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Merge pull request #7319 from samcake/red
Supporting RenderItems being added Outside the RenderSpatialTree volume
This commit is contained in:
commit
d5c8e69c48
3 changed files with 65 additions and 13 deletions
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@ -96,6 +96,9 @@ void Scene::processPendingChangesQueue() {
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// removes
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removeItems(consolidatedPendingChanges._removedItems);
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// Update the numItemsAtomic counter AFTER the pending changes went through
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_numAllocatedItems.exchange(maxID);
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// ready to go back to rendering activities
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_itemsMutex.unlock();
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}
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@ -264,12 +264,33 @@ Octree::Index Octree::accessCellBrick(Index cellID, const CellBrickAccessor& acc
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return brickID;
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}
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Octree::Location ItemSpatialTree::evalLocation(const AABox& bound, Coord3f& minCoordf, Coord3f& maxCoordf) const {
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minCoordf = evalCoordf(bound.getMinimumPoint());
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maxCoordf = evalCoordf(bound.getMaximumPoint());
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// If the bound crosses any of the octree volume limit, then return root cell
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if ( (minCoordf.x < 0.0f)
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|| (minCoordf.y < 0.0f)
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|| (minCoordf.z < 0.0f)
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|| (maxCoordf.x >= _size)
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|| (maxCoordf.y >= _size)
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|| (maxCoordf.z >= _size)) {
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return Location();
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}
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Coord3 minCoord(minCoordf);
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Coord3 maxCoord(maxCoordf);
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return Location::evalFromRange(minCoord, maxCoord);
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}
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Octree::Locations ItemSpatialTree::evalLocations(const ItemBounds& bounds) const {
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Locations locations;
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Coord3f minCoordf, maxCoordf;
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locations.reserve(bounds.size());
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for (auto& bound : bounds) {
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if (!bound.bound.isNull()) {
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locations.emplace_back(evalLocation(bound.bound));
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locations.emplace_back(evalLocation(bound.bound, minCoordf, maxCoordf));
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} else {
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locations.emplace_back(Location());
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}
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@ -344,11 +365,8 @@ bool ItemSpatialTree::removeItem(Index cellIdx, const ItemKey& key, const ItemID
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ItemSpatialTree::Index ItemSpatialTree::resetItem(Index oldCell, const ItemKey& oldKey, const AABox& bound, const ItemID& item, ItemKey& newKey) {
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auto newCell = INVALID_CELL;
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if (!newKey.isViewSpace()) {
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auto minCoordf = evalCoordf(bound.getMinimumPoint());
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auto maxCoordf = evalCoordf(bound.getMaximumPoint());
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Coord3 minCoord(minCoordf);
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Coord3 maxCoord(maxCoordf);
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auto location = Location::evalFromRange(minCoord, maxCoord);
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Coord3f minCoordf, maxCoordf;
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auto location = evalLocation(bound, minCoordf, maxCoordf);
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// Compare range size vs cell location size and tag itemKey accordingly
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// If Item bound fits in sub cell then tag as small
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@ -403,7 +421,21 @@ ItemSpatialTree::Index ItemSpatialTree::resetItem(Index oldCell, const ItemKey&
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int Octree::select(CellSelection& selection, const FrustumSelector& selector) const {
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Index cellID = ROOT_CELL;
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return selectTraverse(cellID, selection, selector);
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auto cell = getConcreteCell(cellID);
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int numSelectedsIn = (int)selection.size();
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// Always include the root cell partially containing potentially outer objects
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selectCellBrick(cellID, selection, false);
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// then traverse deeper
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for (int i = 0; i < NUM_OCTANTS; i++) {
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Index subCellID = cell.child((Link)i);
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if (subCellID != INVALID_CELL) {
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selectTraverse(subCellID, selection, selector);
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}
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}
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return (int)selection.size() - numSelectedsIn;
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}
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@ -117,7 +117,6 @@ namespace render {
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return depth;
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}
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class Location {
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void assertValid() {
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assert((pos.x >= 0) && (pos.y >= 0) && (pos.z >= 0));
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@ -157,6 +156,7 @@ namespace render {
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// Eval the location best fitting the specified range
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static Location evalFromRange(const Coord3& minCoord, const Coord3& maxCoord, Depth rangeDepth = MAX_DEPTH);
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// Eval the intersection test against a frustum
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enum Intersection {
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Outside = 0,
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@ -367,7 +367,7 @@ namespace render {
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// An octree of Items organizing them efficiently for culling
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// The octree only cares about the bound & the key of an item to store it a the right cell location
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class ItemSpatialTree : public Octree {
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float _size { 32768.0f };
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float _size{ 32768.0f };
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float _invSize { 1.0f / _size };
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glm::vec3 _origin { -16384.0f };
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@ -398,10 +398,26 @@ namespace render {
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return getOrigin() + glm::vec3(coord) * cellWidth;
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}
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// Clamp a 3D relative position to make sure it is in the valid range space of the octree
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glm::vec3 clampRelPosToTreeRange(const glm::vec3& pos) const {
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const float EPSILON = 0.0001f;
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return glm::vec3(
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std::min(std::max(pos.x, 0.0f), _size - EPSILON),
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std::min(std::max(pos.y, 0.0f), _size - EPSILON),
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std::min(std::max(pos.z, 0.0f), _size - EPSILON));
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}
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// Eval an integer cell coordinate (at the specified deepth) from a given 3d position
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// If the 3D position is out of the octree volume, then the position is clamped
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// so the integer coordinate is meaningfull
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Coord3 evalCoord(const glm::vec3& pos, Depth depth = Octree::METRIC_COORD_DEPTH) const {
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auto npos = (pos - getOrigin());
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auto npos = clampRelPosToTreeRange((pos - getOrigin()));
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return Coord3(npos * getInvCellWidth(depth)); // Truncate fractional part
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}
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// Eval a real cell coordinate (at the specified deepth) from a given 3d position
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// Position is NOT clamped to the boundaries of the octree so beware of conversion to a Coord3!
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Coord3f evalCoordf(const glm::vec3& pos, Depth depth = Octree::METRIC_COORD_DEPTH) const {
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auto npos = (pos - getOrigin());
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return Coord3f(npos * getInvCellWidth(depth));
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@ -412,9 +428,10 @@ namespace render {
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float cellWidth = getCellWidth(loc.depth);
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return AABox(evalPos(loc.pos, cellWidth), cellWidth);
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}
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Location evalLocation(const AABox& bound) const {
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return Location::evalFromRange(evalCoord(bound.getMinimumPoint()), evalCoord(bound.getMaximumPoint()));
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}
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// Eval the cell location for a given arbitrary Bound,
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// if the Bound crosses any of the Octree planes then the root cell is returned
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Location evalLocation(const AABox& bound, Coord3f& minCoordf, Coord3f& maxCoordf) const;
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Locations evalLocations(const ItemBounds& bounds) const;
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// Managing itemsInserting items in cells
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