Merge branch 'master' into bug/5950

This commit is contained in:
utkarshgautamnyu 2017-07-06 12:52:13 -07:00 committed by GitHub
commit d5c88bc6de
178 changed files with 5247 additions and 2289 deletions

View file

@ -16,6 +16,7 @@
#include <QThread>
#include <QTimer>
#include <shared/QtHelpers.h>
#include <AccountManager.h>
#include <AddressManager.h>
#include <Assignment.h>
@ -141,7 +142,7 @@ void AssignmentClient::stopAssignmentClient() {
QThread* currentAssignmentThread = _currentAssignment->thread();
// ask the current assignment to stop
QMetaObject::invokeMethod(_currentAssignment, "stop", Qt::BlockingQueuedConnection);
BLOCKING_INVOKE_METHOD(_currentAssignment, "stop");
// ask the current assignment to delete itself on its thread
_currentAssignment->deleteLater();

View file

@ -9,8 +9,12 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QCommandLineParser>
#include <QThread>
#include "AssignmentClientApp.h"
#include <QtCore/QCommandLineParser>
#include <QtCore/QDir>
#include <QtCore/QStandardPaths>
#include <QtCore/QThread>
#include <LogHandler.h>
#include <SharedUtil.h>
@ -20,10 +24,6 @@
#include "Assignment.h"
#include "AssignmentClient.h"
#include "AssignmentClientMonitor.h"
#include "AssignmentClientApp.h"
#include <QtCore/QDir>
#include <QtCore/QStandardPaths>
AssignmentClientApp::AssignmentClientApp(int argc, char* argv[]) :
QCoreApplication(argc, argv)
@ -87,6 +87,9 @@ AssignmentClientApp::AssignmentClientApp(int argc, char* argv[]) :
const QCommandLineOption logDirectoryOption(ASSIGNMENT_LOG_DIRECTORY, "directory to store logs", "log-directory");
parser.addOption(logDirectoryOption);
const QCommandLineOption parentPIDOption(PARENT_PID_OPTION, "PID of the parent process", "parent-pid");
parser.addOption(parentPIDOption);
if (!parser.parse(QCoreApplication::arguments())) {
qCritical() << parser.errorText() << endl;
parser.showHelp();
@ -203,6 +206,16 @@ AssignmentClientApp::AssignmentClientApp(int argc, char* argv[]) :
}
}
if (parser.isSet(parentPIDOption)) {
bool ok = false;
int parentPID = parser.value(parentPIDOption).toInt(&ok);
if (ok) {
qDebug() << "Parent process PID is" << parentPID;
watchParentProcess(parentPID);
}
}
QThread::currentThread()->setObjectName("main thread");
DependencyManager::registerInheritance<LimitedNodeList, NodeList>();

View file

@ -131,7 +131,6 @@ void AssignmentClientMonitor::aboutToQuit() {
void AssignmentClientMonitor::spawnChildClient() {
QProcess* assignmentClient = new QProcess(this);
// unparse the parts of the command-line that the child cares about
QStringList _childArguments;
if (_assignmentPool != "") {
@ -160,6 +159,9 @@ void AssignmentClientMonitor::spawnChildClient() {
_childArguments.append("--" + ASSIGNMENT_CLIENT_MONITOR_PORT_OPTION);
_childArguments.append(QString::number(DependencyManager::get<NodeList>()->getLocalSockAddr().getPort()));
_childArguments.append("--" + PARENT_PID_OPTION);
_childArguments.append(QString::number(QCoreApplication::applicationPid()));
QString nowString, stdoutFilenameTemp, stderrFilenameTemp, stdoutPathTemp, stderrPathTemp;

View file

@ -285,6 +285,13 @@ void AvatarMixer::start() {
// is guaranteed to not be accessed by other thread
void AvatarMixer::manageIdentityData(const SharedNodePointer& node) {
AvatarMixerClientData* nodeData = reinterpret_cast<AvatarMixerClientData*>(node->getLinkedData());
// there is no need to manage identity data we haven't received yet
// so bail early if we've never received an identity packet for this avatar
if (!nodeData || !nodeData->getAvatar().hasProcessedFirstIdentity()) {
return;
}
bool sendIdentity = false;
if (nodeData && nodeData->getAvatarSessionDisplayNameMustChange()) {
AvatarData& avatar = nodeData->getAvatar();

View file

@ -320,14 +320,18 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
++numOtherAvatars;
const AvatarMixerClientData* otherNodeData = reinterpret_cast<const AvatarMixerClientData*>(otherNode->getLinkedData());
const AvatarData* otherAvatar = otherNodeData->getConstAvatarData();
// If the time that the mixer sent AVATAR DATA about Avatar B to Avatar A is BEFORE OR EQUAL TO
// the time that Avatar B flagged an IDENTITY DATA change, send IDENTITY DATA about Avatar B to Avatar A.
if (nodeData->getLastBroadcastTime(otherNode->getUUID()) <= otherNodeData->getIdentityChangeTimestamp()) {
if (otherAvatar->hasProcessedFirstIdentity()
&& nodeData->getLastBroadcastTime(otherNode->getUUID()) <= otherNodeData->getIdentityChangeTimestamp()) {
identityBytesSent += sendIdentityPacket(otherNodeData, node);
// remember the last time we sent identity details about this other node to the receiver
nodeData->setLastBroadcastTime(otherNode->getUUID(), usecTimestampNow());
}
const AvatarData* otherAvatar = otherNodeData->getConstAvatarData();
glm::vec3 otherPosition = otherAvatar->getClientGlobalPosition();
// determine if avatar is in view, to determine how much data to include...
@ -400,9 +404,6 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
// set the last sent sequence number for this sender on the receiver
nodeData->setLastBroadcastSequenceNumber(otherNode->getUUID(),
otherNodeData->getLastReceivedSequenceNumber());
// remember the last time we sent details about this other node to the receiver
nodeData->setLastBroadcastTime(otherNode->getUUID(), start);
}
}

View file

@ -13,6 +13,7 @@
#include <QThread>
#include <glm/gtx/transform.hpp>
#include <shared/QtHelpers.h>
#include <GLMHelpers.h>
#include <AnimUtil.h>
#include "ScriptableAvatar.h"
@ -49,7 +50,7 @@ void ScriptableAvatar::stopAnimation() {
AnimationDetails ScriptableAvatar::getAnimationDetails() {
if (QThread::currentThread() != thread()) {
AnimationDetails result;
QMetaObject::invokeMethod(this, "getAnimationDetails", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(this, "getAnimationDetails",
Q_RETURN_ARG(AnimationDetails, result));
return result;
}

View file

@ -0,0 +1,12 @@
#
# Created by David Rowe on 16 Jun 2017.
# Copyright 2017 High Fidelity, Inc.
#
# Distributed under the Apache License, Version 2.0.
# See the accompanying file LICENSE or http:#www.apache.org/licenses/LICENSE-2.0.html
#
macro(TARGET_LEAPMOTION)
target_include_directories(${TARGET_NAME} PRIVATE ${LEAPMOTION_INCLUDE_DIRS})
target_link_libraries(${TARGET_NAME} ${LEAPMOTION_LIBRARIES})
endmacro()

View file

@ -56,19 +56,17 @@ elseif (${CMAKE_CXX_COMPILER_ID} MATCHES "GNU")
endif()
function(_fbx_find_library _name _lib _suffix)
if (MSVC12)
if (MSVC_VERSION EQUAL 1910)
set(VS_PREFIX vs2017)
elseif (MSVC_VERSION EQUAL 1900)
set(VS_PREFIX vs2015)
elseif (MSVC_VERSION EQUAL 1800)
set(VS_PREFIX vs2013)
endif()
if (MSVC11)
elseif (MSVC_VERSION EQUAL 1700)
set(VS_PREFIX vs2012)
endif()
if (MSVC10)
elseif (MSVC_VERSION EQUAL 1600)
set(VS_PREFIX vs2010)
endif()
if (MSVC90)
elseif (MSVC_VERSION EQUAL 1500)
set(VS_PREFIX vs2008)
endif()

View file

@ -76,6 +76,7 @@
{
"name": "descriptors",
"label": "Description",
"restart": false,
"help": "This data will be queryable from your server. It may be collected by High Fidelity and used to share your domain with others.",
"settings": [
{

View file

@ -162,8 +162,10 @@ DomainServer::DomainServer(int argc, char* argv[]) :
_gatekeeper.preloadAllowedUserPublicKeys(); // so they can connect on first request
//send signal to DomainMetadata when descriptors changed
_metadata = new DomainMetadata(this);
connect(&_settingsManager, &DomainServerSettingsManager::settingsUpdated,
_metadata, &DomainMetadata::descriptorsChanged);
qDebug() << "domain-server is running";
static const QString AC_SUBNET_WHITELIST_SETTING_PATH = "security.ac_subnet_whitelist";
@ -221,6 +223,8 @@ void DomainServer::parseCommandLine() {
const QCommandLineOption masterConfigOption("master-config", "Deprecated config-file option");
parser.addOption(masterConfigOption);
const QCommandLineOption parentPIDOption(PARENT_PID_OPTION, "PID of the parent process", "parent-pid");
parser.addOption(parentPIDOption);
if (!parser.parse(QCoreApplication::arguments())) {
qWarning() << parser.errorText() << endl;
@ -249,6 +253,17 @@ void DomainServer::parseCommandLine() {
_overrideDomainID = true;
qDebug() << "domain-server ID is" << _overridingDomainID;
}
if (parser.isSet(parentPIDOption)) {
bool ok = false;
int parentPID = parser.value(parentPIDOption).toInt(&ok);
if (ok) {
qDebug() << "Parent process PID is" << parentPID;
watchParentProcess(parentPID);
}
}
}
DomainServer::~DomainServer() {

View file

@ -1198,6 +1198,7 @@ bool DomainServerSettingsManager::recurseJSONObjectAndOverwriteSettings(const QJ
static const QString SECURITY_ROOT_KEY = "security";
static const QString AC_SUBNET_WHITELIST_KEY = "ac_subnet_whitelist";
static const QString BROADCASTING_KEY = "broadcasting";
static const QString DESCRIPTION_ROOT_KEY = "descriptors";
auto& settingsVariant = _configMap.getConfig();
bool needRestart = false;
@ -1265,7 +1266,7 @@ bool DomainServerSettingsManager::recurseJSONObjectAndOverwriteSettings(const QJ
if (!matchingDescriptionObject.isEmpty()) {
const QJsonValue& settingValue = rootValue.toObject()[settingKey];
updateSetting(settingKey, settingValue, *thisMap, matchingDescriptionObject);
if ((rootKey != SECURITY_ROOT_KEY && rootKey != BROADCASTING_KEY)
if ((rootKey != SECURITY_ROOT_KEY && rootKey != BROADCASTING_KEY && rootKey != DESCRIPTION_ROOT_KEY)
|| settingKey == AC_SUBNET_WHITELIST_KEY) {
needRestart = true;
}

View file

@ -63,10 +63,7 @@ void RenderingClient::sendAvatarPacket() {
}
void RenderingClient::cleanupBeforeQuit() {
QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(),
"stop", Qt::BlockingQueuedConnection);
DependencyManager::get<AudioClient>()->cleanupBeforeQuit();
// destroy the AudioClient so it and its thread will safely go down
DependencyManager::destroy<AudioClient>();
}

View file

@ -10,7 +10,7 @@ Interface has been tested with SDK versions:
1. Copy the LeapSDK folders from the LeapDeveloperKit installation directory (Lib, Include) into the interface/externals/leapmotion folder.
This readme.txt should be there as well.
The files neeeded in the folders are:
The files needed in the folders are:
include/
- Leap.h
@ -21,8 +21,8 @@ Interface has been tested with SDK versions:
x86/
- Leap.dll
- Leap.lib
- mscvcp120.dll (optional if you already have the Msdev 2012 SDK redistriuable installed)
- mscvcr120.dll (optional if you already have the Msdev 2012 SDK redistriuable installed)
- mscvcp120.dll (optional if you already have the Msdev 2012 SDK redistributable installed)
- mscvcr120.dll (optional if you already have the Msdev 2012 SDK redistributable installed)
- lipLeap.dylib
libc++/
-libLeap.dylib

View file

@ -0,0 +1,48 @@
{
"name": "Leap Motion to Standard",
"channels": [
{ "from": "LeapMotion.LeftHand", "to": "Standard.LeftHand" },
{ "from": "LeapMotion.LeftHandThumb1", "to": "Standard.LeftHandThumb1"},
{ "from": "LeapMotion.LeftHandThumb2", "to": "Standard.LeftHandThumb2"},
{ "from": "LeapMotion.LeftHandThumb3", "to": "Standard.LeftHandThumb3"},
{ "from": "LeapMotion.LeftHandThumb4", "to": "Standard.LeftHandThumb4"},
{ "from": "LeapMotion.LeftHandIndex1", "to": "Standard.LeftHandIndex1"},
{ "from": "LeapMotion.LeftHandIndex2", "to": "Standard.LeftHandIndex2"},
{ "from": "LeapMotion.LeftHandIndex3", "to": "Standard.LeftHandIndex3"},
{ "from": "LeapMotion.LeftHandIndex4", "to": "Standard.LeftHandIndex4"},
{ "from": "LeapMotion.LeftHandMiddle1", "to": "Standard.LeftHandMiddle1"},
{ "from": "LeapMotion.LeftHandMiddle2", "to": "Standard.LeftHandMiddle2"},
{ "from": "LeapMotion.LeftHandMiddle3", "to": "Standard.LeftHandMiddle3"},
{ "from": "LeapMotion.LeftHandMiddle4", "to": "Standard.LeftHandMiddle4"},
{ "from": "LeapMotion.LeftHandRing1", "to": "Standard.LeftHandRing1"},
{ "from": "LeapMotion.LeftHandRing2", "to": "Standard.LeftHandRing2"},
{ "from": "LeapMotion.LeftHandRing3", "to": "Standard.LeftHandRing3"},
{ "from": "LeapMotion.LeftHandRing4", "to": "Standard.LeftHandRing4"},
{ "from": "LeapMotion.LeftHandPinky1", "to": "Standard.LeftHandPinky1"},
{ "from": "LeapMotion.LeftHandPinky2", "to": "Standard.LeftHandPinky2"},
{ "from": "LeapMotion.LeftHandPinky3", "to": "Standard.LeftHandPinky3"},
{ "from": "LeapMotion.LeftHandPinky4", "to": "Standard.LeftHandPinky4"},
{ "from": "LeapMotion.RightHand", "to": "Standard.RightHand" },
{ "from": "LeapMotion.RightHandThumb1", "to": "Standard.RightHandThumb1"},
{ "from": "LeapMotion.RightHandThumb2", "to": "Standard.RightHandThumb2"},
{ "from": "LeapMotion.RightHandThumb3", "to": "Standard.RightHandThumb3"},
{ "from": "LeapMotion.RightHandThumb4", "to": "Standard.RightHandThumb4"},
{ "from": "LeapMotion.RightHandIndex1", "to": "Standard.RightHandIndex1"},
{ "from": "LeapMotion.RightHandIndex2", "to": "Standard.RightHandIndex2"},
{ "from": "LeapMotion.RightHandIndex3", "to": "Standard.RightHandIndex3"},
{ "from": "LeapMotion.RightHandIndex4", "to": "Standard.RightHandIndex4"},
{ "from": "LeapMotion.RightHandMiddle1", "to": "Standard.RightHandMiddle1"},
{ "from": "LeapMotion.RightHandMiddle2", "to": "Standard.RightHandMiddle2"},
{ "from": "LeapMotion.RightHandMiddle3", "to": "Standard.RightHandMiddle3"},
{ "from": "LeapMotion.RightHandMiddle4", "to": "Standard.RightHandMiddle4"},
{ "from": "LeapMotion.RightHandRing1", "to": "Standard.RightHandRing1"},
{ "from": "LeapMotion.RightHandRing2", "to": "Standard.RightHandRing2"},
{ "from": "LeapMotion.RightHandRing3", "to": "Standard.RightHandRing3"},
{ "from": "LeapMotion.RightHandRing4", "to": "Standard.RightHandRing4"},
{ "from": "LeapMotion.RightHandPinky1", "to": "Standard.RightHandPinky1"},
{ "from": "LeapMotion.RightHandPinky2", "to": "Standard.RightHandPinky2"},
{ "from": "LeapMotion.RightHandPinky3", "to": "Standard.RightHandPinky3"},
{ "from": "LeapMotion.RightHandPinky4", "to": "Standard.RightHandPinky4"}
]
}

View file

@ -58,7 +58,48 @@
{ "from": "Standard.RT", "to": "Actions.RightHandClick" },
{ "from": "Standard.LeftHand", "to": "Actions.LeftHand" },
{ "from": "Standard.LeftHandThumb1", "to": "Actions.LeftHandThumb1"},
{ "from": "Standard.LeftHandThumb2", "to": "Actions.LeftHandThumb2"},
{ "from": "Standard.LeftHandThumb3", "to": "Actions.LeftHandThumb3"},
{ "from": "Standard.LeftHandThumb4", "to": "Actions.LeftHandThumb4"},
{ "from": "Standard.LeftHandIndex1", "to": "Actions.LeftHandIndex1"},
{ "from": "Standard.LeftHandIndex2", "to": "Actions.LeftHandIndex2"},
{ "from": "Standard.LeftHandIndex3", "to": "Actions.LeftHandIndex3"},
{ "from": "Standard.LeftHandIndex4", "to": "Actions.LeftHandIndex4"},
{ "from": "Standard.LeftHandMiddle1", "to": "Actions.LeftHandMiddle1"},
{ "from": "Standard.LeftHandMiddle2", "to": "Actions.LeftHandMiddle2"},
{ "from": "Standard.LeftHandMiddle3", "to": "Actions.LeftHandMiddle3"},
{ "from": "Standard.LeftHandMiddle4", "to": "Actions.LeftHandMiddle4"},
{ "from": "Standard.LeftHandRing1", "to": "Actions.LeftHandRing1"},
{ "from": "Standard.LeftHandRing2", "to": "Actions.LeftHandRing2"},
{ "from": "Standard.LeftHandRing3", "to": "Actions.LeftHandRing3"},
{ "from": "Standard.LeftHandRing4", "to": "Actions.LeftHandRing4"},
{ "from": "Standard.LeftHandPinky1", "to": "Actions.LeftHandPinky1"},
{ "from": "Standard.LeftHandPinky2", "to": "Actions.LeftHandPinky2"},
{ "from": "Standard.LeftHandPinky3", "to": "Actions.LeftHandPinky3"},
{ "from": "Standard.LeftHandPinky4", "to": "Actions.LeftHandPinky4"},
{ "from": "Standard.RightHand", "to": "Actions.RightHand" },
{ "from": "Standard.RightHandThumb1", "to": "Actions.RightHandThumb1"},
{ "from": "Standard.RightHandThumb2", "to": "Actions.RightHandThumb2"},
{ "from": "Standard.RightHandThumb3", "to": "Actions.RightHandThumb3"},
{ "from": "Standard.RightHandThumb4", "to": "Actions.RightHandThumb4"},
{ "from": "Standard.RightHandIndex1", "to": "Actions.RightHandIndex1"},
{ "from": "Standard.RightHandIndex2", "to": "Actions.RightHandIndex2"},
{ "from": "Standard.RightHandIndex3", "to": "Actions.RightHandIndex3"},
{ "from": "Standard.RightHandIndex4", "to": "Actions.RightHandIndex4"},
{ "from": "Standard.RightHandMiddle1", "to": "Actions.RightHandMiddle1"},
{ "from": "Standard.RightHandMiddle2", "to": "Actions.RightHandMiddle2"},
{ "from": "Standard.RightHandMiddle3", "to": "Actions.RightHandMiddle3"},
{ "from": "Standard.RightHandMiddle4", "to": "Actions.RightHandMiddle4"},
{ "from": "Standard.RightHandRing1", "to": "Actions.RightHandRing1"},
{ "from": "Standard.RightHandRing2", "to": "Actions.RightHandRing2"},
{ "from": "Standard.RightHandRing3", "to": "Actions.RightHandRing3"},
{ "from": "Standard.RightHandRing4", "to": "Actions.RightHandRing4"},
{ "from": "Standard.RightHandPinky1", "to": "Actions.RightHandPinky1"},
{ "from": "Standard.RightHandPinky2", "to": "Actions.RightHandPinky2"},
{ "from": "Standard.RightHandPinky3", "to": "Actions.RightHandPinky3"},
{ "from": "Standard.RightHandPinky4", "to": "Actions.RightHandPinky4"},
{ "from": "Standard.LeftFoot", "to": "Actions.LeftFoot" },
{ "from": "Standard.RightFoot", "to": "Actions.RightFoot" },

View file

@ -34,36 +34,32 @@
{ "from": "Vive.RSCenter", "to": "Standard.RightPrimaryThumb" },
{ "from": "Vive.RightApplicationMenu", "to": "Standard.RightSecondaryThumb" },
{ "from": "Vive.LeftHand", "to": "Standard.LeftHand", "when": [ "Application.InHMD" ] },
{ "from": "Vive.RightHand", "to": "Standard.RightHand", "when": [ "Application.InHMD" ] },
{ "from": "Vive.LeftHand", "to": "Standard.LeftHand"},
{ "from": "Vive.RightHand", "to": "Standard.RightHand"},
{
"from": "Vive.LeftFoot", "to" : "Standard.LeftFoot",
"filters" : [{"type" : "lowVelocity", "rotation" : 1.0, "translation": 1.0}],
"when": [ "Application.InHMD" ]
"filters" : [{"type" : "lowVelocity", "rotation" : 1.0, "translation": 1.0}]
},
{
"from": "Vive.RightFoot", "to" : "Standard.RightFoot",
"filters" : [{"type" : "lowVelocity", "rotation" : 1.0, "translation": 1.0}],
"when": [ "Application.InHMD" ]
"filters" : [{"type" : "lowVelocity", "rotation" : 1.0, "translation": 1.0}]
},
{
"from": "Vive.Hips", "to" : "Standard.Hips",
"filters" : [{"type" : "lowVelocity", "rotation" : 0.01, "translation": 0.01}],
"when": [ "Application.InHMD" ]
"filters" : [{"type" : "lowVelocity", "rotation" : 0.01, "translation": 0.01}]
},
{
"from": "Vive.Spine2", "to" : "Standard.Spine2",
"filters" : [{"type" : "lowVelocity", "rotation" : 0.01, "translation": 0.01}],
"when": [ "Application.InHMD" ]
"filters" : [{"type" : "lowVelocity", "rotation" : 0.01, "translation": 0.01}]
},
{ "from": "Vive.Head", "to" : "Standard.Head", "when": [ "Application.InHMD" ] },
{ "from": "Vive.Head", "to" : "Standard.Head"},
{ "from": "Vive.RightArm", "to" : "Standard.RightArm", "when": [ "Application.InHMD" ] },
{ "from": "Vive.LeftArm", "to" : "Standard.LeftArm", "when": [ "Application.InHMD" ] }
{ "from": "Vive.RightArm", "to" : "Standard.RightArm"},
{ "from": "Vive.LeftArm", "to" : "Standard.LeftArm"}
]
}

View file

@ -17,7 +17,7 @@ PreferencesDialog {
id: root
objectName: "GeneralPreferencesDialog"
title: "General Settings"
showCategories: ["UI", "Snapshots", "Scripts", "Privacy", "Octree", "HMD", "Sixense Controllers", "Perception Neuron", "Kinect"]
showCategories: ["UI", "Snapshots", "Scripts", "Privacy", "Octree", "HMD", "Sixense Controllers", "Perception Neuron", "Kinect", "Leap Motion"]
property var settings: Settings {
category: root.objectName
property alias x: root.x

View file

@ -25,11 +25,12 @@ Rectangle {
signal canceled()
signal restart()
property int count: 3
property int count: 5
property string calibratingText: "CALIBRATING..."
property string calibratingCountText: "CALIBRATION STARTING IN"
property string calibrationSuccess: "CALIBRATION COMPLETED"
property string calibrationFailed: "CALIBRATION FAILED"
property string instructionText: "Please stand in a T-Pose during calibration"
HifiConstants { id: hifi }
visible: true
@ -158,6 +159,15 @@ Rectangle {
onClicked: {
restart();
statusText.color = hifi.colors.blueHighlight;
statusText.text = info.calibratingCountText;
directions.text = instructionText;
countDown.visible = true;
busyIndicator.running = true;
busyRotation.from = 0
busyRotation.to = 360
busyIndicator.source = blueIndicator;
closeWindow.stop();
numberAnimation.stop();
info.count = (timer.interval / 1000);
numberAnimation.start();
@ -178,6 +188,7 @@ Rectangle {
}
}
function start(interval, countNumber) {
countDown.visible = true;
statusText.color = hifi.colors.blueHighlight;
@ -201,6 +212,7 @@ Rectangle {
busyIndicator.running = false;
statusText.text = info.calibrationSuccess
statusText.color = hifi.colors.greenHighlight
directions.text = "SUCCESS"
closeWindow.start();
}

View file

@ -458,7 +458,7 @@ Rectangle {
width: glyphButton.width + calibrationText.width + padding
height: hifi.dimensions.controlLineHeight
anchors.top: bottomSeperator.bottom
anchors.topMargin: 10
anchors.topMargin: 15
anchors.left: parent.left
anchors.leftMargin: leftMargin
@ -590,16 +590,24 @@ Rectangle {
lastConfiguration = composeConfigurationSettings();
}
Component.onDestruction: {
var settings = InputConfiguration.configurationSettings(pluginName);
var data = {
"num_pucks": settings["puckCount"]
}
UserActivityLogger.logAction("mocap_ui_close_dialog", data);
}
HifiControls.SpinBox {
id: timeToCalibrate
width: 70
anchors.top: calibrationButton.bottom
anchors.topMargin: 40
anchors.topMargin: 20
anchors.left: parent.left
anchors.leftMargin: leftMargin
minimumValue: 3
value: 3
minimumValue: 5
value: 5
colorScheme: hifi.colorSchemes.dark
onEditingFinished: {
@ -634,6 +642,57 @@ Rectangle {
}
}
Separator {
id: advanceSeperator
width: parent.width
anchors.top: timeToCalibrate.bottom
anchors.topMargin: 10
}
RalewayBold {
id: advanceSettings
text: "Advance Settings"
size: 12
color: hifi.colors.white
anchors.top: advanceSeperator.bottom
anchors.topMargin: 10
anchors.left: parent.left
anchors.leftMargin: leftMargin
}
HifiControls.CheckBox {
id: viveInDesktop
width: 15
height: 15
boxRadius: 7
anchors.top: advanceSettings.bottom
anchors.topMargin: 5
anchors.left: openVrConfiguration.left
anchors.leftMargin: leftMargin + 10
onClicked: {
sendConfigurationSettings();
}
}
RalewayBold {
id: viveDesktopText
size: 10
text: "Use vive devices in desktop mode"
color: hifi.colors.white
anchors {
left: viveInDesktop.right
leftMargin: 5
verticalCenter: viveInDesktop.verticalCenter
}
}
NumberAnimation {
id: numberAnimation
target: openVrConfiguration
@ -641,17 +700,39 @@ Rectangle {
to: 0
}
function calibrationStatusInfo(status) {
var calibrationScreen = stack.currentItem;
if (status["calibrated"]) {
calibrationScreen.success();
} else if (!status["calibrated"]) {
var uncalibrated = status["success"];
if (!uncalibrated) {
calibrationScreen.failure();
function logAction(action, status) {
console.log("calibrated from ui");
var data = {
"num_pucks": status["puckCount"],
"puck_configuration": status["configuration"],
"head_puck": status["head_puck"],
"hand_puck": status["hand_pucks"]
}
UserActivityLogger.logAction(action, data);
}
function calibrationStatusInfo(status) {
var calibrationScreen = stack.currentItem;
if (!status["UI"]) {
calibratingScreen = screen.createObject();
stack.push(calibratingScreen);
}
if (status["calibrated"]) {
calibrationScreen.success();
if (status["UI"]) {
logAction("mocap_ui_success", status);
}
} else if (!status["calibrated"]) {
calibrationScreen.failure();
if (status["UI"]) {
logAction("mocap_ui_failed", status);
}
}
updateCalibrationButton();
}
@ -698,6 +779,7 @@ Rectangle {
var HmdHead = settings["HMDHead"];
var viveController = settings["handController"];
var desktopMode = settings["desktopMode"];
if (HmdHead) {
headBox.checked = true;
@ -715,8 +797,16 @@ Rectangle {
handBox.checked = false;
}
viveInDesktop.checked = desktopMode;
initializeButtonState();
updateCalibrationText();
var data = {
"num_pucks": settings["puckCount"]
};
UserActivityLogger.logAction("mocap_ui_open_dialog", data);
}
function displayTrackerConfiguration(type) {
@ -865,7 +955,8 @@ Rectangle {
var settingsObject = {
"bodyConfiguration": trackerConfiguration,
"headConfiguration": headObject,
"handConfiguration": handObject
"handConfiguration": handObject,
"desktopMode": viveInDesktop.checked
}
return settingsObject;

View file

@ -98,6 +98,16 @@ StackView {
width: parent.width
height: parent.height
MouseArea {
anchors.fill: parent
propagateComposedEvents: true
onPressed: {
parent.forceActiveFocus();
addressBarDialog.keyboardEnabled = false;
mouse.accepted = false;
}
}
anchors {
right: parent.right
left: parent.left
@ -227,9 +237,9 @@ StackView {
MouseArea {
anchors.fill: parent;
onClicked: {
if (!addressLine.focus || !HMD.active) {
addressLine.focus = true;
addressLine.forceActiveFocus();
if (HMD.active) {
addressBarDialog.keyboardEnabled = HMD.active;
}
tabletRoot.playButtonClickSound();

View file

@ -32,6 +32,6 @@ StackView {
TabletPreferencesDialog {
id: root
objectName: "TabletGeneralPreferences"
showCategories: ["UI", "Snapshots", "Scripts", "Privacy", "Octree", "HMD", "Sixense Controllers", "Perception Neuron", "Kinect", "Vive Pucks Configuration"]
showCategories: ["UI", "Snapshots", "Scripts", "Privacy", "Octree", "HMD", "Sixense Controllers", "Perception Neuron", "Kinect", "Vive Pucks Configuration", "Leap Motion"]
}
}

View file

@ -25,6 +25,7 @@
#include <QtCore/QCommandLineParser>
#include <QtCore/QMimeData>
#include <QtCore/QThreadPool>
#include <QtConcurrent/QtConcurrentRun>
#include <QtGui/QScreen>
#include <QtGui/QWindow>
@ -48,6 +49,7 @@
#include <gl/QOpenGLContextWrapper.h>
#include <shared/QtHelpers.h>
#include <shared/GlobalAppProperties.h>
#include <StatTracker.h>
#include <Trace.h>
@ -145,7 +147,6 @@
#include "avatar/MyHead.h"
#include "CrashHandler.h"
#include "devices/DdeFaceTracker.h"
#include "devices/Leapmotion.h"
#include "DiscoverabilityManager.h"
#include "GLCanvas.h"
#include "InterfaceDynamicFactory.h"
@ -480,6 +481,12 @@ bool setupEssentials(int& argc, char** argv, bool runningMarkerExisted) {
static const auto SUPPRESS_SETTINGS_RESET = "--suppress-settings-reset";
bool suppressPrompt = cmdOptionExists(argc, const_cast<const char**>(argv), SUPPRESS_SETTINGS_RESET);
bool previousSessionCrashed = CrashHandler::checkForResetSettings(runningMarkerExisted, suppressPrompt);
// get dir to use for cache
static const auto CACHE_SWITCH = "--cache";
QString cacheDir = getCmdOption(argc, const_cast<const char**>(argv), CACHE_SWITCH);
if (!cacheDir.isEmpty()) {
qApp->setProperty(hifi::properties::APP_LOCAL_DATA_PATH, cacheDir);
}
Setting::init();
@ -1208,15 +1215,26 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
// Make sure we don't time out during slow operations at startup
updateHeartbeat();
QTimer* settingsTimer = new QTimer();
moveToNewNamedThread(settingsTimer, "Settings Thread", [this, settingsTimer]{
connect(qApp, &Application::beforeAboutToQuit, [this, settingsTimer]{
// Disconnect the signal from the save settings
QObject::disconnect(settingsTimer, &QTimer::timeout, this, &Application::saveSettings);
// Stop the settings timer
settingsTimer->stop();
// Delete it (this will trigger the thread destruction
settingsTimer->deleteLater();
// Mark the settings thread as finished, so we know we can safely save in the main application
// shutdown code
_settingsGuard.trigger();
});
int SAVE_SETTINGS_INTERVAL = 10 * MSECS_PER_SECOND; // Let's save every seconds for now
connect(&_settingsTimer, &QTimer::timeout, this, &Application::saveSettings);
connect(&_settingsThread, SIGNAL(started()), &_settingsTimer, SLOT(start()));
connect(&_settingsThread, SIGNAL(finished()), &_settingsTimer, SLOT(stop()));
_settingsTimer.moveToThread(&_settingsThread);
_settingsTimer.setSingleShot(false);
_settingsTimer.setInterval(SAVE_SETTINGS_INTERVAL); // 10s, Qt::CoarseTimer acceptable
_settingsThread.setPriority(QThread::LowestPriority);
_settingsThread.start();
settingsTimer->setSingleShot(false);
settingsTimer->setInterval(SAVE_SETTINGS_INTERVAL); // 10s, Qt::CoarseTimer acceptable
QObject::connect(settingsTimer, &QTimer::timeout, this, &Application::saveSettings);
}, QThread::LowestPriority);
if (Menu::getInstance()->isOptionChecked(MenuOption::FirstPerson)) {
getMyAvatar()->setBoomLength(MyAvatar::ZOOM_MIN); // So that camera doesn't auto-switch to third person.
@ -1644,7 +1662,7 @@ QString Application::getUserAgent() {
if (QThread::currentThread() != thread()) {
QString userAgent;
QMetaObject::invokeMethod(this, "getUserAgent", Qt::BlockingQueuedConnection, Q_RETURN_ARG(QString, userAgent));
BLOCKING_INVOKE_METHOD(this, "getUserAgent", Q_RETURN_ARG(QString, userAgent));
return userAgent;
}
@ -1802,11 +1820,13 @@ void Application::cleanupBeforeQuit() {
locationUpdateTimer.stop();
identityPacketTimer.stop();
pingTimer.stop();
QMetaObject::invokeMethod(&_settingsTimer, "stop", Qt::BlockingQueuedConnection);
// Wait for the settings thread to shut down, and save the settings one last time when it's safe
if (_settingsGuard.wait()) {
// save state
_settingsThread.quit();
saveSettings();
}
_window->saveGeometry();
// Destroy third party processes after scripts have finished using them.
@ -1830,8 +1850,7 @@ void Application::cleanupBeforeQuit() {
// FIXME: something else is holding a reference to AudioClient,
// so it must be explicitly synchronously stopped here
QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(),
"cleanupBeforeQuit", Qt::BlockingQueuedConnection);
DependencyManager::get<AudioClient>()->cleanupBeforeQuit();
// destroy Audio so it and its threads have a chance to go down safely
// this must happen after QML, as there are unexplained audio crashes originating in qtwebengine
@ -1886,8 +1905,6 @@ Application::~Application() {
// remove the NodeList from the DependencyManager
DependencyManager::destroy<NodeList>();
Leapmotion::destroy();
if (auto steamClient = PluginManager::getInstance()->getSteamClientPlugin()) {
steamClient->shutdown();
}
@ -2154,10 +2171,20 @@ void Application::paintGL() {
return;
}
auto displayPlugin = getActiveDisplayPlugin();
DisplayPluginPointer displayPlugin;
{
PROFILE_RANGE(render, "/getActiveDisplayPlugin");
displayPlugin = getActiveDisplayPlugin();
}
{
PROFILE_RANGE(render, "/offscreenMakeCurrent");
// FIXME not needed anymore?
_offscreenContext->makeCurrent();
}
{
PROFILE_RANGE(render, "/pluginBeginFrameRender");
// If a display plugin loses it's underlying support, it
// needs to be able to signal us to not use it
if (!displayPlugin->beginFrameRender(_frameCount)) {
@ -2165,37 +2192,53 @@ void Application::paintGL() {
updateDisplayMode();
return;
}
}
// update the avatar with a fresh HMD pose
{
PROFILE_RANGE(render, "/updateAvatar");
getMyAvatar()->updateFromHMDSensorMatrix(getHMDSensorPose());
}
auto lodManager = DependencyManager::get<LODManager>();
RenderArgs renderArgs;
{
PROFILE_RANGE(render, "/buildFrustrumAndArgs");
{
QMutexLocker viewLocker(&_viewMutex);
_viewFrustum.calculate();
}
RenderArgs renderArgs(_gpuContext, getEntities(), lodManager->getOctreeSizeScale(),
renderArgs = RenderArgs(_gpuContext, getEntities(), lodManager->getOctreeSizeScale(),
lodManager->getBoundaryLevelAdjust(), RenderArgs::DEFAULT_RENDER_MODE,
RenderArgs::MONO, RenderArgs::RENDER_DEBUG_NONE);
{
QMutexLocker viewLocker(&_viewMutex);
renderArgs.setViewFrustum(_viewFrustum);
}
}
{
PROFILE_RANGE(render, "/resizeGL");
PerformanceWarning::setSuppressShortTimings(Menu::getInstance()->isOptionChecked(MenuOption::SuppressShortTimings));
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "Application::paintGL()");
resizeGL();
}
{
PROFILE_RANGE(render, "/gpuContextReset");
_gpuContext->beginFrame(getHMDSensorPose());
// Reset the gpu::Context Stages
// Back to the default framebuffer;
gpu::doInBatch(_gpuContext, [&](gpu::Batch& batch) {
batch.resetStages();
});
}
{
PROFILE_RANGE(render, "/renderOverlay");
PerformanceTimer perfTimer("renderOverlay");
// NOTE: There is no batch associated with this renderArgs
// the ApplicationOverlay class assumes it's viewport is setup to be the device size
@ -2205,6 +2248,8 @@ void Application::paintGL() {
}
glm::vec3 boomOffset;
{
PROFILE_RANGE(render, "/updateCamera");
{
PerformanceTimer perfTimer("CameraUpdates");
@ -2299,21 +2344,32 @@ void Application::paintGL() {
_myCamera.update(1.0f / _frameCounter.rate());
}
}
}
{
PROFILE_RANGE(render, "/updateCompositor");
getApplicationCompositor().setFrameInfo(_frameCount, _myCamera.getTransform());
}
gpu::FramebufferPointer finalFramebuffer;
QSize finalFramebufferSize;
{
PROFILE_RANGE(render, "/getOutputFramebuffer");
// Primary rendering pass
auto framebufferCache = DependencyManager::get<FramebufferCache>();
const QSize size = framebufferCache->getFrameBufferSize();
finalFramebufferSize = framebufferCache->getFrameBufferSize();
// Final framebuffer that will be handled to the display-plugin
auto finalFramebuffer = framebufferCache->getFramebuffer();
finalFramebuffer = framebufferCache->getFramebuffer();
}
{
PROFILE_RANGE(render, "/mainRender");
PerformanceTimer perfTimer("mainRender");
renderArgs._boomOffset = boomOffset;
// FIXME is this ever going to be different from the size previously set in the render args
// in the overlay render?
// Viewport is assigned to the size of the framebuffer
renderArgs._viewport = ivec4(0, 0, size.width(), size.height());
renderArgs._viewport = ivec4(0, 0, finalFramebufferSize.width(), finalFramebufferSize.height());
if (displayPlugin->isStereo()) {
// Stereo modes will typically have a larger projection matrix overall,
// so we ask for the 'mono' projection matrix, which for stereo and HMD
@ -3613,6 +3669,133 @@ bool Application::shouldPaint(float nsecsElapsed) {
#include <TCHAR.h>
#include <pdh.h>
#pragma comment(lib, "pdh.lib")
#pragma comment(lib, "ntdll.lib")
extern "C" {
enum SYSTEM_INFORMATION_CLASS {
SystemBasicInformation = 0,
SystemProcessorPerformanceInformation = 8,
};
struct SYSTEM_PROCESSOR_PERFORMANCE_INFORMATION {
LARGE_INTEGER IdleTime;
LARGE_INTEGER KernelTime;
LARGE_INTEGER UserTime;
LARGE_INTEGER DpcTime;
LARGE_INTEGER InterruptTime;
ULONG InterruptCount;
};
struct SYSTEM_BASIC_INFORMATION {
ULONG Reserved;
ULONG TimerResolution;
ULONG PageSize;
ULONG NumberOfPhysicalPages;
ULONG LowestPhysicalPageNumber;
ULONG HighestPhysicalPageNumber;
ULONG AllocationGranularity;
ULONG_PTR MinimumUserModeAddress;
ULONG_PTR MaximumUserModeAddress;
ULONG_PTR ActiveProcessorsAffinityMask;
CCHAR NumberOfProcessors;
};
NTSYSCALLAPI NTSTATUS NTAPI NtQuerySystemInformation(
_In_ SYSTEM_INFORMATION_CLASS SystemInformationClass,
_Out_writes_bytes_opt_(SystemInformationLength) PVOID SystemInformation,
_In_ ULONG SystemInformationLength,
_Out_opt_ PULONG ReturnLength
);
}
template <typename T>
NTSTATUS NtQuerySystemInformation(SYSTEM_INFORMATION_CLASS SystemInformationClass, T& t) {
return NtQuerySystemInformation(SystemInformationClass, &t, (ULONG)sizeof(T), nullptr);
}
template <typename T>
NTSTATUS NtQuerySystemInformation(SYSTEM_INFORMATION_CLASS SystemInformationClass, std::vector<T>& t) {
return NtQuerySystemInformation(SystemInformationClass, t.data(), (ULONG)(sizeof(T) * t.size()), nullptr);
}
template <typename T>
void updateValueAndDelta(std::pair<T, T>& pair, T newValue) {
auto& value = pair.first;
auto& delta = pair.second;
delta = (value != 0) ? newValue - value : 0;
value = newValue;
}
struct MyCpuInfo {
using ValueAndDelta = std::pair<LONGLONG, LONGLONG>;
std::string name;
ValueAndDelta kernel { 0, 0 };
ValueAndDelta user { 0, 0 };
ValueAndDelta idle { 0, 0 };
float kernelUsage { 0.0f };
float userUsage { 0.0f };
void update(const SYSTEM_PROCESSOR_PERFORMANCE_INFORMATION& cpuInfo) {
updateValueAndDelta(kernel, cpuInfo.KernelTime.QuadPart);
updateValueAndDelta(user, cpuInfo.UserTime.QuadPart);
updateValueAndDelta(idle, cpuInfo.IdleTime.QuadPart);
auto totalTime = kernel.second + user.second + idle.second;
if (totalTime != 0) {
kernelUsage = (FLOAT)kernel.second / totalTime;
userUsage = (FLOAT)user.second / totalTime;
} else {
kernelUsage = userUsage = 0.0f;
}
}
};
void updateCpuInformation() {
static std::once_flag once;
static SYSTEM_BASIC_INFORMATION systemInfo {};
static SYSTEM_PROCESSOR_PERFORMANCE_INFORMATION cpuTotals;
static std::vector<SYSTEM_PROCESSOR_PERFORMANCE_INFORMATION> cpuInfos;
static std::vector<MyCpuInfo> myCpuInfos;
static MyCpuInfo myCpuTotals;
std::call_once(once, [&] {
NtQuerySystemInformation( SystemBasicInformation, systemInfo);
cpuInfos.resize(systemInfo.NumberOfProcessors);
myCpuInfos.resize(systemInfo.NumberOfProcessors);
for (size_t i = 0; i < systemInfo.NumberOfProcessors; ++i) {
myCpuInfos[i].name = "cpu." + std::to_string(i);
}
myCpuTotals.name = "cpu.total";
});
NtQuerySystemInformation(SystemProcessorPerformanceInformation, cpuInfos);
// Zero the CPU totals.
memset(&cpuTotals, 0, sizeof(SYSTEM_PROCESSOR_PERFORMANCE_INFORMATION));
for (size_t i = 0; i < systemInfo.NumberOfProcessors; ++i) {
auto& cpuInfo = cpuInfos[i];
// KernelTime includes IdleTime.
cpuInfo.KernelTime.QuadPart -= cpuInfo.IdleTime.QuadPart;
// Update totals
cpuTotals.IdleTime.QuadPart += cpuInfo.IdleTime.QuadPart;
cpuTotals.KernelTime.QuadPart += cpuInfo.KernelTime.QuadPart;
cpuTotals.UserTime.QuadPart += cpuInfo.UserTime.QuadPart;
// Update friendly structure
auto& myCpuInfo = myCpuInfos[i];
myCpuInfo.update(cpuInfo);
PROFILE_COUNTER(app, myCpuInfo.name.c_str(), {
{ "kernel", myCpuInfo.kernelUsage },
{ "user", myCpuInfo.userUsage }
});
}
myCpuTotals.update(cpuTotals);
PROFILE_COUNTER(app, myCpuTotals.name.c_str(), {
{ "kernel", myCpuTotals.kernelUsage },
{ "user", myCpuTotals.userUsage }
});
}
static ULARGE_INTEGER lastCPU, lastSysCPU, lastUserCPU;
static int numProcessors;
@ -3665,6 +3848,26 @@ void getCpuUsage(vec3& systemAndUser) {
systemAndUser.z = (float)counterVal.doubleValue;
}
void setupCpuMonitorThread() {
initCpuUsage();
auto cpuMonitorThread = QThread::currentThread();
QTimer* timer = new QTimer();
timer->setInterval(50);
QObject::connect(timer, &QTimer::timeout, [] {
updateCpuInformation();
vec3 kernelUserAndSystem;
getCpuUsage(kernelUserAndSystem);
PROFILE_COUNTER(app, "cpuProcess", { { "system", kernelUserAndSystem.x }, { "user", kernelUserAndSystem.y } });
PROFILE_COUNTER(app, "cpuSystem", { { "system", kernelUserAndSystem.z } });
});
QObject::connect(cpuMonitorThread, &QThread::finished, [=] {
timer->deleteLater();
cpuMonitorThread->deleteLater();
});
timer->start();
}
#endif
@ -3685,15 +3888,17 @@ void Application::idle(float nsecsElapsed) {
}
#ifdef Q_OS_WIN
// If tracing is enabled then monitor the CPU in a separate thread
static std::once_flag once;
std::call_once(once, [] {
initCpuUsage();
std::call_once(once, [&] {
if (trace_app().isDebugEnabled()) {
QThread* cpuMonitorThread = new QThread(qApp);
cpuMonitorThread->setObjectName("cpuMonitorThread");
QObject::connect(cpuMonitorThread, &QThread::started, [this] { setupCpuMonitorThread(); });
QObject::connect(qApp, &QCoreApplication::aboutToQuit, cpuMonitorThread, &QThread::quit);
cpuMonitorThread->start();
}
});
vec3 kernelUserAndSystem;
getCpuUsage(kernelUserAndSystem);
PROFILE_COUNTER(app, "cpuProcess", { { "system", kernelUserAndSystem.x }, { "user", kernelUserAndSystem.y } });
PROFILE_COUNTER(app, "cpuSystem", { { "system", kernelUserAndSystem.z } });
#endif
@ -4055,8 +4260,6 @@ void Application::init() {
qCDebug(interfaceapp) << "Loaded settings";
Leapmotion::init();
// fire off an immediate domain-server check in now that settings are loaded
DependencyManager::get<NodeList>()->sendDomainServerCheckIn();
@ -4520,7 +4723,6 @@ void Application::update(float deltaTime) {
{
PerformanceTimer perfTimer("devices");
DeviceTracker::updateAll();
FaceTracker* tracker = getSelectedFaceTracker();
if (tracker && Menu::getInstance()->isOptionChecked(MenuOption::MuteFaceTracking) != tracker->isMuted()) {
@ -4589,8 +4791,6 @@ void Application::update(float deltaTime) {
keyboardMousePlugin->pluginUpdate(deltaTime, calibrationData);
}
_controllerScriptingInterface->updateInputControllers();
// Transfer the user inputs to the driveKeys
// FIXME can we drop drive keys and just have the avatar read the action states directly?
myAvatar->clearDriveKeys();
@ -4615,6 +4815,31 @@ void Application::update(float deltaTime) {
auto avatarToSensorMatrix = worldToSensorMatrix * myAvatarMatrix;
myAvatar->setHandControllerPosesInSensorFrame(leftHandPose.transform(avatarToSensorMatrix), rightHandPose.transform(avatarToSensorMatrix));
// If have previously done finger poses or there are new valid finger poses, update finger pose values. This so that if
// fingers are not being controlled, finger joints are not updated in MySkeletonModel.
// Assumption: Finger poses are either all present and valid or not present at all; thus can test just one joint.
MyAvatar::FingerPosesMap leftHandFingerPoses;
if (myAvatar->getLeftHandFingerControllerPosesInSensorFrame().size() > 0
|| userInputMapper->getPoseState(controller::Action::LEFT_HAND_THUMB1).isValid()) {
for (int i = (int)controller::Action::LEFT_HAND_THUMB1; i <= (int)controller::Action::LEFT_HAND_PINKY4; i++) {
leftHandFingerPoses[i] = {
userInputMapper->getPoseState((controller::Action)i).transform(avatarToSensorMatrix),
userInputMapper->getActionName((controller::Action)i)
};
}
}
MyAvatar::FingerPosesMap rightHandFingerPoses;
if (myAvatar->getRightHandFingerControllerPosesInSensorFrame().size() > 0
|| userInputMapper->getPoseState(controller::Action::RIGHT_HAND_THUMB1).isValid()) {
for (int i = (int)controller::Action::RIGHT_HAND_THUMB1; i <= (int)controller::Action::RIGHT_HAND_PINKY4; i++) {
rightHandFingerPoses[i] = {
userInputMapper->getPoseState((controller::Action)i).transform(avatarToSensorMatrix),
userInputMapper->getActionName((controller::Action)i)
};
}
}
myAvatar->setFingerControllerPosesInSensorFrame(leftHandFingerPoses, rightHandFingerPoses);
controller::Pose leftFootPose = userInputMapper->getPoseState(controller::Action::LEFT_FOOT);
controller::Pose rightFootPose = userInputMapper->getPoseState(controller::Action::RIGHT_FOOT);
myAvatar->setFootControllerPosesInSensorFrame(leftFootPose.transform(avatarToSensorMatrix), rightFootPose.transform(avatarToSensorMatrix));

View file

@ -25,6 +25,7 @@
#include <QtWidgets/QApplication>
#include <QtWidgets/QUndoStack>
#include <ThreadHelpers.h>
#include <AbstractScriptingServicesInterface.h>
#include <AbstractViewStateInterface.h>
#include <EntityEditPacketSender.h>
@ -298,7 +299,6 @@ public:
void setAvatarOverrideUrl(const QUrl& url, bool save);
QUrl getAvatarOverrideUrl() { return _avatarOverrideUrl; }
bool getSaveAvatarOverrideUrl() { return _saveAvatarOverrideUrl; }
void setCacheOverrideDir(const QString& dirName) { _cacheDir = dirName; }
signals:
void svoImportRequested(const QString& url);
@ -596,8 +596,7 @@ private:
bool _notifiedPacketVersionMismatchThisDomain;
QThread _settingsThread;
QTimer _settingsTimer;
ConditionalGuard _settingsGuard;
GLCanvas* _glWidget{ nullptr };
@ -691,6 +690,5 @@ private:
QUrl _avatarOverrideUrl;
bool _saveAvatarOverrideUrl { false };
QString _cacheDir;
};
#endif // hifi_Application_h

View file

@ -14,6 +14,7 @@
#include <QMessageBox>
#include <QStandardPaths>
#include <QQmlContext>
#include <QList>
#include <Application.h>
#include <OffscreenUi.h>
@ -24,6 +25,8 @@
#include "AvatarBookmarks.h"
#include "InterfaceLogging.h"
#include "QVariantGLM.h"
#include <QtQuick/QQuickWindow>
AvatarBookmarks::AvatarBookmarks() {
@ -58,16 +61,48 @@ void AvatarBookmarks::setupMenus(Menu* menubar, MenuWrapper* menu) {
_deleteBookmarksAction = menubar->addActionToQMenuAndActionHash(menu, MenuOption::DeleteAvatarBookmark);
QObject::connect(_deleteBookmarksAction, SIGNAL(triggered()), this, SLOT(deleteBookmark()), Qt::QueuedConnection);
Bookmarks::setupMenus(menubar, menu);
for (auto it = _bookmarks.begin(); it != _bookmarks.end(); ++it) {
addBookmarkToMenu(menubar, it.key(), it.value());
}
Bookmarks::sortActions(menubar, _bookmarksMenu);
}
void AvatarBookmarks::changeToBookmarkedAvatar() {
QAction* action = qobject_cast<QAction*>(sender());
const QString& address = action->data().toString();
auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
myAvatar->useFullAvatarURL(address);
if (action->data().type() == QVariant::String) {
// TODO: Phase this out eventually.
// Legacy avatar bookmark.
myAvatar->useFullAvatarURL(action->data().toString());
qCDebug(interfaceapp) << " Using Legacy V1 Avatar Bookmark ";
} else {
const QMap<QString, QVariant> bookmark = action->data().toMap();
// Not magic value. This is the current made version, and if it changes this interpreter should be updated to
// handle the new one separately.
// This is where the avatar bookmark entry is parsed. If adding new Value, make sure to have backward compatability with previous
if (bookmark.value(ENTRY_VERSION) == 3) {
const QString& avatarUrl = bookmark.value(ENTRY_AVATAR_URL, "").toString();
myAvatar->useFullAvatarURL(avatarUrl);
qCDebug(interfaceapp) << "Avatar On " << avatarUrl;
const QList<QVariant>& attachments = bookmark.value(ENTRY_AVATAR_ATTACHMENTS, QList<QVariant>()).toList();
qCDebug(interfaceapp) << "Attach " << attachments;
myAvatar->setAttachmentsVariant(attachments);
const float& qScale = bookmark.value(ENTRY_AVATAR_SCALE, 1.0f).toFloat();
myAvatar->setAvatarScale(qScale);
} else {
qCDebug(interfaceapp) << " Bookmark entry does not match client version, make sure client has a handler for the new AvatarBookmark";
}
}
}
void AvatarBookmarks::addBookmark() {
@ -83,13 +118,23 @@ void AvatarBookmarks::addBookmark() {
}
auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
const QString& bookmarkAddress = myAvatar->getSkeletonModelURL().toString();
Bookmarks::addBookmarkToFile(bookmarkName, bookmarkAddress);
const QString& avatarUrl = myAvatar->getSkeletonModelURL().toString();
const QVariant& avatarScale = myAvatar->getAvatarScale();
// If Avatar attachments ever change, this is where to update them, when saving remember to also append to AVATAR_BOOKMARK_VERSION
QVariantMap *bookmark = new QVariantMap;
bookmark->insert(ENTRY_VERSION, AVATAR_BOOKMARK_VERSION);
bookmark->insert(ENTRY_AVATAR_URL, avatarUrl);
bookmark->insert(ENTRY_AVATAR_SCALE, avatarScale);
bookmark->insert(ENTRY_AVATAR_ATTACHMENTS, myAvatar->getAttachmentsVariant());
Bookmarks::addBookmarkToFile(bookmarkName, *bookmark);
}
void AvatarBookmarks::addBookmarkToMenu(Menu* menubar, const QString& name, const QString& address) {
void AvatarBookmarks::addBookmarkToMenu(Menu* menubar, const QString& name, const QVariant& bookmark) {
QAction* changeAction = _bookmarksMenu->newAction();
changeAction->setData(address);
changeAction->setData(bookmark);
connect(changeAction, SIGNAL(triggered()), this, SLOT(changeToBookmarkedAvatar()));
if (!_isMenuSorted) {
menubar->addActionToQMenuAndActionHash(_bookmarksMenu, changeAction, name, 0, QAction::NoRole);

View file

@ -21,18 +21,23 @@ class AvatarBookmarks: public Bookmarks, public Dependency {
public:
AvatarBookmarks();
void setupMenus(Menu* menubar, MenuWrapper* menu) override;
public slots:
void addBookmark();
protected:
void addBookmarkToMenu(Menu* menubar, const QString& name, const QString& address) override;
void readFromFile();
void addBookmarkToMenu(Menu* menubar, const QString& name, const QVariant& bookmark) override;
void readFromFile() override;
private:
const QString AVATARBOOKMARKS_FILENAME = "avatarbookmarks.json";
const QString ENTRY_AVATAR_URL = "avatarUrl";
const QString ENTRY_AVATAR_ATTACHMENTS = "attachments";
const QString ENTRY_AVATAR_SCALE = "avatarScale";
const QString ENTRY_VERSION = "version";
const int AVATAR_BOOKMARK_VERSION = 3;
private slots:
void changeToBookmarkedAvatar();

View file

@ -28,19 +28,6 @@ Bookmarks::Bookmarks() :
_isMenuSorted(false)
{
}
void Bookmarks::setupMenus(Menu* menubar, MenuWrapper* menu) {
// Enable/Disable menus as needed
enableMenuItems(_bookmarks.count() > 0);
// Load Bookmarks
for (auto it = _bookmarks.begin(); it != _bookmarks.end(); ++it) {
QString bookmarkName = it.key();
QString bookmarkAddress = it.value().toString();
addBookmarkToMenu(menubar, bookmarkName, bookmarkAddress);
}
}
void Bookmarks::deleteBookmark() {
QStringList bookmarkList;
QList<QAction*> menuItems = _bookmarksMenu->actions();
@ -67,7 +54,7 @@ void Bookmarks::deleteBookmark() {
}
}
void Bookmarks::addBookmarkToFile(const QString& bookmarkName, const QString& bookmarkAddress) {
void Bookmarks::addBookmarkToFile(const QString& bookmarkName, const QVariant& bookmark) {
Menu* menubar = Menu::getInstance();
if (contains(bookmarkName)) {
auto offscreenUi = DependencyManager::get<OffscreenUi>();
@ -75,7 +62,6 @@ void Bookmarks::addBookmarkToFile(const QString& bookmarkName, const QString& bo
"The bookmark name you entered already exists in your list.",
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
duplicateBookmarkMessage->setProperty("informativeText", "Would you like to overwrite it?");
auto result = offscreenUi->waitForMessageBoxResult(duplicateBookmarkMessage);
if (result != QMessageBox::Yes) {
return;
@ -83,19 +69,20 @@ void Bookmarks::addBookmarkToFile(const QString& bookmarkName, const QString& bo
removeBookmarkFromMenu(menubar, bookmarkName);
}
addBookmarkToMenu(menubar, bookmarkName, bookmarkAddress);
insert(bookmarkName, bookmarkAddress); // Overwrites any item with the same bookmarkName.
addBookmarkToMenu(menubar, bookmarkName, bookmark);
insert(bookmarkName, bookmark); // Overwrites any item with the same bookmarkName.
enableMenuItems(true);
}
void Bookmarks::insert(const QString& name, const QString& address) {
_bookmarks.insert(name, address);
void Bookmarks::insert(const QString& name, const QVariant& bookmark) {
_bookmarks.insert(name, bookmark);
if (contains(name)) {
qCDebug(interfaceapp) << "Added bookmark:" << name << "," << address;
qCDebug(interfaceapp) << "Added bookmark:" << name;
persistToFile();
} else {
qWarning() << "Couldn't add bookmark: " << name << "," << address;
}
else {
qWarning() << "Couldn't add bookmark: " << name;
}
}

View file

@ -27,18 +27,20 @@ class Bookmarks: public QObject {
public:
Bookmarks();
virtual void setupMenus(Menu* menubar, MenuWrapper* menu);
virtual void setupMenus(Menu* menubar, MenuWrapper* menu) = 0;
QString addressForBookmark(const QString& name) const;
protected:
virtual void addBookmarkToFile(const QString& bookmarkName, const QString& bookmarkAddress);
virtual void addBookmarkToMenu(Menu* menubar, const QString& name, const QString& address) = 0;
void addBookmarkToFile(const QString& bookmarkName, const QVariant& bookmark);
virtual void addBookmarkToMenu(Menu* menubar, const QString& name, const QVariant& bookmark) = 0;
void enableMenuItems(bool enabled);
void readFromFile();
void insert(const QString& name, const QString& address); // Overwrites any existing entry with same name.
virtual void readFromFile();
void insert(const QString& name, const QVariant& address); // Overwrites any existing entry with same name.
void sortActions(Menu* menubar, MenuWrapper* menu);
int getMenuItemLocation(QList<QAction*> actions, const QString& name) const;
bool contains(const QString& name) const;
QVariantMap _bookmarks; // { name: url, ... }
QPointer<MenuWrapper> _bookmarksMenu;
QPointer<QAction> _deleteBookmarksAction;
@ -50,7 +52,6 @@ protected slots:
private:
void remove(const QString& name);
bool contains(const QString& name) const;
static bool sortOrder(QAction* a, QAction* b);
void persistToFile();

View file

@ -41,13 +41,25 @@ void LocationBookmarks::setupMenus(Menu* menubar, MenuWrapper* menu) {
_deleteBookmarksAction = menubar->addActionToQMenuAndActionHash(menu, MenuOption::DeleteBookmark);
QObject::connect(_deleteBookmarksAction, SIGNAL(triggered()), this, SLOT(deleteBookmark()), Qt::QueuedConnection);
Bookmarks::setupMenus(menubar, menu);
// Legacy Location to Bookmark.
// Enable/Disable menus as needed
enableMenuItems(_bookmarks.count() > 0);
// Load Bookmarks
for (auto it = _bookmarks.begin(); it != _bookmarks.end(); ++it) {
QString bookmarkName = it.key();
QString bookmarkAddress = it.value().toString();
addBookmarkToMenu(menubar, bookmarkName, bookmarkAddress);
}
Bookmarks::sortActions(menubar, _bookmarksMenu);
}
void LocationBookmarks::setHomeLocation() {
auto addressManager = DependencyManager::get<AddressManager>();
QString bookmarkAddress = addressManager->currentAddress().toString();
Bookmarks::addBookmarkToFile(HOME_BOOKMARK, bookmarkAddress);
}
@ -74,7 +86,7 @@ void LocationBookmarks::addBookmark() {
Bookmarks::addBookmarkToFile(bookmarkName, bookmarkAddress);
}
void LocationBookmarks::addBookmarkToMenu(Menu* menubar, const QString& name, const QString& address) {
void LocationBookmarks::addBookmarkToMenu(Menu* menubar, const QString& name, const QVariant& address) {
QAction* teleportAction = _bookmarksMenu->newAction();
teleportAction->setData(address);
connect(teleportAction, SIGNAL(triggered()), this, SLOT(teleportToBookmark()));

View file

@ -29,7 +29,7 @@ public slots:
void addBookmark();
protected:
void addBookmarkToMenu(Menu* menubar, const QString& name, const QString& address) override;
void addBookmarkToMenu(Menu* menubar, const QString& name, const QVariant& address) override;
private:
const QString LOCATIONBOOKMARKS_FILENAME = "bookmarks.json";

View file

@ -566,9 +566,6 @@ Menu::Menu() {
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHandTargets, 0, false,
avatar.get(), SLOT(setEnableDebugDrawHandControllers(bool)));
MenuWrapper* leapOptionsMenu = handOptionsMenu->addMenu("Leap Motion");
addCheckableActionToQMenuAndActionHash(leapOptionsMenu, MenuOption::LeapMotionOnHMD, 0, false);
// Developer > Entities >>>
MenuWrapper* entitiesOptionsMenu = developerMenu->addMenu("Entities");

View file

@ -114,7 +114,6 @@ namespace MenuOption {
const QString IncreaseAvatarSize = "Increase Avatar Size";
const QString IndependentMode = "Independent Mode";
const QString ActionMotorControl = "Enable Default Motor Control";
const QString LeapMotionOnHMD = "Leap Motion on HMD";
const QString LoadScript = "Open and Run Script File...";
const QString LoadScriptURL = "Open and Run Script from URL...";
const QString LodTools = "LOD Tools";

View file

@ -79,6 +79,7 @@ public:
gpu::doInBatch(args->_context, [&](gpu::Batch& batch) {
batch.disableContextStereo();
batch.disableContextViewCorrection();
});
auto srcViewFrustum = args->getViewFrustum();
@ -112,6 +113,7 @@ public:
gpu::doInBatch(args->_context, [&](gpu::Batch& batch) {
batch.restoreContextStereo();
batch.restoreContextViewCorrection();
});
}
};

View file

@ -25,6 +25,7 @@
#endif
#include <shared/QtHelpers.h>
#include <AvatarData.h>
#include <PerfStat.h>
#include <RegisteredMetaTypes.h>
@ -482,7 +483,7 @@ RayToAvatarIntersectionResult AvatarManager::findRayIntersection(const PickRay&
const QScriptValue& avatarIdsToDiscard) {
RayToAvatarIntersectionResult result;
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(const_cast<AvatarManager*>(this), "findRayIntersection", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(const_cast<AvatarManager*>(this), "findRayIntersection",
Q_RETURN_ARG(RayToAvatarIntersectionResult, result),
Q_ARG(const PickRay&, ray),
Q_ARG(const QScriptValue&, avatarIdsToInclude),

View file

@ -21,6 +21,7 @@
#include <QtCore/QTimer>
#include <shared/QtHelpers.h>
#include <scripting/HMDScriptingInterface.h>
#include <AccountManager.h>
#include <AddressManager.h>
@ -897,7 +898,7 @@ void MyAvatar::restoreAnimation() {
QStringList MyAvatar::getAnimationRoles() {
if (QThread::currentThread() != thread()) {
QStringList result;
QMetaObject::invokeMethod(this, "getAnimationRoles", Qt::BlockingQueuedConnection, Q_RETURN_ARG(QStringList, result));
BLOCKING_INVOKE_METHOD(this, "getAnimationRoles", Q_RETURN_ARG(QStringList, result));
return result;
}
return _skeletonModel->getRig().getAnimationRoles();
@ -1368,7 +1369,7 @@ void MyAvatar::resetFullAvatarURL() {
void MyAvatar::useFullAvatarURL(const QUrl& fullAvatarURL, const QString& modelName) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "useFullAvatarURL", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(this, "useFullAvatarURL",
Q_ARG(const QUrl&, fullAvatarURL),
Q_ARG(const QString&, modelName));
return;
@ -1394,7 +1395,7 @@ void MyAvatar::useFullAvatarURL(const QUrl& fullAvatarURL, const QString& modelN
void MyAvatar::setAttachmentData(const QVector<AttachmentData>& attachmentData) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "setAttachmentData", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(this, "setAttachmentData",
Q_ARG(const QVector<AttachmentData>, attachmentData));
return;
}
@ -1455,6 +1456,19 @@ controller::Pose MyAvatar::getRightHandControllerPoseInAvatarFrame() const {
return getRightHandControllerPoseInWorldFrame().transform(invAvatarMatrix);
}
void MyAvatar::setFingerControllerPosesInSensorFrame(const FingerPosesMap& left, const FingerPosesMap& right) {
_leftHandFingerPosesInSensorFramceCache.set(left);
_rightHandFingerPosesInSensorFramceCache.set(right);
}
MyAvatar::FingerPosesMap MyAvatar::getLeftHandFingerControllerPosesInSensorFrame() const {
return _leftHandFingerPosesInSensorFramceCache.get();
}
MyAvatar::FingerPosesMap MyAvatar::getRightHandFingerControllerPosesInSensorFrame() const {
return _rightHandFingerPosesInSensorFramceCache.get();
}
void MyAvatar::setFootControllerPosesInSensorFrame(const controller::Pose& left, const controller::Pose& right) {
_leftFootControllerPoseInSensorFrameCache.set(left);
_rightFootControllerPoseInSensorFrameCache.set(right);
@ -1620,7 +1634,8 @@ void MyAvatar::prepareForPhysicsSimulation() {
_characterController.setParentVelocity(parentVelocity);
_characterController.setPositionAndOrientation(getPosition(), getOrientation());
if (qApp->isHMDMode()) {
auto headPose = getHeadControllerPoseInAvatarFrame();
if (headPose.isValid()) {
_follow.prePhysicsUpdate(*this, deriveBodyFromHMDSensor(), _bodySensorMatrix, hasDriveInput());
} else {
_follow.deactivate();
@ -2358,7 +2373,7 @@ bool MyAvatar::safeLanding(const glm::vec3& position) {
if (QThread::currentThread() != thread()) {
bool result;
QMetaObject::invokeMethod(this, "safeLanding", Qt::BlockingQueuedConnection, Q_RETURN_ARG(bool, result), Q_ARG(const glm::vec3&, position));
BLOCKING_INVOKE_METHOD(this, "safeLanding", Q_RETURN_ARG(bool, result), Q_ARG(const glm::vec3&, position));
return result;
}
glm::vec3 better;
@ -2524,6 +2539,21 @@ bool MyAvatar::getFlyingEnabled() {
return _enableFlying;
}
// Public interface for targetscale
float MyAvatar::getAvatarScale() {
return getTargetScale();
}
void MyAvatar::setAvatarScale(float val) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "setAvatarScale", Q_ARG(float, val));
return;
}
setTargetScale(val);
}
void MyAvatar::setCollisionsEnabled(bool enabled) {
if (QThread::currentThread() != thread()) {

View file

@ -474,6 +474,11 @@ public:
controller::Pose getLeftHandControllerPoseInAvatarFrame() const;
controller::Pose getRightHandControllerPoseInAvatarFrame() const;
typedef std::map<int, std::pair<controller::Pose, QString>> FingerPosesMap;
void setFingerControllerPosesInSensorFrame(const FingerPosesMap& left, const FingerPosesMap& right);
FingerPosesMap getLeftHandFingerControllerPosesInSensorFrame() const;
FingerPosesMap getRightHandFingerControllerPosesInSensorFrame() const;
void setFootControllerPosesInSensorFrame(const controller::Pose& left, const controller::Pose& right);
controller::Pose getLeftFootControllerPoseInSensorFrame() const;
controller::Pose getRightFootControllerPoseInSensorFrame() const;
@ -512,6 +517,9 @@ public:
Q_INVOKABLE void setFlyingEnabled(bool enabled);
Q_INVOKABLE bool getFlyingEnabled();
Q_INVOKABLE float getAvatarScale();
Q_INVOKABLE void setAvatarScale(float scale);
Q_INVOKABLE void setCollisionsEnabled(bool enabled);
Q_INVOKABLE bool getCollisionsEnabled();
Q_INVOKABLE void setCharacterControllerEnabled(bool enabled); // deprecated
@ -788,13 +796,15 @@ private:
// These are stored in SENSOR frame
ThreadSafeValueCache<controller::Pose> _leftHandControllerPoseInSensorFrameCache { controller::Pose() };
ThreadSafeValueCache<controller::Pose> _rightHandControllerPoseInSensorFrameCache { controller::Pose() };
ThreadSafeValueCache<controller::Pose> _leftFootControllerPoseInSensorFrameCache{ controller::Pose() };
ThreadSafeValueCache<controller::Pose> _rightFootControllerPoseInSensorFrameCache{ controller::Pose() };
ThreadSafeValueCache<controller::Pose> _hipsControllerPoseInSensorFrameCache{ controller::Pose() };
ThreadSafeValueCache<controller::Pose> _spine2ControllerPoseInSensorFrameCache{ controller::Pose() };
ThreadSafeValueCache<controller::Pose> _headControllerPoseInSensorFrameCache{ controller::Pose() };
ThreadSafeValueCache<controller::Pose> _leftArmControllerPoseInSensorFrameCache{ controller::Pose() };
ThreadSafeValueCache<controller::Pose> _rightArmControllerPoseInSensorFrameCache{ controller::Pose() };
ThreadSafeValueCache<FingerPosesMap> _leftHandFingerPosesInSensorFramceCache { };
ThreadSafeValueCache<FingerPosesMap> _rightHandFingerPosesInSensorFramceCache { };
ThreadSafeValueCache<controller::Pose> _leftFootControllerPoseInSensorFrameCache { controller::Pose() };
ThreadSafeValueCache<controller::Pose> _rightFootControllerPoseInSensorFrameCache { controller::Pose() };
ThreadSafeValueCache<controller::Pose> _hipsControllerPoseInSensorFrameCache { controller::Pose() };
ThreadSafeValueCache<controller::Pose> _spine2ControllerPoseInSensorFrameCache { controller::Pose() };
ThreadSafeValueCache<controller::Pose> _headControllerPoseInSensorFrameCache { controller::Pose() };
ThreadSafeValueCache<controller::Pose> _leftArmControllerPoseInSensorFrameCache { controller::Pose() };
ThreadSafeValueCache<controller::Pose> _rightArmControllerPoseInSensorFrameCache { controller::Pose() };
bool _hmdLeanRecenterEnabled = true;
AnimPose _prePhysicsRoomPose;

View file

@ -174,5 +174,50 @@ void MySkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
eyeParams.rightEyeJointIndex = geometry.rightEyeJointIndex;
_rig.updateFromEyeParameters(eyeParams);
updateFingers(myAvatar->getLeftHandFingerControllerPosesInSensorFrame());
updateFingers(myAvatar->getRightHandFingerControllerPosesInSensorFrame());
}
void MySkeletonModel::updateFingers(const MyAvatar::FingerPosesMap& fingerPoses) {
// Assumes that finger poses are kept in order in the poses map.
if (fingerPoses.size() == 0) {
return;
}
auto posesMapItr = fingerPoses.begin();
bool isLeftHand = posesMapItr->first < (int)controller::Action::RIGHT_HAND_THUMB1;
MyAvatar* myAvatar = static_cast<MyAvatar*>(_owningAvatar);
auto handPose = isLeftHand
? myAvatar->getLeftHandControllerPoseInSensorFrame()
: myAvatar->getRightHandControllerPoseInSensorFrame();
auto handJointRotation = handPose.getRotation();
bool isHandValid = handPose.isValid();
bool isFingerValid = false;
glm::quat previousJointRotation;
while (posesMapItr != fingerPoses.end()) {
auto jointName = posesMapItr->second.second;
if (isHandValid && jointName.right(1) == "1") {
isFingerValid = posesMapItr->second.first.isValid();
previousJointRotation = handJointRotation;
}
if (isHandValid && isFingerValid) {
auto thisJointRotation = posesMapItr->second.first.getRotation();
const float CONTROLLER_PRIORITY = 2.0f;
_rig.setJointRotation(_rig.indexOfJoint(jointName), true, glm::inverse(previousJointRotation) * thisJointRotation,
CONTROLLER_PRIORITY);
previousJointRotation = thisJointRotation;
} else {
_rig.clearJointAnimationPriority(_rig.indexOfJoint(jointName));
}
posesMapItr++;
}
}

View file

@ -10,6 +10,7 @@
#define hifi_MySkeletonModel_h
#include <avatars-renderer/SkeletonModel.h>
#include "MyAvatar.h"
/// A skeleton loaded from a model.
class MySkeletonModel : public SkeletonModel {
@ -21,6 +22,9 @@ private:
public:
MySkeletonModel(Avatar* owningAvatar, QObject* parent = nullptr);
void updateRig(float deltaTime, glm::mat4 parentTransform) override;
private:
void updateFingers(const MyAvatar::FingerPosesMap& fingerPoses);
};
#endif // hifi_MySkeletonModel_h

View file

@ -1,246 +0,0 @@
//
// Created by Sam Cake on 6/2/2014
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "Leapmotion.h"
#include <NumericalConstants.h>
#include "Menu.h"
const int PALMROOT_NUM_JOINTS = 3;
const int FINGER_NUM_JOINTS = 4;
const int HAND_NUM_JOINTS = FINGER_NUM_JOINTS*5+PALMROOT_NUM_JOINTS;
const DeviceTracker::Name Leapmotion::NAME = "Leapmotion";
// find the index of a joint from
// the side: true = right
// the finger & the bone:
// finger in [0..4] : bone in [0..3] a finger phalange
// [-1] up the hand branch : bone in [0..2] <=> [ hand, forearm, arm]
MotionTracker::Index evalJointIndex(bool isRightSide, int finger, int bone) {
MotionTracker::Index offset = 1 // start after root
+ (int(isRightSide) * HAND_NUM_JOINTS) // then offset for side
+ PALMROOT_NUM_JOINTS; // then add the arm/forearm/hand chain
if (finger >= 0) {
// from there go down in the correct finger and bone
return offset + (finger * FINGER_NUM_JOINTS) + bone;
} else {
// or go back up for the correct root bone
return offset - 1 - bone;
}
}
// static
void Leapmotion::init() {
DeviceTracker* device = DeviceTracker::getDevice(NAME);
if (!device) {
// create a new Leapmotion and register it
Leapmotion* leap = new Leapmotion();
DeviceTracker::registerDevice(NAME, leap);
}
}
// static
void Leapmotion::destroy() {
DeviceTracker::destroyDevice(NAME);
}
// static
Leapmotion* Leapmotion::getInstance() {
DeviceTracker* device = DeviceTracker::getDevice(NAME);
if (!device) {
// create a new Leapmotion and register it
device = new Leapmotion();
DeviceTracker::registerDevice(NAME, device);
}
return dynamic_cast< Leapmotion* > (device);
}
Leapmotion::Leapmotion() :
MotionTracker(),
_active(false)
{
// Create the Leapmotion joint hierarchy
std::vector< Semantic > sides;
sides.push_back("joint_L_");
sides.push_back("joint_R_");
std::vector< Semantic > rootBones;
rootBones.push_back("elbow");
rootBones.push_back("wrist");
rootBones.push_back("hand");
std::vector< Semantic > fingers;
fingers.push_back("thumb");
fingers.push_back("index");
fingers.push_back("middle");
fingers.push_back("ring");
fingers.push_back("pinky");
std::vector< Semantic > fingerBones;
fingerBones.push_back("1");
fingerBones.push_back("2");
fingerBones.push_back("3");
fingerBones.push_back("4");
std::vector< Index > palms;
for (unsigned int s = 0; s < sides.size(); s++) {
Index rootJoint = 0;
for (unsigned int rb = 0; rb < rootBones.size(); rb++) {
rootJoint = addJoint(sides[s] + rootBones[rb], rootJoint);
}
// capture the hand index for debug
palms.push_back(rootJoint);
for (unsigned int f = 0; f < fingers.size(); f++) {
for (unsigned int b = 0; b < fingerBones.size(); b++) {
rootJoint = addJoint(sides[s] + fingers[f] + fingerBones[b], rootJoint);
}
}
}
#ifdef HAVE_LEAPMOTION
if (Menu::getInstance()->isOptionChecked(MenuOption::LeapMotionOnHMD)) {
_controller.setPolicyFlags(Leap::Controller::POLICY_OPTIMIZE_HMD);
}
#endif
}
Leapmotion::~Leapmotion() {
}
#ifdef HAVE_LEAPMOTION
glm::quat quatFromLeapBase(float sideSign, const Leap::Matrix& basis) {
// fix the handness to right and always...
glm::vec3 xAxis = glm::normalize(sideSign * glm::vec3(basis.xBasis.x, basis.xBasis.y, basis.xBasis.z));
glm::vec3 yAxis = glm::normalize(glm::vec3(basis.yBasis.x, basis.yBasis.y, basis.yBasis.z));
glm::vec3 zAxis = glm::normalize(glm::vec3(basis.zBasis.x, basis.zBasis.y, basis.zBasis.z));
xAxis = glm::normalize(glm::cross(yAxis, zAxis));
glm::quat orientation = (glm::quat_cast(glm::mat3(xAxis, yAxis, zAxis)));
return orientation;
}
glm::vec3 vec3FromLeapVector(const Leap::Vector& vec) {
return glm::vec3(vec.x * METERS_PER_MILLIMETER, vec.y * METERS_PER_MILLIMETER, vec.z * METERS_PER_MILLIMETER);
}
#endif
void Leapmotion::update() {
#ifdef HAVE_LEAPMOTION
bool wasActive = _active;
_active = _controller.isConnected();
if (_active || wasActive) {
// Go through all the joints and increment their counter since last update.
// Increment all counters once after controller first becomes inactive so that each joint reports itself as inactive.
// TODO C++11 for (auto jointIt = _jointsArray.begin(); jointIt != _jointsArray.end(); jointIt++) {
for (JointTracker::Vector::iterator jointIt = _jointsArray.begin(); jointIt != _jointsArray.end(); jointIt++) {
(*jointIt).tickNewFrame();
}
}
if (!_active) {
return;
}
// Get the most recent frame and report some basic information
const Leap::Frame frame = _controller.frame();
static int64_t lastFrameID = -1;
int64_t newFrameID = frame.id();
// If too soon then exit
if (lastFrameID >= newFrameID)
return;
glm::vec3 delta(0.0f);
glm::quat handOri;
if (!frame.hands().isEmpty()) {
for (int handNum = 0; handNum < frame.hands().count(); handNum++) {
const Leap::Hand hand = frame.hands()[handNum];
int side = (hand.isRight() ? 1 : -1);
JointTracker* parentJointTracker = _jointsArray.data();
int rootBranchIndex = -1;
Leap::Arm arm = hand.arm();
if (arm.isValid()) {
glm::quat ori = quatFromLeapBase(float(side), arm.basis());
glm::vec3 pos = vec3FromLeapVector(arm.elbowPosition());
JointTracker* elbow = editJointTracker(evalJointIndex((side > 0), rootBranchIndex, 2)); // 2 is the index of the elbow joint
elbow->editAbsFrame().setTranslation(pos);
elbow->editAbsFrame().setRotation(ori);
elbow->updateLocFromAbsTransform(parentJointTracker);
elbow->activeFrame();
parentJointTracker = elbow;
pos = vec3FromLeapVector(arm.wristPosition());
JointTracker* wrist = editJointTracker(evalJointIndex((side > 0), rootBranchIndex, 1)); // 1 is the index of the wrist joint
wrist->editAbsFrame().setTranslation(pos);
wrist->editAbsFrame().setRotation(ori);
wrist->updateLocFromAbsTransform(parentJointTracker);
wrist->activeFrame();
parentJointTracker = wrist;
}
JointTracker* palmJoint = NULL;
{
glm::vec3 pos = vec3FromLeapVector(hand.palmPosition());
glm::quat ori = quatFromLeapBase(float(side), hand.basis());
palmJoint = editJointTracker(evalJointIndex((side > 0), rootBranchIndex, 0)); // 0 is the index of the palm joint
palmJoint->editAbsFrame().setTranslation(pos);
palmJoint->editAbsFrame().setRotation(ori);
palmJoint->updateLocFromAbsTransform(parentJointTracker);
palmJoint->activeFrame();
}
// Check if the hand has any fingers
const Leap::FingerList fingers = hand.fingers();
if (!fingers.isEmpty()) {
// For every fingers in the list
for (int i = 0; i < fingers.count(); ++i) {
// Reset the parent joint to the palmJoint for every finger traversal
parentJointTracker = palmJoint;
// surprisingly, Leap::Finger::Type start at 0 for thumb a until 4 for the pinky
Index fingerIndex = evalJointIndex((side > 0), int(fingers[i].type()), 0);
// let's update the finger's joints
for (int b = 0; b < FINGER_NUM_JOINTS; b++) {
Leap::Bone::Type type = Leap::Bone::Type(b + Leap::Bone::TYPE_METACARPAL);
Leap::Bone bone = fingers[i].bone(type);
JointTracker* ljointTracker = editJointTracker(fingerIndex + b);
if (bone.isValid()) {
Leap::Vector bp = bone.nextJoint();
ljointTracker->editAbsFrame().setTranslation(vec3FromLeapVector(bp));
ljointTracker->editAbsFrame().setRotation(quatFromLeapBase(float(side), bone.basis()));
ljointTracker->updateLocFromAbsTransform(parentJointTracker);
ljointTracker->activeFrame();
}
parentJointTracker = ljointTracker;
}
}
}
}
}
lastFrameID = newFrameID;
#endif
}

View file

@ -1,48 +0,0 @@
//
// Created by Sam Cake on 6/2/2014
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_Leapmotion_h
#define hifi_Leapmotion_h
#include <QDateTime>
#include <trackers/MotionTracker.h>
#ifdef HAVE_LEAPMOTION
#include <Leap.h>
#endif
/// Handles interaction with the Leapmotion skeleton tracking suit.
class Leapmotion : public MotionTracker {
public:
static const Name NAME;
static void init();
static void destroy();
/// Leapmotion MotionTracker factory
static Leapmotion* getInstance();
bool isActive() const { return _active; }
virtual void update() override;
protected:
Leapmotion();
virtual ~Leapmotion();
private:
#ifdef HAVE_LEAPMOTION
Leap::Listener _listener;
Leap::Controller _controller;
#endif
bool _active;
};
#endif // hifi_Leapmotion_h

View file

@ -111,20 +111,6 @@ int main(int argc, const char* argv[]) {
}
}
if (parser.isSet(overrideAppLocalDataPathOption)) {
// get dir to use for cache
QString cacheDir = parser.value(overrideAppLocalDataPathOption);
if (!cacheDir.isEmpty()) {
// tell everyone to use the right cache location
//
// this handles data8 and prepared
DependencyManager::get<ResourceManager>()->setCacheDir(cacheDir);
// this does the ktx_cache
PathUtils::getAppLocalDataPath(cacheDir);
}
}
if (instanceMightBeRunning) {
// Try to connect and send message to existing interface instance
QLocalSocket socket;

View file

@ -11,6 +11,8 @@
#include "Audio.h"
#include <shared/QtHelpers.h>
#include "Application.h"
#include "AudioClient.h"
#include "ui/AvatarInputs.h"
@ -49,27 +51,22 @@ float Audio::loudnessToLevel(float loudness) {
Audio::Audio() : _devices(_contextIsHMD) {
auto client = DependencyManager::get<AudioClient>().data();
connect(client, &AudioClient::muteToggled, this, &Audio::onMutedChanged);
connect(client, &AudioClient::noiseReductionChanged, this, &Audio::onNoiseReductionChanged);
connect(client, &AudioClient::inputLoudnessChanged, this, &Audio::onInputLoudnessChanged);
connect(client, &AudioClient::inputVolumeChanged, this, &Audio::onInputVolumeChanged);
connect(this, &Audio::contextChanged, &_devices, &AudioDevices::onContextChanged);
connect(&_devices._inputs, &AudioDeviceList::deviceChanged, this, &Audio::onInputChanged);
enableNoiseReduction(enableNoiseReductionSetting.get());
}
void Audio::setMuted(bool isMuted) {
if (_isMuted != isMuted) {
auto client = DependencyManager::get<AudioClient>().data();
QMetaObject::invokeMethod(client, "toggleMute", Qt::BlockingQueuedConnection);
_isMuted = isMuted;
emit mutedChanged(_isMuted);
QMetaObject::invokeMethod(client, "toggleMute");
}
}
void Audio::onMutedChanged() {
auto client = DependencyManager::get<AudioClient>().data();
bool isMuted;
QMetaObject::invokeMethod(client, "isMuted", Qt::BlockingQueuedConnection, Q_RETURN_ARG(bool, isMuted));
bool isMuted = DependencyManager::get<AudioClient>()->isMuted();
if (_isMuted != isMuted) {
_isMuted = isMuted;
emit mutedChanged(_isMuted);
@ -79,11 +76,16 @@ void Audio::onMutedChanged() {
void Audio::enableNoiseReduction(bool enable) {
if (_enableNoiseReduction != enable) {
auto client = DependencyManager::get<AudioClient>().data();
QMetaObject::invokeMethod(client, "setNoiseReduction", Qt::BlockingQueuedConnection, Q_ARG(bool, enable));
QMetaObject::invokeMethod(client, "setNoiseReduction", Q_ARG(bool, enable));
enableNoiseReductionSetting.set(enable);
_enableNoiseReduction = enable;
emit noiseReductionChanged(enable);
}
}
void Audio::onNoiseReductionChanged() {
bool noiseReductionEnabled = DependencyManager::get<AudioClient>()->isNoiseReductionEnabled();
if (_enableNoiseReduction != noiseReductionEnabled) {
_enableNoiseReduction = noiseReductionEnabled;
emit noiseReductionChanged(_enableNoiseReduction);
}
}
@ -93,19 +95,11 @@ void Audio::setInputVolume(float volume) {
if (_inputVolume != volume) {
auto client = DependencyManager::get<AudioClient>().data();
QMetaObject::invokeMethod(client, "setInputVolume", Qt::BlockingQueuedConnection, Q_ARG(float, volume));
_inputVolume = volume;
emit inputVolumeChanged(_inputVolume);
QMetaObject::invokeMethod(client, "setInputVolume", Q_ARG(float, volume));
}
}
// different audio input devices may have different volumes
void Audio::onInputChanged() {
auto client = DependencyManager::get<AudioClient>().data();
float volume;
QMetaObject::invokeMethod(client, "getInputVolume", Qt::BlockingQueuedConnection, Q_RETURN_ARG(float, volume));
void Audio::onInputVolumeChanged(float volume) {
if (_inputVolume != volume) {
_inputVolume = volume;
emit inputVolumeChanged(_inputVolume);

View file

@ -62,9 +62,12 @@ signals:
void contextChanged(const QString& context);
public slots:
void onMutedChanged();
void onContextChanged();
void onInputChanged();
private slots:
void onMutedChanged();
void onNoiseReductionChanged();
void onInputVolumeChanged(float volume);
void onInputLoudnessChanged(float loudness);
protected:

View file

@ -11,6 +11,8 @@
#include <map>
#include <shared/QtHelpers.h>
#include "AudioDevices.h"
#include "Application.h"
@ -71,22 +73,14 @@ bool AudioDeviceList::setData(const QModelIndex& index, const QVariant& value, i
bool AudioDeviceList::setDevice(int row, bool fromUser) {
bool success = false;
auto& device = _devices[row];
_userSelection = fromUser;
// skip if already selected
if (!device.selected) {
auto client = DependencyManager::get<AudioClient>();
QMetaObject::invokeMethod(client.data(), "switchAudioDevice", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(bool, success),
QMetaObject::invokeMethod(client.data(), "switchAudioDevice",
Q_ARG(QAudio::Mode, _mode),
Q_ARG(const QAudioDeviceInfo&, device.info));
if (success) {
device.selected = true;
if (fromUser) {
emit deviceSelected(device.info, _selectedDevice);
}
emit deviceChanged(device.info);
}
}
emit dataChanged(createIndex(0, 0), createIndex(rowCount() - 1, 0));
@ -135,12 +129,12 @@ void AudioDeviceList::resetDevice(bool contextIsHMD, const QString& device) {
}
void AudioDeviceList::onDeviceChanged(const QAudioDeviceInfo& device) {
auto oldDevice = _selectedDevice;
_selectedDevice = device;
QModelIndex index;
for (auto i = 0; i < _devices.size(); ++i) {
AudioDevice& device = _devices[i];
if (device.selected && device.info != _selectedDevice) {
device.selected = false;
} else if (device.info == _selectedDevice) {
@ -149,6 +143,11 @@ void AudioDeviceList::onDeviceChanged(const QAudioDeviceInfo& device) {
}
}
if (_userSelection) {
_userSelection = false;
emit deviceSelected(_selectedDevice, oldDevice);
}
emit deviceChanged(_selectedDevice);
emit dataChanged(createIndex(0, 0), createIndex(rowCount() - 1, 0));
}

View file

@ -58,7 +58,7 @@ private:
static QHash<int, QByteArray> _roles;
static Qt::ItemFlags _flags;
bool _userSelection { false };
QAudio::Mode _mode;
QAudioDeviceInfo _selectedDevice;
QList<AudioDevice> _devices;

View file

@ -8,9 +8,12 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "Application.h"
#include "ClipboardScriptingInterface.h"
#include <shared/QtHelpers.h>
#include "Application.h"
ClipboardScriptingInterface::ClipboardScriptingInterface() {
}
@ -24,7 +27,7 @@ float ClipboardScriptingInterface::getClipboardContentsLargestDimension() {
bool ClipboardScriptingInterface::exportEntities(const QString& filename, const QVector<EntityItemID>& entityIDs) {
bool retVal;
QMetaObject::invokeMethod(qApp, "exportEntities", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(qApp, "exportEntities",
Q_RETURN_ARG(bool, retVal),
Q_ARG(const QString&, filename),
Q_ARG(const QVector<EntityItemID>&, entityIDs));
@ -33,7 +36,7 @@ bool ClipboardScriptingInterface::exportEntities(const QString& filename, const
bool ClipboardScriptingInterface::exportEntities(const QString& filename, float x, float y, float z, float s) {
bool retVal;
QMetaObject::invokeMethod(qApp, "exportEntities", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(qApp, "exportEntities",
Q_RETURN_ARG(bool, retVal),
Q_ARG(const QString&, filename),
Q_ARG(float, x),
@ -45,7 +48,7 @@ bool ClipboardScriptingInterface::exportEntities(const QString& filename, float
bool ClipboardScriptingInterface::importEntities(const QString& filename) {
bool retVal;
QMetaObject::invokeMethod(qApp, "importEntities", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(qApp, "importEntities",
Q_RETURN_ARG(bool, retVal),
Q_ARG(const QString&, filename));
return retVal;
@ -53,7 +56,7 @@ bool ClipboardScriptingInterface::importEntities(const QString& filename) {
QVector<EntityItemID> ClipboardScriptingInterface::pasteEntities(glm::vec3 position) {
QVector<EntityItemID> retVal;
QMetaObject::invokeMethod(qApp, "pasteEntities", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(qApp, "pasteEntities",
Q_RETURN_ARG(QVector<EntityItemID>, retVal),
Q_ARG(float, position.x),
Q_ARG(float, position.y),

View file

@ -13,6 +13,10 @@
#include <QObject>
#include <glm/glm.hpp>
#include <EntityItemID.h>
/**jsdoc
* @namespace Clipboard
*/

View file

@ -17,7 +17,6 @@
#include <plugins/PluginManager.h>
#include "Application.h"
#include <trackers/MotionTracker.h>
void ControllerScriptingInterface::handleMetaEvent(HFMetaEvent* event) {
if (event->type() == HFActionEvent::startType()) {
@ -97,86 +96,6 @@ QVariant ControllerScriptingInterface::getRecommendedOverlayRect() const {
return qRectToVariant(rect);
}
controller::InputController* ControllerScriptingInterface::createInputController(const QString& deviceName, const QString& tracker) {
// This is where we retrieve the Device Tracker category and then the sub tracker within it
auto icIt = _inputControllers.find(0);
if (icIt != _inputControllers.end()) {
return (*icIt).second.get();
}
// Look for device
DeviceTracker::ID deviceID = DeviceTracker::getDeviceID(deviceName.toStdString());
if (deviceID < 0) {
deviceID = 0;
}
// TODO in this current implementation, we just pick the device assuming there is one (normally the Leapmotion)
// in the near future we need to change that to a real mapping between the devices and the deviceName
// ALso we need to expand the spec so we can fall back on the "default" controller per categories
if (deviceID >= 0) {
// TODO here again the assumption it's the LeapMotion and so it's a MOtionTracker, this would need to be changed to support different types of devices
MotionTracker* motionTracker = dynamic_cast< MotionTracker* > (DeviceTracker::getDevice(deviceID));
if (motionTracker) {
MotionTracker::Index trackerID = motionTracker->findJointIndex(tracker.toStdString());
if (trackerID >= 0) {
controller::InputController::Pointer inputController = std::make_shared<InputController>(deviceID, trackerID, this);
controller::InputController::Key key = inputController->getKey();
_inputControllers.insert(InputControllerMap::value_type(key, inputController));
return inputController.get();
}
}
}
return nullptr;
}
void ControllerScriptingInterface::releaseInputController(controller::InputController* input) {
_inputControllers.erase(input->getKey());
}
void ControllerScriptingInterface::updateInputControllers() {
for (auto it = _inputControllers.begin(); it != _inputControllers.end(); it++) {
(*it).second->update();
}
}
InputController::InputController(int deviceTrackerId, int subTrackerId, QObject* parent) :
_deviceTrackerId(deviceTrackerId),
_subTrackerId(subTrackerId),
_isActive(false)
{
}
void InputController::update() {
_isActive = false;
// TODO for now the InputController is only supporting a JointTracker from a MotionTracker
MotionTracker* motionTracker = dynamic_cast< MotionTracker*> (DeviceTracker::getDevice(_deviceTrackerId));
if (motionTracker) {
if ((int)_subTrackerId < motionTracker->numJointTrackers()) {
const MotionTracker::JointTracker* joint = motionTracker->getJointTracker(_subTrackerId);
if (joint->isActive()) {
joint->getAbsFrame().getTranslation(_eventCache.absTranslation);
joint->getAbsFrame().getRotation(_eventCache.absRotation);
joint->getLocFrame().getTranslation(_eventCache.locTranslation);
joint->getLocFrame().getRotation(_eventCache.locRotation);
_isActive = true;
//emit spatialEvent(_eventCache);
}
}
}
}
const unsigned int INPUTCONTROLLER_KEY_DEVICE_OFFSET = 16;
const unsigned int INPUTCONTROLLER_KEY_DEVICE_MASK = 16;
InputController::Key InputController::getKey() const {
return (((_deviceTrackerId & INPUTCONTROLLER_KEY_DEVICE_MASK) << INPUTCONTROLLER_KEY_DEVICE_OFFSET) | _subTrackerId);
}
void ControllerScriptingInterface::emitKeyPressEvent(QKeyEvent* event) { emit keyPressEvent(KeyEvent(*event)); }
void ControllerScriptingInterface::emitKeyReleaseEvent(QKeyEvent* event) { emit keyReleaseEvent(KeyEvent(*event)); }

View file

@ -25,38 +25,6 @@
#include <WheelEvent.h>
class ScriptEngine;
class PalmData;
class InputController : public controller::InputController {
Q_OBJECT
public:
InputController(int deviceTrackerId, int subTrackerId, QObject* parent = NULL);
virtual void update() override;
virtual Key getKey() const override;
public slots:
virtual bool isActive() const override { return _isActive; }
virtual glm::vec3 getAbsTranslation() const override { return _eventCache.absTranslation; }
virtual glm::quat getAbsRotation() const override { return _eventCache.absRotation; }
virtual glm::vec3 getLocTranslation() const override { return _eventCache.locTranslation; }
virtual glm::quat getLocRotation() const override { return _eventCache.locRotation; }
private:
int _deviceTrackerId;
uint _subTrackerId;
// cache for the spatial
SpatialEvent _eventCache;
bool _isActive;
signals:
};
/// handles scripting of input controller commands from JS
class ControllerScriptingInterface : public controller::ScriptingInterface {
Q_OBJECT
@ -86,8 +54,6 @@ public:
bool isJoystickCaptured(int joystickIndex) const;
bool areEntityClicksCaptured() const;
void updateInputControllers();
public slots:
virtual void captureKeyEvents(const KeyEvent& event);
@ -102,10 +68,6 @@ public slots:
virtual glm::vec2 getViewportDimensions() const;
virtual QVariant getRecommendedOverlayRect() const;
/// Factory to create an InputController
virtual controller::InputController* createInputController(const QString& deviceName, const QString& tracker);
virtual void releaseInputController(controller::InputController* input);
signals:
void keyPressEvent(const KeyEvent& event);
void keyReleaseEvent(const KeyEvent& event);
@ -135,8 +97,6 @@ private:
bool _captureEntityClicks;
using InputKey = controller::InputController::Key;
using InputControllerMap = std::map<InputKey, controller::InputController::Pointer>;
InputControllerMap _inputControllers;
};
const int NUMBER_OF_SPATIALCONTROLS_PER_PALM = 2; // the hand and the tip

View file

@ -13,6 +13,7 @@
#include <QtScript/QScriptContext>
#include <shared/QtHelpers.h>
#include <avatar/AvatarManager.h>
#include <display-plugins/DisplayPlugin.h>
#include <display-plugins/CompositorHelper.h>
@ -152,22 +153,31 @@ QString HMDScriptingInterface::preferredAudioOutput() const {
return qApp->getActiveDisplayPlugin()->getPreferredAudioOutDevice();
}
bool HMDScriptingInterface::setHandLasers(int hands, bool enabled, const glm::vec4& color, const glm::vec3& direction) const {
bool HMDScriptingInterface::setHandLasers(int hands, bool enabled, const glm::vec4& color, const glm::vec3& direction) {
if (QThread::currentThread() != thread()) {
bool result;
BLOCKING_INVOKE_METHOD(this, "setHandLasers", Q_RETURN_ARG(bool, result),
Q_ARG(int, hands), Q_ARG(bool, enabled), Q_ARG(glm::vec4, color), Q_ARG(glm::vec3, direction));
return result;
}
auto offscreenUi = DependencyManager::get<OffscreenUi>();
offscreenUi->executeOnUiThread([offscreenUi, enabled] {
offscreenUi->getDesktop()->setProperty("hmdHandMouseActive", enabled);
});
return qApp->getActiveDisplayPlugin()->setHandLaser(hands,
enabled ? DisplayPlugin::HandLaserMode::Overlay : DisplayPlugin::HandLaserMode::None,
color, direction);
}
bool HMDScriptingInterface::setExtraLaser(const glm::vec3& worldStart, bool enabled, const glm::vec4& color, const glm::vec3& direction) const {
auto offscreenUi = DependencyManager::get<OffscreenUi>();
offscreenUi->executeOnUiThread([offscreenUi, enabled] {
offscreenUi->getDesktop()->setProperty("hmdHandMouseActive", enabled);
});
bool HMDScriptingInterface::setExtraLaser(const glm::vec3& worldStart, bool enabled, const glm::vec4& color, const glm::vec3& direction) {
if (QThread::currentThread() != thread()) {
bool result;
BLOCKING_INVOKE_METHOD(this, "setExtraLaser", Q_RETURN_ARG(bool, result),
Q_ARG(glm::vec3, worldStart), Q_ARG(bool, enabled), Q_ARG(glm::vec4, color), Q_ARG(glm::vec3, direction));
return result;
}
auto offscreenUi = DependencyManager::get<OffscreenUi>();
offscreenUi->getDesktop()->setProperty("hmdHandMouseActive", enabled);
auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
auto sensorToWorld = myAvatar->getSensorToWorldMatrix();
@ -179,11 +189,11 @@ bool HMDScriptingInterface::setExtraLaser(const glm::vec3& worldStart, bool enab
color, sensorStart, sensorDirection);
}
void HMDScriptingInterface::disableExtraLaser() const {
void HMDScriptingInterface::disableExtraLaser() {
setExtraLaser(vec3(0), false, vec4(0), vec3(0));
}
void HMDScriptingInterface::disableHandLasers(int hands) const {
void HMDScriptingInterface::disableHandLasers(int hands) {
setHandLasers(hands, false, vec4(0), vec3(0));
}

View file

@ -51,11 +51,11 @@ public:
Q_INVOKABLE void requestHideHandControllers();
Q_INVOKABLE bool shouldShowHandControllers() const;
Q_INVOKABLE bool setHandLasers(int hands, bool enabled, const glm::vec4& color, const glm::vec3& direction) const;
Q_INVOKABLE void disableHandLasers(int hands) const;
Q_INVOKABLE bool setHandLasers(int hands, bool enabled, const glm::vec4& color, const glm::vec3& direction);
Q_INVOKABLE void disableHandLasers(int hands);
Q_INVOKABLE bool setExtraLaser(const glm::vec3& worldStart, bool enabled, const glm::vec4& color, const glm::vec3& direction) const;
Q_INVOKABLE void disableExtraLaser() const;
Q_INVOKABLE bool setExtraLaser(const glm::vec3& worldStart, bool enabled, const glm::vec4& color, const glm::vec3& direction);
Q_INVOKABLE void disableExtraLaser();
/// Suppress the activation of any on-screen keyboard so that a script operation will

View file

@ -14,6 +14,7 @@
#include <QtCore/QCoreApplication>
#include <QtCore/QThread>
#include <shared/QtHelpers.h>
#include <MenuItemProperties.h>
#include "Menu.h"
@ -43,7 +44,7 @@ bool MenuScriptingInterface::menuExists(const QString& menu) {
return Menu::getInstance()->menuExists(menu);
}
bool result;
QMetaObject::invokeMethod(Menu::getInstance(), "menuExists", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(Menu::getInstance(), "menuExists",
Q_RETURN_ARG(bool, result),
Q_ARG(const QString&, menu));
return result;
@ -86,7 +87,7 @@ bool MenuScriptingInterface::menuItemExists(const QString& menu, const QString&
return Menu::getInstance()->menuItemExists(menu, menuitem);
}
bool result;
QMetaObject::invokeMethod(Menu::getInstance(), "menuItemExists", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(Menu::getInstance(), "menuItemExists",
Q_RETURN_ARG(bool, result),
Q_ARG(const QString&, menu),
Q_ARG(const QString&, menuitem));
@ -114,7 +115,7 @@ bool MenuScriptingInterface::isOptionChecked(const QString& menuOption) {
return Menu::getInstance()->isOptionChecked(menuOption);
}
bool result;
QMetaObject::invokeMethod(Menu::getInstance(), "isOptionChecked", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(Menu::getInstance(), "isOptionChecked",
Q_RETURN_ARG(bool, result),
Q_ARG(const QString&, menuOption));
return result;
@ -131,7 +132,7 @@ bool MenuScriptingInterface::isMenuEnabled(const QString& menuOption) {
return Menu::getInstance()->isOptionChecked(menuOption);
}
bool result;
QMetaObject::invokeMethod(Menu::getInstance(), "isMenuEnabled", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(Menu::getInstance(), "isMenuEnabled",
Q_RETURN_ARG(bool, result),
Q_ARG(const QString&, menuOption));
return result;
@ -157,7 +158,7 @@ bool MenuScriptingInterface::isInfoViewVisible(const QString& path) {
}
bool result;
QMetaObject::invokeMethod(Menu::getInstance(), "isInfoViewVisible", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(Menu::getInstance(), "isInfoViewVisible",
Q_RETURN_ARG(bool, result), Q_ARG(const QString&, path));
return result;
}

View file

@ -11,6 +11,7 @@
#include <QtCore/QLoggingCategory>
#include <QtCore/QThread>
#include <shared/QtHelpers.h>
#include <DependencyManager.h>
#include <Trace.h>
#include <StatTracker.h>
@ -57,11 +58,17 @@ void TestScriptingInterface::waitIdle() {
}
bool TestScriptingInterface::loadTestScene(QString scene) {
if (QThread::currentThread() != thread()) {
bool result;
BLOCKING_INVOKE_METHOD(this, "loadTestScene", Q_RETURN_ARG(bool, result), Q_ARG(QString, scene));
return result;
}
static const QString TEST_ROOT = "https://raw.githubusercontent.com/highfidelity/hifi_tests/master/";
static const QString TEST_BINARY_ROOT = "https://hifi-public.s3.amazonaws.com/test_scene_data/";
static const QString TEST_SCRIPTS_ROOT = TEST_ROOT + "scripts/";
static const QString TEST_SCENES_ROOT = TEST_ROOT + "scenes/";
return DependencyManager::get<OffscreenUi>()->returnFromUiThread([scene]()->QVariant {
DependencyManager::get<ResourceManager>()->setUrlPrefixOverride("atp:/", TEST_BINARY_ROOT + scene + ".atp/");
auto tree = qApp->getEntities()->getTree();
auto treeIsClient = tree->getIsClient();
@ -70,7 +77,6 @@ bool TestScriptingInterface::loadTestScene(QString scene) {
auto result = tree->readFromURL(TEST_SCENES_ROOT + scene + ".json");
tree->setIsClient(treeIsClient);
return result;
}).toBool();
}
bool TestScriptingInterface::startTracing(QString logrules) {

View file

@ -9,11 +9,14 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "WindowScriptingInterface.h"
#include <QClipboard>
#include <QtCore/QDir>
#include <QMessageBox>
#include <QScriptValue>
#include <shared/QtHelpers.h>
#include <SettingHandle.h>
#include <display-plugins/CompositorHelper.h>
@ -24,8 +27,6 @@
#include "Menu.h"
#include "OffscreenUi.h"
#include "WindowScriptingInterface.h"
static const QString DESKTOP_LOCATION = QStandardPaths::writableLocation(QStandardPaths::DesktopLocation);
static const QString LAST_BROWSE_LOCATION_SETTING = "LastBrowseLocation";
static const QString LAST_BROWSE_ASSETS_LOCATION_SETTING = "LastBrowseAssetsLocation";
@ -316,7 +317,7 @@ bool WindowScriptingInterface::isPhysicsEnabled() {
int WindowScriptingInterface::openMessageBox(QString title, QString text, int buttons, int defaultButton) {
if (QThread::currentThread() != thread()) {
int result;
QMetaObject::invokeMethod(this, "openMessageBox", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(this, "openMessageBox",
Q_RETURN_ARG(int, result),
Q_ARG(QString, title),
Q_ARG(QString, text),

View file

@ -18,6 +18,8 @@
#include <QtScript/QScriptValue>
#include <QtWidgets/QMessageBox>
#include <DependencyManager.h>
class CustomPromptResult {
public:
QVariant value;

View file

@ -15,6 +15,7 @@
#include <QScrollBar>
#include <QtConcurrent/QtConcurrentRun>
#include <shared/QtHelpers.h>
#include <ScriptEngines.h>
#include <PathUtils.h>
@ -115,7 +116,7 @@ void JSConsole::executeCommand(const QString& command) {
QScriptValue JSConsole::executeCommandInWatcher(const QString& command) {
QScriptValue result;
QMetaObject::invokeMethod(_scriptEngine, "evaluate", Qt::ConnectionType::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(_scriptEngine, "evaluate",
Q_RETURN_ARG(QScriptValue, result),
Q_ARG(const QString&, command),
Q_ARG(const QString&, _consoleFileName));

View file

@ -45,11 +45,13 @@ Image3DOverlay::~Image3DOverlay() {
}
void Image3DOverlay::update(float deltatime) {
#if OVERLAY_PANELS
if (usecTimestampNow() > _transformExpiry) {
Transform transform = getTransform();
applyTransformTo(transform);
setTransform(transform);
}
#endif
}
void Image3DOverlay::render(RenderArgs* args) {

View file

@ -84,9 +84,9 @@ public:
void setColorPulse(float value) { _colorPulse = value; }
void setAlphaPulse(float value) { _alphaPulse = value; }
virtual void setProperties(const QVariantMap& properties);
virtual Overlay* createClone() const = 0;
virtual QVariant getProperty(const QString& property);
Q_INVOKABLE virtual void setProperties(const QVariantMap& properties);
Q_INVOKABLE virtual Overlay* createClone() const = 0;
Q_INVOKABLE virtual QVariant getProperty(const QString& property);
render::ItemID getRenderItemID() const { return _renderItemID; }
void setRenderItemID(render::ItemID renderItemID) { _renderItemID = renderItemID; }

View file

@ -11,6 +11,8 @@
#include "OverlayPanel.h"
#if OVERLAY_PANELS
#include <QVariant>
#include <RegisteredMetaTypes.h>
#include <DependencyManager.h>
@ -185,3 +187,4 @@ void OverlayPanel::applyTransformTo(Transform& transform, bool force) {
pointTransformAtCamera(transform, getOffsetRotation());
}
}
#endif

View file

@ -22,6 +22,7 @@
#include "Billboardable.h"
#include "Overlay.h"
#if OVERLAY_PANELS
class PropertyBinding {
public:
PropertyBinding() {}
@ -80,4 +81,6 @@ private:
QScriptEngine* _scriptEngine;
};
#endif
#endif // hifi_OverlayPanel_h

View file

@ -14,6 +14,7 @@
#include <QtScript/QScriptValueIterator>
#include <shared/QtHelpers.h>
#include <OffscreenUi.h>
#include <render/Scene.h>
#include <RegisteredMetaTypes.h>
@ -39,34 +40,39 @@
Q_LOGGING_CATEGORY(trace_render_overlays, "trace.render.overlays")
void Overlays::cleanupAllOverlays() {
QMap<OverlayID, Overlay::Pointer> overlaysHUD;
QMap<OverlayID, Overlay::Pointer> overlaysWorld;
{
QWriteLocker lock(&_lock);
QWriteLocker deleteLock(&_deleteLock);
foreach(Overlay::Pointer overlay, _overlaysHUD) {
QMutexLocker locker(&_mutex);
overlaysHUD.swap(_overlaysHUD);
overlaysWorld.swap(_overlaysWorld);
}
foreach(Overlay::Pointer overlay, overlaysHUD) {
_overlaysToDelete.push_back(overlay);
}
foreach(Overlay::Pointer overlay, _overlaysWorld) {
foreach(Overlay::Pointer overlay, overlaysWorld) {
_overlaysToDelete.push_back(overlay);
}
_overlaysHUD.clear();
_overlaysWorld.clear();
#if OVERLAY_PANELS
_panels.clear();
}
#endif
cleanupOverlaysToDelete();
}
void Overlays::init() {
#if OVERLAY_PANELS
_scriptEngine = new QScriptEngine();
#endif
}
void Overlays::update(float deltatime) {
{
QWriteLocker lock(&_lock);
foreach(Overlay::Pointer thisOverlay, _overlaysHUD) {
QMutexLocker locker(&_mutex);
foreach(const auto& thisOverlay, _overlaysHUD) {
thisOverlay->update(deltatime);
}
foreach(Overlay::Pointer thisOverlay, _overlaysWorld) {
foreach(const auto& thisOverlay, _overlaysWorld) {
thisOverlay->update(deltatime);
}
}
@ -80,8 +86,6 @@ void Overlays::cleanupOverlaysToDelete() {
render::Transaction transaction;
{
QWriteLocker lock(&_deleteLock);
do {
Overlay::Pointer overlay = _overlaysToDelete.takeLast();
@ -100,7 +104,6 @@ void Overlays::cleanupOverlaysToDelete() {
void Overlays::renderHUD(RenderArgs* renderArgs) {
PROFILE_RANGE(render_overlays, __FUNCTION__);
QReadLocker lock(&_lock);
gpu::Batch& batch = *renderArgs->_batch;
auto geometryCache = DependencyManager::get<GeometryCache>();
@ -111,7 +114,7 @@ void Overlays::renderHUD(RenderArgs* renderArgs) {
int height = size.y;
mat4 legacyProjection = glm::ortho<float>(0, width, height, 0, -1000, 1000);
QMutexLocker locker(&_mutex);
foreach(Overlay::Pointer thisOverlay, _overlaysHUD) {
// Reset all batch pipeline settings between overlay
@ -126,16 +129,17 @@ void Overlays::renderHUD(RenderArgs* renderArgs) {
}
void Overlays::disable() {
QWriteLocker lock(&_lock);
_enabled = false;
}
void Overlays::enable() {
QWriteLocker lock(&_lock);
_enabled = true;
}
// Note, can't be invoked by scripts, but can be called by the InterfaceParentFinder
// class on packet processing threads
Overlay::Pointer Overlays::getOverlay(OverlayID id) const {
QMutexLocker locker(&_mutex);
if (_overlaysHUD.contains(id)) {
return _overlaysHUD[id];
}
@ -146,6 +150,12 @@ Overlay::Pointer Overlays::getOverlay(OverlayID id) const {
}
OverlayID Overlays::addOverlay(const QString& type, const QVariant& properties) {
if (QThread::currentThread() != thread()) {
OverlayID result;
BLOCKING_INVOKE_METHOD(this, "addOverlay", Q_RETURN_ARG(OverlayID, result), Q_ARG(QString, type), Q_ARG(QVariant, properties));
return result;
}
Overlay::Pointer thisOverlay = nullptr;
if (type == ImageOverlay::TYPE) {
@ -185,19 +195,22 @@ OverlayID Overlays::addOverlay(const QString& type, const QVariant& properties)
return UNKNOWN_OVERLAY_ID;
}
OverlayID Overlays::addOverlay(Overlay::Pointer overlay) {
QWriteLocker lock(&_lock);
OverlayID Overlays::addOverlay(const Overlay::Pointer& overlay) {
OverlayID thisID = OverlayID(QUuid::createUuid());
overlay->setOverlayID(thisID);
overlay->setStackOrder(_stackOrder++);
if (overlay->is3D()) {
{
QMutexLocker locker(&_mutex);
_overlaysWorld[thisID] = overlay;
}
render::ScenePointer scene = qApp->getMain3DScene();
render::Transaction transaction;
overlay->addToScene(overlay, scene, transaction);
scene->enqueueTransaction(transaction);
} else {
QMutexLocker locker(&_mutex);
_overlaysHUD[thisID] = overlay;
}
@ -205,14 +218,22 @@ OverlayID Overlays::addOverlay(Overlay::Pointer overlay) {
}
OverlayID Overlays::cloneOverlay(OverlayID id) {
if (QThread::currentThread() != thread()) {
OverlayID result;
BLOCKING_INVOKE_METHOD(this, "cloneOverlay", Q_RETURN_ARG(OverlayID, result), Q_ARG(OverlayID, id));
return result;
}
Overlay::Pointer thisOverlay = getOverlay(id);
if (thisOverlay) {
OverlayID cloneId = addOverlay(Overlay::Pointer(thisOverlay->createClone()));
#if OVERLAY_PANELS
auto attachable = std::dynamic_pointer_cast<PanelAttachable>(thisOverlay);
if (attachable && attachable->getParentPanel()) {
attachable->getParentPanel()->addChild(cloneId);
}
#endif
return cloneId;
}
@ -220,21 +241,32 @@ OverlayID Overlays::cloneOverlay(OverlayID id) {
}
bool Overlays::editOverlay(OverlayID id, const QVariant& properties) {
QWriteLocker lock(&_lock);
if (QThread::currentThread() != thread()) {
// NOTE editOverlay can be called very frequently in scripts and can't afford to
// block waiting on the main thread. Additionally, no script actually
// examines the return value and does something useful with it, so use a non-blocking
// invoke and just always return true
QMetaObject::invokeMethod(this, "editOverlay", Q_ARG(OverlayID, id), Q_ARG(QVariant, properties));
return true;
}
Overlay::Pointer thisOverlay = getOverlay(id);
if (thisOverlay) {
thisOverlay->setProperties(properties.toMap());
return true;
}
return false;
}
bool Overlays::editOverlays(const QVariant& propertiesById) {
if (QThread::currentThread() != thread()) {
// NOTE see comment on editOverlay for why this is not a blocking call
QMetaObject::invokeMethod(this, "editOverlays", Q_ARG(QVariant, propertiesById));
return true;
}
QVariantMap map = propertiesById.toMap();
bool success = true;
QWriteLocker lock(&_lock);
for (const auto& key : map.keys()) {
OverlayID id = OverlayID(key);
Overlay::Pointer thisOverlay = getOverlay(id);
@ -249,10 +281,15 @@ bool Overlays::editOverlays(const QVariant& propertiesById) {
}
void Overlays::deleteOverlay(OverlayID id) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "deleteOverlay", Q_ARG(OverlayID, id));
return;
}
Overlay::Pointer overlayToDelete;
{
QWriteLocker lock(&_lock);
QMutexLocker locker(&_mutex);
if (_overlaysHUD.contains(id)) {
overlayToDelete = _overlaysHUD.take(id);
} else if (_overlaysWorld.contains(id)) {
@ -262,19 +299,25 @@ void Overlays::deleteOverlay(OverlayID id) {
}
}
#if OVERLAY_PANELS
auto attachable = std::dynamic_pointer_cast<PanelAttachable>(overlayToDelete);
if (attachable && attachable->getParentPanel()) {
attachable->getParentPanel()->removeChild(id);
attachable->setParentPanel(nullptr);
}
#endif
QWriteLocker lock(&_deleteLock);
_overlaysToDelete.push_back(overlayToDelete);
emit overlayDeleted(id);
}
QString Overlays::getOverlayType(OverlayID overlayId) const {
QString Overlays::getOverlayType(OverlayID overlayId) {
if (QThread::currentThread() != thread()) {
QString result;
BLOCKING_INVOKE_METHOD(this, "getOverlayType", Q_RETURN_ARG(QString, result), Q_ARG(OverlayID, overlayId));
return result;
}
Overlay::Pointer overlay = getOverlay(overlayId);
if (overlay) {
return overlay->getType();
@ -283,6 +326,12 @@ QString Overlays::getOverlayType(OverlayID overlayId) const {
}
QObject* Overlays::getOverlayObject(OverlayID id) {
if (QThread::currentThread() != thread()) {
QObject* result;
BLOCKING_INVOKE_METHOD(this, "getOverlayObject", Q_RETURN_ARG(QObject*, result), Q_ARG(OverlayID, id));
return result;
}
Overlay::Pointer thisOverlay = getOverlay(id);
if (thisOverlay) {
return qobject_cast<QObject*>(&(*thisOverlay));
@ -290,6 +339,7 @@ QObject* Overlays::getOverlayObject(OverlayID id) {
return nullptr;
}
#if OVERLAY_PANELS
OverlayID Overlays::getParentPanel(OverlayID childId) const {
Overlay::Pointer overlay = getOverlay(childId);
auto attachable = std::dynamic_pointer_cast<PanelAttachable>(overlay);
@ -330,44 +380,47 @@ void Overlays::setParentPanel(OverlayID childId, OverlayID panelId) {
}
}
}
#endif
OverlayID Overlays::getOverlayAtPoint(const glm::vec2& point) {
glm::vec2 pointCopy = point;
QReadLocker lock(&_lock);
if (QThread::currentThread() != thread()) {
OverlayID result;
BLOCKING_INVOKE_METHOD(this, "getOverlayAtPoint", Q_RETURN_ARG(OverlayID, result), Q_ARG(glm::vec2, point));
return result;
}
if (!_enabled) {
return UNKNOWN_OVERLAY_ID;
}
QMapIterator<OverlayID, Overlay::Pointer> i(_overlaysHUD);
const float LARGE_NEGATIVE_FLOAT = -9999999;
glm::vec3 origin(pointCopy.x, pointCopy.y, LARGE_NEGATIVE_FLOAT);
glm::vec3 direction(0, 0, 1);
glm::vec3 thisSurfaceNormal;
QMutexLocker locker(&_mutex);
QMapIterator<OverlayID, Overlay::Pointer> i(_overlaysHUD);
unsigned int bestStackOrder = 0;
OverlayID bestOverlayID = UNKNOWN_OVERLAY_ID;
while (i.hasNext()) {
i.next();
OverlayID thisID = i.key();
if (!i.value()->is3D()) {
auto thisOverlay = std::dynamic_pointer_cast<Overlay2D>(i.value());
if (thisOverlay && thisOverlay->getVisible() && thisOverlay->isLoaded() &&
thisOverlay->getBoundingRect().contains(pointCopy.x, pointCopy.y, false)) {
thisOverlay->getBoundingRect().contains(point.x, point.y, false)) {
if (thisOverlay->getStackOrder() > bestStackOrder) {
bestOverlayID = thisID;
bestOverlayID = i.key();
bestStackOrder = thisOverlay->getStackOrder();
}
}
}
}
return bestOverlayID;
}
OverlayPropertyResult Overlays::getProperty(OverlayID id, const QString& property) {
if (QThread::currentThread() != thread()) {
OverlayPropertyResult result;
BLOCKING_INVOKE_METHOD(this, "getProperty", Q_RETURN_ARG(OverlayPropertyResult, result), Q_ARG(OverlayID, id), Q_ARG(QString, property));
return result;
}
OverlayPropertyResult result;
Overlay::Pointer thisOverlay = getOverlay(id);
QReadLocker lock(&_lock);
if (thisOverlay && thisOverlay->supportsGetProperty()) {
result.value = thisOverlay->getProperty(property);
}
@ -405,10 +458,22 @@ RayToOverlayIntersectionResult Overlays::findRayIntersectionInternal(const PickR
const QVector<OverlayID>& overlaysToInclude,
const QVector<OverlayID>& overlaysToDiscard,
bool visibleOnly, bool collidableOnly) {
QReadLocker lock(&_lock);
if (QThread::currentThread() != thread()) {
RayToOverlayIntersectionResult result;
BLOCKING_INVOKE_METHOD(this, "findRayIntersectionInternal", Q_RETURN_ARG(RayToOverlayIntersectionResult, result),
Q_ARG(PickRay, ray),
Q_ARG(bool, precisionPicking),
Q_ARG(QVector<OverlayID>, overlaysToInclude),
Q_ARG(QVector<OverlayID>, overlaysToDiscard),
Q_ARG(bool, visibleOnly),
Q_ARG(bool, collidableOnly));
return result;
}
float bestDistance = std::numeric_limits<float>::max();
bool bestIsFront = false;
QMutexLocker locker(&_mutex);
RayToOverlayIntersectionResult result;
QMapIterator<OverlayID, Overlay::Pointer> i(_overlaysWorld);
while (i.hasNext()) {
@ -448,16 +513,6 @@ RayToOverlayIntersectionResult Overlays::findRayIntersectionInternal(const PickR
return result;
}
RayToOverlayIntersectionResult::RayToOverlayIntersectionResult() :
intersects(false),
overlayID(UNKNOWN_OVERLAY_ID),
distance(0),
face(),
intersection(),
extraInfo()
{
}
QScriptValue RayToOverlayIntersectionResultToScriptValue(QScriptEngine* engine, const RayToOverlayIntersectionResult& value) {
auto obj = engine->newObject();
obj.setProperty("intersects", value.intersects);
@ -531,7 +586,12 @@ void RayToOverlayIntersectionResultFromScriptValue(const QScriptValue& objectVar
}
bool Overlays::isLoaded(OverlayID id) {
QReadLocker lock(&_lock);
if (QThread::currentThread() != thread()) {
bool result;
BLOCKING_INVOKE_METHOD(this, "isLoaded", Q_RETURN_ARG(bool, result), Q_ARG(OverlayID, id));
return result;
}
Overlay::Pointer thisOverlay = getOverlay(id);
if (!thisOverlay) {
return false; // not found
@ -539,14 +599,27 @@ bool Overlays::isLoaded(OverlayID id) {
return thisOverlay->isLoaded();
}
QSizeF Overlays::textSize(OverlayID id, const QString& text) const {
Overlay::Pointer thisOverlay = _overlaysHUD[id];
QSizeF Overlays::textSize(OverlayID id, const QString& text) {
if (QThread::currentThread() != thread()) {
QSizeF result;
BLOCKING_INVOKE_METHOD(this, "textSize", Q_RETURN_ARG(QSizeF, result), Q_ARG(OverlayID, id), Q_ARG(QString, text));
return result;
}
Overlay::Pointer thisOverlay;
{
QMutexLocker locker(&_mutex);
thisOverlay = _overlaysHUD[id];
}
if (thisOverlay) {
if (auto textOverlay = std::dynamic_pointer_cast<TextOverlay>(thisOverlay)) {
return textOverlay->textSize(text);
}
} else {
{
QMutexLocker locker(&_mutex);
thisOverlay = _overlaysWorld[id];
}
if (auto text3dOverlay = std::dynamic_pointer_cast<Text3DOverlay>(thisOverlay)) {
return text3dOverlay->textSize(text);
}
@ -554,6 +627,7 @@ QSizeF Overlays::textSize(OverlayID id, const QString& text) const {
return QSizeF(0.0f, 0.0f);
}
#if OVERLAY_PANELS
OverlayID Overlays::addPanel(OverlayPanel::Pointer panel) {
QWriteLocker lock(&_lock);
@ -607,8 +681,16 @@ void Overlays::deletePanel(OverlayID panelId) {
emit panelDeleted(panelId);
}
#endif
bool Overlays::isAddedOverlay(OverlayID id) {
if (QThread::currentThread() != thread()) {
bool result;
BLOCKING_INVOKE_METHOD(this, "isAddedOverlay", Q_RETURN_ARG(bool, result), Q_ARG(OverlayID, id));
return result;
}
QMutexLocker locker(&_mutex);
return _overlaysHUD.contains(id) || _overlaysWorld.contains(id);
}
@ -636,20 +718,43 @@ void Overlays::sendHoverLeaveOverlay(OverlayID id, PointerEvent event) {
emit hoverLeaveOverlay(id, event);
}
OverlayID Overlays::getKeyboardFocusOverlay() const {
OverlayID Overlays::getKeyboardFocusOverlay() {
if (QThread::currentThread() != thread()) {
OverlayID result;
BLOCKING_INVOKE_METHOD(this, "getKeyboardFocusOverlay", Q_RETURN_ARG(OverlayID, result));
return result;
}
return qApp->getKeyboardFocusOverlay();
}
void Overlays::setKeyboardFocusOverlay(OverlayID id) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "setKeyboardFocusOverlay", Q_ARG(OverlayID, id));
return;
}
qApp->setKeyboardFocusOverlay(id);
}
float Overlays::width() const {
float Overlays::width() {
if (QThread::currentThread() != thread()) {
float result;
BLOCKING_INVOKE_METHOD(this, "width", Q_RETURN_ARG(float, result));
return result;
}
auto offscreenUi = DependencyManager::get<OffscreenUi>();
return offscreenUi->getWindow()->size().width();
}
float Overlays::height() const {
float Overlays::height() {
if (QThread::currentThread() != thread()) {
float result;
BLOCKING_INVOKE_METHOD(this, "height", Q_RETURN_ARG(float, result));
return result;
}
auto offscreenUi = DependencyManager::get<OffscreenUi>();
return offscreenUi->getWindow()->size().height();
}
@ -705,7 +810,6 @@ PointerEvent Overlays::calculatePointerEvent(Overlay::Pointer overlay, PickRay r
auto thisOverlay = std::dynamic_pointer_cast<Web3DOverlay>(overlay);
QReadLocker lock(&_lock);
auto position = thisOverlay->getPosition();
auto rotation = thisOverlay->getRotation();
auto dimensions = thisOverlay->getSize();
@ -854,9 +958,14 @@ bool Overlays::mouseMoveEvent(QMouseEvent* event) {
return false;
}
QVector<QUuid> Overlays::findOverlays(const glm::vec3& center, float radius) const {
QVector<QUuid> Overlays::findOverlays(const glm::vec3& center, float radius) {
QVector<QUuid> result;
if (QThread::currentThread() != thread()) {
BLOCKING_INVOKE_METHOD(this, "findOverlays", Q_RETURN_ARG(QVector<QUuid>, result), Q_ARG(glm::vec3, center), Q_ARG(float, radius));
return result;
}
QMutexLocker locker(&_mutex);
QMapIterator<OverlayID, Overlay::Pointer> i(_overlaysWorld);
int checked = 0;
while (i.hasNext()) {

View file

@ -25,8 +25,9 @@
#include <PointerEvent.h>
#include "Overlay.h"
#include "OverlayPanel.h"
#include "PanelAttachable.h"
#include "OverlayPanel.h"
class PickRay;
@ -41,6 +42,8 @@ Q_DECLARE_METATYPE(OverlayPropertyResult);
QScriptValue OverlayPropertyResultToScriptValue(QScriptEngine* engine, const OverlayPropertyResult& value);
void OverlayPropertyResultFromScriptValue(const QScriptValue& object, OverlayPropertyResult& value);
const OverlayID UNKNOWN_OVERLAY_ID = OverlayID();
/**jsdoc
* @typedef Overlays.RayToOverlayIntersectionResult
* @property {bool} intersects True if the PickRay intersected with a 3D overlay.
@ -51,10 +54,9 @@ void OverlayPropertyResultFromScriptValue(const QScriptValue& object, OverlayPro
*/
class RayToOverlayIntersectionResult {
public:
RayToOverlayIntersectionResult();
bool intersects;
OverlayID overlayID;
float distance;
bool intersects { false };
OverlayID overlayID { UNKNOWN_OVERLAY_ID };
float distance { 0 };
BoxFace face;
glm::vec3 surfaceNormal;
glm::vec3 intersection;
@ -77,8 +79,6 @@ void RayToOverlayIntersectionResultFromScriptValue(const QScriptValue& object, R
* @namespace Overlays
*/
const OverlayID UNKNOWN_OVERLAY_ID = OverlayID();
class Overlays : public QObject {
Q_OBJECT
@ -94,11 +94,13 @@ public:
void enable();
Overlay::Pointer getOverlay(OverlayID id) const;
#if OVERLAY_PANELS
OverlayPanel::Pointer getPanel(OverlayID id) const { return _panels[id]; }
#endif
/// adds an overlay that's already been created
OverlayID addOverlay(Overlay* overlay) { return addOverlay(Overlay::Pointer(overlay)); }
OverlayID addOverlay(Overlay::Pointer overlay);
OverlayID addOverlay(const Overlay::Pointer& overlay);
bool mousePressEvent(QMouseEvent* event);
bool mouseDoublePressEvent(QMouseEvent* event);
@ -156,7 +158,7 @@ public slots:
* @param {Overlays.OverlayID} overlayID The ID of the overlay to get the type of.
* @return {string} The type of the overlay if found, otherwise the empty string.
*/
QString getOverlayType(OverlayID overlayId) const;
QString getOverlayType(OverlayID overlayId);
/**jsdoc
* Get the overlay Script object.
@ -215,7 +217,7 @@ public slots:
* @param {float} radius search radius
* @return {Overlays.OverlayID[]} list of overlays withing the radius
*/
QVector<QUuid> findOverlays(const glm::vec3& center, float radius) const;
QVector<QUuid> findOverlays(const glm::vec3& center, float radius);
/**jsdoc
* Check whether an overlay's assets have been loaded. For example, if the
@ -237,7 +239,7 @@ public slots:
* @param {string} The string to measure.
* @return {Vec2} The size of the text.
*/
QSizeF textSize(OverlayID id, const QString& text) const;
QSizeF textSize(OverlayID id, const QString& text);
/**jsdoc
* Get the width of the virtual 2D HUD.
@ -245,7 +247,7 @@ public slots:
* @function Overlays.width
* @return {float} The width of the 2D HUD.
*/
float width() const;
float width();
/**jsdoc
* Get the height of the virtual 2D HUD.
@ -253,11 +255,12 @@ public slots:
* @function Overlays.height
* @return {float} The height of the 2D HUD.
*/
float height() const;
float height();
/// return true if there is an overlay with that id else false
bool isAddedOverlay(OverlayID id);
#if OVERLAY_PANELS
OverlayID getParentPanel(OverlayID childId) const;
void setParentPanel(OverlayID childId, OverlayID panelId);
@ -279,6 +282,8 @@ public slots:
/// return true if there is a panel with that id else false
bool isAddedPanel(OverlayID id) { return _panels.contains(id); }
#endif
void sendMousePressOnOverlay(OverlayID overlayID, const PointerEvent& event);
void sendMouseReleaseOnOverlay(OverlayID overlayID, const PointerEvent& event);
void sendMouseMoveOnOverlay(OverlayID overlayID, const PointerEvent& event);
@ -287,7 +292,7 @@ public slots:
void sendHoverOverOverlay(OverlayID id, PointerEvent event);
void sendHoverLeaveOverlay(OverlayID id, PointerEvent event);
OverlayID getKeyboardFocusOverlay() const;
OverlayID getKeyboardFocusOverlay();
void setKeyboardFocusOverlay(OverlayID id);
signals:
@ -314,15 +319,18 @@ signals:
private:
void cleanupOverlaysToDelete();
mutable QMutex _mutex;
QMap<OverlayID, Overlay::Pointer> _overlaysHUD;
QMap<OverlayID, Overlay::Pointer> _overlaysWorld;
#if OVERLAY_PANELS
QMap<OverlayID, OverlayPanel::Pointer> _panels;
#endif
QList<Overlay::Pointer> _overlaysToDelete;
unsigned int _stackOrder { 1 };
QReadWriteLock _lock;
QReadWriteLock _deleteLock;
#if OVERLAY_PANELS
QScriptEngine* _scriptEngine;
#endif
bool _enabled = true;
PointerEvent calculatePointerEvent(Overlay::Pointer overlay, PickRay ray, RayToOverlayIntersectionResult rayPickResult,
@ -331,7 +339,7 @@ private:
OverlayID _currentClickingOnOverlayID { UNKNOWN_OVERLAY_ID };
OverlayID _currentHoverOverOverlayID { UNKNOWN_OVERLAY_ID };
RayToOverlayIntersectionResult findRayIntersectionInternal(const PickRay& ray, bool precisionPicking,
Q_INVOKABLE RayToOverlayIntersectionResult findRayIntersectionInternal(const PickRay& ray, bool precisionPicking,
const QVector<OverlayID>& overlaysToInclude,
const QVector<OverlayID>& overlaysToDiscard,
bool visibleOnly = false, bool collidableOnly = false);

View file

@ -16,11 +16,15 @@
#include "OverlayPanel.h"
bool PanelAttachable::getParentVisible() const {
#if OVERLAY_PANELS
if (getParentPanel()) {
return getParentPanel()->getVisible() && getParentPanel()->getParentVisible();
} else {
return true;
}
#else
return true;
#endif
}
QVariant PanelAttachable::getProperty(const QString& property) {
@ -61,11 +65,13 @@ void PanelAttachable::applyTransformTo(Transform& transform, bool force) {
if (force || usecTimestampNow() > _transformExpiry) {
const quint64 TRANSFORM_UPDATE_PERIOD = 100000; // frequency is 10 Hz
_transformExpiry = usecTimestampNow() + TRANSFORM_UPDATE_PERIOD;
#if OVERLAY_PANELS
if (getParentPanel()) {
getParentPanel()->applyTransformTo(transform, true);
transform.postTranslate(getOffsetPosition());
transform.postRotate(getOffsetRotation());
transform.postScale(getOffsetScale());
}
#endif
}
}

View file

@ -30,6 +30,8 @@
#ifndef hifi_PanelAttachable_h
#define hifi_PanelAttachable_h
#define OVERLAY_PANELS 0
#include <memory>
#include <glm/glm.hpp>
@ -39,18 +41,21 @@
#include <QUuid>
class OverlayPanel;
class PanelAttachable {
public:
// getters
#if OVERLAY_PANELS
std::shared_ptr<OverlayPanel> getParentPanel() const { return _parentPanel; }
#endif
glm::vec3 getOffsetPosition() const { return _offset.getTranslation(); }
glm::quat getOffsetRotation() const { return _offset.getRotation(); }
glm::vec3 getOffsetScale() const { return _offset.getScale(); }
bool getParentVisible() const;
// setters
#if OVERLAY_PANELS
void setParentPanel(std::shared_ptr<OverlayPanel> panel) { _parentPanel = panel; }
#endif
void setOffsetPosition(const glm::vec3& position) { _offset.setTranslation(position); }
void setOffsetRotation(const glm::quat& rotation) { _offset.setRotation(rotation); }
void setOffsetScale(float scale) { _offset.setScale(scale); }
@ -66,7 +71,9 @@ protected:
quint64 _transformExpiry = 0;
private:
#if OVERLAY_PANELS
std::shared_ptr<OverlayPanel> _parentPanel = nullptr;
#endif
Transform _offset;
};

View file

@ -32,8 +32,12 @@ QmlOverlay::QmlOverlay(const QUrl& url, const QmlOverlay* textOverlay)
}
void QmlOverlay::buildQmlElement(const QUrl& url) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "buildQmlElement", Q_ARG(QUrl, url));
return;
}
auto offscreenUi = DependencyManager::get<OffscreenUi>();
offscreenUi->returnFromUiThread([=] {
offscreenUi->load(url, [=](QQmlContext* context, QObject* object) {
QQuickItem* rawPtr = dynamic_cast<QQuickItem*>(object);
// Create a shared ptr with a custom deleter lambda, that calls deleteLater
@ -43,11 +47,6 @@ void QmlOverlay::buildQmlElement(const QUrl& url) {
}
});
});
while (!_qmlElement) {
qApp->processEvents();
}
return QVariant();
});
}
QmlOverlay::~QmlOverlay() {
@ -55,10 +54,14 @@ QmlOverlay::~QmlOverlay() {
}
void QmlOverlay::setProperties(const QVariantMap& properties) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "setProperties", Q_ARG(QVariantMap, properties));
return;
}
Overlay2D::setProperties(properties);
auto bounds = _bounds;
std::weak_ptr<QQuickItem> weakQmlElement = _qmlElement;
DependencyManager::get<OffscreenUi>()->executeOnUiThread([weakQmlElement, bounds, properties] {
// check to see if qmlElement still exists
auto qmlElement = weakQmlElement.lock();
if (qmlElement) {
@ -68,7 +71,6 @@ void QmlOverlay::setProperties(const QVariantMap& properties) {
qmlElement->setHeight(bounds.height());
QMetaObject::invokeMethod(qmlElement.get(), "updatePropertiesFromScript", Qt::DirectConnection, Q_ARG(QVariant, properties));
}
});
}
void QmlOverlay::render(RenderArgs* args) {

View file

@ -32,7 +32,7 @@ public:
void render(RenderArgs* args) override;
private:
void buildQmlElement(const QUrl& url);
Q_INVOKABLE void buildQmlElement(const QUrl& url);
protected:
std::shared_ptr<QQuickItem> _qmlElement;

View file

@ -9,15 +9,18 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "AnimationCache.h"
#include <QRunnable>
#include <QThreadPool>
#include "AnimationCache.h"
#include "AnimationLogging.h"
#include <shared/QtHelpers.h>
#include <Trace.h>
#include <StatTracker.h>
#include <Profile.h>
#include "AnimationLogging.h"
int animationPointerMetaTypeId = qRegisterMetaType<AnimationPointer>();
AnimationCache::AnimationCache(QObject* parent) :
@ -31,7 +34,7 @@ AnimationCache::AnimationCache(QObject* parent) :
AnimationPointer AnimationCache::getAnimation(const QUrl& url) {
if (QThread::currentThread() != thread()) {
AnimationPointer result;
QMetaObject::invokeMethod(this, "getAnimation", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(this, "getAnimation",
Q_RETURN_ARG(AnimationPointer, result), Q_ARG(const QUrl&, url));
return result;
}
@ -97,7 +100,7 @@ bool Animation::isLoaded() const {
QStringList Animation::getJointNames() const {
if (QThread::currentThread() != thread()) {
QStringList result;
QMetaObject::invokeMethod(const_cast<Animation*>(this), "getJointNames", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(const_cast<Animation*>(this), "getJointNames",
Q_RETURN_ARG(QStringList, result));
return result;
}
@ -111,7 +114,7 @@ QStringList Animation::getJointNames() const {
QVector<FBXAnimationFrame> Animation::getFrames() const {
if (QThread::currentThread() != thread()) {
QVector<FBXAnimationFrame> result;
QMetaObject::invokeMethod(const_cast<Animation*>(this), "getFrames", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(const_cast<Animation*>(this), "getFrames",
Q_RETURN_ARG(QVector<FBXAnimationFrame>, result));
return result;
}

View file

@ -259,10 +259,21 @@ void AudioClient::customDeleter() {
void AudioClient::cleanupBeforeQuit() {
// FIXME: this should be put in customDeleter, but there is still a reference to this when it is called,
// so this must be explicitly, synchronously stopped
static ConditionalGuard guard;
if (QThread::currentThread() != thread()) {
// This will likely be called from the main thread, but we don't want to do blocking queued calls
// from the main thread, so we use a normal auto-connection invoke, and then use a conditional to wait
// for completion
// The effect is the same, yes, but we actually want to avoid the use of Qt::BlockingQueuedConnection
// in the code
QMetaObject::invokeMethod(this, "cleanupBeforeQuit");
guard.wait();
return;
}
stop();
_checkDevicesTimer->stop();
guard.trigger();
}
void AudioClient::handleMismatchAudioFormat(SharedNodePointer node, const QString& currentCodec, const QString& recievedCodec) {
@ -1335,6 +1346,14 @@ void AudioClient::toggleMute() {
emit muteToggled();
}
void AudioClient::setNoiseReduction(bool enable) {
if (_isNoiseGateEnabled != enable) {
_isNoiseGateEnabled = enable;
emit noiseReductionChanged();
}
}
void AudioClient::setIsStereoInput(bool isStereoInput) {
if (isStereoInput != _isStereoInput) {
_isStereoInput = isStereoInput;
@ -1446,6 +1465,8 @@ bool AudioClient::switchInputToAudioDevice(const QAudioDeviceInfo& inputDeviceIn
_audioInput = new QAudioInput(inputDeviceInfo, _inputFormat, this);
_numInputCallbackBytes = calculateNumberOfInputCallbackBytes(_inputFormat);
_audioInput->setBufferSize(_numInputCallbackBytes);
// different audio input devices may have different volumes
emit inputVolumeChanged(_audioInput->volume());
// how do we want to handle input working, but output not working?
int numFrameSamples = calculateNumberOfFrameSamples(_numInputCallbackBytes);
@ -1847,3 +1868,10 @@ void AudioClient::setAvatarBoundingBoxParameters(glm::vec3 corner, glm::vec3 sca
void AudioClient::startThread() {
moveToNewNamedThread(this, "Audio Thread", [this] { start(); });
}
void AudioClient::setInputVolume(float volume) {
if (_audioInput && volume != (float)_audioInput->volume()) {
_audioInput->setVolume(volume);
emit inputVolumeChanged(_audioInput->volume());
}
}

View file

@ -180,7 +180,8 @@ public slots:
virtual void setIsStereoInput(bool stereo) override;
void setNoiseReduction(bool isNoiseGateEnabled) { _isNoiseGateEnabled = isNoiseGateEnabled; }
void setNoiseReduction(bool isNoiseGateEnabled);
bool isNoiseReductionEnabled() const { return _isNoiseGateEnabled; }
void toggleLocalEcho() { _shouldEchoLocally = !_shouldEchoLocally; }
void toggleServerEcho() { _shouldEchoToServer = !_shouldEchoToServer; }
@ -197,7 +198,7 @@ public slots:
bool switchAudioDevice(QAudio::Mode mode, const QString& deviceName);
float getInputVolume() const { return (_audioInput) ? (float)_audioInput->volume() : 0.0f; }
void setInputVolume(float volume) { if (_audioInput) _audioInput->setVolume(volume); }
void setInputVolume(float volume);
void setReverb(bool reverb);
void setReverbOptions(const AudioEffectOptions* options);
@ -207,7 +208,9 @@ public slots:
void saveSettings();
signals:
bool muteToggled();
void inputVolumeChanged(float volume);
void muteToggled();
void noiseReductionChanged();
void mutedByMixer();
void inputReceived(const QByteArray& inputSamples);
void inputLoudnessChanged(float loudness);

View file

@ -9,10 +9,13 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <qthread.h>
#include "SoundCache.h"
#include <QtCore/QThread>
#include <shared/QtHelpers.h>
#include "AudioLogging.h"
#include "SoundCache.h"
static const int SOUNDS_LOADING_PRIORITY { -7 }; // Make sure sounds load after the low rez texture mips
@ -29,7 +32,7 @@ SoundCache::SoundCache(QObject* parent) :
SharedSoundPointer SoundCache::getSound(const QUrl& url) {
if (QThread::currentThread() != thread()) {
SharedSoundPointer result;
QMetaObject::invokeMethod(this, "getSound", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(this, "getSound",
Q_RETURN_ARG(SharedSoundPointer, result), Q_ARG(const QUrl&, url));
return result;
}

View file

@ -15,6 +15,7 @@
#include <glm/gtx/transform.hpp>
#include <glm/gtx/vector_query.hpp>
#include <shared/QtHelpers.h>
#include <DeferredLightingEffect.h>
#include <EntityTreeRenderer.h>
#include <NodeList.h>
@ -1010,7 +1011,7 @@ glm::vec3 Avatar::getAbsoluteJointTranslationInObjectFrame(int index) const {
int Avatar::getJointIndex(const QString& name) const {
if (QThread::currentThread() != thread()) {
int result;
QMetaObject::invokeMethod(const_cast<Avatar*>(this), "getJointIndex", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(const_cast<Avatar*>(this), "getJointIndex",
Q_RETURN_ARG(int, result), Q_ARG(const QString&, name));
return result;
}
@ -1024,7 +1025,7 @@ int Avatar::getJointIndex(const QString& name) const {
QStringList Avatar::getJointNames() const {
if (QThread::currentThread() != thread()) {
QStringList result;
QMetaObject::invokeMethod(const_cast<Avatar*>(this), "getJointNames", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(const_cast<Avatar*>(this), "getJointNames",
Q_RETURN_ARG(QStringList, result));
return result;
}
@ -1034,7 +1035,7 @@ QStringList Avatar::getJointNames() const {
glm::vec3 Avatar::getJointPosition(int index) const {
if (QThread::currentThread() != thread()) {
glm::vec3 position;
QMetaObject::invokeMethod(const_cast<Avatar*>(this), "getJointPosition", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(const_cast<Avatar*>(this), "getJointPosition",
Q_RETURN_ARG(glm::vec3, position), Q_ARG(const int, index));
return position;
}
@ -1046,7 +1047,7 @@ glm::vec3 Avatar::getJointPosition(int index) const {
glm::vec3 Avatar::getJointPosition(const QString& name) const {
if (QThread::currentThread() != thread()) {
glm::vec3 position;
QMetaObject::invokeMethod(const_cast<Avatar*>(this), "getJointPosition", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(const_cast<Avatar*>(this), "getJointPosition",
Q_RETURN_ARG(glm::vec3, position), Q_ARG(const QString&, name));
return position;
}
@ -1105,7 +1106,7 @@ static std::shared_ptr<Model> allocateAttachmentModel(bool isSoft, const Rig& ri
void Avatar::setAttachmentData(const QVector<AttachmentData>& attachmentData) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "setAttachmentData", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(this, "setAttachmentData",
Q_ARG(const QVector<AttachmentData>, attachmentData));
return;
}

View file

@ -25,6 +25,7 @@
#include <QtNetwork/QNetworkReply>
#include <QtNetwork/QNetworkRequest>
#include <shared/QtHelpers.h>
#include <QVariantGLM.h>
#include <Transform.h>
#include <NetworkAccessManager.h>
@ -1227,7 +1228,7 @@ bool AvatarData::isJointDataValid(int index) const {
}
if (QThread::currentThread() != thread()) {
bool result;
QMetaObject::invokeMethod(const_cast<AvatarData*>(this), "isJointDataValid", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(const_cast<AvatarData*>(this), "isJointDataValid",
Q_RETURN_ARG(bool, result), Q_ARG(int, index));
return result;
}
@ -1240,7 +1241,7 @@ glm::quat AvatarData::getJointRotation(int index) const {
}
if (QThread::currentThread() != thread()) {
glm::quat result;
QMetaObject::invokeMethod(const_cast<AvatarData*>(this), "getJointRotation", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(const_cast<AvatarData*>(this), "getJointRotation",
Q_RETURN_ARG(glm::quat, result), Q_ARG(int, index));
return result;
}
@ -1255,7 +1256,7 @@ glm::vec3 AvatarData::getJointTranslation(int index) const {
}
if (QThread::currentThread() != thread()) {
glm::vec3 result;
QMetaObject::invokeMethod(const_cast<AvatarData*>(this), "getJointTranslation", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(const_cast<AvatarData*>(this), "getJointTranslation",
Q_RETURN_ARG(glm::vec3, result), Q_ARG(int, index));
return result;
}
@ -1266,7 +1267,7 @@ glm::vec3 AvatarData::getJointTranslation(int index) const {
glm::vec3 AvatarData::getJointTranslation(const QString& name) const {
if (QThread::currentThread() != thread()) {
glm::vec3 result;
QMetaObject::invokeMethod(const_cast<AvatarData*>(this), "getJointTranslation", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(const_cast<AvatarData*>(this), "getJointTranslation",
Q_RETURN_ARG(glm::vec3, result), Q_ARG(const QString&, name));
return result;
}
@ -1344,7 +1345,7 @@ void AvatarData::clearJointData(const QString& name) {
bool AvatarData::isJointDataValid(const QString& name) const {
if (QThread::currentThread() != thread()) {
bool result;
QMetaObject::invokeMethod(const_cast<AvatarData*>(this), "isJointDataValid", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(const_cast<AvatarData*>(this), "isJointDataValid",
Q_RETURN_ARG(bool, result), Q_ARG(const QString&, name));
return result;
}
@ -1354,7 +1355,7 @@ bool AvatarData::isJointDataValid(const QString& name) const {
glm::quat AvatarData::getJointRotation(const QString& name) const {
if (QThread::currentThread() != thread()) {
glm::quat result;
QMetaObject::invokeMethod(const_cast<AvatarData*>(this), "getJointRotation", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(const_cast<AvatarData*>(this), "getJointRotation",
Q_RETURN_ARG(glm::quat, result), Q_ARG(const QString&, name));
return result;
}
@ -1364,8 +1365,7 @@ glm::quat AvatarData::getJointRotation(const QString& name) const {
QVector<glm::quat> AvatarData::getJointRotations() const {
if (QThread::currentThread() != thread()) {
QVector<glm::quat> result;
QMetaObject::invokeMethod(const_cast<AvatarData*>(this),
"getJointRotations", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(const_cast<AvatarData*>(this), "getJointRotations",
Q_RETURN_ARG(QVector<glm::quat>, result));
return result;
}
@ -1380,8 +1380,7 @@ QVector<glm::quat> AvatarData::getJointRotations() const {
void AvatarData::setJointRotations(QVector<glm::quat> jointRotations) {
if (QThread::currentThread() != thread()) {
QVector<glm::quat> result;
QMetaObject::invokeMethod(const_cast<AvatarData*>(this),
"setJointRotations", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(const_cast<AvatarData*>(this), "setJointRotations",
Q_ARG(QVector<glm::quat>, jointRotations));
}
QWriteLocker writeLock(&_jointDataLock);
@ -1398,8 +1397,7 @@ void AvatarData::setJointRotations(QVector<glm::quat> jointRotations) {
QVector<glm::vec3> AvatarData::getJointTranslations() const {
if (QThread::currentThread() != thread()) {
QVector<glm::vec3> result;
QMetaObject::invokeMethod(const_cast<AvatarData*>(this),
"getJointTranslations", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(const_cast<AvatarData*>(this), "getJointTranslations",
Q_RETURN_ARG(QVector<glm::vec3>, result));
return result;
}
@ -1414,8 +1412,7 @@ QVector<glm::vec3> AvatarData::getJointTranslations() const {
void AvatarData::setJointTranslations(QVector<glm::vec3> jointTranslations) {
if (QThread::currentThread() != thread()) {
QVector<glm::quat> result;
QMetaObject::invokeMethod(const_cast<AvatarData*>(this),
"setJointTranslations", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(const_cast<AvatarData*>(this), "setJointTranslations",
Q_ARG(QVector<glm::vec3>, jointTranslations));
}
QWriteLocker writeLock(&_jointDataLock);
@ -1616,7 +1613,7 @@ void AvatarData::setDisplayName(const QString& displayName) {
QVector<AttachmentData> AvatarData::getAttachmentData() const {
if (QThread::currentThread() != thread()) {
QVector<AttachmentData> result;
QMetaObject::invokeMethod(const_cast<AvatarData*>(this), "getAttachmentData", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(const_cast<AvatarData*>(this), "getAttachmentData",
Q_RETURN_ARG(QVector<AttachmentData>, result));
return result;
}
@ -1978,7 +1975,7 @@ JointData jointDataFromJsonValue(const QJsonValue& json) {
result.rotation = quatFromJsonValue(array[0]);
result.rotationSet = true;
result.translation = vec3FromJsonValue(array[1]);
result.translationSet = false;
result.translationSet = true;
}
return result;
}
@ -2146,12 +2143,9 @@ void AvatarData::fromJson(const QJsonObject& json, bool useFrameSkeleton) {
QVector<JointData> jointArray;
QJsonArray jointArrayJson = json[JSON_AVATAR_JOINT_ARRAY].toArray();
jointArray.reserve(jointArrayJson.size());
int i = 0;
for (const auto& jointJson : jointArrayJson) {
auto joint = jointDataFromJsonValue(jointJson);
jointArray.push_back(joint);
setJointData(i, joint.rotation, joint.translation);
i++;
}
setRawJointData(jointArray);
}
@ -2342,7 +2336,7 @@ void AvatarData::clearAvatarEntity(const QUuid& entityID) {
AvatarEntityMap AvatarData::getAvatarEntityData() const {
AvatarEntityMap result;
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(const_cast<AvatarData*>(this), "getAvatarEntityData", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(const_cast<AvatarData*>(this), "getAvatarEntityData",
Q_RETURN_ARG(AvatarEntityMap, result));
return result;
}
@ -2383,7 +2377,7 @@ void AvatarData::setAvatarEntityData(const AvatarEntityMap& avatarEntityData) {
AvatarEntityIDs AvatarData::getAndClearRecentlyDetachedIDs() {
AvatarEntityIDs result;
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(const_cast<AvatarData*>(this), "getAndClearRecentlyDetachedIDs", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(const_cast<AvatarData*>(this), "getAndClearRecentlyDetachedIDs",
Q_RETURN_ARG(AvatarEntityIDs, result));
return result;
}

View file

@ -627,6 +627,7 @@ public:
void markIdentityDataChanged() { _identityDataChanged = true; }
void pushIdentitySequenceNumber() { ++_identitySequenceNumber; };
bool hasProcessedFirstIdentity() const { return _hasProcessedFirstIdentity; }
float getDensity() const { return _density; }

View file

@ -59,6 +59,48 @@ namespace controller {
makePosePair(Action::SPINE2, "Spine2"),
makePosePair(Action::HEAD, "Head"),
makePosePair(Action::LEFT_HAND_THUMB1, "LeftHandThumb1"),
makePosePair(Action::LEFT_HAND_THUMB2, "LeftHandThumb2"),
makePosePair(Action::LEFT_HAND_THUMB3, "LeftHandThumb3"),
makePosePair(Action::LEFT_HAND_THUMB4, "LeftHandThumb4"),
makePosePair(Action::LEFT_HAND_INDEX1, "LeftHandIndex1"),
makePosePair(Action::LEFT_HAND_INDEX2, "LeftHandIndex2"),
makePosePair(Action::LEFT_HAND_INDEX3, "LeftHandIndex3"),
makePosePair(Action::LEFT_HAND_INDEX4, "LeftHandIndex4"),
makePosePair(Action::LEFT_HAND_MIDDLE1, "LeftHandMiddle1"),
makePosePair(Action::LEFT_HAND_MIDDLE2, "LeftHandMiddle2"),
makePosePair(Action::LEFT_HAND_MIDDLE3, "LeftHandMiddle3"),
makePosePair(Action::LEFT_HAND_MIDDLE4, "LeftHandMiddle4"),
makePosePair(Action::LEFT_HAND_RING1, "LeftHandRing1"),
makePosePair(Action::LEFT_HAND_RING2, "LeftHandRing2"),
makePosePair(Action::LEFT_HAND_RING3, "LeftHandRing3"),
makePosePair(Action::LEFT_HAND_RING4, "LeftHandRing4"),
makePosePair(Action::LEFT_HAND_PINKY1, "LeftHandPinky1"),
makePosePair(Action::LEFT_HAND_PINKY2, "LeftHandPinky2"),
makePosePair(Action::LEFT_HAND_PINKY3, "LeftHandPinky3"),
makePosePair(Action::LEFT_HAND_PINKY4, "LeftHandPinky4"),
makePosePair(Action::RIGHT_HAND_THUMB1, "RightHandThumb1"),
makePosePair(Action::RIGHT_HAND_THUMB2, "RightHandThumb2"),
makePosePair(Action::RIGHT_HAND_THUMB3, "RightHandThumb3"),
makePosePair(Action::RIGHT_HAND_THUMB4, "RightHandThumb4"),
makePosePair(Action::RIGHT_HAND_INDEX1, "RightHandIndex1"),
makePosePair(Action::RIGHT_HAND_INDEX2, "RightHandIndex2"),
makePosePair(Action::RIGHT_HAND_INDEX3, "RightHandIndex3"),
makePosePair(Action::RIGHT_HAND_INDEX4, "RightHandIndex4"),
makePosePair(Action::RIGHT_HAND_MIDDLE1, "RightHandMiddle1"),
makePosePair(Action::RIGHT_HAND_MIDDLE2, "RightHandMiddle2"),
makePosePair(Action::RIGHT_HAND_MIDDLE3, "RightHandMiddle3"),
makePosePair(Action::RIGHT_HAND_MIDDLE4, "RightHandMiddle4"),
makePosePair(Action::RIGHT_HAND_RING1, "RightHandRing1"),
makePosePair(Action::RIGHT_HAND_RING2, "RightHandRing2"),
makePosePair(Action::RIGHT_HAND_RING3, "RightHandRing3"),
makePosePair(Action::RIGHT_HAND_RING4, "RightHandRing4"),
makePosePair(Action::RIGHT_HAND_PINKY1, "RightHandPinky1"),
makePosePair(Action::RIGHT_HAND_PINKY2, "RightHandPinky2"),
makePosePair(Action::RIGHT_HAND_PINKY3, "RightHandPinky3"),
makePosePair(Action::RIGHT_HAND_PINKY4, "RightHandPinky4"),
makeButtonPair(Action::LEFT_HAND_CLICK, "LeftHandClick"),
makeButtonPair(Action::RIGHT_HAND_CLICK, "RightHandClick"),

View file

@ -104,6 +104,47 @@ enum class Action {
LEFT_ARM,
RIGHT_ARM,
LEFT_HAND_THUMB1,
LEFT_HAND_THUMB2,
LEFT_HAND_THUMB3,
LEFT_HAND_THUMB4,
LEFT_HAND_INDEX1,
LEFT_HAND_INDEX2,
LEFT_HAND_INDEX3,
LEFT_HAND_INDEX4,
LEFT_HAND_MIDDLE1,
LEFT_HAND_MIDDLE2,
LEFT_HAND_MIDDLE3,
LEFT_HAND_MIDDLE4,
LEFT_HAND_RING1,
LEFT_HAND_RING2,
LEFT_HAND_RING3,
LEFT_HAND_RING4,
LEFT_HAND_PINKY1,
LEFT_HAND_PINKY2,
LEFT_HAND_PINKY3,
LEFT_HAND_PINKY4,
RIGHT_HAND_THUMB1,
RIGHT_HAND_THUMB2,
RIGHT_HAND_THUMB3,
RIGHT_HAND_THUMB4,
RIGHT_HAND_INDEX1,
RIGHT_HAND_INDEX2,
RIGHT_HAND_INDEX3,
RIGHT_HAND_INDEX4,
RIGHT_HAND_MIDDLE1,
RIGHT_HAND_MIDDLE2,
RIGHT_HAND_MIDDLE3,
RIGHT_HAND_MIDDLE4,
RIGHT_HAND_RING1,
RIGHT_HAND_RING2,
RIGHT_HAND_RING3,
RIGHT_HAND_RING4,
RIGHT_HAND_PINKY1,
RIGHT_HAND_PINKY2,
RIGHT_HAND_PINKY3,
RIGHT_HAND_PINKY4,
NUM_ACTIONS,
};

View file

@ -101,7 +101,47 @@ Input::NamedVector StandardController::getAvailableInputs() const {
// Poses
makePair(LEFT_HAND, "LeftHand"),
makePair(LEFT_HAND_THUMB1, "LeftHandThumb1"),
makePair(LEFT_HAND_THUMB2, "LeftHandThumb2"),
makePair(LEFT_HAND_THUMB3, "LeftHandThumb3"),
makePair(LEFT_HAND_THUMB4, "LeftHandThumb4"),
makePair(LEFT_HAND_INDEX1, "LeftHandIndex1"),
makePair(LEFT_HAND_INDEX2, "LeftHandIndex2"),
makePair(LEFT_HAND_INDEX3, "LeftHandIndex3"),
makePair(LEFT_HAND_INDEX4, "LeftHandIndex4"),
makePair(LEFT_HAND_MIDDLE1, "LeftHandMiddle1"),
makePair(LEFT_HAND_MIDDLE2, "LeftHandMiddle2"),
makePair(LEFT_HAND_MIDDLE3, "LeftHandMiddle3"),
makePair(LEFT_HAND_MIDDLE4, "LeftHandMiddle4"),
makePair(LEFT_HAND_RING1, "LeftHandRing1"),
makePair(LEFT_HAND_RING2, "LeftHandRing2"),
makePair(LEFT_HAND_RING3, "LeftHandRing3"),
makePair(LEFT_HAND_RING4, "LeftHandRing4"),
makePair(LEFT_HAND_PINKY1, "LeftHandPinky1"),
makePair(LEFT_HAND_PINKY2, "LeftHandPinky2"),
makePair(LEFT_HAND_PINKY3, "LeftHandPinky3"),
makePair(LEFT_HAND_PINKY4, "LeftHandPinky4"),
makePair(RIGHT_HAND, "RightHand"),
makePair(RIGHT_HAND_THUMB1, "RightHandThumb1"),
makePair(RIGHT_HAND_THUMB2, "RightHandThumb2"),
makePair(RIGHT_HAND_THUMB3, "RightHandThumb3"),
makePair(RIGHT_HAND_THUMB4, "RightHandThumb4"),
makePair(RIGHT_HAND_INDEX1, "RightHandIndex1"),
makePair(RIGHT_HAND_INDEX2, "RightHandIndex2"),
makePair(RIGHT_HAND_INDEX3, "RightHandIndex3"),
makePair(RIGHT_HAND_INDEX4, "RightHandIndex4"),
makePair(RIGHT_HAND_MIDDLE1, "RightHandMiddle1"),
makePair(RIGHT_HAND_MIDDLE2, "RightHandMiddle2"),
makePair(RIGHT_HAND_MIDDLE3, "RightHandMiddle3"),
makePair(RIGHT_HAND_MIDDLE4, "RightHandMiddle4"),
makePair(RIGHT_HAND_RING1, "RightHandRing1"),
makePair(RIGHT_HAND_RING2, "RightHandRing2"),
makePair(RIGHT_HAND_RING3, "RightHandRing3"),
makePair(RIGHT_HAND_RING4, "RightHandRing4"),
makePair(RIGHT_HAND_PINKY1, "RightHandPinky1"),
makePair(RIGHT_HAND_PINKY2, "RightHandPinky2"),
makePair(RIGHT_HAND_PINKY3, "RightHandPinky3"),
makePair(RIGHT_HAND_PINKY4, "RightHandPinky4"),
makePair(LEFT_FOOT, "LeftFoot"),
makePair(RIGHT_FOOT, "RightFoot"),
makePair(RIGHT_ARM, "RightArm"),

View file

@ -11,14 +11,16 @@
#include <memory>
#include <math.h>
#include <glm/gtc/type_ptr.hpp>
#include <QtCore/QTimer>
#include <QtCore/QThread>
#include <QtWidgets/QApplication>
#include <QtWidgets/QDesktopWidget>
#include <glm/gtc/type_ptr.hpp>
#include <QtGui/QWindow>
#include <QQuickWindow>
#include <shared/QtHelpers.h>
#include <ui/Menu.h>
#include <NumericalConstants.h>
#include <DependencyManager.h>
@ -289,7 +291,7 @@ glm::vec2 CompositorHelper::getReticleMaximumPosition() const {
void CompositorHelper::sendFakeMouseEvent() {
if (qApp->thread() != QThread::currentThread()) {
QMetaObject::invokeMethod(this, "sendFakeMouseEvent", Qt::BlockingQueuedConnection);
BLOCKING_INVOKE_METHOD(this, "sendFakeMouseEvent");
return;
}

View file

@ -17,6 +17,7 @@
#include <QScriptSyntaxCheckResult>
#include <QThreadPool>
#include <shared/QtHelpers.h>
#include <ColorUtils.h>
#include <AbstractScriptingServicesInterface.h>
#include <AbstractViewStateInterface.h>
@ -380,7 +381,7 @@ ModelPointer EntityTreeRenderer::allocateModel(const QString& url, float loading
// Only create and delete models on the thread that owns the EntityTreeRenderer
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "allocateModel", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(this, "allocateModel",
Q_RETURN_ARG(ModelPointer, model),
Q_ARG(const QString&, url));
@ -397,7 +398,7 @@ ModelPointer EntityTreeRenderer::allocateModel(const QString& url, float loading
ModelPointer EntityTreeRenderer::updateModel(ModelPointer model, const QString& newUrl) {
// Only create and delete models on the thread that owns the EntityTreeRenderer
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "updateModel", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(this, "updateModel",
Q_RETURN_ARG(ModelPointer, model),
Q_ARG(ModelPointer, model),
Q_ARG(const QString&, newUrl));

View file

@ -9,19 +9,20 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "EntityScriptingInterface.h"
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtx/transform.hpp>
#include "EntityScriptingInterface.h"
#include <QFutureWatcher>
#include <QtConcurrent/QtConcurrentRun>
#include "EntityItemID.h"
#include <shared/QtHelpers.h>
#include <VariantMapToScriptValue.h>
#include <SharedUtil.h>
#include <SpatialParentFinder.h>
#include "EntityItemID.h"
#include "EntitiesLogging.h"
#include "EntityDynamicFactoryInterface.h"
#include "EntityDynamicInterface.h"
@ -1488,7 +1489,7 @@ int EntityScriptingInterface::getJointIndex(const QUuid& entityID, const QString
return -1;
}
int result;
QMetaObject::invokeMethod(_entityTree.get(), "getJointIndex", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(_entityTree.get(), "getJointIndex",
Q_RETURN_ARG(int, result), Q_ARG(QUuid, entityID), Q_ARG(QString, name));
return result;
}
@ -1498,7 +1499,7 @@ QStringList EntityScriptingInterface::getJointNames(const QUuid& entityID) {
return QStringList();
}
QStringList result;
QMetaObject::invokeMethod(_entityTree.get(), "getJointNames", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(_entityTree.get(), "getJointNames",
Q_RETURN_ARG(QStringList, result), Q_ARG(QUuid, entityID));
return result;
}

View file

@ -115,6 +115,8 @@ GLBackend::CommandCall GLBackend::_commandCalls[Batch::NUM_COMMANDS] =
(&::gpu::gl::GLBackend::do_resetStages),
(&::gpu::gl::GLBackend::do_disableContextViewCorrection),
(&::gpu::gl::GLBackend::do_restoreContextViewCorrection),
(&::gpu::gl::GLBackend::do_disableContextStereo),
(&::gpu::gl::GLBackend::do_restoreContextStereo),
@ -374,6 +376,13 @@ void GLBackend::do_resetStages(const Batch& batch, size_t paramOffset) {
resetStages();
}
void GLBackend::do_disableContextViewCorrection(const Batch& batch, size_t paramOffset) {
_transform._viewCorrectionEnabled = false;
}
void GLBackend::do_restoreContextViewCorrection(const Batch& batch, size_t paramOffset) {
_transform._viewCorrectionEnabled = true;
}
void GLBackend::do_disableContextStereo(const Batch& batch, size_t paramOffset) {

View file

@ -143,6 +143,10 @@ public:
// Reset stages
virtual void do_resetStages(const Batch& batch, size_t paramOffset) final;
virtual void do_disableContextViewCorrection(const Batch& batch, size_t paramOffset) final;
virtual void do_restoreContextViewCorrection(const Batch& batch, size_t paramOffset) final;
virtual void do_disableContextStereo(const Batch& batch, size_t paramOffset) final;
virtual void do_restoreContextStereo(const Batch& batch, size_t paramOffset) final;
@ -333,6 +337,8 @@ protected:
bool _skybox { false };
Transform _view;
CameraCorrection _correction;
bool _viewCorrectionEnabled{ true };
Mat4 _projection;
Vec4i _viewport { 0, 0, 1, 1 };
@ -400,6 +406,7 @@ protected:
bool _invalidProgram { false };
BufferView _cameraCorrectionBuffer { gpu::BufferView(std::make_shared<gpu::Buffer>(sizeof(CameraCorrection), nullptr )) };
BufferView _cameraCorrectionBufferIdentity { gpu::BufferView(std::make_shared<gpu::Buffer>(sizeof(CameraCorrection), nullptr )) };
State::Data _stateCache{ State::DEFAULT };
State::Signature _stateSignatureCache { 0 };
@ -409,6 +416,8 @@ protected:
PipelineStageState() {
_cameraCorrectionBuffer.edit<CameraCorrection>() = CameraCorrection();
_cameraCorrectionBufferIdentity.edit<CameraCorrection>() = CameraCorrection();
_cameraCorrectionBufferIdentity._buffer->flush();
}
} _pipeline;

View file

@ -77,8 +77,14 @@ void GLBackend::do_setPipeline(const Batch& batch, size_t paramOffset) {
if (_pipeline._invalidProgram) {
glUseProgram(_pipeline._program);
if (_pipeline._cameraCorrectionLocation != -1) {
auto cameraCorrectionBuffer = syncGPUObject(*_pipeline._cameraCorrectionBuffer._buffer);
gl::GLBuffer* cameraCorrectionBuffer = nullptr;
if (_transform._viewCorrectionEnabled) {
cameraCorrectionBuffer = syncGPUObject(*_pipeline._cameraCorrectionBuffer._buffer);
} else {
cameraCorrectionBuffer = syncGPUObject(*_pipeline._cameraCorrectionBufferIdentity._buffer);
}
glBindBufferRange(GL_UNIFORM_BUFFER, _pipeline._cameraCorrectionLocation, cameraCorrectionBuffer->_id, 0, sizeof(CameraCorrection));
}
(void) CHECK_GL_ERROR();
_pipeline._invalidProgram = false;

View file

@ -102,7 +102,7 @@ void GLBackend::TransformStageState::preUpdate(size_t commandIndex, const Stereo
if (_invalidView) {
// Apply the correction
if (_viewIsCamera && _correction.correction != glm::mat4()) {
if (_viewIsCamera && (_viewCorrectionEnabled && _correction.correction != glm::mat4())) {
// FIXME should I switch to using the camera correction buffer in Transform.slf and leave this out?
Transform result;
_view.mult(result, _view, _correction.correction);

View file

@ -390,6 +390,13 @@ void Batch::resetStages() {
ADD_COMMAND(resetStages);
}
void Batch::disableContextViewCorrection() {
ADD_COMMAND(disableContextViewCorrection);
}
void Batch::restoreContextViewCorrection() {
ADD_COMMAND(restoreContextViewCorrection);
}
void Batch::disableContextStereo() {
ADD_COMMAND(disableContextStereo);

View file

@ -217,6 +217,9 @@ public:
// Reset the stage caches and states
void resetStages();
void disableContextViewCorrection();
void restoreContextViewCorrection();
void disableContextStereo();
void restoreContextStereo();
@ -304,6 +307,9 @@ public:
COMMAND_resetStages,
COMMAND_disableContextViewCorrection,
COMMAND_restoreContextViewCorrection,
COMMAND_disableContextStereo,
COMMAND_restoreContextStereo,

View file

@ -198,11 +198,7 @@ gpu::TexturePointer TextureCache::getTextureByHash(const std::string& hash) {
std::unique_lock<std::mutex> lock(_texturesByHashesMutex);
weakPointer = _texturesByHashes[hash];
}
auto result = weakPointer.lock();
if (result) {
qCWarning(modelnetworking) << "QQQ Returning live texture for hash " << hash.c_str();
}
return result;
return weakPointer.lock();
}
gpu::TexturePointer TextureCache::cacheTextureByHash(const std::string& hash, const gpu::TexturePointer& texture) {

View file

@ -19,6 +19,8 @@
#include <QtScript/QScriptEngine>
#include <QtNetwork/QNetworkDiskCache>
#include <shared/GlobalAppProperties.h>
#include "AssetRequest.h"
#include "AssetUpload.h"
#include "AssetUtils.h"
@ -31,7 +33,8 @@
MessageID AssetClient::_currentID = 0;
AssetClient::AssetClient(const QString& cacheDir) : _cacheDir(cacheDir) {
AssetClient::AssetClient() {
_cacheDir = qApp->property(hifi::properties::APP_LOCAL_DATA_PATH).toString();
setCustomDeleter([](Dependency* dependency){
static_cast<AssetClient*>(dependency)->deleteLater();
});

View file

@ -49,7 +49,7 @@ using ProgressCallback = std::function<void(qint64 totalReceived, qint64 total)>
class AssetClient : public QObject, public Dependency {
Q_OBJECT
public:
AssetClient(const QString& cacheDir="");
AssetClient();
Q_INVOKABLE GetMappingRequest* createGetMappingRequest(const AssetPath& path);
Q_INVOKABLE GetAllMappingsRequest* createGetAllMappingsRequest();

View file

@ -20,6 +20,7 @@
#include <QtNetwork/QHostInfo>
#include <QtNetwork/QNetworkInterface>
#include <shared/QtHelpers.h>
#include <ThreadHelpers.h>
#include <LogHandler.h>
#include <UUID.h>
@ -232,7 +233,7 @@ void NodeList::processICEPingPacket(QSharedPointer<ReceivedMessage> message) {
void NodeList::reset() {
if (thread() != QThread::currentThread()) {
QMetaObject::invokeMethod(this, "reset", Qt::BlockingQueuedConnection);
QMetaObject::invokeMethod(this, "reset");
return;
}

View file

@ -9,22 +9,24 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "ResourceCache.h"
#include <cfloat>
#include <cmath>
#include <assert.h>
#include <QThread>
#include <QTimer>
#include <SharedUtil.h>
#include <assert.h>
#include <shared/QtHelpers.h>
#include <Trace.h>
#include <Profile.h>
#include "NetworkAccessManager.h"
#include "NetworkLogging.h"
#include "NodeList.h"
#include "ResourceCache.h"
#include <Trace.h>
#include <Profile.h>
#define clamp(x, min, max) (((x) < (min)) ? (min) :\
(((x) > (max)) ? (max) :\
@ -178,7 +180,7 @@ ScriptableResource* ResourceCache::prefetch(const QUrl& url, void* extra) {
if (QThread::currentThread() != thread()) {
// Must be called in thread to ensure getResource returns a valid pointer
QMetaObject::invokeMethod(this, "prefetch", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(this, "prefetch",
Q_RETURN_ARG(ScriptableResource*, result),
Q_ARG(QUrl, url), Q_ARG(void*, extra));
return result;
@ -301,7 +303,7 @@ QVariantList ResourceCache::getResourceList() {
QVariantList list;
if (QThread::currentThread() != thread()) {
// NOTE: invokeMethod does not allow a const QObject*
QMetaObject::invokeMethod(this, "getResourceList", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(this, "getResourceList",
Q_RETURN_ARG(QVariantList, list));
} else {
auto resources = _resources.uniqueKeys();

View file

@ -28,7 +28,7 @@
ResourceManager::ResourceManager() {
_thread.setObjectName("Resource Manager Thread");
auto assetClient = DependencyManager::set<AssetClient>(_cacheDir);
auto assetClient = DependencyManager::set<AssetClient>();
assetClient->moveToThread(&_thread);
QObject::connect(&_thread, &QThread::started, assetClient.data(), &AssetClient::init);
@ -160,7 +160,3 @@ bool ResourceManager::resourceExists(const QUrl& url) {
return false;
}
void ResourceManager::setCacheDir(const QString& cacheDir) {
// TODO: check for existence?
_cacheDir = cacheDir;
}

View file

@ -59,7 +59,6 @@ private:
PrefixMap _prefixMap;
QMutex _prefixMapLock;
QString _cacheDir;
};
#endif

View file

@ -17,6 +17,7 @@
#include <QtCore/QThread>
#include <shared/QtHelpers.h>
#include <LogHandler.h>
#include "../NetworkLogging.h"
@ -276,7 +277,7 @@ Connection* Socket::findOrCreateConnection(const HifiSockAddr& sockAddr) {
void Socket::clearConnections() {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "clearConnections", Qt::BlockingQueuedConnection);
BLOCKING_INVOKE_METHOD(this, "clearConnections");
return;
}

View file

@ -11,6 +11,8 @@
#include <QThread>
#include <shared/QtHelpers.h>
#include "DisplayPlugin.h"
#include "InputPlugin.h"
#include "PluginManager.h"
@ -21,7 +23,7 @@ InputConfiguration::InputConfiguration() {
QStringList InputConfiguration::inputPlugins() {
if (QThread::currentThread() != thread()) {
QStringList result;
QMetaObject::invokeMethod(this, "inputPlugins", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(this, "inputPlugins",
Q_RETURN_ARG(QStringList, result));
return result;
}
@ -42,7 +44,7 @@ QStringList InputConfiguration::inputPlugins() {
QStringList InputConfiguration::activeInputPlugins() {
if (QThread::currentThread() != thread()) {
QStringList result;
QMetaObject::invokeMethod(this, "activeInputPlugins", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(this, "activeInputPlugins",
Q_RETURN_ARG(QStringList, result));
return result;
}
@ -64,7 +66,7 @@ QStringList InputConfiguration::activeInputPlugins() {
QString InputConfiguration::configurationLayout(QString pluginName) {
if (QThread::currentThread() != thread()) {
QString result;
QMetaObject::invokeMethod(this, "configurationLayout", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(this, "configurationLayout",
Q_RETURN_ARG(QString, result),
Q_ARG(QString, pluginName));
return result;
@ -81,7 +83,7 @@ QString InputConfiguration::configurationLayout(QString pluginName) {
void InputConfiguration::setConfigurationSettings(QJsonObject configurationSettings, QString pluginName) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "setConfigurationSettings", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(this, "setConfigurationSettings",
Q_ARG(QJsonObject, configurationSettings),
Q_ARG(QString, pluginName));
return;
@ -97,7 +99,7 @@ void InputConfiguration::setConfigurationSettings(QJsonObject configurationSetti
QJsonObject InputConfiguration::configurationSettings(QString pluginName) {
if (QThread::currentThread() != thread()) {
QJsonObject result;
QMetaObject::invokeMethod(this, "configurationSettings", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(this, "configurationSettings",
Q_RETURN_ARG(QJsonObject, result),
Q_ARG(QString, pluginName));
return result;
@ -113,7 +115,7 @@ QJsonObject InputConfiguration::configurationSettings(QString pluginName) {
void InputConfiguration::calibratePlugin(QString pluginName) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "calibratePlugin", Qt::BlockingQueuedConnection);
BLOCKING_INVOKE_METHOD(this, "calibratePlugin");
return;
}
@ -128,7 +130,7 @@ void InputConfiguration::calibratePlugin(QString pluginName) {
bool InputConfiguration::uncalibratePlugin(QString pluginName) {
if (QThread::currentThread() != thread()) {
bool result;
QMetaObject::invokeMethod(this, "uncalibratePlugin", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(this, "uncalibratePlugin",
Q_ARG(bool, result));
return result;
}

View file

@ -8,6 +8,8 @@
#include <QThread>
#include <shared/QtHelpers.h>
#include "ClipCache.h"
#include "impl/PointerClip.h"
#include "Logging.h"
@ -37,7 +39,7 @@ ClipCache::ClipCache(QObject* parent) :
NetworkClipLoaderPointer ClipCache::getClipLoader(const QUrl& url) {
if (QThread::currentThread() != thread()) {
NetworkClipLoaderPointer result;
QMetaObject::invokeMethod(this, "getClipLoader", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(this, "getClipLoader",
Q_RETURN_ARG(NetworkClipLoaderPointer, result), Q_ARG(const QUrl&, url));
return result;
}

View file

@ -39,7 +39,7 @@ void DeferredFrameTransform::update(RenderArgs* args) {
args->getViewFrustum().evalProjectionMatrix(frameTransformBuffer.projectionMono);
// Running in stero ?
bool isStereo = args->_context->isStereo();
bool isStereo = args->isStereo();
if (!isStereo) {
frameTransformBuffer.projection[0] = frameTransformBuffer.projectionMono;
frameTransformBuffer.stereoInfo = glm::vec4(0.0f, (float)args->_viewport.z, 0.0f, 0.0f);

View file

@ -18,6 +18,7 @@
#include <glm/gtx/transform.hpp>
#include <glm/gtx/norm.hpp>
#include <shared/QtHelpers.h>
#include <GeometryUtil.h>
#include <PathUtils.h>
#include <PerfStat.h>
@ -870,7 +871,7 @@ bool Model::getRelativeDefaultJointTranslation(int jointIndex, glm::vec3& transl
QStringList Model::getJointNames() const {
if (QThread::currentThread() != thread()) {
QStringList result;
QMetaObject::invokeMethod(const_cast<Model*>(this), "getJointNames", Qt::BlockingQueuedConnection,
BLOCKING_INVOKE_METHOD(const_cast<Model*>(this), "getJointNames",
Q_RETURN_ARG(QStringList, result));
return result;
}

View file

@ -406,7 +406,7 @@ void Blit::run(const RenderContextPointer& renderContext, const gpu::Framebuffer
batch.setFramebuffer(blitFbo);
if (renderArgs->_renderMode == RenderArgs::MIRROR_RENDER_MODE) {
if (renderArgs->_context->isStereo()) {
if (renderArgs->isStereo()) {
gpu::Vec4i srcRectLeft;
srcRectLeft.z = width / 2;
srcRectLeft.w = height;

View file

@ -459,7 +459,7 @@ void SurfaceGeometryPass::run(const render::RenderContextPointer& renderContext,
auto diffuseVPipeline = _diffusePass.getBlurVPipeline();
auto diffuseHPipeline = _diffusePass.getBlurHPipeline();
_diffusePass.getParameters()->setWidthHeight(curvatureViewport.z, curvatureViewport.w, args->_context->isStereo());
_diffusePass.getParameters()->setWidthHeight(curvatureViewport.z, curvatureViewport.w, args->isStereo());
glm::ivec2 textureSize(curvatureTexture->getDimensions());
_diffusePass.getParameters()->setTexcoordTransform(gpu::Framebuffer::evalSubregionTexcoordTransformCoefficients(textureSize, curvatureViewport));
_diffusePass.getParameters()->setDepthPerspective(args->getViewFrustum().getProjection()[1][1]);

View file

@ -34,6 +34,8 @@ in vec2 _texCoord0;
out vec4 _fragColor;
void main(void) {
_fragColor = vec4(0.0);
// Grab the fragment data from the uv
vec2 texCoord = _texCoord0.st;

View file

@ -99,6 +99,8 @@ namespace render {
void pushViewFrustum(const ViewFrustum& viewFrustum) { _viewFrustums.push(viewFrustum); }
void popViewFrustum() { _viewFrustums.pop(); }
bool isStereo() const { return _displayMode != MONO; }
std::shared_ptr<gpu::Context> _context;
std::shared_ptr<gpu::Framebuffer> _blitFramebuffer;
std::shared_ptr<render::ShapePipeline> _pipeline;

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