Final cleaning, ready to publish

- Removed the LEapmotion sdk from the external folder and validated that
it can be installed in the "HIFI_LIB_DIRS", fixed the
FIndLeapmotion.cmake for that

- Cleared the HandTracker class not needed

Ready for publish !
This commit is contained in:
samcake 2014-07-09 01:02:56 -07:00
parent 3ecaaa5a85
commit d6104e5d48
16 changed files with 10 additions and 6709 deletions

View file

@ -18,13 +18,13 @@ if (LEAPMOTION_LIBRARIES AND LEAPMOTION_INCLUDE_DIRS)
else (LEAPMOTION_LIBRARIES AND LEAPMOTION_INCLUDE_DIRS)
set(LEAPMOTION_SEARCH_DIRS "${LEAPMOTION_ROOT_DIR}" "$ENV{HIFI_LIB_DIR}/leapmotion")
find_path(LEAPMOTION_INCLUDE_DIRS Leap.h ${LEAPMOTION_ROOT_DIR}/include)
find_path(LEAPMOTION_INCLUDE_DIRS Leap.h PATH_SUFFIXES include HINTS ${LEAPMOTION_SEARCH_DIRS})
if (WIN32)
find_library(LEAPMOTION_LIBRARIES Leap.lib ${LEAPMOTION_ROOT_DIR}/lib/x86)
find_library(LEAPMOTION_LIBRARIES "lib/x86/Leap.lib" HINTS ${LEAPMOTION_SEARCH_DIRS})
endif (WIN32)
if (APPLE)
find_library(LEAPMOTION_LIBRARIES libLeap.dylib ${LEAPMOTION_ROOT_DIR}/lib)
find_library(LEAPMOTION_LIBRARIES "lib/libLeap.dylib" HINTS ${LEAPMOTION_SEARCH_DIRS})
endif (APPLE)
if (LEAPMOTION_INCLUDE_DIRS AND LEAPMOTION_LIBRARIES)

File diff suppressed because it is too large Load diff

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@ -1,787 +0,0 @@
################################################################################
# Copyright (C) 2012-2013 Leap Motion, Inc. All rights reserved. #
# Leap Motion proprietary and confidential. Not for distribution. #
# Use subject to the terms of the Leap Motion SDK Agreement available at #
# https://developer.leapmotion.com/sdk_agreement, or another agreement #
# between Leap Motion and you, your company or other organization. #
################################################################################
# usage:
# swig -c++ -python -o LeapPython.cpp -interface LeapPython Leap.i
# swig -c++ -java -o LeapJava.cpp -package com.leapmotion.leap -outdir com/leapmotion/leap Leap.i
# swig -c++ -csharp -o LeapCSharp.cpp -dllimport LeapCSharp -namespace Leap Leap.i
%module(directors="1", threads="1") Leap
#pragma SWIG nowarn=325
%include "std_string.i"
%include "std_vector.i"
%include "stdint.i"
%include "attribute.i"
################################################################################
# Ignore constructors for internal use only #
################################################################################
%ignore Leap::Pointable::Pointable(PointableImplementation*);
%ignore Leap::Pointable::Pointable(FingerImplementation*);
%ignore Leap::Pointable::Pointable(ToolImplementation*);
%ignore Leap::Finger::Finger(FingerImplementation*);
%ignore Leap::Tool::Tool(ToolImplementation*);
%ignore Leap::Bone::Bone(BoneImplementation*);
%ignore Leap::Hand::Hand(HandImplementation*);
%ignore Leap::Gesture::Gesture(GestureImplementation*);
%ignore Leap::Screen::Screen(ScreenImplementation*);
%ignore Leap::Frame::Frame(FrameImplementation*);
%ignore Leap::Controller::Controller(ControllerImplementation*);
%ignore Leap::Device::Device(DeviceImplementation*);
%ignore Leap::InteractionBox::InteractionBox(InteractionBoxImplementation*);
#####################################################################################
# Set Attributes (done after functions are uppercased, but before vars are lowered) #
#####################################################################################
#TODO: If possible, figure out how to auomatically make any C++ function
# that is const and takes no arguments be defined as a property in C#
%define %constattrib( Class, Type, Name )
%attribute( Class, Type, Name, Name )
%enddef
%define %staticattrib(Class, AttributeType, AttributeName)
%ignore Class::AttributeName();
%ignore Class::AttributeName() const;
%immutable Class::AttributeName;
%extend Class {
AttributeType AttributeName;
}
%{
#define %mangle(Class) ##_## AttributeName ## _get() Class::AttributeName()
%}
%enddef
%define %leapattrib( Class, Type, Name )
%attributeval(Class, Leap::Type, Name, Name)
%enddef
#if SWIGCSHARP || SWIGPYTHON
%rename(GestureType) Leap::Gesture::Type;
%rename(GestureState) Leap::Gesture::State;
%rename(FingerJoint) Leap::Finger::Joint;
%rename(FingerType) Leap::Finger::Type;
%rename(BoneType) Leap::Bone::Type;
%rename(DeviceType) Leap::Device::Type;
#endif
# Apply language specific caseing
#if SWIGCSHARP
%rename("%(camelcase)s", %$not %$isenumitem) "";
#elif SWIGPYTHON
%typemap(varout, noblock=1) SWIGTYPE & {
%set_varoutput(SWIG_NewPointerObj(%as_voidptr(&$1()), $descriptor, %newpointer_flags));
}
%rename("%(undercase)s", notregexmatch$name="^[A-Z0-9_]+$") "";
#endif
#if SWIGCSHARP || SWIGPYTHON
%constattrib( Leap::Pointable, int, id );
%leapattrib( Leap::Pointable, Hand, hand );
%leapattrib( Leap::Pointable, Vector, tipPosition );
%leapattrib( Leap::Pointable, Vector, tipVelocity );
%leapattrib( Leap::Pointable, Vector, direction );
%constattrib( Leap::Pointable, float, width );
%constattrib( Leap::Pointable, float, length );
%constattrib( Leap::Pointable, bool, isTool );
%constattrib( Leap::Pointable, bool, isFinger );
%constattrib( Leap::Pointable, bool, isExtended );
%constattrib( Leap::Pointable, bool, isValid );
%constattrib( Leap::Pointable, Leap::Pointable::Zone, touchZone )
%constattrib( Leap::Pointable, float, touchDistance )
%leapattrib( Leap::Pointable, Vector, stabilizedTipPosition )
%constattrib( Leap::Pointable, float, timeVisible );
%leapattrib( Leap::Pointable, Frame, frame );
%leapattrib( Leap::Bone, Vector, prevJoint );
%leapattrib( Leap::Bone, Vector, nextJoint );
%leapattrib( Leap::Bone, Vector, center );
%leapattrib( Leap::Bone, Vector, direction );
%constattrib( Leap::Bone, float, length );
%constattrib( Leap::Bone, float, width );
%constattrib( Leap::Bone, Leap::Bone::Type, type )
%leapattrib( Leap::Bone, Matrix, basis )
%constattrib( Leap::Bone, bool, isValid );
%constattrib( Leap::Hand, int, id );
%leapattrib( Leap::Hand, PointableList, pointables );
%leapattrib( Leap::Hand, FingerList, fingers );
%leapattrib( Leap::Hand, ToolList, tools );
%leapattrib( Leap::Hand, Vector, palmPosition );
%leapattrib( Leap::Hand, Vector, palmVelocity );
%leapattrib( Leap::Hand, Vector, palmNormal );
%leapattrib( Leap::Hand, Vector, direction );
%leapattrib( Leap::Hand, Matrix, basis )
%constattrib( Leap::Hand, bool, isValid );
%leapattrib( Leap::Hand, Vector, sphereCenter );
%constattrib( Leap::Hand, float, sphereRadius );
%constattrib( Leap::Hand, float, grabStrength );
%constattrib( Leap::Hand, float, pinchStrength );
%constattrib( Leap::Hand, float, palmWidth );
%leapattrib( Leap::Hand, Vector, stabilizedPalmPosition )
%constattrib( Leap::Hand, float, timeVisible );
%constattrib( Leap::Hand, float, confidence );
%constattrib( Leap::Hand, bool, isLeft );
%constattrib( Leap::Hand, bool, isRight );
%leapattrib( Leap::Hand, Frame, frame );
%constattrib( Leap::Gesture, Leap::Gesture::Type, type )
%constattrib( Leap::Gesture, Leap::Gesture::State, state )
%constattrib( Leap::Gesture, int32_t, id );
%constattrib( Leap::Gesture, int64_t, duration );
%constattrib( Leap::Gesture, float, durationSeconds );
%leapattrib( Leap::Gesture, Frame, frame );
%leapattrib( Leap::Gesture, HandList, hands );
%leapattrib( Leap::Gesture, PointableList, pointables );
%constattrib( Leap::Gesture, bool, isValid );
%leapattrib( Leap::CircleGesture, Vector, center );
%leapattrib( Leap::CircleGesture, Vector, normal );
%constattrib( Leap::CircleGesture, float, progress );
%constattrib( Leap::CircleGesture, float, radius );
%leapattrib( Leap::CircleGesture, Pointable, pointable );
%leapattrib( Leap::SwipeGesture, Vector, startPosition );
%leapattrib( Leap::SwipeGesture, Vector, position );
%leapattrib( Leap::SwipeGesture, Vector, direction );
%constattrib( Leap::SwipeGesture, float, speed );
%leapattrib( Leap::SwipeGesture, Pointable, pointable );
%leapattrib( Leap::ScreenTapGesture, Vector, position );
%leapattrib( Leap::ScreenTapGesture, Vector, direction );
%constattrib( Leap::ScreenTapGesture, float, progress );
%leapattrib( Leap::ScreenTapGesture, Pointable, pointable );
%leapattrib( Leap::KeyTapGesture, Vector, position );
%leapattrib( Leap::KeyTapGesture, Vector, direction );
%constattrib( Leap::KeyTapGesture, float, progress );
%leapattrib( Leap::KeyTapGesture, Pointable, pointable );
# Count is made a const attribute in C# but renamed to __len__ in Python
#if SWIGCSHARP
%constattrib( Leap::PointableList, int, count );
%constattrib( Leap::FingerList, int, count );
%constattrib( Leap::ToolList, int, count );
%constattrib( Leap::HandList, int, count );
%constattrib( Leap::GestureList, int, count );
%constattrib( Leap::ScreenList, int, count );
%constattrib( Leap::DeviceList, int, count );
#endif
%constattrib( Leap::PointableList, bool, isEmpty );
%constattrib( Leap::FingerList, bool, isEmpty );
%constattrib( Leap::ToolList, bool, isEmpty );
%constattrib( Leap::HandList, bool, isEmpty );
%constattrib( Leap::GestureList, bool, isEmpty );
%constattrib( Leap::ScreenList, bool, isEmpty );
%constattrib( Leap::DeviceList, bool, isEmpty );
%leapattrib( Leap::PointableList, Pointable, leftmost );
%leapattrib( Leap::PointableList, Pointable, rightmost );
%leapattrib( Leap::PointableList, Pointable, frontmost );
%leapattrib( Leap::FingerList, Finger, leftmost );
%leapattrib( Leap::FingerList, Finger, rightmost );
%leapattrib( Leap::FingerList, Finger, frontmost );
%leapattrib( Leap::ToolList, Tool, leftmost );
%leapattrib( Leap::ToolList, Tool, rightmost );
%leapattrib( Leap::ToolList, Tool, frontmost );
%leapattrib( Leap::HandList, Hand, leftmost );
%leapattrib( Leap::HandList, Hand, rightmost );
%leapattrib( Leap::HandList, Hand, frontmost );
%constattrib( Leap::Frame, int64_t, id );
%constattrib( Leap::Frame, int64_t, timestamp );
%constattrib( Leap::Frame, float, currentFramesPerSecond );
%leapattrib( Leap::Frame, PointableList, pointables );
%leapattrib( Leap::Frame, FingerList, fingers );
%leapattrib( Leap::Frame, ToolList, tools );
%leapattrib( Leap::Frame, HandList, hands );
%constattrib( Leap::Frame, bool, isValid );
%leapattrib( Leap::Frame, InteractionBox, interactionBox );
%constattrib( Leap::Screen, int32_t, id );
%leapattrib( Leap::Screen, Vector, horizontalAxis );
%leapattrib( Leap::Screen, Vector, verticalAxis );
%leapattrib( Leap::Screen, Vector, bottomLeftCorner );
%constattrib( Leap::Screen, int, widthPixels );
%constattrib( Leap::Screen, int, heightPixels );
%constattrib( Leap::Screen, bool, isValid );
%constattrib( Leap::Device, float, horizontalViewAngle );
%constattrib( Leap::Device, float, verticalViewAngle );
%constattrib( Leap::Device, float, range );
%constattrib( Leap::Device, bool, isValid );
%constattrib( Leap::Device, bool, isEmbedded );
%constattrib( Leap::Device, bool, isStreaming );
%constattrib( Leap::Device, Leap::Device::Type, type );
%leapattrib( Leap::InteractionBox, Vector, center );
%constattrib( Leap::InteractionBox, float, width );
%constattrib( Leap::InteractionBox, float, height );
%constattrib( Leap::InteractionBox, float, depth );
%constattrib( Leap::InteractionBox, bool, isValid );
#if SWIGCSHARP
%csmethodmodifiers Leap::Finger::invalid "public new";
%csmethodmodifiers Leap::Tool::invalid "public new";
#endif
%staticattrib( Leap::Pointable, static const Pointable&, invalid);
%staticattrib( Leap::Finger, static const Finger&, invalid);
%staticattrib( Leap::Tool, static const Tool&, invalid);
%staticattrib( Leap::Bone, static const Bone&, invalid);
%staticattrib( Leap::Hand, static const Hand&, invalid);
%staticattrib( Leap::Gesture, static const Gesture&, invalid);
%staticattrib( Leap::Screen, static const Screen&, invalid );
%staticattrib( Leap::Device, static const Device&, invalid );
%staticattrib( Leap::InteractionBox, static const InteractionBox&, invalid );
%staticattrib( Leap::Frame, static const Frame&, invalid);
%constattrib( Leap::Vector, float, magnitude );
%constattrib( Leap::Vector, float, magnitudeSquared );
%constattrib( Leap::Vector, float, pitch );
%constattrib( Leap::Vector, float, roll );
%constattrib( Leap::Vector, float, yaw );
%leapattrib( Leap::Vector, Vector, normalized );
%constattrib( Leap::Controller, bool, isConnected );
%constattrib( Leap::Controller, bool, hasFocus );
%constattrib( Leap::Controller, Controller::PolicyFlag, policyFlags );
%leapattrib( Leap::Controller, Config, config );
%leapattrib( Leap::Controller, ScreenList, locatedScreens );
%leapattrib( Leap::Controller, DeviceList, devices );
%staticattrib( Leap::Vector, static const Vector&, zero );
%staticattrib( Leap::Vector, static const Vector&, xAxis );
%staticattrib( Leap::Vector, static const Vector&, yAxis );
%staticattrib( Leap::Vector, static const Vector&, zAxis );
%staticattrib( Leap::Vector, static const Vector&, forward );
%staticattrib( Leap::Vector, static const Vector&, backward );
%staticattrib( Leap::Vector, static const Vector&, left );
%staticattrib( Leap::Vector, static const Vector&, right );
%staticattrib( Leap::Vector, static const Vector&, up );
%staticattrib( Leap::Vector, static const Vector&, down );
%staticattrib( Leap::Matrix, static const Matrix&, identity );
#endif
#if SWIGCSHARP
%rename("%(lowercamelcase)s", %$isvariable) "";
%ignore Leap::DEG_TO_RAD;
%ignore Leap::RAD_TO_DEG;
%ignore Leap::PI;
SWIG_CSBODY_PROXY(public, public, SWIGTYPE)
#elif SWIGPYTHON
%rename("%(camelcase)s", %$isclass) "";
%rename("%(camelcase)s", %$isconstructor) "";
#elif SWIGJAVA
%ignore Leap::DEG_TO_RAD;
%ignore Leap::RAD_TO_DEG;
%ignore Leap::PI;
# Use proper Java enums
%include "enums.swg"
%javaconst(1);
SWIG_JAVABODY_PROXY(public, public, SWIGTYPE)
#endif
# Ignore C++ streaming operator
%ignore operator<<;
# Ignore C++ equal operator
%ignore operator=;
#if SWIGPYTHON
%begin %{
#if defined(_WIN32) && defined(_DEBUG)
// Workaround for obscure STL template error
#include <vector>
// Workaround for non-existent Python debug library
#define _TMP_DEBUG _DEBUG
#undef _DEBUG
#include <Python.h>
#define _DEBUG _TMP_DEBUG
#undef _TMP_DEBUG
#endif
#if defined(__APPLE__)
#pragma GCC diagnostic ignored "-Wself-assign"
#endif
%}
#endif
#if SWIGCSHARP || SWIGJAVA
%begin %{
#if defined(_WIN32)
#include <windows.h>
// When dynamically loading the Leap C# DLL, set the DLL search path to look in
// the same the directory. This will allow loading the Leap.dll. Create the
// Leap C# DLL with the /DELAYLOAD:Leap.dll link option.
extern "C" BOOL WINAPI DllMain(
_In_ HINSTANCE hinstDLL,
_In_ DWORD fdwReason,
_In_ LPVOID lpvReserved)
{
if (lpvReserved == 0) {
static TCHAR lpPrevPathName[1024];
static BOOL restore = FALSE;
if (fdwReason == DLL_PROCESS_ATTACH) {
TCHAR lpPathName[1024];
int len;
len = GetDllDirectory(static_cast<DWORD>(sizeof(lpPrevPathName) - 1),
lpPrevPathName);
if (len < 0 && len >= sizeof(lpPrevPathName)) {
len = 0;
}
lpPrevPathName[len] = '\0';
len = static_cast<int>(GetModuleFileName(static_cast<HMODULE>(hinstDLL),
lpPathName, static_cast<DWORD>(sizeof(lpPathName))));
if (len > 0 && len < sizeof(lpPathName)) {
for (int i = len; i >= 0; i--) {
if (lpPathName[i] == '\\' || lpPathName[i] == '/') {
lpPathName[i] = '\0';
restore = SetDllDirectory(lpPathName);
break;
}
}
}
} else if (fdwReason == DLL_PROCESS_DETACH) {
if (restore && lpPrevPathName[0] != '\0') {
SetDllDirectory(lpPrevPathName);
restore = FALSE;
}
}
}
return TRUE;
}
#endif
%}
#endif
%typemap(csin, pre=" lock(arg0) {", post=" $csinput.Dispose();\n }") const Leap::Controller& "Controller.getCPtr($csinput)"
%header %{
#define SWIG
#include "Leap.h"
%}
%feature("director") Leap::Listener;
#if SWIGPYTHON
%feature("director:except") {
if ($error != NULL) {
PyErr_Print();
}
}
#endif
%pragma(java) jniclasscode=%{
static {
try {
System.loadLibrary("LeapJava");
} catch (UnsatisfiedLinkError e) {
System.err.println("Native code library failed to load. \n" + e);
System.exit(1);
}
}
%}
################################################################################
# Operator overloading #
################################################################################
#if SWIGCSHARP
%ignore *::operator+=;
%ignore *::operator-=;
%ignore *::operator*=;
%ignore *::operator/=;
%ignore *::operator!=;
%ignore Leap::Vector::toFloatPointer;
%ignore Leap::Matrix::toArray3x3;
%ignore Leap::Matrix::toArray4x4;
%ignore Leap::FloatArray;
%rename(Equals) *::operator ==;
%rename(_operator_add) *::operator +;
%rename(_operator_sub) *::operator -;
%rename(_operator_mul) *::operator *;
%rename(_operator_div) *::operator /;
%rename(_operator_get) *::operator [];
%rename(_operator_to_float) *::operator const float*;
%csmethodmodifiers *::operator + "private";
%csmethodmodifiers *::operator - "private";
%csmethodmodifiers *::operator * "private";
%csmethodmodifiers *::operator / "private";
%csmethodmodifiers *::operator [] "private";
%csmethodmodifiers *::operator const float* "private";
%typemap(cscode) Leap::Vector
%{
/** Add vectors component-wise. */
public static Vector operator + (Vector v1, Vector v2) {
return v1._operator_add(v2);
}
/** Subtract vectors component-wise. */
public static Vector operator - (Vector v1, Vector v2) {
return v1._operator_sub(v2);
}
/** Multiply vector by a scalar. */
public static Vector operator * (Vector v1, float scalar) {
return v1._operator_mul(scalar);
}
/** Multiply vector by a scalar on the left-hand side. */
public static Vector operator * (float scalar, Vector v1) {
return v1._operator_mul(scalar);
}
/** Divide vector by a scalar. */
public static Vector operator / (Vector v1, float scalar) {
return v1._operator_div(scalar);
}
/** Negate a vector. */
public static Vector operator - (Vector v1) {
return v1._operator_sub();
}
/** Convert this vector to an array of three float values: [x,y,z]. */
public float[] ToFloatArray() {
return new float[] {x, y, z};
}
%}
%typemap(cscode) Leap::Matrix
%{
/** Multiply two matrices. */
public static Matrix operator * (Matrix m1, Matrix m2) {
return m1._operator_mul(m2);
}
/** Copy this matrix to the specified array of 9 float values in row-major order. */
public float[] ToArray3x3(float[] output) {
output[0] = xBasis.x; output[1] = xBasis.y; output[2] = xBasis.z;
output[3] = yBasis.x; output[4] = yBasis.y; output[5] = yBasis.z;
output[6] = zBasis.x; output[7] = zBasis.y; output[8] = zBasis.z;
return output;
}
/** Copy this matrix to the specified array containing 9 double values in row-major order. */
public double[] ToArray3x3(double[] output) {
output[0] = xBasis.x; output[1] = xBasis.y; output[2] = xBasis.z;
output[3] = yBasis.x; output[4] = yBasis.y; output[5] = yBasis.z;
output[6] = zBasis.x; output[7] = zBasis.y; output[8] = zBasis.z;
return output;
}
/** Convert this matrix to an array containing 9 float values in row-major order. */
public float[] ToArray3x3() {
return ToArray3x3(new float[9]);
}
/** Copy this matrix to the specified array of 16 float values in row-major order. */
public float[] ToArray4x4(float[] output) {
output[0] = xBasis.x; output[1] = xBasis.y; output[2] = xBasis.z; output[3] = 0.0f;
output[4] = yBasis.x; output[5] = yBasis.y; output[6] = yBasis.z; output[7] = 0.0f;
output[8] = zBasis.x; output[9] = zBasis.y; output[10] = zBasis.z; output[11] = 0.0f;
output[12] = origin.x; output[13] = origin.y; output[14] = origin.z; output[15] = 1.0f;
return output;
}
/** Copy this matrix to the specified array of 16 double values in row-major order. */
public double[] ToArray4x4(double[] output) {
output[0] = xBasis.x; output[1] = xBasis.y; output[2] = xBasis.z; output[3] = 0.0f;
output[4] = yBasis.x; output[5] = yBasis.y; output[6] = yBasis.z; output[7] = 0.0f;
output[8] = zBasis.x; output[9] = zBasis.y; output[10] = zBasis.z; output[11] = 0.0f;
output[12] = origin.x; output[13] = origin.y; output[14] = origin.z; output[15] = 1.0f;
return output;
}
/** Convert this matrix to an array containing 16 float values in row-major order. */
public float[] ToArray4x4() {
return ToArray4x4(new float[16]);
}
%}
#elif SWIGJAVA
%ignore *::operator+=;
%ignore *::operator-=;
%ignore *::operator*=;
%ignore *::operator/=;
%ignore *::operator!=;
%ignore Leap::Vector::toFloatPointer;
%ignore Leap::Matrix::toArray3x3;
%ignore Leap::Matrix::toArray4x4;
%ignore Leap::FloatArray;
%rename(plus) *::operator+;
%rename(minus) *::operator-;
%rename(opposite) *::operator-() const;
%rename(times) *::operator*;
%rename(divide) *::operator/;
%rename(get) *::operator [];
%rename(equals) *::operator==;
%typemap(javacode) Leap::Vector
%{
public float[] toFloatArray() {
return new float[] {getX(), getY(), getZ()};
}
%}
%typemap(javacode) Leap::Matrix
%{
public float[] toArray3x3(float[] output) {
output[0] = getXBasis().getX(); output[1] = getXBasis().getY(); output[2] = getXBasis().getZ();
output[3] = getYBasis().getX(); output[4] = getYBasis().getY(); output[5] = getYBasis().getZ();
output[6] = getZBasis().getX(); output[7] = getZBasis().getY(); output[8] = getZBasis().getZ();
return output;
}
public double[] toArray3x3(double[] output) {
output[0] = getXBasis().getX(); output[1] = getXBasis().getY(); output[2] = getXBasis().getZ();
output[3] = getYBasis().getX(); output[4] = getYBasis().getY(); output[5] = getYBasis().getZ();
output[6] = getZBasis().getX(); output[7] = getZBasis().getY(); output[8] = getZBasis().getZ();
return output;
}
public float[] toArray3x3() {
return toArray3x3(new float[9]);
}
public float[] toArray4x4(float[] output) {
output[0] = getXBasis().getX(); output[1] = getXBasis().getY(); output[2] = getXBasis().getZ(); output[3] = 0.0f;
output[4] = getYBasis().getX(); output[5] = getYBasis().getY(); output[6] = getYBasis().getZ(); output[7] = 0.0f;
output[8] = getZBasis().getX(); output[9] = getZBasis().getY(); output[10] = getZBasis().getZ(); output[11] = 0.0f;
output[12] = getOrigin().getX(); output[13] = getOrigin().getY(); output[14] = getOrigin().getZ(); output[15] = 1.0f;
return output;
}
public double[] toArray4x4(double[] output) {
output[0] = getXBasis().getX(); output[1] = getXBasis().getY(); output[2] = getXBasis().getZ(); output[3] = 0.0f;
output[4] = getYBasis().getX(); output[5] = getYBasis().getY(); output[6] = getYBasis().getZ(); output[7] = 0.0f;
output[8] = getZBasis().getX(); output[9] = getZBasis().getY(); output[10] = getZBasis().getZ(); output[11] = 0.0f;
output[12] = getOrigin().getX(); output[13] = getOrigin().getY(); output[14] = getOrigin().getZ(); output[15] = 1.0f;
return output;
}
public float[] toArray4x4() {
return toArray4x4(new float[16]);
}
%}
#elif SWIGPYTHON
%ignore Leap::Interface::operator=;
%ignore Leap::ConstListIterator::operator++;
%ignore Leap::Vector::toFloatPointer;
%ignore Leap::Matrix::toArray3x3;
%ignore Leap::Matrix::toArray4x4;
%ignore Leap::FloatArray;
%rename(__getitem__) *::operator [];
%extend Leap::Vector {
%pythoncode {
def to_float_array(self): return [self.x, self.y, self.z]
def to_tuple(self): return (self.x, self.y, self.z)
%}}
%extend Leap::Matrix {
%pythoncode {
def to_array_3x3(self, output = None):
if output is None:
output = [0]*9
output[0], output[1], output[2] = self.x_basis.x, self.x_basis.y, self.x_basis.z
output[3], output[4], output[5] = self.y_basis.x, self.y_basis.y, self.y_basis.z
output[6], output[7], output[8] = self.z_basis.x, self.z_basis.y, self.z_basis.z
return output
def to_array_4x4(self, output = None):
if output is None:
output = [0]*16
output[0], output[1], output[2], output[3] = self.x_basis.x, self.x_basis.y, self.x_basis.z, 0.0
output[4], output[5], output[6], output[7] = self.y_basis.x, self.y_basis.y, self.y_basis.z, 0.0
output[8], output[9], output[10], output[11] = self.z_basis.x, self.z_basis.y, self.z_basis.z, 0.0
output[12], output[13], output[14], output[15] = self.origin.x, self.origin.y, self.origin.z, 1.0
return output
%}}
#endif
################################################################################
# List Helpers #
################################################################################
#if SWIGCSHARP
%define %leap_iterator_helper(BaseType)
%typemap(csinterfaces_derived) Leap::BaseType##List "System.Collections.Generic.IEnumerable<BaseType>"
%typemap(cscode) Leap::BaseType##List
%{
private class BaseType##List##Enumerator : System.Collections.Generic.IEnumerator<BaseType> {
private BaseType##List _list;
private int _index;
public BaseType##List##Enumerator(BaseType##List list) {
_list = list;
_index = -1;
}
public void Reset() {
_index = -1;
}
public BaseType Current {
get {
return _list._operator_get(_index);
}
}
object System.Collections.IEnumerator.Current {
get {
return this.Current;
}
}
public bool MoveNext() {
_index++;
return (_index < _list.Count);
}
public void Dispose() {
//No cleanup needed
}
}
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() {
return this.GetEnumerator();
}
public System.Collections.Generic.IEnumerator<BaseType> GetEnumerator() {
return new BaseType##List##Enumerator(this);
}
public BaseType this[int index] {
get { return _operator_get(index); }
}
%}
%enddef
#elif SWIGJAVA
%define %leap_iterator_helper(BaseType)
%typemap(javainterfaces) Leap::BaseType##List "Iterable<BaseType>"
%typemap(javacode) Leap::BaseType##List
%{
public class BaseType##ListIterator implements java.util.Iterator<BaseType> {
int index = 0;
@Override public boolean hasNext() {
return index < count();
}
@Override public BaseType next() {
return get(index++);
}
@Override public void remove() {
}
}
@Override public java.util.Iterator<BaseType> iterator() {
return new BaseType##ListIterator();
}
%}
%enddef
#elif SWIGPYTHON
%define %leap_iterator_helper(BaseType)
%rename(__len__) Leap::BaseType##List::count;
%extend Leap::BaseType##List {
%pythoncode {
def __iter__(self):
_pos = 0
while _pos < len(self):
yield self[_pos]
_pos += 1
%}}
%enddef
#else
%define %leap_iterator_helper(BaseType)
%enddef
#endif
%define %leap_list_helper(BaseType)
%ignore Leap::BaseType##List::BaseType##List(const ListBaseImplementation<BaseType>&);
%ignore Leap::BaseType##List::const_iterator;
%ignore Leap::BaseType##List::begin() const;
%ignore Leap::BaseType##List::end() const;
%leap_iterator_helper(BaseType)
%enddef
%leap_list_helper(Pointable);
%leap_list_helper(Finger);
%leap_list_helper(Tool);
%leap_list_helper(Gesture);
%leap_list_helper(Hand);
%leap_list_helper(Screen);
%leap_list_helper(Device);
################################################################################
# Config Helpers #
################################################################################
#if SWIGPYTHON
// Use dynamic typing to get or set any type of config value with one function
%extend Leap::Config {
%pythoncode {
def get(self, *args):
type = LeapPython.Config_type(self, *args)
if type == LeapPython.Config_TYPE_BOOLEAN:
return LeapPython.Config_get_bool(self, *args)
elif type == LeapPython.Config_TYPE_INT32:
return LeapPython.Config_get_int_32(self, *args)
elif type == LeapPython.Config_TYPE_FLOAT:
return LeapPython.Config_get_float(self, *args)
elif type == LeapPython.Config_TYPE_STRING:
return LeapPython.Config_get_string(self, *args)
return None
def set(self, *args):
type = LeapPython.Config_type(self, *args[:-1]) # Do not pass value through
if type == LeapPython.Config_TYPE_BOOLEAN:
return LeapPython.Config_set_bool(self, *args)
elif type == LeapPython.Config_TYPE_INT32:
return LeapPython.Config_set_int_32(self, *args)
elif type == LeapPython.Config_TYPE_FLOAT:
return LeapPython.Config_set_float(self, *args)
elif type == LeapPython.Config_TYPE_STRING:
return LeapPython.Config_set_string(self, *args)
return False
%}}
// Ignore methods that are unnecessary due to get and set functions defined above
%feature("shadow") Leap::Config::type(const std::string& key) const %{%}
%feature("shadow") Leap::Config::getBool(const std::string& key) const %{%}
%feature("shadow") Leap::Config::setBool(const std::string& key, bool value) %{%}
%feature("shadow") Leap::Config::getInt32(const std::string& key) const %{%}
%feature("shadow") Leap::Config::setInt32(const std::string& key, int32_t value) %{%}
%feature("shadow") Leap::Config::getFloat(const std::string& key) const %{%}
%feature("shadow") Leap::Config::setFloat(const std::string& key, float value) %{%}
%feature("shadow") Leap::Config::getString(const std::string& key) const %{%}
%feature("shadow") Leap::Config::setString(const std::string& key, const std::string& value) %{%}
#endif
################################################################################
# ToString methods #
################################################################################
#if SWIGCSHARP
%csmethodmodifiers *::toString "public override";
#elif SWIGJAVA
%javamethodmodifiers *::toString "@Override public";
#elif SWIGPYTHON
%rename(__str__) *::toString;
#endif
%include "LeapMath.h"
%include "Leap.h"

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@ -3,7 +3,9 @@ Instructions for adding the Leap Motion library (LeapSDK) to Interface
Sam Cake, June 10, 2014
You can download the Leap Developer Kit from https://developer.leapmotion.com/ (account creation required).
Interface has been tested with SDK version LeapDeveloperKit_2.0.2+16391_win.
Interface has been tested with SDK versions:
- LeapDeveloperKit_2.0.3+17004_win
- LeapDeveloperKit_2.0.3+17004_mac
1. Copy the LeapSDK folders from the LeapDeveloperKit installation directory (Lib, Include) into the interface/externals/leapmotion folder.
This readme.txt should be there as well.
@ -21,7 +23,10 @@ Interface has been tested with SDK version LeapDeveloperKit_2.0.2+16391_win.
- Leap.lib
- mscvcp120.dll (optional if you already have the Msdev 2012 SDK redistriuable installed)
- mscvcr120.dll (optional if you already have the Msdev 2012 SDK redistriuable installed)
- lipLeap.dylib
libc++/
-libLeap.dylib
You may optionally choose to copy the SDK folders to a location outside the repository (so you can re-use with different checkouts and different projects).
If so our CMake find module expects you to set the ENV variable 'HIFI_LIB_DIR' to a directory containing a subfolder 'leapmotion' that contains the 2 folders mentioned above (Include, Lib).

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@ -1,16 +0,0 @@
//
// HandTracker.cpp
// interface/src/devices
//
// Created by Sam Cake on 6/10/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "HandTracker.h"
HandTracker::HandTracker() {
}

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@ -1,58 +0,0 @@
//
// HandTracker.h
// interface/src/devices
//
// Created by Sam Cake on 6/10/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_HandTracker_h
#define hifi_HandTracker_h
#include <QObject>
#include <QVector>
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
/// Base class for face trackers (Faceshift, Visage, Faceplus).
class HandTracker {
public:
struct PalmData
{
glm::vec3 _translation;
glm::quat _rotation;
int _lastUpdate;
PalmData() :
_translation(),
_rotation(),
_lastUpdate(0)
{}
};
enum Side
{
SIDE_LEFT =0,
SIDE_RIGHT,
SIDE_NUMSIDES, // Not a valid Side, the number of sides
};
HandTracker();
const glm::vec3& getPalmTranslation(Side side) const { return _palms[side]._translation; }
const glm::quat& getPalmRotation(Side side) const { return _palms[side]._rotation; }
bool isPalmActive(Side side) const { return _palms[side]._lastUpdate == 0; }
protected:
PalmData _palms[SIDE_NUMSIDES];
};
#endif // hifi_HandTracker_h

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@ -14,7 +14,6 @@
#include <QDateTime>
#include "HandTracker.h"
#include "MotionTracker.h"
#ifdef HAVE_LEAPMOTION