From d57cb0b5d7ad0366b58cb1e75d47935d7ddb16c4 Mon Sep 17 00:00:00 2001 From: Andrew Meadows Date: Tue, 3 Apr 2018 22:15:57 -0700 Subject: [PATCH] use list.empty() instead of comparing list.size() --- libraries/entities/src/EntityTree.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/libraries/entities/src/EntityTree.cpp b/libraries/entities/src/EntityTree.cpp index 232880880e..15dacf0d9c 100644 --- a/libraries/entities/src/EntityTree.cpp +++ b/libraries/entities/src/EntityTree.cpp @@ -648,7 +648,7 @@ void EntityTree::deleteEntities(QSet entityIDs, bool force, bool i emit deletingEntityPointer(existingEntity.get()); } - if (theOperator.getEntities().size() > 0) { + if (!theOperator.getEntities().empty()) { recurseTreeWithOperator(&theOperator); processRemovedEntities(theOperator); _isDirty = true; @@ -1802,7 +1802,7 @@ void EntityTree::update(bool simulate) { PROFILE_RANGE(simulation_physics, "Deletes"); SetOfEntities deadEntities; _simulation->takeDeadEntities(deadEntities); - if (deadEntities.size() > 0) { + if (!deadEntities.empty()) { // translate into list of ID's QSet idsToDelete;