DBE0051A40B /* cloud.h */,
5325C22F16AF4DBE0051A40B /* cube.cpp */,
@ -619,6 +617,8 @@
5325C24D16AF4DBE0051A40B /* util.cpp */,
5325C24E16AF4DBE0051A40B /* util.h */,
5325C24F16AF4DBE0051A40B /* world.h */,
5325C26216AF4E2C0051A40B /* audio.cpp */,
5325C26316AF4E2C0051A40B /* audio.h */,
);
path = Source;
sourceTree = "<group>";
@ -1331,7 +1331,6 @@
buildActionMask = 2147483647;
files = (
5325C25016AF4DBE0051A40B /* agent.cpp in Sources */,
5325C25116AF4DBE0051A40B /* audio.cpp in Sources */,
5325C25216AF4DBE0051A40B /* cloud.cpp in Sources */,
5325C25316AF4DBE0051A40B /* cube.cpp in Sources */,
5325C25416AF4DBE0051A40B /* field.cpp in Sources */,
@ -1348,6 +1347,7 @@
5325C25F16AF4DBE0051A40B /* SerialInterface.cpp in Sources */,
5325C26016AF4DBE0051A40B /* texture.cpp in Sources */,
5325C26116AF4DBE0051A40B /* util.cpp in Sources */,
5325C26416AF4E2C0051A40B /* audio.cpp in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};