diff --git a/libraries/render-utils/src/forward_model_translucent.slf b/libraries/render-utils/src/forward_model_translucent.slf index 52e8ce50e7..906393db1f 100644 --- a/libraries/render-utils/src/forward_model_translucent.slf +++ b/libraries/render-utils/src/forward_model_translucent.slf @@ -66,7 +66,7 @@ void main(void) { TransformCamera cam = getTransformCamera(); - _fragColor = vec4(evalGlobalLightingAlphaBlended( + _fragColor = vec4(evalGlobalLightingAlphaBlendedWithHaze( cam._viewInverse, 1.0, occlusionTex, diff --git a/libraries/render-utils/src/model_translucent_fade.slf b/libraries/render-utils/src/model_translucent_fade.slf index c46b396ebc..9d5477304c 100644 --- a/libraries/render-utils/src/model_translucent_fade.slf +++ b/libraries/render-utils/src/model_translucent_fade.slf @@ -76,7 +76,7 @@ void main(void) { TransformCamera cam = getTransformCamera(); - _fragColor = vec4(evalGlobalLightingAlphaBlended( + _fragColor = vec4(evalGlobalLightingAlphaBlendedWithHaze( cam._viewInverse, 1.0, occlusionTex, diff --git a/libraries/render-utils/src/overlay3D_model_translucent.slf b/libraries/render-utils/src/overlay3D_model_translucent.slf index 748eea329c..b26e70f465 100644 --- a/libraries/render-utils/src/overlay3D_model_translucent.slf +++ b/libraries/render-utils/src/overlay3D_model_translucent.slf @@ -65,7 +65,7 @@ void main(void) { vec3 fragNormal; <$transformEyeToWorldDir(cam, _normal, fragNormal)$> - vec4 color = vec4(evalGlobalLightingAlphaBlended( + vec4 color = vec4(evalGlobalLightingAlphaBlendedWithHaze( cam._viewInverse, 1.0, occlusionTex, diff --git a/libraries/render-utils/src/simple_transparent_textured.slf b/libraries/render-utils/src/simple_transparent_textured.slf index b9eb921e9d..b16b19c8b4 100644 --- a/libraries/render-utils/src/simple_transparent_textured.slf +++ b/libraries/render-utils/src/simple_transparent_textured.slf @@ -45,7 +45,7 @@ void main(void) { TransformCamera cam = getTransformCamera(); - _fragColor0 = vec4(evalGlobalLightingAlphaBlended( + _fragColor0 = vec4(evalGlobalLightingAlphaBlendedWithHaze( cam._viewInverse, 1.0, 1.0, diff --git a/libraries/render-utils/src/simple_transparent_textured_fade.slf b/libraries/render-utils/src/simple_transparent_textured_fade.slf index 20c7907bbe..ad260210a7 100644 --- a/libraries/render-utils/src/simple_transparent_textured_fade.slf +++ b/libraries/render-utils/src/simple_transparent_textured_fade.slf @@ -57,7 +57,7 @@ void main(void) { TransformCamera cam = getTransformCamera(); - _fragColor0 = vec4(evalGlobalLightingAlphaBlended( + _fragColor0 = vec4(evalGlobalLightingAlphaBlendedWithHaze( cam._viewInverse, 1.0, 1.0,