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check radius in ViewFrustum::isVerySimilar()
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1 changed files with 2 additions and 1 deletions
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@ -339,7 +339,8 @@ bool ViewFrustum::isVerySimilar(const ViewFrustum& other) const {
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closeEnough(_aspectRatio, other._aspectRatio, MIN_RELATIVE_ERROR) &&
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closeEnough(_aspectRatio, other._aspectRatio, MIN_RELATIVE_ERROR) &&
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closeEnough(_nearClip, other._nearClip, MIN_RELATIVE_ERROR) &&
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closeEnough(_nearClip, other._nearClip, MIN_RELATIVE_ERROR) &&
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closeEnough(_farClip, other._farClip, MIN_RELATIVE_ERROR) &&
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closeEnough(_farClip, other._farClip, MIN_RELATIVE_ERROR) &&
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closeEnough(_focalLength, other._focalLength, MIN_RELATIVE_ERROR);
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closeEnough(_focalLength, other._focalLength, MIN_RELATIVE_ERROR),
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closeEnough(_centerSphereRadius, other._centerSphereRadius, MIN_RELATIVE_ERROR);
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}
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}
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PickRay ViewFrustum::computePickRay(float x, float y) {
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PickRay ViewFrustum::computePickRay(float x, float y) {
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