Remove unneeded comments in tutorial scripts

This commit is contained in:
Ryan Huffman 2016-10-20 16:39:35 -07:00
parent 639911e11f
commit d577493d5e
4 changed files with 0 additions and 12 deletions

View file

@ -60,7 +60,6 @@ birdFirework2 = {
"z": 0
},
"id": "{ba067084-8d0f-4eeb-a8a1-c6814527c1bb}",
//"modelURL": "atp:/tutorial_models/statuebird4.fbx",
"modelURL": "atp:/tutorial_models/bomb2.fbx",
"owningAvatarID": "{00000000-0000-0000-0000-000000000000}",
"position": {

View file

@ -84,7 +84,6 @@
var self = this;
Script.setTimeout(function() {
debug("Setting off fireworks");
//var spinnerID = Utils.findEntity({ name: "tutorial/equip/spinner" }, 20);
var spinnerID = "{dd13fcd5-616f-4749-ab28-2e1e8bc512e9}";
Entities.callEntityMethod(spinnerID, "onLit");
injector.stop();

View file

@ -6,7 +6,6 @@
Fuse.prototype = {
onLit: function() {
print("fuseCollider.js | Lit", this.entityID);
//var fuseID = Utils.findEntity({ name: "tutorial/equip/fuse" }, 20);
var fuseID = "{c8944a13-9acb-4d77-b1ee-851845e98357}"
Entities.callEntityMethod(fuseID, "light");
},

View file

@ -193,7 +193,6 @@ function deleteEntitiesWithTag(tag) {
}
}
function editEntitiesWithTag(tag, propertiesOrFn) {
//var entityIDs = findEntitiesWithTag(tag);
var entities = TUTORIAL_TAG_TO_ENTITY_IDS_MAP[tag];
debug("Editing tag: ", tag);
@ -665,12 +664,6 @@ stepEquip.prototype = {
this.currentPart = this.PART1;
function createLighter() {
//var boxSpawnID = findEntity({ name: GUN_SPAWN_NAME }, 10000);
//if (!boxSpawnID) {
//info("Error creating block, cannot find spawn");
//return null;
//}
var transform = {};
var boxSpawnProps = getEntityWithName(GUN_SPAWN_NAME);
@ -855,8 +848,6 @@ stepTeleport.prototype = {
Messages.sendLocalMessage('Hifi-Teleport-Disabler', 'none');
// Wait until touching teleport pad...
//var padID = findEntity({ name: TELEPORT_PAD_NAME }, 100);
//var padProps = Entities.getEntityProperties(padID, ["position", "dimensions"]);
var padProps = getEntityWithName(TELEPORT_PAD_NAME);
var xMin = padProps.position.x - padProps.dimensions.x / 2;
var xMax = padProps.position.x + padProps.dimensions.x / 2;