deal with bubble-bounces (and comment the code a bit)

This commit is contained in:
Howard Stearns 2016-12-13 19:52:27 -08:00
parent 4503855ae8
commit d5c219a761

View file

@ -1,6 +1,6 @@
"use strict";
/*jslint vars: true, plusplus: true, forin: true*/
/*globals Script, AvatarList, Camera, Overlays, OverlayWindow, Toolbars, Vec3, Quat, Controller, print */
/*globals Script, AvatarList, Camera, Overlays, OverlayWindow, Toolbars, Vec3, Quat, Controller, print, getControllerWorldLocation */
//
// pal.js
//
@ -15,7 +15,9 @@
Script.include("/~/system/libraries/controllers.js");
// Overlays
//
// Overlays.
//
var overlays = {}; // Keeps track of all our extended overlay data objects, keyed by target identifier.
function ExtendedOverlay(key, type, properties) { // A wrapper around overlays to store the key it is associated with.
overlays[key] = this;
@ -34,12 +36,15 @@ ExtendedOverlay.prototype.editOverlay = function (properties) { // change displa
};
var UNSELECTED_COLOR = {red: 20, green: 250, blue: 20};
var SELECTED_COLOR = {red: 250, green: 20, blue: 20};
function color(selected) { return selected ? SELECTED_COLOR : UNSELECTED_COLOR; }
var selectedId = null; // assumes only zero or one at a time!
ExtendedOverlay.prototype.select = function (selected) {
if (this.selected === selected) {
return;
}
this.editOverlay({color: selected ? SELECTED_COLOR : UNSELECTED_COLOR});
this.editOverlay({color: color(selected)});
this.selected = selected;
selectedId = selected && this.key;
};
// Class methods:
ExtendedOverlay.get = function (key) { // answer the extended overlay data object associated with the given avatar identifier
@ -66,7 +71,9 @@ ExtendedOverlay.applyPickRay = function (pickRay, cb) { // cb(overlay) on the on
});
};
//
// The qml window and communications.
//
var pal = new OverlayWindow({
title: 'People Action List',
source: 'hifi/Pal.qml',
@ -74,7 +81,7 @@ var pal = new OverlayWindow({
height: 640,
visible: false
});
pal.fromQml.connect(function (message) {
pal.fromQml.connect(function (message) { // messages are {method, params}, like json-rpc. See also sendToQml.
switch (message.method) {
case 'selected':
var sessionIds = message.params;
@ -87,7 +94,17 @@ pal.fromQml.connect(function (message) {
}
});
var AVATAR_OVERLAY = Script.resolvePath("assets/images/grabsprite-3.png");
//
// Main operations.
//
function addAvatarNode(id) {
return new ExtendedOverlay(id, "sphere", { // 3d so we don't go cross-eyed looking at it, but on top of everything
solid: true,
alpha: 0.8,
color: color(id === selectedId),
drawInFront: true
});
}
function populateUserList() {
var data = [];
var counter = 1;
@ -98,14 +115,8 @@ function populateUserList() {
userName: "fakeAcct" + (id || "Me"),
sessionId: id || ''
});
if (id) { // No overlay for us
new ExtendedOverlay(id, "sphere", { // 3d so we don't go cross-eyed looking at it, but on top of everything
solid: true,
alpha: 0.8,
color: UNSELECTED_COLOR,
dimensions: 0.4,
drawInFront: true
});
if (id) { // No overlay for ourself.
addAvatarNode(id);
}
});
pal.sendToQml({method: 'users', params: data});
@ -118,16 +129,17 @@ function updateOverlays() {
return; // don't update ourself
}
var overlay = ExtendedOverlay.get(id);
if (overlay) {
var avatar = AvatarList.getAvatar(id);
var target = avatar.position;
var distance = Vec3.distance(target, eye);
overlay.ping = pingPong;
overlay.editOverlay({
position: target,
dimensions: 0.05 * distance // constant apparent size
});
if (!overlay) { // For now, we're treating this as a temporary loss, as from the personal space bubble. Add it back.
overlay = addAvatarNode(id);
}
var avatar = AvatarList.getAvatar(id);
var target = avatar.position;
var distance = Vec3.distance(target, eye);
overlay.ping = pingPong;
overlay.editOverlay({
position: target,
dimensions: 0.05 * distance // constant apparent size
});
});
pingPong = !pingPong;
ExtendedOverlay.some(function (overlay) { // Remove any that weren't updated. (User is gone.)
@ -135,12 +147,15 @@ function updateOverlays() {
overlay.deleteOverlay();
}
});
// We could re-populateUserList if anything added or removed, but not for now.
}
function removeOverlays() {
ExtendedOverlay.some(function (overlay) { overlay.deleteOverlay(); });
}
// Clicks
//
// Clicks.
//
function handleClick(pickRay) {
ExtendedOverlay.applyPickRay(pickRay, function (overlay) {
var message = {method: 'select', params: [overlay.key, !overlay.selected]};
@ -155,7 +170,7 @@ function handleMouseEvent(mousePressEvent) { // handleClick if we get one.
handleClick(Camera.computePickRay(mousePressEvent.x, mousePressEvent.y));
}
// We get mouseMoveEvents from the handControllers, via handControllerPointer.
// But we dont' get mousePressEvents.
// But we don't get mousePressEvents.
var triggerMapping = Controller.newMapping(Script.resolvePath('') + '-click');
function controllerComputePickRay(hand) {
var controllerPose = getControllerWorldLocation(hand, true);
@ -164,7 +179,7 @@ function controllerComputePickRay(hand) {
}
}
function makeClickHandler(hand) {
return function(clicked) {
return function (clicked) {
if (clicked > 0.85) {
var pickRay = controllerComputePickRay(hand);
handleClick(pickRay);
@ -173,8 +188,10 @@ function makeClickHandler(hand) {
}
triggerMapping.from(Controller.Standard.RTClick).peek().to(makeClickHandler(Controller.Standard.RightHand));
triggerMapping.from(Controller.Standard.LTClick).peek().to(makeClickHandler(Controller.Standard.LeftHand));
//
// Manage the connection between the button and the window.
//
var toolBar = Toolbars.getToolbar("com.highfidelity.interface.toolbar.system");
var buttonName = "pal";
var button = toolBar.addButton({
@ -205,6 +222,9 @@ function onClicked() {
pal.setVisible(!pal.visible);
}
//
// Button state.
//
function onVisibileChanged() {
button.writeProperty('buttonState', pal.visible ? 0 : 1);
button.writeProperty('defaultState', pal.visible ? 0 : 1);
@ -213,6 +233,9 @@ function onVisibileChanged() {
button.clicked.connect(onClicked);
pal.visibleChanged.connect(onVisibileChanged);
//
// Cleanup.
//
Script.scriptEnding.connect(function () {
button.clicked.disconnect(onClicked);
toolBar.removeButton(buttonName);